Ill say it again...
Halo 4 was superior to 5 ...so much so it seem's like a different company or team made it !
If you mean the campaign then I'm with you, if you are talking about the multiplayer lolololololololololololololol no.
Ill say it again...
Halo 4 was superior to 5 ...so much so it seem's like a different company or team made it !
Halo 3 was broken at launch as well. Remember the hilariously bad melee system where the first person to melee doesn't win, rather the one with slightly more health.
There is a difirence between something that is broken and something that is just a shitty design. Halo 3's original melee system worked as Bungie intended, it was just a shitty design (like non-hitscan and random BR spread). Halo 2 was just a buggy mess!
Correct. When I said broken, I wasn't saying it was unintentional.That was a balance issue. Dummy glitching in Halo 2 not only meant that people were getting off the map, they were straight up going into parallel dimensions, grabbing your flag, and bringing it back through slipspace into their base.
Halo 2 has better aiming, better movement, faster and more dynamic gameplay, and better maps. Every encounter feels like you are in control of the outcome and theres always an out at ur disposal until the very second you die. With better graphics it would still feel modern. Honestly I could play it forever and I just might.
Keep the region lock. Just let people tick a box that puts open region.As a player in oceania I'm incredibly disappointed with the current population size and region locking. I've been trying to play every night since the patch came out and I can't get games in anything other than H3 Team Arena and Social Slayer. I've sat for an hour plus in BTB/H2A/H2C etc and found nothing. I was hoping game pass would give it a boost but nothing has changed.
I get 140ms to US servers, that's more than enough and way better than I had in the days of Halo 3, sort it out Bungie.
Keep the region lock. Just let people tick a box that puts open region.
I don't want that though. As a European that has lived through the horrors of previous halos matchmaking. I.E 99% of the games hosted in the US, I would rather wait a bit longer for a local game than it pushing me to open regionSounds like it'd be better to just have a timeout that starts searching datacenters that are slightly farther away each time it times out, and if one's got a low population count, it should autosend people to the next datacenter, and so on
Halo 4's DLC maps are far better than the launch maps. And the BTB maps are overall pretty fun in Halo 4 I'd say too.One other thing halo 4 BTB maps are pretty damn good. They should have updated them for 5
Love this post and you are 100% right. Its baffling to me that H3 is the favorite child to like 75% of the Halo population. The game had aged terribly and is only slightly playable nowadays with MLG settings. I say this as someone with a 4 star general, a 50 in every playlist, and attended half a dozen H3 MLG events. Played the shit out of it for community and cuz there was nothing better at the time. Otherwise its garbage and always has been.
Halo 2 has better aiming, better movement, faster and more dynamic gameplay, and better maps. Every encounter feels like you are in control of the outcome and theres always an out at ur disposal until the very second you die. With better graphics it would still feel modern. Honestly I could play it forever and I just might.
Totally agree. A missed opportunity for 5 imoHalo 4's DLC maps are far better than the launch maps. And the BTB maps are overall pretty fun in Halo 4 I'd say too.
Halo 4 BTB Dominion can be very enjoyable.
I don't want that though. As a European that has lived through the horrors of previous halos matchmaking. I.E 99% of the games hosted in the US, I would rather wait a bit longer for a local game than it pushing me to open region
Thank you. I too was a big Halo 2 player (something like 7000 matches played) and my interest in Halo fell way off after Halo 3 due to it being not very rewarding to get good at. Since it seems like you know what your talking about, is the reason Halo 3 feels so loose compared to Halo 2 because of it being a non hit scan game?
I think the reason people love/loved Halo 3 so much was because of how much of a complete package it was. The single player was arguably the best in the series, it had 4 player co-op, forge mode, theater mode, and the multiplayer was good for the time, with BTB being the major standout. Combine that with the zeitgeist surrounding Halo 3's launch, and its no surprise people remember the game so fondly. It was impressive for the time, but boy does it feel like shit lol.
