Don't think this has been posted yet, but I find it fascinating that one of the best console PvP-modes was gonna get cut.
As game designer and lead level designer Lee Perry explains, they couldn't figure out how to make it more «fun» and make maps work. They even tried recreating Dust from Counter-Strike, but «It was always a train wreck».
Eventually they found their footing with Gridlock, which is basically a classic now, and appeared in every game since then except for Judgment I believe.
Anyway, here's the full video from Ars Technica, it's really good.
As game designer and lead level designer Lee Perry explains, they couldn't figure out how to make it more «fun» and make maps work. They even tried recreating Dust from Counter-Strike, but «It was always a train wreck».
Eventually they found their footing with Gridlock, which is basically a classic now, and appeared in every game since then except for Judgment I believe.
We were at the start of summer, and this thing is shipping in fall, and there was a very specific moment where we were having those discussions of, do we just cut this?
Anyway, here's the full video from Ars Technica, it's really good.