Supposedly Brode saw it and was like YOU HAVE TO CHANGE THIS NOW and they're like "nope it's getting shipped".How in the holy fuck did the Shudderwock get past Blizzard testing?
No, that's not what I'm saying at all. Once you hit five of the same card, start handing out different commons.Not sure what you were expecting. Let's say blizzard caps it at 5 max. After you've opened enough packs to get 5 of each common, do you just get no commons in packs?
Then once you have 5 of each rare is every pack just legendaries and epics?
I really wanted Shudderwock and actually got it from a pack. Not sure if I actually wanna play it though since it seems broken and kinda scumbag with how the interactions play out. I was looking forward to having a good use for Grumble since he was never that great in my elemental/jade shaman deck.
After over a year of Priest and Warlock dominance, I got no problem dropping the 'Wock.
The problem right now is not the power level. It's the time it takes to execute.
I don't know how you "nerf" this card either. If it could kill itself like Yogg you just wouldn't run any damage dealing battlecries (which everyone is already doing). Would it be to good if the battlecries didn't trigger in a random order but in hero healing/damage first, then everything else.
y'all should maybe chill with the shudderwock panic
it has been literally two hours
I don't know how you "nerf" this card either. If it could kill itself like Yogg you just wouldn't run any damage dealing battlecries (which everyone is already doing). Would it be to good if the battlecries didn't trigger in a random order but in hero healing/damage first, then everything else.
make the effect stop when the timer for the turn is out.I don't know how you "nerf" this card either. If it could kill itself like Yogg you just wouldn't run any damage dealing battlecries (which everyone is already doing). Would it be to good if the battlecries didn't trigger in a random order but in hero healing/damage first, then everything else.
y'all should maybe chill with the shudderwock panic
it has been literally two hours
Re-read the posts. Power level is one issue, but the ability to force 10 minute turns is not acceptable.y'all should maybe chill with the shudderwock panic
it has been literally two hours
Yup/. OPOP is fine, ruining people's games all over the place is another.I think the issue isn't that Shudderwock overpowered. People are breaking the game with it right now.
Limit it to one of each kind of battlecry instead of every single instance
That would help but wouldn't the 10 mana play 9 of these still be super long and boring?Again, limit the number of Battlecries to around 10. That's the best way to nerf it IMO.
That might do it but then the card would be pretty bad and the random order of battlecries could really screw you.make the effect stop when the timer for the turn is out.
the main problem is not how powerful is the card (it is), but how much time it takes for the whole thing to work..stopping it at the timer makes it still powerful, but it doesn't kill a match
this has been a problem for yearsThe Problem is The Animation that breaks the game. Blizzard should do something about the animations.
Thanks I'll take it for a spin.Quest hunter completed quest on turn 6, still lost by a landslide though lol
Here is my deck:
### Greymane Go Get 'Em
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (2) Drygulch Jailor
# 2x (2) Equality
# 2x (2) Knife Juggler
# 2x (2) Loot Hoarder
# 2x (2) Vicious Scalehide
# 2x (4) Blessing of Kings
# 2x (4) Call to Arms
# 2x (4) Consecration
# 2x (4) Corpsetaker
# 2x (4) Truesilver Champion
# 1x (6) Genn Greymane
# 2x (6) Spikeridged Steed
# 1x (6) Sunkeeper Tarim
# 1x (8) Lay on Hands
# 2x (8) Primordial Drake
# 1x (8) Silver Sword
# 1x (8) The Lich King
# 1x (8) Tirion Fordring
#
AAECAZ8FBtIE+ga5wQLCzgLh8ALN9AIM+wHcA/QFzwavB7EIiMcCyccC+NICt+cClugC9uwCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I have only lost to 1 cubelock. 11-1 or something. I didn't have tracker on for first 10 wins.
Has anyone figured out how to use the warrior legendary tower thing yet?
That's how I've been feeling lately as well. Why are we still playing this game?I don't really care if it is super over powered or takes forever. I have no issue instantly conceding against an annoying class.
But last meta I was instantly conceding against almost every class.