Some more info from the BBC Interview
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    Kojima defends his way of working, saying: "When I first presented the game to the team there was some negative feedback. "It was the same when I tried to create the stealth genre back in the early 1990s." But when the team agreed to test and build the online aspects of Death Stranding, and began interacting with it, Kojima says they "started to understand what the game was about".

    "From that point on the development process went really fast." Kojima not only wants people to "have fun, be excited, be touched or surprised" - he also wants them to "re-use their in-game experiences in the real world". "You have to come back to the real world at some point. You can't stay in the game forever. "I want to create an experience in the game that people can use in the real world, like thinking about how we connect."