There is a reason Microsoft hasn't made a big trailer/announcement about the game being semi-open world. That is a first for the series and surely something meant to have an impact if someone were to go in blind.
this interview is the announcement
There is a reason Microsoft hasn't made a big trailer/announcement about the game being semi-open world. That is a first for the series and surely something meant to have an impact if someone were to go in blind.
Outside the sealevels changing God of War wasn't that good with it's world though?
The thread title and article don't match, that's a real leap from what he actually says. There was some influence from God of War in how they did the visual cues in the environment, is pretty much it.
Funny thing the real article is up since thursday and was discussed in the preview thread. Was just waiting for a site like gamingbolt to pick it up offcourse and make a nice headline and here we are.We really have to do better than the tabloid style headlines
As we know nobody reads the OP ever
So what? The OP has now changed the title cause we all know what was going on.
even if not, it's always better to source the actual article where the quotes come from
Which of the 6 worlds presented in the game wasn't that good though?Outside the sealevels changing God of War wasn't that good with it's world though?
Maybe they changed the task for level designers to make open areas after God of War released (after all only 2 acts have open world levels). Or they were already working on them and seeing how God of War is structured gave The Coalition additional ideas.So they made the SP campaign starting from April 2018?
That's interesting.
After all God of War is the GOTY of 2018 and GOAT, it's only natural that the industry is trying to copy the tremendous success of the game.
even if not, it's always better to source the actual article where the quotes come from
Was about to say this. GoW stuff in GoW is weirdly GoW-like. It works for GoW I guess.
Even there I thought they didn't do enough with it.I don't know, I loved the world design in God of War.
Lake of nine sea levels were fresh enough to stand apart.
In God of War?Is that a serious question? Alfheim was the only world that actually had something going for it outside the hubworld. Especially Muspel- and Niflheim were completely botched potential. Helheim was kind of lame, too.Which of the 6 worlds presented in the game wasn't that good though?
Even there I thought they didn't do enough with it.
Everything else is just hallways that loop back on each other, with a lot of climbing and sqeezing through stuff.
So you're telling that 2 worlds where the most of events take place are good and 2 additional worlds are not cuz they're additional? Well, I dunno, isn't it obvious that the potential of these worlds had to be saved for inevitable sequels? Agree about Helheim, the first travel there was kinda boring especially because of the troll boss. But second visit paid off with flying ship sequence.Even there I thought they didn't do enough with it.
Everything else is just hallways that loop back on each other, with a lot of climbing and sqeezing through stuff.
In God of War?Is that a serious question? Alfheim was the only world that actually had something going for it outside the hubworld. Especially Muspel- and Niflheim were completely botched potential. Helheim was kind of lame, too.
Lol that other thread had people fighting tooth and nail to say there was no way Gears took any inspiration from God of War.
Is there any actual long form footage of the campaign?
Everything I've seen of this thing has been 3 second clips. And its coming out in like a few days. This game is so off my radar its sad. I wish there was more footage to build my excitement.
Hm HK's traversal is indeed more fun, I think being agile and having more options definetly helps. And while it loops on itself, it's way better layed out as a whole. The nine lakes is just a hub where you have some paths leading away from that each loop on itself once or twice. I wouldn't say they are in the same ballpark.Would you prefer if Kratos was more agile during traversal?
Hollow Knight is also loop back design. It turned out pretty good, no?
I would have prefered if they fleshed out Alfheim and Helheim instead of making the prospect of visiting the others promising early on just to have one being a randomly generated minigame that is an absolute chore to play trhough on higher difficulties, and a glorified hallway with more or less entertaining challenges.So you're telling that 2 worlds where the most of events take place are good and 2 additional worlds are not cuz they're additional? Well, I dunno, isn't it obvious that the potential of these worlds had to be saved for inevitable sequels? Agree about Helheim, the first travel there was kinda boring especially because of the troll boss. But second visit paid off with flying ship sequence.
....what....taking some inspiration of how to do visual cues isnt any indication of an development timeline.So they made the SP campaign starting from April 2018?
That's interesting.
Hm HK's traversal is indeed more fun, I think being agile and having more options definetly helps. And while it loops on itself, it's way better layed out as a whole. The nine lakes is just a hub where you have some paths leading away from that each loop on itself once or twice. I wouldn't say they are in the same ballpark.
Personally, the worst thing was the one shot take that made some sections a chore. The constant need to mask loading screens lead to a lot of subpar situations, imo.
Is there any actual long form footage of the campaign?
Everything I've seen of this thing has been 3 second clips. And its coming out in like a few days. This game is so off my radar its sad. I wish there was more footage to build my excitement.
Stuff like this is always cool and inspiring to hear! So much of the industry is developers trying out new ideas and reworking pieces of things other folks have tried into their own interesting take on things, and I think that cycle does a lot of good for propelling all of us forward as a medium. Can't wait to jump into this game soon, even just hearing about the exploration elements and seeing the skiff has me excited!
See, outside of the water level lowering and the fact they make boatrides entertaining through dialogue I don't think it's anything special. But yeah, I'm curious to see what they'll do with the next game.I agree about agility. But reducing lake of nine and general world design interconnectivity in God of War to this degree is a disservice to what the team managed to pull off, all things considered. It's not as intricate as HK, and I don't even think it was trying to be a complex maze of wonders.
There's obvious room for improvements, like any great game.
A lot of these climbing sections and moments where you sqeeze through narrow pathways are there to mask loading. Same with the realm you're in when fast traveling. It's just not ideal, imo.I'm confused by this, how did the one shot make some sections a chore?
Mask loading screens with what?
Stuff like this is always cool and inspiring to hear! So much of the industry is developers trying out new ideas and reworking pieces of things other folks have tried into their own interesting take on things, and I think that cycle does a lot of good for propelling all of us forward as a medium. Can't wait to jump into this game soon, even just hearing about the exploration elements and seeing the skiff has me excited!
See, outside of the water level lowering and the fact they make boatrides entertaining through dialogue I don't think it's anything special. But yeah, I'm curious to see what they'll do with the next game.
A lot of these climbing sections and moments where you sqeeze through narrow pathways are there to mask loading. Same with the realm you're in when fast traveling. It's just not ideal, imo.
If only there was a Preview thread where you'd be more likely to find gameplay videos. Or multiple threads about the game.
Im not really sure how a frequent Era visitor can say Gears is 'off their radar' at this point.
Aw but we argue almost every time. It's tradition at this point. :DFair enough, I'm not going to argue against your position. But my experience was rather different.
God of War: The Rise of Loki is going to something alright :p
The way I remember it there was at least one every pathway, and the climbing absolutely was used that way sometimes, especially the longer ones.I don't think climbing sections are masking any loading screen, not sure about squeezing through narrow pathways though. But I swear this game didn't have many of the latter?
Logic missingSo they made the SP campaign starting from April 2018?
That's interesting.
Aw but we argue almost every time. It's tradition at this point. :D
But yeah, that one will be glorious.
The way I remember it there was at least one every pathway, and the climbing absolutely was used that way sometimes, especially the longer ones.