I'd de tempted to set the maxCLL to like 2000nits and turn DTM off and just use that when in doubtSo which would be the best on a CX for a game like Uncharted 4, DTM Off or changing the MaxCLL amount, and would this also apply to the PC version when it comes or does the PC platform handle HDR different?
No, why?You know why in Dying Light 2 will not be problems with setting up HDR?
Ty. God of war looks really good when you turn dtm off and 10k nits tonemapping.The standard one
Highlight the "picture mode settings" box in the settings and press 1113111 on the remote
So would a game set to 740 nits peak look the same in both hgig and dtm off 740 maxCLL?I'd de tempted to set the maxCLL to like 2000nits and turn DTM off and just use that when in doubt
I'd de tempted to set the maxCLL to like 2000nits and turn DTM off and just use that when in doubt
Battlefield 4? Yeah for AutoHDR games it's pretty much a requirement to use DTM OFF on OLED ... otherwise games are blasting 1000 nits while display is only outputting 650-800 so you just clipping details( and burning your retinas by toxic white UI elements and text lol )Shut off HGiG while playing BF4 on Series X. Really lowers the peak brightness with it off, surprised by the difference.
Ty. God of war looks really good when you turn dtm off and 10k nits tonemapping.
Thats all I did, and the test in battlefield clearly changes. 10k maxCLL and maxing the slider doesn't produce the same white, but 2k maxCLL and maxing the slider does, like 800 and hgig.I tried setting dtm to off on my C1 (in both God of War and Uncharted on PS5), then going into the 1113111 menu and changing the values, there is literally is no change to the picture. I tried it in really bright and really dark scenes, and in between. I tried changing all the settings that have nit values - nothing changes. Am I doing something wrong? Is this PC only?
Thats all I did, and the test in battlefield clearly changes. 10k maxCLL and maxing the slider doesn't produce the same white, but 2k maxCLL and maxing the slider does, like 800 and hgig.
I have a CX
Latest Cyberpunk 2077 (huge) 1.5 patch is GREAT.
The game is finally optimized for current-gen consoles and in-game HDR also had important improvements which led me to totally re-tweak its in-game settings as of below:
Cyberpunk 2077 In-Game HDR Settings (Post 1.5 Patch):
This is the best combo I found after 1 hour of testing both in day and night time.
- Peak HDR Luminance: 1.500 nits (Max) if you use Dynamic Contrast or DTM; 800 nits if you use HGIG;
- Paper White: 300 nits (Defaut);
- Mid Tone: 1.60;
- BONUS: Disable both Film Grain and Chromatic Aberration from graphics option. They just make PQ more dirty.
Enjoy ;)
Returnal uses the PS5 calibration screen so whatever you have set there is where it's getting its values. There's an in-game brightness setting which acts as a paperwhite setting so you can tweak it a bit. I thought Returnal looked great in HDR though so I'm not sure what issues you're seeing.
Latest Cyberpunk 2077 (huge) 1.5 patch is GREAT.
The game is finally optimized for current-gen consoles and in-game HDR also had important improvements which led me to totally re-tweak its in-game settings as of below:
Cyberpunk 2077 In-Game HDR Settings (Post 1.5 Patch):
This is the best combo I found after 1 hour of testing both in day and night time.
- Peak HDR Luminance: 1.500 nits (Max) if you use Dynamic Contrast or DTM; 800 nits if you use HGIG;
- Paper White: 300 nits (Defaut);
- Mid Tone: 1.60;
- BONUS: Disable both Film Grain and Chromatic Aberration from graphics option. They just make PQ more dirty.
Enjoy ;)
I need to spend some more time looking at it, but some of the bugs in relation to how the HDR seem to have been fixed.
You can read some of my observations of how it was here
The key setting is the mid point adjustment - which behaves much like the "brightness" or gamma option in other games. Adjust to your taste /room brightness.
Personally I found the default 2 to be a little bit too bright - as most of the emissive assets don't appear to have many physically based properties and are always super bright.
I don't think there is a so much of a need to turn off grain and CA now: the overall resolution appears much better now , whereas before they were also running at the reduced resolution making it blurrier.
It's much the same in that regard, although a cursory look at previous problem areas shows that colour grading /lut maths have been fixed in some places , which I have no doubt will have made things worse previously.Oh man, I hope they fixed the black floor or at least give you the means to adjust it with those HDR calibration settings for Cyberpunk
I don't think halving the frame rate for ray traced shadows on some objects is worth it. 30fps felt super bad to me hereI can confirm it's working better. With LG OLED I'm using 800 Paper White 100 and Mid-Point 1.0.
