After the first stage, there's a skill tree that has some special attacks that are similar to the golden armor special moves
This is EXACTLY what I wanted from the "replay the game for the true ending " tradition. Sounds like the second playthrough is quite a bit different than the initial run. That's awesome!Beat the game! Surprisingly the last stage was the easiest one for me, the platforming section was pretty breezy and I had way more trouble with Cerberus than I did with Astaroth or Lucifer.
Then I played the first shadow level and good LORD. Shadow Graveyard makes regular Graveyard look like Elmo's Number Journey in comparison. It's basically a brand new stage since it takes a bunch of elements from other levels and remixes them in extremely evil ways. Thankfully the boss was exactly the same as before. I can't fathom anyone beating the normal stages on Legend let alone these!
Is more like... An orchestrated style with a little bit more techno.Can you elaborate on this a bit? Is the soundtrack original, or a best-music-from-the-series thing? Did they go for an orchestrated style or is it a little more synthy? Thanks!
How do you get the game to save your treasure chest completion? Zombie Graveyard says I have 0/6, but I'm pretty sure I found five or six. Maybe you have to spawn them, collect what's inside, and then hit a checkpoint in order to lock them in, unlike the Umbral Bees?
So I managed to beat every shadow stage....and I am missing three Demon orbs which is required to unlock the true final boss......
So far NO ONE KNOWS how to get them, so basically I am stuck. (I hope you dont have to collect every umbral bee)
I gotta say it - this game is one patch away from being excellent.
By far, my biggest issues are that Arthur feels laggy - the movements are just a bit too slow.
This includes everything - waking, turning, using weapons.
It also seems like the dagger is also slower than it should be.
Last, the difficulty scaling is awkward.
As far as I can tell, the only way the game gets more difficult is by throwing ridiculous amounts of enemies at you - and increase the HP of bigger enemies.
Couple that with the aforementioned slow movement and it's a frustrating game for me to play.
As far as I can tell, Squire is closest to the original games. I made the mistake of starting on Knight. It was not enjoyable on that difficulty.
I hope the controls can be patched to become a bit more snappy or responsive.
They said Knight is closer to the original games, but it may be a tad more difficult. Squire is way easier than most of the older games, by a pretty wide margin from what I recall. I hate to say, but I don't really think a lot of these things you're experiencing is due to lag, I think it's more just in how they chose to design the character this time.
WTF there is no double jump!? Are you serious? I want a refund if so.
Wait a second, this game runs at like half framerate docked wtf. I undocked it and this choppy game is suddenly super smooth.
better trade off for multi directional aiming :)
these stages would need to be completely redesigned if it had double jump-- game was designed to play more like the first two games.
What's multi-directional aiming in this game? Just the ability to throw up & down? You couldn't do that in the old games?
Ultimate got a Japan only revision (Goku Makaimura Kai) that made the game more streamlined like the older games because a lot of people didn't like all the item collecting and backtracking.Ah.
I never liked those games back in the day. Ultimate on PSP was the first GnG game I enjoyed since it was more accessible but still challenging level design. This one might not be for me.
Dunno why they didn't iterate off Ultimate. Wasn't it really well received?
Granted I haven't finished the game yet, the game really doesn't need a double jump.WTF there is no double jump!? Are you serious? I want a refund if so.
My Super GnG tactic works for them, as I found out yesterday:Now....any tips for the red arremer in this one? I just can't hit that bugger at all and every time I've encountered one I just run to the next checkpoint and when he inevitably kills me I get to start firebrand free, dude seems extra evasive here.
Is there no way to change your file's difficulty? I just spent so much time working my way through a stage thinking I had lowered it to Knight, but it seems like it had defaulted back to Legend when I beat the first stage.
Legend is absolutely insane.
Good luck clearing the game in 5 hours lol. The game probably isnt the longest but its difficulty means you wont exactly walk through it in a couple of hours. There's a bunch of in game achievements, alternate stages to tackle, the shadow stages (which sound like they are way more different than previous GnG playthroughs) and some useful upgrade collectibles to get. Oh, and higher difficulty(ies) if you fancy even more of a challenge.I heard the campaign is only 5 hours long. Is that true ?
If so, I hope there's some replayability... (outside of just the shadow stages)
Don't know how long it is if one goes through it without dying a ton... but most people will be dying a ton.I heard the campaign is only 5 hours long. Is that true ?
If so, I hope there's some replayability... (outside of just the shadow stages)
All bosses in the game have multiple phases. Though all of them bar the dragon are just a change of attacks/tactics and not quite as long as the dragon (which has the whole ride along section at the beginning).Are there a lot of long multi-phase bosses like the dragon in the crystaline tower? Took me over an hour of retries to clear and it was really annoying having to go through the first phase (which is easy) over and over, especially since the damage you do in phase 1 doesn't seem to mean anything since it's a set flying path length. Kept getting trapped by its path in phase 2.
The level was good, I just don't like multi-phase bosses in a game where you are going to be dying 30 times in a fight. Maybe for a final boss, but already something like this in zone 2?
Zone 4 now clear. So far, from what I've found - here's what I think works by far the best (for me) for most encounters:
Primary weapon: knife
Secondary weapon: crossbow
Magic: Frog magic MKII
Knife is fast and accurate, crossbow is excellent for attacking stuff at different angles, the frog magic is just handy for reducing threats en masse (bar the red aremers, you can't just make them disappear!)
Zone 4 on the map seems short - only 5 collectibles. Simple right? Ha! Its GnG after all. The eyeball stuff at first is terrifying until you realise that accuracy is your friend in these sections and things get "easier".
I found that even with rapid fire, getting red aremer to die in one charge doesn't work as great as it does in Super GnG so I'm playing around with jumping over his charge and hitting him from above, as well as ducking under his flying attack (though I don't have the timing down perfect for that to work 100%).
But otherwise the stage is fairly ok. Not easy, just not as terrifying as the first half! The boss is also fairly ok once you get the attack patterns down. Now onto Zone 5...
All bosses in the game have multiple phases. Though all of them bar the dragon are just a change of attacks/tactics and not quite as long as the dragon (which has the whole ride along section at the beginning).