I'm sure Somone on era said its the same length of half life 2,not that is the most reliable source.
Roughly the same length as HL2, maybe even a little longer.
I'm sure Somone on era said its the same length of half life 2,not that is the most reliable source.
I love that little guy! Really does remind me a lot of one of my dogs here with how he behaves.One of the things in The Lab that people who try it have talked about at length was how awesome the small robot dog was. I've personally seen people refuse to exit that part of the demo, playing fetch with the dog, petting it, just generally playing with it. The dog fake AI they have is really convincing.
Just imagine how that's going to be applied to Dog in half life Alyx. This is going to be awesome.
I wonder how far they'll go with hand gesture reactions with NPCs. I can certainly imagine being able to convey a lot to Dog with just a few fingers, such as holding your index finger over your mouth to indicate silence.One of the things in The Lab that people who try it have talked about at length was how awesome the small robot dog was. I've personally seen people refuse to exit that part of the demo, playing fetch with the dog, petting it, just generally playing with it. The dog fake AI they have is really convincing.
Just imagine how that's going to be applied to Dog in half life Alyx. This is going to be awesome.
Source 2You know what? I'm genuinely surprised, I honestly expected much more of an obvious asset flip than this immediately appears to be. Did they say if this is still running source engine?
Thanks I appreciate that. I Will look into details, that's exciting!
No problem. Looking forward to Valve jumping back in to AAA gaming with Source 2.Thanks I appreciate that. I Will look into details, that's exciting!
Lol yeah, seems like being out in the living room is going to be ideal for this type of gameplay.
I love that little guy! Really does remind me a lot of one of my dogs here with how he behaves.
I hadn't even thought about interacting with Dog in this but now I really hope he's in it. Maybe it shows him first being made it something.
I really hope the difference between Index and other VR platforms isn't that big functionally. I still want to play this game and retain my kidney :(My Rift S is ready :) can't wait for this game it looks amazing! a lot of cool VR games lately.
Valve also made Underlords work in iOS (and planned Artifact to do so). If PSVR2 is compatible with SteamVR (and easy to connect to PC, without any bs), they would have 0 issues to support it.Guys, Valve has spoken multiple times about the value they place on open platforms. Sony's platform is a closed one. If Sony decides to make PSVR2 fully compatible with SteamVR then you will definitely be able to connect it to a PC and play it, but the chances of it releasing on a Playstation console are zero in my opinion.
Valve also made Underlords work in iOS (and planned Artifact to do so). If PSVR2 is compatible with SteamVR (and easy to connect to PC, without any bs), they would have 0 issues to support it.
Probably not, since it's being heavily implied that you need to have completed EP2 to understand some of the plot. Unless we're jumping back and forth throughout the events of HL2-EP2.So much fucking hype!
This game will end with her meeting Gordon, won't it?
Probably not, since it's being heavily implied that you need to have completed EP2 to understand some of the plot. Unless we're jumping back and forth throughout the events of HL2-EP2.
Sorry I am half-asleep i wanted to just corrobore that
Guys, Valve has spoken multiple times about the value they place on open platforms. Sony's platform is a closed one. If Sony decides to make PSVR2 fully compatible with SteamVR then you will definitely be able to connect it to a PC and play it, but the chances of it releasing on a Playstation console are zero in my opinion.
That is just straight up not true.Problem is there would be many more quality games playable in PS5, but with VR, I'm afraid there won't be much besides a few.
Probably not, since it's being heavily implied that you need to have completed EP2 to understand some of the plot. Unless we're jumping back and forth throughout the events of HL2-EP2.
Would be cool to see it reimagined!Oh.
But still. It would send hype levels through the fucking roof.
That scene with the zombie busting through the wall will give me a heart attack for sure
Like always well said! :)It's been said already, but for anybody sceptical about the precise interactivity demonstrated in the trailer, and the whole floating hands thing; don't worry about any of it. Realistically everything demonstrated in that trailer has already been accomplished in VR. If you've never played with a VIVE it can be hard to appreciate it, but I swear it really does just work. There's a ton of fantastic tech demos and games with high level precision, particularly the gun porn stuff, where chambering individual rounds and cocking hammers is a very real, functional process that feels fantastic to actually do with the controllers. The sequence where Alyx knocks stuff off the shelf to find, chamber, and cock a shotgun shell is absolutely VIVE VR as we now know it.
And the disembodied hands might look immersion breaking, but in practice they go a long way to visualising your presence in the game world. Without them you're fucked. Humans subconsciously track the location of their hands for obvious reasons. And while it might seem easy to render the arms, the hardware doesn't track anything other than our hands, so you're more than likely going to lead to situations where physical arm movement is not replicated appropriately in game. And I suspect that would be more jarring than disembodied hands that always 99% on point.
During play you just kinda...phase out on those things. Kind of like a crosshair and HUD in a game. You ignore them being there unrealistically, and accept them as part of the interactive 3D space and how it feeds information to you. The hands just become your avatars into the game world, and given how absurdly precise and responsive they are the visualisation surprisingly feels very, very natural. You really have to be in it to get it.
Normal headcrabs are scary, but they are nothing compared to these guys:
darn those former people for wanting access to a thing!!!
*shakes fist in flaccid, half-hearted anger*
These are terrifying at first, until you realise they can't ever actually kill you.
I'd say bringing you down to 1hp is still pretty damn terrifying.These are terrifying at first, until you realise they can't ever actually kill you.
They'll show more at the VGA's. Hopefully some neat demo.Ok the hype has settled in and tempered a bit now.
I really wish they'd do a tech demo video soon to showcase why they chose to set this in VR, what are the actual benefits over doing another game in 'flatscreen'. I want to see how interactive and reactive the world actually is. Does the AI react accordingly? In a stealth section how does teleporting around work? Are all combat situations designed around a stationary playstyle (meaning it's more akin to a shooting gallery rather than movement and flanking)? Do characters behave differently if you try to clip into their faces? (asking the important questions here if you didn't already know lol)
These are terrifying at first, until you realise they can't ever actually kill you.