Gwen Frey, indie developer behind Kine.
"It's the best of PC and the best of console. One specific set of hardware, but it's not limited by a specific box. Consoles are a pain in the ass."
Raúl Rubio Munárriz, Creative Director at Tequila Works
"You used to have to allocate resources to AI and physics and that's no longer the case. It's like finding yourself suddenly with no body. Power isn't relevant any more. For developers, that's really good."
David Canela, Project Lead on GYLT.
"It's rare that development goes to 30 or 60fps throughout development, but we had a high framerate for most of it.
The fact you're only streaming video from servers, lag for online games is reduced a lot. They have the machines, they're connected and they are very fast. That's a meaningful change for the future."
"It's the best of PC and the best of console. One specific set of hardware, but it's not limited by a specific box. Consoles are a pain in the ass."
Raúl Rubio Munárriz, Creative Director at Tequila Works
"You used to have to allocate resources to AI and physics and that's no longer the case. It's like finding yourself suddenly with no body. Power isn't relevant any more. For developers, that's really good."
David Canela, Project Lead on GYLT.
"It's rare that development goes to 30 or 60fps throughout development, but we had a high framerate for most of it.
The fact you're only streaming video from servers, lag for online games is reduced a lot. They have the machines, they're connected and they are very fast. That's a meaningful change for the future."