i've always said that Halo needs a Bow
i mean sure. i dont think legacy weapons should be left out of new games
Watching Robeyonekenobi (Director of Player Voice at 343i) on Mixer and he confirmed an E3 interview with Chris Lee for Monday at 11:45am. He said you probably don't want to miss it.
Also, appareantly 343i plays the Halo OST in their bathroom(s). lol
They could barely get legacy game types to work in Halo 5...They should just say "fuck it, let's smash brothers ultimate it" and put every weapon in every previous halo into the game.
True story. They brought back CTF and I complained about it. Because I prefer H3 flag rules.It doesn't matter what they add. We'll complain about it regardless.
Imagine how hype the headline "EVERY WEAPON IS HERE" would be. Won't happen though because Halo 5 added a ton of variants, but it'd be cool.They should just say "fuck it, let's smash brothers ultimate it" and put every weapon in every previous halo into the game.
Fuck dude I'd be singing along. It would be the most glorious dump of my life.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YESFlights this month boys :)
*Hope they actually get it out pre e3
I'm really curious as to what they will actually show us. Don't think we have ever seen SP gameplay more than a year in advance?
A CEA playlist would be ideal considering it had its own settings with new maps, but I would also like those maps in rotation with other Reach maps for other Reach playlists. If they don't make a CEA playlist with those settings, I wouldn't be upset either, but those maps need to be in rotation with standard Reach; they're easily better than the base offering imo.FUNKNOWN iXi Would you like a CEA playlist once Reach hits? People found it disappointing as the only multiplayer experience when CEA originally launched, but now that we have classic too it would be a nice supplement.
Stinkles this reminds me I'm still waiting for my Sidewinder remaker after you did Headlong (Halo 2 map WTF) instead. I would accept a Sidewinder/Avalanche successor in Halo Infinite to right this wrong.
Doom (2016) and Dragon Quest XI were successful sequels/reboots with their fans because they focused on modernizing the already loved and proven atmosphere and mechanics of their original games. You don't necessarily need to add in new elements just because other games use them--find what works for your game and for your intended audience.
Stinkles With the MCC and Infinite being announced soon, I'm paying more attention to Halo than I have since as far back as Reach. So by nature I'm paying more attention to your posts. I really appreciate the thoughtfulness your constantly show in discussing how Halo can be handled in various situations as well as various other subjects, which only makes me more interested in seeing what happens with Infinite. This is despite that I wasn't a big fan of 4 and didn't hear too many good things about 5 (I couldn't play it due to not owning an Xbox One and could only rely on videos and reviewers I trust to tell me how the game works). I'm really, really, really, really looking forward to Halo Infinite like few other games.
Is there anything you can tell me in regards to changes in how Infinite is being designed in comparison to 4 and 5? Not anything specific in terms of what design decisions are actually being made, but if there is anything your going about differently?
Thanks for replying. I'm really looking forward to revisiting reach in all its glory. I'm particularly looking forward to Invasion.Not right now, but we will of course. I can tell you that my favorite non Infinite thing right now is the new control feel at 4k on Reach on PC and Xbox. You get to use those extra pixels, but without changing the original feel - and the sensation is of more control and accuracy. The elimination of motion blur post processing is glorious too. It served a purpose at ~30... but at 60 it's obviously no longer required and the game just shines. Underlying content looks amazing. Testament to the OG graphic approach.
God you have no idea how much I want no bloom reach at TU settings. Thank you guys so muchNot right now, but we will of course. I can tell you that my favorite non Infinite thing right now is the new control feel at 4k on Reach on PC and Xbox. You get to use those extra pixels, but without changing the original feel - and the sensation is of more control and accuracy. The elimination of motion blur post processing is glorious too. It served a purpose at ~30... but at 60 it's obviously no longer required and the game just shines. Underlying content looks amazing. Testament to the OG graphic approach.
ExtraCredits just released a video called "Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized" which, I think, perfectly nails the debate surrounding Halo in general, at least the "modernized" Halo, and how enhancing what made the experience so great in the beginning rather than adding new mechanics in attempt to get new players lead to delivering a game which will still appeal to your fan without losing then after so many years, and still, be able to grab new market shares as well.
I guess the parallel with Sprint, ADS and so many things added to Halo because "the market is expecting those things in a FPS nowadays" is quite straight forward to do.
Still, an interesting video to watch, which will probably teach nothing new to players who already took a look at DOOM 2016.
Its important to evaluate if this new ideas compliment the existing game mechanics people love and expect from a franchise or are they just thrown in because other games are doing them.
Not right now, but we will of course. I can tell you that my favorite non Infinite thing right now is the new control feel at 4k on Reach on PC and Xbox. You get to use those extra pixels, but without changing the original feel - and the sensation is of more control and accuracy. The elimination of motion blur post processing is glorious too. It served a purpose at ~30... but at 60 it's obviously no longer required and the game just shines. Underlying content looks amazing. Testament to the OG graphic approach.
People on both sides of Halo's sprint/ads debate use this same argument to defend their stance.
Some people think sprint takes away from something they loved about Halo's combat and feel that it's only in because other shooters found success with it. Other believe it's inclusion is a necessary modern improvement to the formula - that the game would be worse without it.
At this point, I think the franchise has changed so much with the last few iterations that it's hard to Know what aspects are most universally loved by the current fanbase.
In this particular case, I think it's really about going back to the roots of the first game in each entry, and enhancing the experience rather than evolving it.
DOOM also had its fair of new release which weren't really true to the original and added new things (Doom on N64, Doom 3, etc...) before DOOM 2016 took the first game as a starting point and ditched most of what the latest games brought to the table.
honestly, this. i may not like the elements but i play the hell out of the games.this is something i shouldnt admit, but i've found joy in EVERY halo title, despite of and inspite of their flaws. so, any halo infinity news is good news! :D
i'll roll with sprint, abilities, lootboxes.
also, ignore my opinion on anything and everything halo from here on out
Yeah, this is where I'm at. All the games are, at minimum, pretty damn good in my eyes.this is something i shouldnt admit, but i've found joy in EVERY halo title, despite of and inspite of their flaws. so, any halo infinity news is good news! :D
i'll roll with sprint, abilities, lootboxes.
also, ignore my opinion on anything and everything halo from here on out
WTF on this page, my jaw hit the keyboard. People like Halo in here, fuck me.
MS E3 show is 5.30am Monday for me down under. Ouch but I'm still getting up to watch it live.
Minus an edible brownie as that's just too much like teenage years of breakfast bongs.
As for mechanics I'm good as long it moves and shoots like a Halo game. Beyond that great maps and modes to play is where it's at. One area I really want more of with Infinite is PvE coop content e.g. Destiny strikes and raids.
this is something i shouldnt admit, but i've found joy in EVERY halo title, despite of and inspite of their flaws. so, any halo infinity news is good news! :D
i'll roll with sprint, abilities, lootboxes.
also, ignore my opinion on anything and everything halo from here on out
this is something i shouldnt admit, but i've found joy in EVERY halo title, despite of and inspite of their flaws. so, any halo infinity news is good news! :D
i'll roll with sprint, abilities, lootboxes.
also, ignore my opinion on anything and everything halo from here on out
this is something i shouldnt admit, but i've found joy in EVERY halo title, despite of and inspite of their flaws. so, any halo infinity news is good news! :D
i'll roll with sprint, abilities, lootboxes.
also, ignore my opinion on anything and everything halo from here on out