it wouldnt be too suprising, manual reloading of weapons and stuff like that is common place in VR whats the most impressive is the environments and physics which imo is only comparable to Boneworks which comes out on Dec10 and is a game that they have played and they have collabed with the devs of that for help on solving some of the issues that kinda stuff presents in VR.That moment at the 57 second mark has me seriously intrigued.
You need to manually use your hands to sweep aside stuff on the shelf, find some ammo, eject your gun, pick up the ammo with your free hand, chamber the round, then rotate, aim, and fire.
If the controls are as precise as that scene makes them look, this could seriously be a major step forward in game immersion.
True but you don't need to get an Index, The Rift S is £399Should add a poll which asks how many people have a VR head set and can actually play it.
It looks great but not spend £800 on VR gear for one title good.
Interesting that the said in the interview only 50 ppl worked on the title. That sounds like quite a small development team for a 15hour game. I wonder if the game is on rails.
In the trailer Dr Eli Vance says "Close your eyes honey". This is the exact same line from the ending of Half Life 2 Episode 2. Therefore, I wonder if this truly is a prequel or is this some sort of time travel story where Alyx tries to alter the ending of Half Life 2.
honestly go with oculus. Rift S or Quest is up to you but they have easily the best controllers outside of the Index controllers (which to be fair you can get to work with a VIVE if you wanted to drop some money on top of that)I guess this will be the breaking point for me. I've loved all my ventures into VR hardware, especially the Vive, but held off getting one for myself. Almost broke a few times, but this is probably going to tip me over the edge haha.
Question is...what. Index is stupidly expensive, and not available in Australia. Vive Pro seems neat, but even more expensive. I don't mind it being an investment purchase for the best experience. Hmm.
I don't think the wait for Episode 3 will be as long, going by the comments Valve made in their interview with Geoff.
It's like I teleported back to 2007 and I'm pissed all over again at that cliff-hanger ending. Not pissed because it's a cliffhanger, but because we're 12 years later with no end. :(
Like you said, that's just your opinion. I only got VR two months ago and 90% of my gaming time has gone to that due to all the good games. Between Asguards wrath, lone echo, Moss, beat Saber, psychonauts, Boneworks etc. The games are absolutely there in my opinion, it's not the platforms fault they don't appeal to you.
I did not get this impression at all. They all seemed shit scared of touching Episode 3.
To be honest, we probably won't see any major headset upgrades for another 2 to 3 years or so anyway.Only thing concerning me is that it would lock me into the the vive/htc hardware line for another few yers.
My plan was to wait until 2021 before I invest into VR again.
In the trailer Dr Eli Vance says "Close your eyes honey". This is the exact same line from the ending of Half Life 2 Episode 2. Therefore, I wonder if this truly is a prequel or is this some sort of time travel story where Alyx tries to alter the ending of Half Life 2.
Doesn't have to be time travel. Could start pre-hl2 and just carry on sequentially through alex's life up to the franchise cliffhanger
They sounded that way at first but as the interview progressed it sounded like they had broken through that ice and the entire team was really excited to be working on Half Life again... which warms my heart.I did not get this impression at all. They all seemed shit scared of touching Episode 3.
Having to manually reload creates some interesting PvP situations you wouldn't really see if it was just a button lol. I love it.
It was a factor, but one of many and certainly not the defining one. Lots of reasons for the failure, and most of them on Valve (although I maintain the base game is amazing). But there was definitely a vocal base of Valve fans that wouldn't shut the fuck up about Half Life and immediately dismissed anything else that Valve did. From the start there were people actively rooting for Artifact (and Underlords, and everything else Valve did - including VR) to fail because it just wasn't what they wanted. DOTA and Artifact were review bombed. This is Valve's third game in a year and a half but up until a few days ago there were still people complaining that Valve didn't make games anymore. They were making games, and people missed out.I don't think that's exactly accurate. The reason Artifact had issues taking off is because it's in a very competitive space. We aren't lacking for good digital card games with a healthy userbase these days. On the other hand, when Valve stopped making HL and Portal, it definitely left a huge void in that sort of first person action experience. Practically no one else makes that sort of action-adventure experience well. Titanfall 2's campaign was the last game that offered that and it got a lot of acclaim for it.
