flaxknuckles

Member
Oct 25, 2017
4,475
I think it will be more on the developer side to decide what to allow or not. Almost sure we won't see nude mods on most games. Besides that it's not too difficult to imagine some level of access to modify the games. Just like the title, this level of access should be somewhere around the middle on how mods work for consoles and PC.
Stadia is DOA
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
I mean it'd be a bad sign if the few folks working only Stadia exclusives had bad things to publicly say about it.

It doesn't work like that if you want to share something interesting. If you think they are lying, you must offer your inside on how is that. Something like " and this is why you cannot have multiple instances working together". That or at least a link to someone else explaining how it's not possible. I would personally appreciate that if you do it.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
28,898
I think it will be more on the developer side to decide what to allow or not. Almost sure we won't see nude mods on most games. Besides that it's not too difficult to imagine some level of access to modify the games. Just like the title, this level of access should be somewhere around the middle on how mods work for consoles and PC.

I HIGHLY doubt google will allow user made code to ever touch these servers.
 

c0Zm1c

Member
Oct 25, 2017
3,232
I don't see how it could possibly incorporate the best of PC when on Stadia a lot of what makes up PC gaming is taken away.
 

neon_dream

Member
Dec 18, 2017
3,644
Cloud gaming will be what it's all about in like... the 2030s or later. Assuming society is still intact. RIght now bad internet and data caps make it completely undesirable for the typical cable internet user

People keep fixating on internet speed getting better and extrapolating that, somehow, in the future, Google and Microsoft (of all corps) are going to benevolently spend tons of money to give us the best possible free gaming experiences. Ignoring the Orwellian nightmare of giving up all interface/hardware/computing independence/ownership to these two companies, is what streaming will do to content creation and consumption patterns.

Here's an alternate scenario: computer chips continue to get cheaper and cheaper and more and more powerful to the point that local hardware does everything you'd possibly want it to do for almost no cost and with all the benefits of actual hardware ownership.
 

packy17

Banned
Oct 27, 2017
2,901
It isn't "the best of PC" because I don't have access to the files. It's just a strong console in the cloud that could shut down at any time.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
28,898
Who knows, so far we have very few details. What we do know is that in a vague way they said that they are working on allowing mods.

I think their stance on mods will be, a year or two from now, "And our new downloadable service allows you to install mods on your favorite games!"

But yeah, there's no way. IT's too much of a liability.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
Cause if they are hedging on ps5 and scarlett games, then what are they going to until then?

Allowing other consumers to buy the games that will release on the service from launch until the release of the PS5 and Xbox. Let's say that you are a gamer that still only has a PS3, Xbox 360 or a not so good gaming PC. That person can now access a game like Doom Eternal. It will also allow Google to test the service and learn from it, instead of putting themselves in a position where they are suffering growing pains at the same time the PS5 and Xbox Two are launching.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
I think their stance on mods will be, a year or two from now, "And our new downloadable service allows you to install mods on your favorite games!"

But yeah, there's no way. IT's too much of a liability.

Possibly, but this goes to the idea of Middle of console and PC on some features. More freedom than consoles on regards to mods, less flexibility than PC.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
Remember Bethesda Creators' Club? That's what I think when I hear Google hint at mod support: pre-approved, for sale "mods." The chances of Google allowing arbitrary user creations to run on Stadia seem pretty slim to me, but we'll see.

Maybe, maybe not. So far I only have the vague comment they made.
 

