Jeez. Tokyo Expressway - East Outer Loop....what a fucking destruction derby just first corner after straight line.
Sr rank A >>> Sr rank S. So much better racing. People still try to aspire to race clean there, people in S know it is stupid easy to regain rank so they drive like assholes to only get wins. Never seen more dirty racing then tonight in SR S rank at Tokyo. Luckily I got dropped to SR A and had fun racing again. No one cheated on turn 1, no rear ending just people trying to be good sports. Ranking system is so damn broken. You should have to bank 15 races and hit a SR point threshold before going up. That way promotions and demotions mean something and people won't be so willing to say fuck it and drive dirty to get a win.
Thanks for the reply gutter!No, other than one make race, they are still very unbalanced in the Gr.4 races. Gr.3 is a bit better because of the longer race distance with tire wear, it evens the field. But with locked tuning, the Gr.4 races have a massive meta. The Megane is the car to use for Tokyo today. The other day it was the 4c by a long shot. They have not balanced cars at all. They are working on it, the latest patch adjusted things but I kind of hoped their own team and the beta did more to nail it at launch. Find the fun you can now, and I guess be patient. Some major issues still are preventing this from being a proper eSport racer. The wall cheat on Tokyo being a big one today. So ridic. 1 sec penalty from riding an entire wall at 150mph, get bumped by someone else, 10 second penalty.
No, other than one make race, they are still very unbalanced in the Gr.4 races. Gr.3 is a bit better because of the longer race distance with tire wear, it evens the field. But with locked tuning, the Gr.4 races have a massive meta. The Megane is the car to use for Tokyo today. The other day it was the 4c by a long shot. They have not balanced cars at all. They are working on it, the latest patch adjusted things but I kind of hoped their own team and the beta did more to nail it at launch. Find the fun you can now, and I guess be patient. Some major issues still are preventing this from being a proper eSport racer. The wall cheat on Tokyo being a big one today. So ridic. 1 sec penalty from riding an entire wall at 150mph, get bumped by someone else, 10 second penalty.
FIA Tournament finally opens today.
The real Gran Turismo Sport starts here...
Yes I fully agree! Especially since I prefer hood cam and I miss the rear view mirror at times. I would prefer cockpit view but the interior blocks so much of the view I just can't seem to get used to it, it hampers my laptimes. Maybe if we get more camera settings for cockpit or better FOV I could make the switch.PD should really add actual HUD customization, let us choose what to display or not, having just "on or off" is useless while racing
From what I could tell, it was just the usual mix of other players in the race. Playing from Australia I got the same proportion of AU, Japanese and Singaporean players as per usual. I didn't see anything special in the race that alluded to the "Nations Cup" title other than the car numbers on the doors of the car also having a little country flag on them. But maybe I missed something.Be interesting to see how this works. I wonder if you just race against other countries in the nation's cup... I tend to see a lot of Spaniards, Germans and Brits but not that many other European countries. Had the odd American and Canadian in open lobbies but not Sport mode.
They did this for GT6 with one of their updates. I hope they implement it soon.PD should really add actual HUD customization, let us choose what to display or not, having just "on or off" is useless while racing
Th SR system certainly needs fine tuning. Better than 99% of other games in this regard but could still do a lot more. I expect it to change quite a bit as the faults are only starting to appear as people are trying to game the system. In principle the positive and negative system works fine it is trying to improve the mentality of people playing and teaching people necessary skills.
Here are some of my thoughts on how it could be improved:
A license system would go a long way. Something that people feel they can work towards and build up in a more tangible fashion. Just have people starting in karts getting to know the tracks, then the N200 - 400 to learn the fundamentals, then Gr4 for more racing specific elements. etc. Give special rewards for going up licenses and community events tailored to each licence with unique rewards for taking part and completing them. This would be based on a checklist system, once you have completed them all you can then go up a licence.
I do believe that by giving people the information on how to race properly and the ability to practice that information will lead to better races and a better game. I have tried to do it in the lobbies multiple times but its too sporadic in there it needs to be far more focused and have purpose. People not being able to chase properly is the most obvious one and the reason there are so many bumps, this is clearly an area that people aren't well versed in due to every racing game prior ignoring it but it is crucial skill for good races especially with the systems in place. Being able to practice this against real people whilst not in a sport race would help a lot. Also an overtake school would be good detailing what to do and what not to do in certain situations as many people don't know, also go deep into the foundations of racing maybe use somebody like Scott Mansell from Driver61 or other real world racing coaches to help develop this.
Better reward system. At the moment there is only a reward for coming first as there are no podium finishes, adding this would be a good start but it needs to go further than podiums and incorporate the rest of the field, adding some sort of medal system based on different race data(similar to that in overwatch). Some that only you can see which is relevant to your personal game and progression as well as ones that everyone can see such as fastest lap, fastest sectors, who had the cleanest race, the most clean overtakes, etc and give bonuses for it. Also call people out end game with poor driving and give negative points to exp, milage, and money for those who are the worst. Obviously this would only activate past a certain threshold rather than always being there as the aim is to reward clean racing and should be done only when it is done right or very wrong.
Another problem is a lot of people who improve their SR by going slow but they haven't raced properly, when they hit B they go all out but have no idea how to race fast and clean which doesn't make for good races especially if they know how to get good qualifying lap. DR is currently linked to SR, you need to race clean and fast for DR to improve but DR has no effect on SR, you should also be able to race within the pack for SR to improve not just faff about at the back. This would also help prevent match ups where you get S/S against D/S.
