I don't think there's an ETA yet, though from the sound of the announcement it was supposed to be soon. If you want to try out the new Hammer I know there's a (probably less advanced) version with Dota 2. It's a lot nicer than the original Hammer.
I don't think there's an ETA yet, though from the sound of the announcement it was supposed to be soon. If you want to try out the new Hammer I know there's a (probably less advanced) version with Dota 2. It's a lot nicer than the original Hammer.
anyone playing on a rx 580 can comment on performance? My pc fits exactly the minimum requirements (ryzen 1600, 16 GB, rx 580) and I'm planning to play the game on the rift s. I should probably be able to overclock both the cpu and gpu, if baseline performance is decent enough to warrant the effort
Oh, it's not out? That's a bummer, says on the store page still that it launches with the game. Hope it's out soon, along with workshop support. Can't wait to see what people come up with.I don't think there's an ETA yet, though from the sound of the announcement it was supposed to be soon. If you want to try out the new Hammer I know there's a (probably less advanced) version with Dota 2. It's a lot nicer than the original Hammer.
It wasn't me, but I've been telling people to buy it. It is such a great tool in general.BTW thanks for the guy who posted FPSVR for performance monitoring. Totally worth the 3€ it costs. Very cool to monitor performance in-game. You can "wear" the performance information as a wristwatch. So it only shows up when you turn your arm. How cool is that?! :-D
I was now able to stick my problems to random CPU and GPU spikes that cause the stuttering. The game runs almost flawlessly on 72FPS (using the Quest, so only 72hz) even with 150% Supersampling through Steam @high settings. The stutters occur randomly, even when there is basically nothing going on on-screen and only when I move or change my weapon. As far as I can tell they don't appear when I stand still and just look around.
BTW thanks for the guy who posted FPSVR for performance monitoring. Totally worth the 3€ it costs. Very cool to monitor performance in-game. You can "wear" the performance information as a wristwatch. So it only shows up when you turn your arm. How cool is that?! :-D
I was now able to stick my problems to random CPU and GPU spikes that cause the stuttering. The game runs almost flawlessly on 72FPS (using the Quest, so only 72hz) even with 150% Supersampling through Steam @high settings. The stutters occur randomly, even when there is basically nothing going on on-screen and only when I move or change my weapon. As far as I can tell they don't appear when I stand still and just look around.
How do you do this? In the options it appears it's one or the other. Are you switching control schemes on the fly some how?However I have now got used to combining the continuous movement with the blink and gun fights now feel amazing.
Protip: just let them kill you a few times. Get used to what it is like to die in the game from them, and it will help to diffuse the impact a bit of how scary they are in the moment. Remember, at the end of the day it is just a game and you can close your eyes or take a break when you need to.
I need to know before I purchase: I have a Rift S and a desktop upstairs in my living room with a 980ti/6700k, 8gb ram. Can I run this fine? The desktop in my room has a 2080/8700k with 16gb ram but I have no fking space at all to move around.
I have a 1070, which is very similar to a 980ti and runs the game fine on Ultra. I have an 8700k, though. But, I don't think this game is CPU heavy at all, you should be perfectly fine.I need to know before I purchase: I have a Rift S and a desktop upstairs in my living room with a 980ti/6700k, 8gb ram. Can I run this fine? The desktop in my room has a 2080/8700k with 16gb ram but I have no fking space at all to move around.
I have not noticed that? I've noticed if I pick up two they tend to come together in the air and store a the same time. This is on Vive with Vive Wands.Anyone else noticed how if you pick up two shotgun shells and try to store them in your backpack the second one always falls to the floor? Do you pluck the second from one hand with the other before storing?
Oh, man. Really? I guess I've been dropping them this whole time lolAnyone else noticed how if you pick up two shotgun shells and try to store them in your backpack the second one always falls to the floor? Do you pluck the second from one hand with the other before storing?
Probably not with that 8gb ram. I just drag my good PC into the living room when I'm playing. It takes like 5 minutes to set upI need to know before I purchase: I have a Rift S and a desktop upstairs in my living room with a 980ti/6700k, 8gb ram. Can I run this fine? The desktop in my room has a 2080/8700k with 16gb ram but I have no fking space at all to move around.
I totally understand your fear as an arachnophobe. Something about those hairy legs and the dark color on the poison headcrabs just tickles that phobia for me also.Thanks for the kind words. I did it! Took a couple more attempts to power through but I have got more used to them now (that initial situation is definitely designed to freak you out a bit). Now on to Chapter 4!
I'm using that setup but with 16 gigs of ram. Runs great for me on my Rift CV1, but the right gpu/cpu with below minimum spec ram could make all the difference in the world.
I have a 1070, which is very similar to a 980ti and runs the game fine on Ultra. I have an 8700k, though. But, I don't think this game is CPU heavy at all, you should be perfectly fine.
edit: oh, 8 gigs of ram? That I don't know. You can grab another 8gb stick for like $25
How do you do this? In the options it appears it's one or the other. Are you switching control schemes on the fly some how?
That's an interesting question for the mods. I'd like to see their views on it if they read this thread.Can Era start following with all the threads asking for a non VR version as port begging?
Anyone else noticed how if you pick up two shotgun shells and try to store them in your backpack the second one always falls to the floor? Do you pluck the second from one hand with the other before storing?
Just tested it out with a pair of conveniently-placed twin shells. Was able to grab them both, they stored properly, and I accounted for each shell before and after. Not sure what to tell you, seems to be working here.I have not noticed that? I've noticed if I pick up two they tend to come together in the air and store a the same time. This is on Vive with Vive Wands.
Guess I'll double check the next time I pick up shotgun ammo to see if it is actually storing both shells.
Thanks for the reply, but I am already running the game from a M2 SSD.I was experiencing something very similar to that while playing form a mechanical drive. It helped a lot to reduce it by moving the game to an SSD.
6600K (OC to 4.2Ghz), RX 580, 16GB RAM, Oculus Quest.
Yeah FPSVR is great. I am really happy how simple and effective it is to use. This should be a standard feature for SteamVR.It wasn't me, but I've been telling people to buy it. It is such a great tool in general.
Btw, I also get random stutters, I suspect they are because the cpu is loading data.
Yes, it's surreal at times. It doesn't feel like a regular videogame or even other VR games. It's just that more advanced than anything else at the moment. Everything comes together perfectly.I'm new to the site - I haven't read through the thread yet but holy shit is this game good, like I've never played anything like it. Doesn't feel like a video game feels like you're in half life the movie or something. Like it's a totally new step in gaming that I didn't think we were even capable of yet. Anyone else feel like that?
I'm new to the site - I haven't read through the thread yet but holy shit is this game good, like I've never played anything like it. Doesn't feel like a video game feels like you're in half life the movie or something. Like it's a totally new step in gaming that I didn't think we were even capable of yet. Anyone else feel like that?
A great VR experience so far but the only thing I really, really dislike is the weapon reload mechanic.
I reach around the back of my shoulder to grab ammo and 50% of the time I grab thin air...I dont know if I am doing it all wrong but this shit is just infuriating and getting me killed over and over when I need to reload in firefights.
On vive with original wand controllers
I need to know before I purchase: I have a Rift S and a desktop upstairs in my living room with a 980ti/6700k, 8gb ram. Can I run this fine? The desktop in my room has a 2080/8700k with 16gb ram but I have no fking space at all to move around.
I'm really liking the game, but it keeps freezing with my Odyssey+. I also get dizzy pretty quick.
Reserve ammo reservoir on the pistol is also a REALLY good QOL improvement.Finished it today! 10 hours for me. That was an AMAZING experience. Chapters 7 and 11 were the highlights for me. Great game, great uses of mechanics you could only pull off with VR. I also loved the story and ending.
I love Jeff!!
PS - save your resin for the laser sight upgrades on all of the guns. Also the autoloader on the shotgun. Those are the upgrades I consider essential.
I'm new to the site - I haven't read through the thread yet but holy shit is this game good, like I've never played anything like it. Doesn't feel like a video game feels like you're in half life the movie or something. Like it's a totally new step in gaming that I didn't think we were even capable of yet. Anyone else feel like that?
Tried out the continuous movement and it feels good. Stomach drops going up stairs too fast, so I just shift move up and down those.
I'm just surprised continuous was so comfy for me. I move my legs though when Alyx walks forward. The miming helps keep things comfy.
Quest w/Link. Seems totally consistent on my end that always the second shotgun shell falls behind me and I have to pick it up after.Just tested it out with a pair of conveniently-placed twin shells. Was able to grab them both, they stored properly, and I accounted for each shell before and after. Not sure what to tell you, seems to be working here.
What headset are you playing with? If it is one with inside-out tracking, maybe it's losing your hands prematurely during the over-the-shoulder motion and letting go or mis-tracking one of the shells?
I can't remember the last time I approached a game with such high expectations and had it meet them all. I've been hyped through the roof for games before, but I expected HL:A to be more than just a good game. I went in expecting something that will be studied going forward for decades to come and it's delivered.
I wonder if any other Quest with Link or WMR users have had the same issue? The inside-out tracking without the Rift's top camera is the only reason I could think of as to why this would be happening.Quest w/Link. Seems totally consistent on my end that always the second shotgun shell falls behind me and I have to pick it up after.
i7 6700K, 980Ti, 16GB RAM, SSD.
They likely have custom logic for handling the backpack for inside-out tracking HMD's (outside of tracking scope) and maybe there's a bug in regards to having it work for two shells?I wonder if any other Quest with Link or WMR users have had the same issue? The inside-out tracking without the Rift's top camera is the only reason I could think of as to why this would be happening.
Played through chapters 4-6 today. I died a handful of times on chapter 6. Was glad to be done with that and move on haha. Was intense hearing those heavy gunner combine soldiers creep their way up the steps to me while I was low on ammo.
Someone mentioned that A.I. does not flank in this game. Well, I totally died because a combine soldier just ran behind me and lit me up lol.
I'm using an Odyssey Plus as well. What PC hardware ya got? Might need to turn the in game quality down a notch.
Yeah. This a completely next level videogame experience, nothing out there can compare. I just lose myself into it like I'm in the matrix, but it's fucking City 17. My wife had to learn to aproach me with Steam VR's knock knock thingie, after giving me a couple of huge jumps scares by talking to me or touching me while I was playing.I'm new to the site - I haven't read through the thread yet but holy shit is this game good, like I've never played anything like it. Doesn't feel like a video game feels like you're in half life the movie or something. Like it's a totally new step in gaming that I didn't think we were even capable of yet. Anyone else feel like that?