Dunlop

Member
Oct 25, 2017
9,148
Allowing other consumers to buy the games that will release on the service from launch until the release of the PS5 and Xbox. Let's say that you are a gamer that still only has a PS3, Xbox 360 or a not so good gaming PC. That person can now access a game like Doom Eternal. It will also allow Google to test the service and learn from it, instead of putting themselves in a position where they are suffering growing pains at the same time the PS5 and Xbox Two are launching.
Exactly this, their real testt will be at the start of the next console generation... Or maybe not the very start as early adopters enthusiasts generally make up those sales
 

Dunlop

Member
Oct 25, 2017
9,148
Here's an alternate scenario: computer chips continue to get cheaper and cheaper and more and more powerful to the point that local hardware does everything you'd possibly want it to do for almost no cost and with all the benefits of actual hardware ownership.
Because in the over 4 decades of this being true, consoles and high and gaming rigs became cheaper exactly when?
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,839
Here's an alternate scenario: computer chips continue to get cheaper and cheaper and more and more powerful to the point that local hardware does everything you'd possibly want it to do for almost no cost and with all the benefits of actual hardware ownership.
giphy.gif
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Dunno why anyone is fussing much about mods, none of the games they appear to be getting would be getting mods anyway. Of that entire lineup like one game on that list will get mods and it will be entirely through brute forcing.

Though it's all moot anyway because if you weren't so busy writing weirdly angry stuff about this, it's easy to parse what they mean: They get to use the power of a powerful PC and the simplicity of a console. That's all they mean. There's no reason for half the defensive posts in here.
 

riotous

Member
Oct 25, 2017
11,932
Seattle
Sounds like they are implying Gylt makes use of cloud compute for AI and physics?

But.. what is it using them for? By all accounts it's a fairly simple game.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
Here's an alternate scenario: computer chips continue to get cheaper and cheaper and more and more powerful to the point that local hardware does everything you'd possibly want it to do for almost no cost and with all the benefits of actual hardware ownership.

Mmm, No. The real power from cloud gaming comes from making several instances work together. Eventually it won't matter how much you invest on a personal computer, it won't compare to hundreds of CPU/GPU cores working together. When you combine that with how relatively fast the server hardware will improve, it is difficult for you to make the argument that someone investing even 10,000+ on a personal computer, will be able to surpass what is possible in a data center with thousands of server blades.
 

neon_dream

Member
Dec 18, 2017
3,644
Because in the over 4 decades of this being true, consoles and high and gaming rigs became cheaper exactly when?

Consistently, from the advent of computer engineering. What you're able to buy now and carry in your pocket was inconceivable 20 years ago and if it was conceivable it was prohibitively expense. The improvement of cost to computing power is one of the industry's oldest concepts:


Whether PS5 is cheaper than PS4 isn't the question. The amount of computing power you're able to buy for a dollar is.

Mmm, No. The real power from cloud gaming comes from making several instances work together. Eventually it won't matter how much you invest on a personal computer, it won't compare to hundreds of CPU/GPU cores working together. When you combine that with how relatively fast the server hardware will improve, it is difficult for you to make the argument that someone investing even 10,000+ on a personal computer, will be able to surpass what is possible in a data center with thousands of server blades.

What scenario allows Microsoft or Google to dedicate hundreds of CPU/GPU cores to your, just your, entertainment. That's usually one of the arguments for streaming hardware, that somehow on the server side there's an unimaginable amount of computing hardware at your service, all for the low price of $free/month. But I'm not seeing a scenario where that makes any economic sense on the server side without some economic incentive on their part, which surely will mean economic concessions on the consumer's part.

Which isn't even delving into many more questions about the entire proposition of hardware streaming.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
Vague comments about something that has a little over a week to be release.

Again, which makes a lot of people think they're releasing this way too early

Don't see how the release date for the service is relevant for this. Don't know how old you are, but back when the original (OG) Xbox was released, we had little information on how the service would work. The OG Xbox released and we still had little information. Would your argument back then would be "they are releasing the OG Xbox it too early, there is something fishy here"? The thing is all will not be decided on the first few miliseconds the service is available. Day one they must focus on making sure most people that try it have a good experience and then grow from there.
 

riotous

Member
Oct 25, 2017
11,932
Seattle
Yea, I thought that wasnt going to be done for awhile? guess I was wrong
My understanding is that Football Manager uses extra compute to speed up the "turns" of the AIs. But it's hard to separate dev chatter with what is ready for production.

While that one makes sense and is really cool, I'm curious what Gylt would be using.
 