Ehhh, not really. There's a pretty massive middle ground between Halo 3 and hitscan. Plenty of games use projectile weapons these days to great success. Look at Battlefield, Fortnite, etc.Not the person you were quoting, but yes, that is absolutely the biggest factor. Ballistics modeling was a mistake. There's a reason they went back to predominantly hitscan with ballistics only where it made sense to do so, i.e. slower moving projectiles like rockets or plasma bolts.
Just people check a box. I'm sure that there are plenty of Europeans that have friends across the pond and vice versa. But for those that only want local games, leave us coveredSame situation here. I think giving a choice is definitely the best option. Plenty of other games do it as well so hopefully it'll be something they can implement without too much hassle.
Halo 4's DLC maps are far better than the launch maps. And the BTB maps are overall pretty fun in Halo 4 I'd say too.
Halo 4 BTB Dominion can be very enjoyable.
Graphics , art style , story telling are leagues better in 4.... 5 has the worst campaign by far to the point of laughter.... Halo 5 multiplayer while isn't bad ..its just not Halo... Clamber slide ..boost... Make it not HaloIf you mean the campaign then I'm with you, if you are talking about the multiplayer lolololololololololololololol no.
Halo 5 multiplayer while isn't bad ..its just not Halo... Clamber slide ..boost... Make it not Halo
I thought having ODST for free on one account on my XBOX would mean I have it for all accounts on my XBOX, but I guess it's gamertag specific.
You should just have to set that Xbox as your home machine and then all accounts can access it.
I noticed the same thing just trying to search by myself. There might be too many playlists for the number of players. Before the playlist update, H2A was fifth and I had no problems finding matches in seconds. Now it's probably a lot lower. Real shame.H2A is so good but there's no one in the playlist. That or it's broken when you search with a full team.
Yeah and both the games I got in today crashed in that playlist :( more people need to play it.H2A is so good but there's no one in the playlist. That or it's broken when you search with a full team.
When did that start I have already gotten more then 5 achievements since the patch came out.
So since I bought the game when it was broken I don't get a chance to win that awesome Xbox? That fucking blows.
So since I bought the game when it was broken I don't get a chance to win that awesome Xbox? That fucking blows.
i literally cant imagine people sitting around a room saying "hey lets give away something cool to people who played the MCC, oh but not those suckers who paid for it when it was broken, fuck them."I'm honestly amazed at how much has gone wrong with this game and everything around it.
i literally cant imagine people sitting around a room saying "hey lets give away something cool to people who played the MCC, oh but not those suckers who paid for it when it was broken, fuck them."
Take out the load outs and armor ability and I like Halo 4 betterSo the spartan abilities everyone has, make Halo 5 not Halo, but you are ok with the loadouts, armor abilities and all the random shit going on in Halo 4?
It's the 29th most played game on Xbox Live right now, still a couple spots behind H5. So given they only have what's like a few thousand players each day, it's hard to understand the need for 14 matchmaking playlists. They're spreading a small player base too thin and it makes certain playlists total wastelands.343 killed the H2A playlist by adding way too many. Sad, since it was the best one.
Thank you. I too was a big Halo 2 player (something like 7000 matches played) and my interest in Halo fell way off after Halo 3 due to it being not very rewarding to get good at. Since it seems like you know what your talking about, is the reason Halo 3 feels so loose compared to Halo 2 because of it being a non hit scan game?
I think the reason people love/loved Halo 3 so much was because of how much of a complete package it was. The single player was arguably the best in the series, it had 4 player co-op, forge mode, theater mode, and the multiplayer was good for the time, with BTB being the major standout. Combine that with the zeitgeist surrounding Halo 3's launch, and its no surprise people remember the game so fondly. It was impressive for the time, but boy does it feel like shit lol.
Unfortunately this isn't exclusive just to MCC. It's a GamePass quest issue. Last fall I noticed a different time I "failed" to meet the GamePass quest completion because I actually owned the game (and wasn't just playing it via GamePass)i literally cant imagine people sitting around a room saying "hey lets give away something cool to people who played the MCC, oh but not those suckers who paid for it when it was broken, fuck them."