I have to confess that Ray-Tracing mode is excellent for story beats, and you can always switch to 60fps for combat.
I understand 1500 nits as it's max When use dtm. But 300 paper white ?Latest Cyberpunk 2077 (huge) 1.5 patch is GREAT.
The game is finally optimized for current-gen consoles and in-game HDR also had important improvements which led me to totally re-tweak its in-game settings as of below:
Cyberpunk 2077 In-Game HDR Settings (Post 1.5 Patch):
This is the best combo I found after 1 hour of testing both in day and night time.
- Peak HDR Luminance: 1.500 nits (Max) if you use Dynamic Contrast or DTM; 800 nits if you use HGIG;
- Paper White: 300 nits (Defaut);
- Mid Tone: 1.60;
- BONUS: Disable both Film Grain and Chromatic Aberration from graphics option. They just make PQ more dirty.
Enjoy ;)
Yeah, 300 nits paper white is the new default: it's only related to main menu, loading screens and FMVs brightness and it looks fine as is.I understand 1500 nits as it's max When use dtm. But 300 paper white ?
Yeah, 300 nits paper white is the new default: it's only related to main menu, loading screens and FMVs brightness and it looks fine as is.
It's actually not that bright at all at 300, that's probably why is also the default.No need to have that set to 300, the tooltip says it's just for UI elements so that should be set to 100 to minimize risk of burn in.
It's actually not that bright at all at 300, that's probably why is also the default.
It's actually not that bright at all at 300, that's probably why is also the default.
Same, there's absolutely zero reason to keep it at 300. It's bright enough at 100 that it doesn't make any sense to leave it at 300 at all.
Having the HUD at 300 just takes away voltage and brightness from places that actually need it. You want it as low as you are comfortable with
Well, this may actually depend by which settings you're using.300 is scarring my eyeballs on my C1. Definitely depends on your TV and settings.
Well, this may actually depend by which settings you're using.
With regular HDR Game preset with DTM: Off is fine for me, but if you find it super bright when using HGIG yeah, you may try halfing it around 150.
No.Well, this may actually depend by which settings you're using.
Which means everything under 420nits is still correct :pIt matters if you're using a 7/8 series without HGiG.
Using DTM OFF is your only option, which means you're forced to comply with LG's 4,000 nit metadata tone-mapping, and thus you can't really recommend settings for those with the 2019-2021 models reliably.
9 series and up you can create custom tone-mapping curves through Calman. You cannot do that on the 7/8 models, which means you're always at the mercy of the tone-mapping curve for 4,000 nits which rolls off at 60% of 700 nits, I believe.
I felt the same, but I'm curious if this help you here like it did me. I turned on "advanced controls" under the response curve setting and set all of those values to 0. Before doing that, everything felt terrible to move, sluggish. Setting them to zero made the RT mode feel way better to me.I don't think halving the frame rate for ray traced shadows on some objects is worth it. 30fps felt super bad to me here
No.
Having elements on screen that are 300nit values all the time are not going to help anything
Have you disabled auto HDR?Also for some reason disabling HDR in the game options doesn't actually stop the ps5 from sending an HDR signal it just seems to cap the brightness. You have to turn it off in the system settings.
Apparently Horizon doesn't support the HDR calibration menu on the PS5
Apparently Horizon doesn't support the HDR calibration menu on the PS5
Not sure I agree with lowering highlights. Lowering highlights seems to mess with the contrast and everything still looks way too bright and blown out especially vegetation. I'm getting better contrast and less clipping just lowering brightness more. Maybe it depends on the tv.
Interesting. I'm turning HDR off for now and not worrying about it. I'll go crazy trying to figure out the settings lol.Well, my quick look at the HFW HDR settings (guide is not ready yet). I see several problems:
1. Peak brightness the brightest sources (Sun and etc) controled to the Highlight and the Brightness of the parameters simultaneously.
2. The Brightness parameter, in addition to the peak brightness and the overall exposition of the frame, also defines the brightness of the user interface. Text brightness 100 nit is an approximately value brightness from -1 to +1.
3. The Shadows parameter determines the black level (preliminary conclusion: do not touch it).
4. The final peak brightness that you set with Highlight and which you see on the test image does not correspond to peak brightness in the real game of the brightest light sources. I am not surprised that in many games the brightness of some sources leaves overlight for the brightness limit of your TV (for example, in Uncharted 4 to 10,000 nit). But here the brightness of sometimes very large areas can go beyond the brightness limit, because of this you can lose the visibility of details around the light source.
I will analyze in detail later.