DAREALGUMMY

Member
Oct 25, 2017
484
Don't see how the release date for the service is relevant for this. Don't know how old you are, but back when the original (OG) Xbox was released, we had little information on how the service would work. The OG Xbox released and we still had little information. Would your argument back then would be "they are releasing the OG Xbox it too early, there is something fishy here"? The thing is all will not be decided on the first few miliseconds the service is available. Day one they must focus on making sure most people that try it have a good experience and then grow from there.
I'm pretty old. Xbox Live launched with the console...so I don't know what you're trying to say. You know what else Xbox had on launch? Halo. Stadia has no killer exclusive.

EDIT: I'm wrong, it didn't launch with live.
 

Henrik

Member
Jan 3, 2018
1,607
All of them being indie developers who don't even make mid-tier games. I will care when Capcom, Rockstar or Square Enix praise the platform. But for now, it's nothing impressive until we see PS5 and Xbox Scarlett next year and Stadia will be forgotten like what happened to Ouya in 2013.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
When the "shiny new toy novelty" wears off devs will look back at this and ask themselves what they and google were thinking
 

NitX

Lead Developer
Verified
Aug 20, 2018
158
"Power isnt relevant anymore" .. This isnt true from what i understand. From what I gather you pay for the resources you use. So if a dev wants unlimited resources they are paying for it. I would love to see how Google is pricing the cpu and gpu time.
 

Pasha

Banned
Jan 27, 2018
3,018
Mmm, No. The real power from cloud gaming comes from making several instances work together. Eventually it won't matter how much you invest on a personal computer, it won't compare to hundreds of CPU/GPU cores working together. When you combine that with how relatively fast the server hardware will improve, it is difficult for you to make the argument that someone investing even 10,000+ on a personal computer, will be able to surpass what is possible in a data center with thousands of server blades.
This is such bullshit.
If parallel computing was in any way viable for VIDEO GAMES then stuff like Crossfire and SLI would already be a standard feature is all games/engines.
The fact that we can barely run 2 GPUs in parallel on a local machine without a shit ton of problems or get any decent level of scaling with them, but somehow through the magic of Cloud Gaming the devs will be able to indefinitely scale their games across stacks of server racks is a fucking FANTASY!
Just like negative latency, ISPs doing anything about bandwidth limitations and this "best of both worlds" crap.
 

gundamkyoukai

Member
Oct 25, 2017
22,967
What scenario allows Microsoft or Google to dedicate hundreds of CPU/GPU cores to your, just your, entertainment. That's usually one of the arguments for streaming hardware, that somehow on the server side there's an unimaginable amount of computing hardware at your service, all for the low price of $free/month. But I'm not seeing a scenario where that makes any economic sense on the server side without some economic incentive on their part, which surely will mean economic concessions on the consumer's part.

Which isn't even delving into many more questions about the entire proposition of hardware streaming.

You can already see that since 4K@60fps going cost you $10 a month plus the price of the game.
People that think these companies going to give you 3 or 4 servers for your self for cheap living in a dream land .
The price has to go up the more power you want and that goes for both devs and gamers.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
What scenario allows Microsoft or Google to dedicate hundreds of CPU/GPU cores to your, just your, entertainment. That's usually one of the arguments for streaming hardware, that somehow on the server side there's an unimaginable amount of computing hardware at your service, all for the low price of $free/month. But I'm not seeing a scenario where that makes any economic sense on the server side without some economic incentive on their part, which surely will mean economic concessions on the consumer's part.

Which isn't even delving into many more questions about the entire proposition of hardware streaming.

Again, it is all about having interconnected hardware. Let's say that you want to simulate water, a developer can dedicate one or more server blades to simulate the physics and share that simulation with potentially hundreds of thousands of players. Right there you have a single or multiple blades being fully dedicated to running a single simulation, 100% of the power to make the best version possible of a simulation on that CPU. Compare that to an equally good or even better CPU you can buy for your local PC, but when you run the game it has to simulate the AI, physics, work with the GPU to setup the scene, handle animations, etc. Do you understand how you will not get water physics that compare? You can run the same example with AI, weather simulations, destruction physics, physics in general. Imagine also a MMORPG with thousands of players in a single level, fighting with each other, how about if a developer shares the load for all of the physics simulation, animations, etc. on everyone of the CPUs/GPUs that are logged into the same level? How will a single very good CPU/GPU compare to that? This is why you are starting to see developer get excited about the possibility and they will tell you as such.

