Man...I keep thinking there's a new feature or something, but it's just GB's increased attention to social media and tweeting out individual clips from their podcasts
Couple things:Because he didn't make MGSV's controls. It was probably some overworked, underpaid young Konami employee who worked their ass off hoping for a shot at the big time. Then Kojima slapped his name on it, and now everyone associates all those folks' hard work with a dude who wasn't even in the office for the last few months of development and crunch. Then they all got turned into janitorial staff...And then he plastered his own name all over the credits.
...I'm sorry I just feel like they don't get any credit.
And also include this song into the soundtrack:
I've never believed it personally. Maybe I need to read more about it, but I've always gotten the impression he's the worst boss ever. He sounds a lot like a boss I used to have, so I admit I'm mostly projecting. Is there any of the people on his team coming out and saying he gets involved like that or is he always talking about himself?Couple things:
-Kojima apparently really does get his fingers over all parts of production. He's very particular like that.
-Ground Zeroes controlled pretty much the same but with less gizmos and his Konami relationship wasn't as strained then
-Even though he does seem fairly...full of himself, MGSV had the credits for the various designers and performers in every mission. That's more granular credit-giving than you ever get with anything else
Yup.Couple things:
-Kojima apparently really does get his fingers over all parts of production. He's very particular like that.
I think the answer to all this is "How much of his old team came along with him?" Because if it's a large percentage, I think you have your answer there as to whether people like working with him.I've never believed it personally. Maybe I need to read more about it, but I've always gotten the impression he's the worst boss ever. He sounds a lot like a boss I used to have, so I admit I'm mostly projecting. Is there any of the people on his team coming out and saying he gets involved like that or is he always talking about himself?
My boss used to "get involved" by coming over to your desk and micromanaging your work. They wouldn't know how to code or do professional work like painting, so it was always just over the shoulder criticism and commentary. "That doesn't look so good". But typically they wouldn't have the skills to actually point you in a good direction.
Totally, I think that would be the answer. And I would love to know as well. Would frankly just love a technical perspective on working with the guy. Because he's never seemed like a programmer type.I think the answer to all this is "How much of his old team came along with him?" Because if it's a large percentage, I think you have your answer there as to whether people like working with him.
I genuinely don't know the answer to that, though.
To add to this I don't think a large amount of your former colleagues would jump ship to your new studio if they were scorned previously.Couple things:
-Kojima apparently really does get his fingers over all parts of production. He's very particular like that.
-Ground Zeroes controlled pretty much the same but with less gizmos and his Konami relationship wasn't as strained then, so he was there for that
-Even though he does seem fairly...full of himself, MGSV had the credits for the various designers and performers in every mission. That's more granular credit-giving than you ever get with anything else
Yeah that's easily what MGSV should have been. Stick a bunch of goofy missions to do on the maps in-between major releases and every 3 months put out a new episode of Camp Omega-sized level. This way your "canon" game isn't stuffed full of repeating bullshit to no end and you can still have hours of material for players to do on each map.I wish Kojima made a episodic game ala Hitman.
Imagine getting a Ground Zeros every 3 months for a 16 months.
Bold of you to assume that Kojima would be able to get out episodes that quickly.I wish Kojima made a episodic game ala Hitman.
Imagine getting a Ground Zeros every 3 months for a 16 months.
I wish Kojima made a episodic game ala Hitman.
Imagine getting a Ground Zeros every 3 months for a 16 months.
Did you buy Hitman 2 and play it to completion?Yeah that's easily what MGSV should have been. Stick a bunch of goofy missions to do on the maps in-between major releases and every 3 months put out a new episode of Camp Omega-sized level. This way your "canon" game isn't stuffed full of repeating bullshit to no end and you can still have hours of material for players to do on each map.
O, what could have been.
Hitman 2016 really impacted what I see as good long-term game delivery. What a good-ass game that was.
I feel like they're only similar on a very superficial leveli find it funny that death stranding and metal gear survive seem so similar, like survive could have been a kojima project, despite how it's seen as konami just shitting on the series.
the solitaire mode is kind of harder than any of the others i thinkYes!! Love Zachtronics games even if I've never fully finished one. I spent like 90% of my playtime in Shenzhen I/O just on its solitaire minigame so I hope this one is good too.
Yes, insofar as I completed all of the levels (minus that new resort map) at least once alongside several elusives/escalations/etc. I just played a whole hell of a lot less than I did of 2016 because I could just go right through it instead of hanging on for new drip-feed of game every few weeks. I really enjoyed that drip-feed. Why?
Finished with Outer worlds.
I liked it but i think it falls short of being great. The narrative, especially in the second half, has some good moments and i liked the companions a lot.
But I also felt that a lot of the systems the game uses are pretty halfbacked. The combat, the loot, crafting and upgrading and stealth are all pretty meh. It's not that they are terrible but they are also not interesting to engage with. I played through on hard and after the first hour, the game difficulty was trivial.
Someone needs to shop Reedus' character into Cole
Adam Cole in Death Stranding with his Bridge Bay-Bay
Pretty much the same as was. Brad had not played much more though.Wow, wrong thread.
What were the DS opinions on the Bombcast today?
They're in the aftershow now.
Pretty much the same as was. Brad had not played much more though.
Does the west coast not have prep days like east? Seems like west coast in general just gets through way less games.
Brad is holding off on playing until the servers are back up as the social stuff interests him quite a bit. He was lamenting during the Extra Life stream that he wants to play more but doesn't want to play offline.
They should do a Film & 40s of Bad Boys 1 and 2 leading up to the release of 3.
i'm still pretty early on into it (at roseway) and playing on hard but i've been finding it mechanically underwhelming. there's so much loot, and because of that so much vendoring. the inventory management sucks (i don't want icons that i need to hover over to know what i'm looking at), the whole food tab is pretty bunk because it's a hassle to look through everything and so many things have redundant effects. it's super easy to get generalist in your skillset, and being able to have a high enough lockpick skill to pick things for free feels cheesy, and uses for shunts are so few and far between.Finished with Outer worlds.
I liked it but i think it falls short of being great. The narrative, especially in the second half, has some good moments and i liked the companions a lot.
But I also felt that a lot of the systems the game uses are pretty halfbacked. The combat, the loot, crafting and upgrading and stealth are all pretty meh. It's not that they are terrible but they are also not interesting to engage with. I played through on hard and after the first hour, the game difficulty was trivial.
They should do a Film & 40s of Bad Boys 1 and 2 leading up to the release of 3.