I don't agree with this take. Yeah, we probably had more AAA games, but less games overall and some of the best games are made outside of that space. Then again, I'm a quality over quantity guy. I rather have standalone titles that are brilliant but might never become franchises (Bloodborne, The Last Guardian, Sekiro, Astro Bot) than series that are eventually run into the ground. Also, with certain games being a service there is less need for say, Fortnite to get a sequel.
Yeah no, not really. Titanfall was maybe the "first" but saying it influenced so much games is quite a reach. Advanced Warfare or Destiny were released only a few months after and had a much bigger impact.The fast and smooth movements, the wallrunning, the grappling hook, the fast slides - these are movement elements that were implemented in some form into practically all big shooters of the generation, including Call of Duty. Even the titan you call in after a timer that passes by that you can accelerate by getting kills: that influenced Destiny, Call of Duty, Battlefield and everybody else, and it's still used today. If we had shooters this generation that feel really acrobatic (Destiny, Apex Legends, Call Of Duty Advanced Warfare/Black Ops 3/Infinite Warfare, Doom 2016, Rage 2, etc., even Dying Light to an extent) it's very much thanks to how Titanfall finally nailed how to do fast, smooth, acrobatic movement in first person with controllers in mind. It was the first game that legit made a step forward in that sense since like Modern Warfare in 2007.
GTA V is from last genGTA 5.
DOTA 2
Fortnite
Overwatch
DayZ
Monster Hunter 4 Ultimate
Surgeon Simulator (The game that kickstarted the "career simulator" genre and inspired Goat Simulator.)
Stardew Valley
QWOP / Getting Over It
Line Rider (Musical rhythm)
I think those are the genre defining ones.
Generation defining in terms of explosive profitable IP.
The fast and smooth movements, the wallrunning, the grappling hook, the fast slides - these are movement elements that were implemented in some form into practically all big shooters of the generation, including Call of Duty. Even the titan you call in after a timer that passes by that you can accelerate by getting kills: that influenced Destiny, Call of Duty, Battlefield and everybody else, and it's still used today. If we had shooters this generation that feel really acrobatic (Destiny, Apex Legends, Call Of Duty Advanced Warfare/Black Ops 3/Infinite Warfare, Doom 2016, Rage 2, etc., even Dying Light to an extent) it's very much thanks to how Titanfall finally nailed how to do fast, smooth, acrobatic movement in first person with controllers in mind. It was the first game that legit made a step forward in that sense since like Modern Warfare in 2007.
Destiny is really the only new series I can think of that's gotten more than 1 installment in.
Destiny is what first comes to mind. I know it also came out on the PS3 and the 360, but I feel like it cemented the GAAS trend many AAA games would follow later in the gen.
In that sense, Destiny has been pretty definitive for this gen.
There's definitely a difference between genre-defining and what's more popular.
I'm honestly wondering how many people on Resetera played Warframe. :)
I've played Warframe, before it even hit consoles. The difference is that Destiny made it to a much wider mainstream audience and popularized the shlooter genre. Modern Warfare wasn't the first modern military shooter, it just was the one that had the right mix and came out at the right time.
And Fortnite is neither.There's a difference between genre-defining and generation-defining too. ;)
For doing what? Doing ctrl+C/ctrl+V on PUBG and adding some constructions?
For doing what? Doing ctrl+C/ctrl+V on PUBG and adding some constructions?
Why'd it take so long for someone to mention Bloodborne, jeeze!i believe Bloodborne and Dark Souls 3 still.. goddamn we have a "clone" with a Star Wars skin.
but i do think that moving forward nextgen, God of War will be the norm, like open world was the norm this gen.