"I think that the more interesting question is how stuff like Google Stadia will change things. It gives developers something different. In the data center, these machines are connected to each other, and so you could start thinking of doing things like elastic rendering, like make a couple of servers together, to do physics simulations that may not be possible on current local hardware. I think you'll see a lot of evolution in this direction."


 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
I'm pretty old. Xbox Live launched with the console...so I don't know what you're trying to say. You know what else Xbox had on launch? Halo. Stadia has no killer exclusive.

EDIT: I'm wrong, it didn't launch with live.

Thank you for taking the time to investigate. I was just about to share that information with you.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
This is such bullshit.
If parallel computing was in any way viable for VIDEO GAMES then stuff like Crossfire and SLI would already be a standard feature is all games/engines.
The fact that we can barely run 2 GPUs in parallel on a local machine without a shit ton of problems or get any decent level of scaling with them, but somehow through the magic of Cloud Gaming the devs will be able to indefinitely scale their games across stacks of server racks is a fucking FANTASY!
Just like negative latency, ISPs doing anything about bandwidth limitations and this "best of both worlds" crap.

There is not a lot here that is worth answering. I will just say that I wouldn't want to have your brain. If you do decide to change your mind and actually take the time to read, you should be able to find a lot of useful and factual information in my post history.
 

Pasha

Banned
Jan 27, 2018
3,018
There is not a lot here that is worth answering. I will just say that I wouldn't want to have your brain. If you do decide to change your mind and actually take the time to read, you should be able to find a lot of useful and factual information in my post history.
I'm sorry that my pitiful sub 300 IQ brain can't comprehend the concept of the gloriously infinite power of Stadia.
 

Calvinien

Banned
Jul 13, 2019
2,970
You play traditional consoles at the mercy of the electricity. :D

If you don't have good internet Stadia is not for you. Thankfully the internet service will continue to improve over time.

I for one, think the best part of consoles is how you need to wait multiple years before the games become playable.
 

ImaLawy3r

Attempted to circumvent ban with alt account
Banned
Jun 6, 2019
619
And yet you're still playing games at the mercy of your internet service provider. Which, if you're American and Comcast is the only provider in your area, means you're saddled with terrible latency and low caps.

Truly the "best" technology.
On stopped
No, the responses will be though. This place loves to shit on Stadia and it's only going to make people look stupid in the long run.
Yep. Everyone has a Google hate boner.
 

low-G

Member
Oct 25, 2017
8,144
I disagree with paid representatives of product being sold that product is any good.
 
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Alucardx23

Alucardx23

Member
Nov 8, 2017
4,740
I'm sorry that my pitiful sub 300 IQ brain can't comprehend the concept of the gloriously infinite power of Stadia.

I wasn't talking about IQ. I was referring to having a curios mind that at least attempts to investigate and read before jumping to conclusions. You and me can have a much better conversation once you do that.
 

jman2050

Avenger
Oct 25, 2017
6,114
Mmm, No. The real power from cloud gaming comes from making several instances work together. Eventually it won't matter how much you invest on a personal computer, it won't compare to hundreds of CPU/GPU cores working together. When you combine that with how relatively fast the server hardware will improve, it is difficult for you to make the argument that someone investing even 10,000+ on a personal computer, will be able to surpass what is possible in a data center with thousands of server blades.

Who pays for all of that?

Cause it certainly isn't going to be Google. Not in the long run anyway.
 

HaremKing

Banned
Dec 20, 2018
2,416
Well, I hope it works out for ya developer. I'll pass myself as I'm tied to a 1 TB download limit per month by my ISP and my gaming and/or internet usage would have to change way too much for me to even consider using Stadia as it is.