It worked fine in Halo 3, Reach, and H2A thoughI think the general idea of the wear and tear on the armor is there. The edges have the paint rubbed off the front chest has a large scuff mark. In Halo 2 there's not the same amount of visual clarity or polygons, things had to be exaggerated to get the point across. What worked might not translate as well with better image quality. Plus I really like the idea of the armor taking cumulative damage throughout the game and you have to start at a baseline to illustrate that change.