With or without HL Alyx being announced, Artificat was going to be a hard sell.
To be honest, we probably won't see any major headset upgrades for another 2 to 3 years or so anyway.
I'm seeing most VR hate here (and I assume places like IGN) tbh. At the end of the day VR is amazing tech, it's literally what tons of people have dreamed about since they were kids. Most people can put the price/availability issue aside and just be happy this dream is becoming a reality.I'm pretty surprised I must say.
Sure, it looks amazing, but I thought the VR hate would be stronger.
Might be the Vortigaunt being cryptic as always, same way G-Man said to prepare for unforseen consequences. Maybe they know what is going to happen far in the future already.Okay, here's a transcript because now I think the preceding line is important too.
Halfe Life: Alyx
Vortigaunt: "You will not save him, Alyx Vance alone cannot prevent his fate."
Eli: "Close your eyes honey".
Half Life 2: Episode 2
Eli: "Close your eyes honey".
*Eli dies*
Whose fate is the Vortigaunt talking about? I think it insinuates Eli, although it could be talking about Gordon or some new character. Maybe even that robot dog but that placement just before what Eli says is highly suspect. She is trying to prevent someone's fate in this game but she can't do it alone. I wonder if that confirms Gordon Freeman returns.
I'm pretty surprised I must say.
Sure, it looks amazing, but I thought the VR hate would be stronger.
I'm pretty surprised I must say.
Sure, it looks amazing, but I thought the VR hate would be stronger.
Yeah, my friends who almost entirely all shit on VR were very impressed by the trailer.Angry Joe in his trailer reaction said he came into this wanting to hate the game but was impressed following the trailer. I guess because the game doesn't look like the smaller more experimental titles that VR games tend to usually be but rather a full fledged title, it found acceptance.
Like, really? It's a paywall when a new game relying on new technology requires new hardware to play it?
Will people be complaining that Uncharted 5 is behind a paywall when it requires a PS5?
Oh then you'll be really happy with the Knuckles. That and the grip buttons were my biggest issues with the Wands and they fix both. Ironically Oculus exclusive games have been the best showcase for them since they translate perfectly.I will wait and see how essential the knuckle controllers would be for HL-A and decide then.
What bugs me most about the OG Vive Controllers is that stupid track pad. Games like Skyrim, where you can walk around using the pad are really hard to play for me because the pad is sooo finicky.
Problem is there would be many more quality games playable in PS5, but with VR, I'm afraid there won't be much besides a few.Like, really? It's a paywall when a new game relying on new technology requires new hardware to play it?
Will people be complaining that Uncharted 5 is behind a paywall when it requires a PS5?
Oh then you'll be really happy with the Knuckles. That and the grip buttons were my biggest issues with the Wands and they fix both. Ironically Oculus exclusive games have been the best showcase for them since they translate perfectly.
Yup.hmmm is that oculus viking god game playable with the OG vive and knuckle controllers.
At the release there were some issues and I did not follow them too closely.
Yeah I've been battling with dodgy trackpads with my Vive too since launch. I found myself not using VR often enough to spend more money on it but since the game will be a freebie now, they got me and I bought the Index controllers now.I will wait and see how essential the knuckle controllers would be for HL-A and decide then.
What bugs me most about the OG Vive Controllers is that stupid track pad. Games like Skyrim, where you can walk around using the pad are really hard to play for me because the pad is sooo finicky.
Yeah I've been battling with dodgy trackpads with my Vive too since launch. I found myself not using VR often enough to spend more money on it but since the game will be a freebie now, they got me and I bought the Index controllers now.
Looks way way better than I expected. Still Im getting a feeling its an episode instead of a full game.
But doesnt matter what it is, Im hyped.
Geoff said it took him 15 hours.I'm sure Somone on era said its the same length of half life 2,not that is the most reliable source.
I'm sure Somone on era said its the same length of half life 2,not that is the most reliable source.