It's the 29th most played game on Xbox Live right now, still a couple spots behind H5. So given they only have what's like a few thousand players each day, it's hard to understand the need for 14 matchmaking playlists. They're spreading a small player base too thin and it makes certain playlists total wastelands.
So since I bought the game when it was broken I don't get a chance to win that awesome Xbox? That fucking blows.
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As far as Halo 3 goes, yeah it's the complete package in terms of features and really felt like it was the culmination of Bungie's vision. I can respect what it brought to the table, but the bottom line is the fundamental gameplay is not that great especially when compared to it's predecessor.
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Hi Everyone - We wanted to share an update on ongoing work that's underway to try and alleviate some of the matchmaking issues players are experiencing in less populated regions (specifically areas like Australia, NZ, Asia, India, and parts of South America).Latency Tolerance Adjustment
On Wednesday, 9/5, the team deployed a configuration change to increase the latency tolerances for matchmade games. This change was made only to SOCIAL playlists for the time being. Now when matching, the latency tolerance increases over time, so players in low-population regions should give matchmaking a bit of extra time as MCC first tries to find games locally then eventually starts to fall back to other regions.We've heard from some players that this change has resulted in them being able to get into matches - although it did take some time. Other players have reported that this either resulted in inconsistent success or didn't improve their personal situation at all.A number of players on social and here in forums have asked for more information about the "latency tolerance", what this all means, and what else can be done. Here's some tech-talk direct from MCC Technical Director Greg Hermann:---------------------------------Currently in MCC we display ping times to all possible dedicated server regions. In practice, our builds are deployed to a subset of those regions due to availability. More specifically…
All regions: South Central US, North Central US, East US 2, Japan West, North Europe, West Europe, East Australia, Southeast Asia, Southeast Australia, South Brazil, West US, East US, Central US, East Japan, East Asia
Actual deployed regions: South Central US, North Central US, East US 2, Japan West, North Europe, West Europe, East Australia, Southeast Asia, Southeast Australia, South Brazil
The next MCC game update will filter the in-game ping list to display only the deployed regions. The information below is based on MCC's deployed regions:
Game latency
We worked with our internal QA teams around latency tolerances for MCC's game engines, and their general feedback is that we should try to stay at or under 100ms.
This also corresponds roughly to historical latency data / matchmaking tables from other Halo titles.
The Xbox Live latency rules we currently use base the allowable matchmaking datacenters on your lowest ping time. For example, in our office the lowest ping time I have is South US at 51ms.
The latency expansion rule is currently configured as:
60ms for 35 seconds
90ms for 10 seconds
120ms for 10 seconds
150ms beyond
Which for my connection will match these intervals: [51-111], then [51-141], then [51-171], then [51-201].
(For my local kit, this ultimately covers all possible dedicated server regions, but does require some waiting).
We recognize this expansion cycle, while following a more traditional pattern, takes time to expand and is suboptimal.
Based on player feedback we're planning to convert our ping times into more of a 'connection quality' metric in our next update.
The allowable servers for a user will be { anything under 100ms } + { all servers up to your nearest high population server }
Where a high population server is currently defined as anything in the US and Europe.
For example, for these ping times:
East Australia:66, Southeast Australia:74, West Japan:174, Southeast Asia:217,South Central US:230, East US 2:260,North Central US:263,North Europe:308, South Brazil:343,West Europe:353
The allowable regions the user will match on will be (<100ms):
East Australia:66,Southeast Australia:74
But then now ALSO:
West Japan:174, Southeast Asia:217,South Central US:230
As 'South Central US' is tagged as a high population server.
This no longer requires lengthy expansion cycles, and should significantly reduce wait times for players in lower population regions.
This change has been given the thumbs up from Test and we hope to roll it out soon.
We also understand that some datacenters like West US could significantly improve the play experience for cross-continent matchmaking, and we're working to get in there with MCC as soon as possible.