Microsoft has been rightly celebrated for its E3 briefing this year, but it was a demonstration of both its current position of weakness and the unique strength that its great rival Sony cannot realistically match.
Streaming and subscription services are clearly going to be a big part of gaming in the 2020s and beyond. Xbox's Game Pass is very forward thinking for capturing marketshare imo.
Lots more at https://www.gamesindustry.biz/artic...-to-xbox-reclaiming-the-lead-from-playstation
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"With an install base of 75 million that makes sense for now," says Joost van Dreunen, CEO and co-founder of SuperData Research. "But it does not provide an answer to the question what the future holds. Worse, it is inconsistent with the direction senior management recently revealed - plans to focus on subscription revenue from online gaming and streaming music and video."
Where Microsoft surpassed Sony is in doing both: showing a slate of 50 games (most of them not exclusive, it should be noted) and doubling its first-party studio roster, while also improving Xbox Game Pass and indicating that streaming will be the next step.
"In particular, this last part is promising," van Dreunen says. "Although Microsoft has failed to win the centre of the living room as it originally set out to do, it is setting itself up to become the leader in the digital games market by equally amassing content and focusing on distribution rollout. It is possible that a few years from now Microsoft will be the Netflix of gaming and Sony more like HBO.
Streaming and subscription services are clearly going to be a big part of gaming in the 2020s and beyond. Xbox's Game Pass is very forward thinking for capturing marketshare imo.
Lots more at https://www.gamesindustry.biz/artic...-to-xbox-reclaiming-the-lead-from-playstation
Lock if old