To be fair it wasn't so much that he recognized the MJOLNIR armor itself but rather could tell that it was Power Armor and then could further tell from that what grade it would be if compared to Forerunners own.
Honestly though Guilty Sparks had probably the biggest glow up in the EU by them actually giving him history and making him more than just a plot device into an actual characters with an arc and such. Still need to read Kelly Gay's novels that feature him since they're universally praised as being some of the best Halo novels thus far.
In my list of Halo spinoffs no one else actually wants, alongside a grunt-only Battle Royale, I have wanted an open-universe semi-procedural space mercenary game a la Mechwarrior 5 or even like Elite, that follows the story of Rion Forge, Ace of Spades, and Spark. I've never read any of the books lol, just spent way too much time on the internet consuming EU content via 3rd party sources LOLLL. I know that story is now in a place where this doesn't make sense (they've split up, right?). So, all the details are sadly now probably accounted for fully. But, it would have been so cool to kinda scrape along trying to make ends meet while looking for more info, discover spark, get some of that whole conflict, limp along some more, then get the insane ship upgrade, and then discover more about the Spirit of Fire, maybe.
I am really unsure about the grappling hook. It felt okay to use in the MP test, but it didn't feel any better than any other grappling hook I've used (e.g. Battlefield 2042 or Titanfall 2). It wasn't bad either.
I think it will add a little extra to the combat sandbox, but I'm not sure how much usage it will get in campaign, or in multiplayer (as a pickup). But my biggest issue with it, is how weak it looks/feels when using it against an enemy. They showed a few grapple > melee combos and it just felt flat. Would have been nice to see a different melee animation with a little more impact I guess.
I know some are worried about the Bases and such, but I think Haruspis does put a healthy point of view on it. Of course it could still end up not working, but its some good encite on open world design and why Halo can work.
It will get a ton as it has a wide variety of use options. Sure it can be used for traversal, but its also an active ability that easily flows into a combat flow. Whether that be traversal, boarding vehicles, escaping, stunning enemies, closing a gap, grabbing weapons etc. The variety of use for it will easily make it a core ability many players will use.
This extends for multiplayer as the grapple felt great to use once you got the range of it dialed in. The traversal and combat counters it allows for, were both flashy and fun imo
Does it actually stun enemies? I guess that's what I'm not sure on. It feels a bit floaty to use and the melee animation leads me to believe that you're closing the gap to drop a standard punch.
Gotta be honest, the UI team failed massively and I only want to see how they fix the HUD and the crap battle pass and armor hall UI.
Dat jingle on those pure muscle thunder thighsAnyone else irrationally annoyed by the inclusion of the grapple hook in this scene?
Like I want to admire Chief's armour in all its glory, but every time the wibbly-wobbly movement of the grapple hook hijacks my eye's attention.
We are in pretty damn good shape when this is my main concern from 6 minutes of footage.
Biggest mystery of all time that basically every game after Reach hasn't been heavily inspired by it. Aesthetically beautiful and extremely user friendly. Just my take thoughI will never understand why they didn't just borrow from the Reach UI.
If true, this should also apply for people with gp ultimate
I've done a similar thing for some of my other OTs such as Marvel's Avengers, The Outer Worlds and Anthem to great success, with some amazing titles winning the polls.
I've been cooking up the Halo Infinite OT since last year as I had a ton of ideas and early concepts ready for it when the delay was announced. Ever since we got a firm release date of December 8th, it has been all hands on for me - writing and designing the OT. There are animations, gifs, in-universe inspired designs and a lot more to look forward to and yes, there will be a text only version of the OT for those not into the flashy graphics.
So, from now (30th October) until next Sunday (7th November) I am taking suggestions for the OT's title, that will be formatted as such: Halo Infinite |OT| <TITLE>
For example: Halo Infinite |OT| Set a fire in your heart, Spartan!
So @ me, iFirez, in this thread or in one of the currently active Halo Infinite discussion threads with your title suggestions and I'll compile all of them into a poll in just over a weeks time (so look out for that post WC/8thNov to get your vote in).
No, you need to buy Premium Bundle to early access with GPU.
If anyone has ideas for OT title suggestions for Halo Infinite, I'm open to everyone's ideas and will be putting them all into a poll for people to vote on next week:
halo infinite |ot| you are safe nowIf anyone has ideas for OT title suggestions for Halo Infinite, I'm open to everyone's ideas and will be putting them all into a poll for people to vote on next week:
Halo Infinite |OT| BR is for Battle RifleIf anyone has ideas for OT title suggestions for Halo Infinite, I'm open to everyone's ideas and will be putting them all into a poll for people to vote on next week:
Halo Infinite |OT| By Craig's beard!If anyone has ideas for OT title suggestions for Halo Infinite, I'm open to everyone's ideas and will be putting them all into a poll for people to vote on next week:
Halo Infinite |OT| I need a GrappleshotIf anyone has ideas for OT title suggestions for Halo Infinite, I'm open to everyone's ideas and will be putting them all into a poll for people to vote on next week: