I think evaluating the performance would be easier if they at least publish the numbers of GamePass subs.2034, Game Pass has 20 milion subscribers, Gears 9 launches, hits 6 milion players in its first week
Era: "Yeah ok, but how many copies it sold?"
That question is exactly why it's interesting to see what impact GP has on the design of games. Getting paid less upfront would theoretically incentivize developers to increase their reliance on micro transactions. Does GP create this middle ground between free to play and full price game design?That's why Fortnite is such a failure they have to literally give it away for free. When is Epic going to learn you can't make money from doing that? Show us the Fortnite sales!
That would be a bit betterThat's a tidy $6m for MS. Well done!!
Doesn't it require gamers to play for one hour to count in the total player numbers? I vaguely recall someone mentioning that on here.
lmfao2034, Game Pass has 20 milion subscribers, Gears 9 launches, hits 6 milion players in its first week
Era: "Yeah ok, but how many copies it sold?"
Yes, it's a direct continuation of the story from 4. I would personally recommend playing it because it's a great game a you get to know the characters. It'll take about 6-8 hours depending on the difficulty you pick. If you really don't want to play through it 5 starts with a "Previously in Gears" cutscene that goes over the basic plot of 4 to get you up to speed.
Playing 4 will still get you more invested in the main characters though that you don't get from a 1 minute summary.
That question is exactly why it's interesting to see what impact GP has on the design of games. Getting paid less upfront would theoretically incentivize developers to increase their reliance on micro transactions. Does GP create this middle ground between free to play and full price game design?
Either way, congrats to The Collition. Gears 5 has looked like the best MS effort his generation since it was revealed. Let's hope that MS can sustain things on the business side of things so that Gears 6 sees the same success.
Thanks. Will do that then. 6 hours campaign sounds appealing as I don't have a lot of time to game these days.
These games fall in price after 1 month or 2 months. Well, Nintendo doesn't. But to an XGP with more than 10 million subscribers no great first-party game can keep up with the revenue, only third parties can only GTA. XGP for 1 dollar is an offer, that will not cost. Although these offers will not disappear as there are in any subscription service.Correct me if I'm wrong, but some of those "maximum of 2 bestsellers a year" are still charting high over a year after their release.
Meaning that they've been bringing in continuous revenue since their release.
Isn't that still better than a 1 dollars/month service ?
ftfy
When it comes to traditionally single player games, it actually SAVES them from microtransactions - your sub fee becomes the microtransaction. Games are subsidized by your continued subscription, much like Netflix shows. They don't individually need to appeal to as many people, as long as the suite is enough to convince people to not cancel.That question is exactly why it's interesting to see what impact GP has on the design of games. Getting paid less upfront would theoretically incentivize developers to increase their reliance on micro transactions. Does GP create this middle ground between free to play and full price game design?
Either way, congrats to The Coalition. Gears 5 has looked like the best MS effort his generation since it was revealed. Let's hope that MS can sustain things on the business side of things so that Gears 6 sees the same success.
That's a tidy $6m for MS. Well done!!
Doesn't it require gamers to play for one hour to count in the total player numbers? I vaguely recall someone mentioning that on here.
Some of you are frankly sick in the head or something. We have anything from concern trolling over retail sales when Xbox themselves marketed this for Game Pass in pretty much everything to people even questioning the reported player counts because someone may have just fired it up and quit the game after a short time, just wow. Enjoy some freaking video games and quit being such jackasses to others who are enjoying different games or platforms.
Game Pass isn't having an impact on Game Design. GAAS type of modes were there before Game Pass became a thing. Gears 5 is just a continuation of what was already there but an even better value than the previous iteration. There's nothing you can point to to say that Game Pass will have that impact on game design outside of "concern"That question is exactly why it's interesting to see what impact GP has on the design of games. Getting paid less upfront would theoretically incentivize developers to increase their reliance on micro transactions. Does GP create this middle ground between free to play and full price game design?
Either way, congrats to The Coalition. Gears 5 has looked like the best MS effort his generation since it was revealed. Let's hope that MS can sustain things on the business side of things so that Gears 6 sees the same success.
Yes. I know, but it can be if MS was so inclined. The NPD does not get digital numbers for Nintendo; there is an asterix saying as much. We thus know that the revenue ranking does not reflect the whole story.If it was that simple I'd agree with you, but you know it's not.
This is classic MS spin. I love the way they weave all these different metics together to paint this picture.
Dead serious. I want Gears to sell like gangbusters and now that MS has begun to regain momentum, I want apples-to-apples comparisons, or at least as close as possible acknowledging that GamePass muddies the water. The whole reason they switched to "alternate" statistics was because MS's original product shit the proverbial bed. I think they are in a much better place now and perhaps I'm being naive, but I would really like to see the numbers that reflect this.You're joking right?
MS is playing their own game. It has been this way for a while....
Feels weird to count gamepass stuff, but I can understand why they did
Im not saying its a failure or not, just that the numbers are meaningless. Plus I am extremely confident something like Fortnite didn't take nearly the same amount of investment as G5.That's why Fortnite is such a failure they have to literally give it away for free. When is Epic going to learn you can't make money from doing that? Show us the Fortnite sales!
It doesn't cost 1 dollar beyond your first or second month.
There's free games that make more money than any retail game so yeah
Dead serious. I want Gears to sell like gangbusters and now that MS has begun to regain momentum, I want apples-to-apples comparisons, or at least as close as possible acknowledging that GamePass muddies the water. The whole reason they switched to "alternate" statistics was because MS's original product shit the proverbial bed. I think they are in a much better place now and perhaps I'm being naive, but I would really like to see the numbers that reflect this.
There's free games that make more money than any retail game so yeah
Why are so many people so defensive? Its pretty reasonable to see that this number really doesn't mean much in this scenario.
lol, did you go to school ?
Well I was just playing along with the overly simplify game to push a narrative but as you just proved there's a bigger picture
So you can predict the future now? Sea of thieves is up to 8 million forza 12 million you don't think the revenue will surpass gears 3? Like come on you don't know what you're even saying that's such a ridiculous thing to say the games been out a week!I'm really not though. We know opening week is 3m player count, and a sizeable portion of that has to be Game Pass, so sales of the game aren't going to come close to matching Gears 3, and naturally revenue will be less too because of Game Pass. It's less of an assumption and more of a guaranteed deduction of the data and figures we have available to us.
Side note, what do you think its opening sales will be?
"Game is boring as hell"The power of GamePass. Game is boring as all hell and I couldn't get past the tutorial. I played through most of 4 but only had played 1 and 2 before that. Itll take me a few years to get through, but I'm glad it's on Gamepass
Dead serious. I want Gears to sell like gangbusters and now that MS has begun to regain momentum, I want apples-to-apples comparisons, or at least as close as possible acknowledging that GamePass muddies the water. The whole reason they switched to "alternate" statistics was because MS's original product shit the proverbial bed. I think they are in a much better place now and perhaps I'm being naive, but I would really like to see the numbers that reflect this.
Why would you force yourself at all?The power of GamePass. Game is boring as all hell and I couldn't get past the tutorial. I played through most of 4 but only had played 1 and 2 before that. Itll take me a few years to get through, but I'm glad it's on Gamepass
Im not saying its a failure or not, just that the numbers are meaningless. Plus I am extremely confident something like Fortnite didn't take nearly the same amount of investment as G5.
Why are so many people so defensive? Its pretty reasonable to see that this number really doesn't mean much in this scenario.