Learn to make clutch plays, not crutch plays. Noob.Nope, it's only time for non radar players to stick to The HCS playlist as they are a vocal minority when it comes to this debate.
Learn to make clutch plays, not crutch plays. Noob.Nope, it's only time for non radar players to stick to The HCS playlist as they are a vocal minority when it comes to this debate.
There have been rumours but some 343i employees have basically made statements that Halo will have a presence at E3.So I haven't been following buzz - is there for sure evidence there will be a new Halo, and any commentary or credible influence on what it may or may not be?
Some vague statements and talk of something called "Halo Infinity" existing, with no details beyond the name.So I haven't been following buzz - is there for sure evidence there will be a new Halo, and any commentary or credible influence on what it may or may not be?
Yeah it depended on map, but they never gave a secondary weapon unfortunately.Well, IIRC it depended on the map and whether you had "Custom" or "Generic" weapons. I think Hang 'em High always had pistol starts, while some maps you could spawn with an AR or PP. I seem to recall in LAN parties we typically had AR starts on for smaller maps if the map supported them, because constant pistol duels was not something I experienced.
I think maybe they just figure the people who would be most interested in CE are the hardcore fans, and they play without radar so it made sense.Still, back to the radar thing, I was puzzled why Halo CE in the MCC didn't have the motion tracker on in matchmaking. Having been accustomed to having a radar in Halo for the previous 13 years, it was more than a bit off-putting. I've always found it difficult to function without a radar in Halo, and it's way too easy to sneak up on people. In fact, I've always felt that the radar adds more tactical depth to the game. I suppose people were influenced by MLG to think having no radar was the "pro" thing, and maybe the more vocal members of the community insisted that no-radar Slayer was the "correct" way to play CE, but I never liked MLG gametypes because of the lack of radar (though I can put up with SWAT in small doses because the matches are short and the individual fights quick). I've always preferred standard Slayer with the radar on. Incidentally, the shortened range of the tracker in Halo 5 has been one of my biggest complaints about the game, especially considering the faster-paced gameplay.
Well, IIRC it depended on the map and whether you had "Custom" or "Generic" weapons. I think Hang 'em High always had pistol starts, while some maps you could spawn with an AR or PP. I seem to recall in LAN parties we typically had AR starts on for smaller maps if the map supported them, because constant pistol duels was not something I experienced.
Still, back to the radar thing, I was puzzled why Halo CE in the MCC didn't have the motion tracker on in matchmaking. Having been accustomed to having a radar in Halo for the previous 13 years, it was more than a bit off-putting. I've always found it difficult to function without a radar in Halo, and it's way too easy to sneak up on people. In fact, I've always felt that the radar adds more tactical depth to the game. I suppose people were influenced by MLG to think having no radar was the "pro" thing, and maybe the more vocal members of the community insisted that no-radar Slayer was the "correct" way to play CE, but I never liked MLG gametypes because of the lack of radar (though I can put up with SWAT in small doses because the matches are short and the individual fights quick). I've always preferred standard Slayer with the radar on. Incidentally, the shortened range of the tracker in Halo 5 has been one of my biggest complaints about the game, especially considering the faster-paced gameplay.
What would make people want to be involved with Halo esports again though?
Shiny. Gold. Weapons.progression: provide better incentives for playing in the competive playlist. give seasonal req pack reward at the end of the season, based on where you finished- not for simply completing placement matches.
69 Grunts drop onto a Halo ring in search of a food nipple.Can't wait to orbital drop onto a map with 100 players b o y s
Can't wait to orbital drop onto a map with 100 players b o y s
chasing trends is what got halo in the shit ist in now.I don't get why people are so opposed to Battle Royale - it's a ruleset. Don't woz, Team Slayer is gonna hang about init.
I don't get why people are so opposed to Battle Royale - it's a ruleset. Don't woz, Team Slayer is gonna hang about init.
I don't get why people are so opposed to Battle Royale - it's a ruleset. Don't woz, Team Slayer is gonna hang about init.
Man, that was actually a good game, GFWL killed it though :c
Guys, what if Halo Infinity is Halo The Master Chief Collection?
