I thought this would be a good thread to show exactly the kind of things that Valve are doing to make the game as accessible as possible, and in certain ways more accessible than previous Half Life games. Maybe someone appropriate stumbles upon it and understands that ah, they probably can play the game when they thought it wouldn't be possible.
- There are 3 movement options. Smooth locomotion, shift, and teleportation. The latter of which doesn't trigger motion sickness because there's no vestibular mismatch. There's likely to be a lower percentage of people getting sick than other Half-Life games because they can still trigger sickness via said mismatch.
- It supports seated play and was accommodated for it rather than just being something you can do without much care put into it.
- The game properly supports left-handed players.
- It actually supports the use of only one arm, or will do once it's finished before launch.
- You have automation options for reloading.
- The use of the
Grabbity GlovesGravity Gloves makes interaction a lot easier without having to move much. - The horror elements are properly managed so as not to be so over the top and cause serious issues in most cases.
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