Talked about in the June Halo MCC Blog Update and will be launching with the new season's "battle pass"
How do they work?
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Halo: The Master Chief Collection - MCC Development Update - June 2020
Get the latest info on MCC's development as we move towards our next big release. We recap Halo 3's flight, Firefight for Halo 3: ODST's announcement, a technical deep dive with engineers, a breakdown of work from design and art, then close with an all-up project update. Get comfy with some...
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How do they work?
Launching along with Halo 3 is an all-new customization system for Halo: CE multiplayer. We're excited to be able to update classic content with new coats of paint but we also know some players may prefer keeping everything the way it originally was. To this end, we're including a settings option that will allow players to toggle skins on or off (which will determine if you see the legacy classic content when playing MP or see other Spartans rocking a new visor treatment).
When other players see you in the match, they will be able to see your new custom visor color. This visor color change will not affect any first person HUDs to keep the look of the original game intact. When a custom visor is selected, it will always show to other players if the option to enable new skins is turned on.
Players will now be able to customize the look of both UNSC and Covenant weapons. Even the default skins will be enhanced in Halo: CE. The way these skins will work is that when a player picks up a weapon that has a custom weapon skin, the weapon will change its looks to match that skin and other players will see this as well. If this weapon is dropped, it will retain the look of that skin until a player with a different skin picks it up, in which case it changes to the custom skin that player has set.
Players will now be able to customize the look of both UNSC and Covenant vehicles. Even the default skins will be enhanced in Halo: CE. The way these skins will work is that when a player enters the driver seat of the vehicle that has a custom skin, the vehicle will change its looks to match that skin and other players will see this as well. If this vehicle is exited, it will retain the look of that skin until a player with a different skin enters the driver's seat, in which case it changes to the custom skin that player has set.
Some people in the flight have recognized an option that toggles on and off for skins. You touched on this earlier, but can you explain a little bit what that option will do for players in game?
In the event a player does not like the look of the new skins, we have added a new option to the Gameplay tab that allows people to opt out of seeing the new skins. It is called New Skins and is enabled by default. Toggling this to disabled will only show the original Halo: CE weapons, vehicles, and visors for the player on their machine regardless of what option the other players have set. All players who have the option enabled will see the new skins.
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