My god the boltshot is so fucking stupid. So stupid.. who did this?
like a relaunch that includes everything between CE and H5 (w/ intelligent delivery to mitigate the filesize issue). that would be petty cool.
Seems a likely answer to me, especially if they're gonna release it on PC.Guys, what if Halo Infinity is Halo The Master Chief Collection?
It would make total sense if they keep adding every game to the collection - but if that's the case, I hope it also launches with a new unique MP experience as well.Guys, what if Halo Infinity is Halo The Master Chief Collection?
It's honestly not that bad.
The population is pretty low so don't expect to get matches immediately but I get matches in Team Slayer pretty quickly.
The bigger technical issues with the game are trying to play the game in parties, it's mostly playable in solo.
I booted the game up and was able to join my first match rather quickly. I was not able to find my second match so that is when I came and posted that message. Something was wrong with my connection though, I ended up having to go offline and restart my console and then bring it back online. I think there was some sort of data sync issue. Anyways, I've been playing all morning with no problems. I forgot how much I love Halo, this entire morning has been pure nostalgia.
I have not played Halo 5 multiplayer, but judging from the competitive leagues it seems that the BR no longer has any presence in the game. I also do not like clambering and sprint. I know its a long shot, but I really hope Halo 6 brings the series back to its roots with more basic game play mechanics and also a greater BR presence.
you sweet summer childI booted the game up and was able to join my first match rather quickly. I was not able to find my second match so that is when I came and posted that message. Something was wrong with my connection though, I ended up having to go offline and restart my console and then bring it back online. I think there was some sort of data sync issue. Anyways, I've been playing all morning with no problems. I forgot how much I love Halo, this entire morning has been pure nostalgia.
I have not played Halo 5 multiplayer, but judging from the competitive leagues it seems that the BR no longer has any presence in the game. I also do not like clambering and sprint. I know its a long shot, but I really hope Halo 6 brings the series back to its roots with more basic game play mechanics and also a greater BR presence.
I booted the game up and was able to join my first match rather quickly. I was not able to find my second match so that is when I came and posted that message. Something was wrong with my connection though, I ended up having to go offline and restart my console and then bring it back online. I think there was some sort of data sync issue. Anyways, I've been playing all morning with no problems. I forgot how much I love Halo, this entire morning has been pure nostalgia.
I have not played Halo 5 multiplayer, but judging from the competitive leagues it seems that the BR no longer has any presence in the game. I also do not like clambering and sprint. I know its a long shot, but I really hope Halo 6 brings the series back to its roots with more basic game play mechanics and also a greater BR presence.
That wasn't a Halo trailer, it was an advert for the Slipspace engine.That was a pretty lame reveal. No Release date? Details? Gameplay demo?
The Slipspace Engine demo shown at the E3 2018 briefing is the culmination of years of work and is infused with the passion of hundreds of people here at 343 Industries. When we started this project, the team's vision for the game was ambitious – so much so that we knew we had to build new tech to fully realize our goals for Halo Infinite. The E3 demo showcases some of the exciting potential of this technology – everything you see is running in-engine. We still have a long way to go until we ship the game, so things will certainly evolve between now and the release of Halo Infinite, though the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.
In the future, you will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback, much like the current Insider flighting program for Halo: The Master Chief Collection. It will take some time for us to be ready to kick those flighting events off, but when we do they will start small and grow along the way.
That's what I gathered as well.Halo Infinite is an open world game set on a Halo.
Calling it now.
It looks very much like Sparth's style translated directly into 3D. Almost painterly. I like it.The style wasn't super angry! My eyes were not gashed by edge!
If it's representative of the game's style and direction, this could be a significant turn in the right direction!
They made a small post on waypoint. Its still gonna be a bit.
https://www.halowaypoint.com/en-us/news/our-journey-begins
But there will be flighting similar to MCC.
Jesus this game seems so far away by the wordingThey made a small post on waypoint. Its still gonna be a bit.
https://www.halowaypoint.com/en-us/news/our-journey-begins
But there will be flighting similar to MCC.