They're back at it again:
Here are the bullet points I noted. I recommend you watching the full video for all the details:
- Lighting and reflections engine is on point. The game seems very pretty and detailed overall.
- Charge ability is still present.
- New ability: the plunger gun
- You can seamlessly change between flashlight and the plunger gun and immediately shoot even if you were flashing the ghost.
- Another new ability for the Poltergust 6000: the sudden jet-pack that allows Luigi to jump above obstacles.
- All rooms are reminescent of a Hotel, and it seems quite obvious that the game actually takes place within a giant hotel (despite being called Luigi's Mansion). It also seems to be, as people expected, one single location exploration like the original rather than multiple places like in 2.
- There's what seems to be a light sensor like those in Luigi's Mansion 2 in the main lobby, confirming their appearances once again.
- There seems to be a diamond very reminescent of those in the first game in one scene of the trailer.
- While the trailer made it looks like Luigi is entering the hotel by the front door, it doesn't seem to actually be the case. Luigi is actually entering through a back door and the front door seems to have been condemned.
- There seems to be more interaction with items physics than ever before.
- There's a car in the trailer that's absolutely identical to the one in LM2, and with the confirmation of Polterpup, this does seem to take place right after 2.
- That one may be a bit of a stretch but you can see a purple diamond near the top of the hotel, reminescent of the one of King Boo and could mean that it's actually his hotel that we're exploring.
Here are the bullet points I noted. I recommend you watching the full video for all the details:
- Lighting and reflections engine is on point. The game seems very pretty and detailed overall.
- Charge ability is still present.
- New ability: the plunger gun
- You can seamlessly change between flashlight and the plunger gun and immediately shoot even if you were flashing the ghost.
- Another new ability for the Poltergust 6000: the sudden jet-pack that allows Luigi to jump above obstacles.
- All rooms are reminescent of a Hotel, and it seems quite obvious that the game actually takes place within a giant hotel (despite being called Luigi's Mansion). It also seems to be, as people expected, one single location exploration like the original rather than multiple places like in 2.
- There's what seems to be a light sensor like those in Luigi's Mansion 2 in the main lobby, confirming their appearances once again.
- There seems to be a diamond very reminescent of those in the first game in one scene of the trailer.
- While the trailer made it looks like Luigi is entering the hotel by the front door, it doesn't seem to actually be the case. Luigi is actually entering through a back door and the front door seems to have been condemned.
- There seems to be more interaction with items physics than ever before.
- There's a car in the trailer that's absolutely identical to the one in LM2, and with the confirmation of Polterpup, this does seem to take place right after 2.
- That one may be a bit of a stretch but you can see a purple diamond near the top of the hotel, reminescent of the one of King Boo and could mean that it's actually his hotel that we're exploring.