Wow, lots of ... passionate misinformation here, haha.
Ive been around Ringling a fair bunch, its ... a problematic place. My wife graduated with a BFA in illustration and it took us a long time to pay for her 120k plus in college loans. I wont say dont go to art school but I will defimitely say "dont go to Ringling.
As for my own experience I am a Joe Kubert graduate, have a native "anime" style and have worked/done work for many companies like EA, Lab Zero, Fangamer, Capcom, Udon, etc etc for over ten years, Im pretty damn qualified to talk about this topic :P
First thimgs first, in the real world it doesnt matter what style you have, if you're good, you can find work. There are many, MANY outlets out there. Character design, storyboarding, comics, covers, illustrations, vis dev, world building, coloring, layouts, prop designs, weapon designs, creature design, background artists, animators, cleanup artist, shading artists, background designers, special effects artists, graphic designers and the llist goes on and these jobs are available as full time work or as freelance or as part time and they are all over the place with many different needs, goals and challenges. Lots of people take a while to find the right job because they may not be the right fit, but its very, very rarely a case where style comes intoplay, its ,uch more about personality, problem solving and being flexible so you can delover what your project needs
Second thing second, lots of people have no fucking clue what "anime" even is. To some it means "bad art", to some it means "foreign art", to some its just that anime they don't like and thats something I find to be very prevalent.
People dont usually say this is anime style
They say its Ghobli style! How convenient!
Hey guess what, this is anime too
Hell yes backgrounds count, they take way more artists than charavters do!
People like to keep putting art styles into weird boxes. Ome day its calarts style thats making the rounds yet nobody calls that "American Style", we dont do that with Disney, either! Yes, I know that most people associate an anime look with Dragon Ball or some lower common denomination high school show with a bunch of schoolgirls with weird hair and giant eyes but thats as disingenous as watching some shitty Scooby Doo episode and thinking "American Style is garbage". We must become able to discern quality regardless of style.
With that out of the way, lets talk about art education at the college level.
Usually a lot of these horror stories happen to women! My wife was told, in her expensive ass college by a respected FEMALE instructor, to quit drawing and just get married, my friend Missy who is featured in the OP was also lambasted for her style and many of my lady friends have been through it as well. Hell, go to ANY anime convention in America and youll see most artists are women. Women who got fed up with being told they couldnt do what they wanted and became self reliant instead.
Why is that even a thing, you ask? Because manga and anime create fans due to how varied their comtent is, you can have romance, comedy, drama, action, food, sex, kid stuff, politics etc etc instead of 90% superhero books for dudes in the US. There was this group of female nerds waiting for something different since the 90's and with the advent if the internet manga and anime took hold of the female fanbase by giving them the variety they craved for, creating fans!
Many college instructors are too old, out of the loop and not flexible in their thinking. If I have a student that has bad fundamentals, in doesnt matter what style they try, its gonna look like shit .. however, nobody that draws in "the Marvel style" is told to chamge styles, even if they are shitty artists, wonder why that is?
A lot of these older educators probably saw an anime movie, like one of the Dragon Ball ones with Broly or whatever, thought it was ridiculous compared to Beauty and the Beast and just swore off the entire genre altogether. In reality manga and anime should be studied closely because it teaches an artist how to be ruthlessly efficient. When American cartoons like Transformers or Hannah Barbera have to deal with budget issues their shows become a laughing stock due to how obvious they are with their asset reuse but manga and anime have mastered framing, pacing and timing so that they can have compelling entertainment without having to animate or draw everything which is incredibly important to learn in art school.
What any art school should really focus on (aside from failing students which is a whole other deal) is to separate style from fundamentals. A young artist shouldnt be ashamed of their style just because their fundamentals are low, thats what school should be for! As I learn basic shapes, linework, perspective, color etc then I would apply those teaching with my native style and, not unlike alchemy, see what the results are, THATS an art education because it gives me tools to learn for myself.
So yeah, fuck Ringling.
If you're an artist, heres my advice. Dont worry about jobs, worry about how awesome you can be and analyze what is stopping you from getting there, its probably not your style but rather being stellar at any particular skill. When you're a beginner you should try to be really good at -one- thing and leverage that to get yourself out there, then start working on the supplementary skills you need to reach that mext level. Maybe its color, maybe its perspective, maybe its storytelling, figure out what it is for you, find the references you need and go chase them as hard as you can. Dont worry if your style is too much of thisor that, if its AWESOME good things will happen.