From what I could tell, it was just the usual mix of other players in the race. Playing from Australia I got the same proportion of AU, Japanese and Singaporean players as per usual. I didn't see anything special in the race that alluded to the "Nations Cup" title other than the car numbers on the doors of the car also having a little country flag on them. But maybe I missed something.
I really hope so.
A lot of good points there bud, I agree with you on all those especially rewarding people for good races rather than just making a fuss of the winner. It does feel like the SR system is actually discouraging people from racing at the moment (as many people have said on here, some tracks you know are gonna be collision fest's so you just avoid them at present) so instead of improving the racing you just get less people taking part. I've seen some great respectful racing so it does work in part but I've also seen people brake check on the line to give you a penalty and save their place (they've updated this so it doesn't give you a penalty if this happens to you) but also people dive bomb to gain places and get nothing. Hopefully the racing will be good in the FIA events as there's more at stake which tends to bring the worst out of people.
PD should really add actual HUD customization, let us choose what to display or not, having just "on or off" is useless while racing
I'd argue that is more of a reason why the game is balanced, not unbalanced. There's always going to be a car that is best for a specific track. The good thing is that the best car for the job changes per individual track, rather than just having a car that's best for everything.
Also, the meta car you're describing is only required to get the world's top lap times. For general racing, to win and to qualify, you do not need to use the meta.
I've had the fastest qualifying time among friends many times since release on different sport races, using non meta cars, and I've won races with them too.
I've also found certain meta cars did not even agree with my driving style in the first place, such as the Alpha Gr.4. For that particular daily I switched to using the Cayman Gt4 instead and had great success, so I really don't think the meta's are as OP as you're making out.
What you are saying is correct from all SR ranks below S. Once you get to S, the matchmaking includes people who race clean but are still learning to go faster and there to four drivers who are in the top 10 for fastest times in the region. Then everyone in between. If you don't drive the meta car, you might as well go on a Sunday drive. At least 7-10 drivers know about the meta and can chase within the a second or two of fastest times. This is where I am. So at best a few of us scrap for podiums depending on how many aliens are in the server. But if you try a different car, that is giving away crucial tenths of a second or some times as much as 2 seconds a lap. As soon as I went down to SR A (intentionally) last night, I felt the burden of the meta lift. However, when it comes to putting in the fastest lap times possible, which many of us want to do, you can gain a significant amount of time from car selection alone.
They allow far too many different cars in the Gr.___ series. It is really hard to balance two dozen different cars that aren't just body variants on a very strict racing series regulation. I would be absolutely fine with them adding more granular Gr. Tiers like in N__ cars or simply limiting the car choices per track to three or four tops. GT has its own legacy to battle here. GT set the expectation that a good sim racer also means having hundreds of cars. While this is awesome for a traditional GT game, for a competitive eSport focused GT games, a dozen balanced and accurate cars would suffice at launch.
None of that is really a problem with GT that is the problem with top level play in general. Meta's always appear if you have choice. Even with those suggestions a meta would appear the only way to stop a meta from developing is removing that choice and sticking to identical setups for everyone. At top level the difference in skill set is marginal so switching between an 4c or SLS AMG doesn't make much difference for the individual so swapping to whatever is the fastest is always going to happen. Tuning though did add more variety as people could tinker to try and find something that might be better than the current meta. I saw GTR, 4C, Veyron, Scirocco and 458 being competitive on S/S streams when tuning was active and that was against the people who held the lap records.
Love the Alsace race with the TT, got a decent qualifying time, so had a few fun battles for 1st place.
One time I did get a penalty without a good reason in my opinion, so I had to start saving time to lose it before the finish.
i hope we get some JDM icons as well.For the people asking about future content, one of Yamauchi's slides had a Lamborghini Countach, so we might get some classics :-)
What you are saying is correct from all SR ranks below S. Once you get to S, the matchmaking includes people who race clean but are still learning to go faster and two to four drivers who are in the top 10 for fastest times in the region. Then everyone in between. If you don't drive the meta car, you might as well go on a Sunday drive. At least 7-10 drivers know about the meta and can chase within the a second or two of fastest times. This is where I am. So at best a few of us scrap for podiums depending on how many aliens are in the server. But if you try a different car, that is giving away crucial tenths of a second or some times as much as 2 seconds a lap. As soon as I went down to SR A (intentionally) last night, I felt the burden of the meta lift. However, when it comes to putting in the fastest lap times possible, which many of us want to do, you can gain a significant amount of time from car selection alone.
They allow far too many different cars in the Gr.___ series. It is really hard to balance two dozen different cars that aren't just body variants on a very strict racing series regulation. I would be absolutely fine with them adding more granular Gr. Tiers like in N__ cars or simply limiting the car choices per track to three or four tops. GT has its own legacy to battle here. GT set the expectation that a good sim racer also means having hundreds of cars. While this is awesome for a traditional GT game, for a competitive eSport focused GT games, a dozen balanced and accurate cars would suffice at launch.
Edit: a lot of these balance issues are exacerbated by the fact that the majority of the races are sprint races. The longer the races and inclusions of systems like tire wear, fuel consumption, etc come in to play the more the field can naturally level. Like yesterday at Tokyo, that Megane would absolutely chew through its front tires in a longer race with tire wear enabled.
Nations cup was awesome. I was pleasantly surprised that PD allowed for live qualifying which started off a bit hectic but I can say vastly prefer it over hot laps offline. The qualifying times represent the race result in a better way like this. My first race was going well, till I span out on the the fast S curve and damaged by rear wing and axle ;____;
Thankfully those behind me dodged me. Ended up leaving as my car was difficult to control and I might ruin someone else's race. You can't repeat these races right? Kyoto was one of my strong tracks as well .____.