Danganronpa: Trigger Happy Havoc:
Picked it up in the Spike Chunsoft sale considering the amazing value for the 1/2 bundle. Blitzed through it when I was ill with the flu one weekend, which led to some pretty insane fever dreams. It wasn't perfect, and some of the localisation wasn't ideal, but I liked the core cast and the story they were trying to tell. I wish there had been slightly fewer courtroom mechanics though, you shouldn't still have tutorials thrown at you 25 hours in.
I also wish it had leaned more on the side of a pure Phoenix Wright styled text adventure and shunned more of the Persona style social mechanics. It's hard to build meaningful relationships with the cast to unlock different perks when the whole game is designed around a cast that's constantly dying. The courtroom mechanics felt overly complex and often overly vague when it came to connecting the right truth bullets with the corresponding phrases. You could have the right combination in the wrong order and get penalised for it, which seems silly.
Iconoclasts:
Very unique but just missed the mark for greatness, at least for me. I wish it would've stopped sitting on the fence and decided whether or not it wanted to be a puzzle platformer or a metroidvania. In the end, it straddles both genres awkwardly. Other games I've played that attempted something similar in the past, like Shantae and the Pirate's Curse, achieved a much better balance of these two genres.
The pixel-art, combat and story are all wonderful but despite the complexity and depth of the story for a platformer, I still felt it didn't go deep enough. There's a lot of lore and worldbuilding but it never really feels like it amounts to anything. A general playerbase is probably asked to infer way too much about the way the world of Iconoclasts works, but it just about inches by on it's charm and the inventive, outlandish cast of characters. Also, I felt the pacing was pretty all over the place, which didn't help matters. I didn't care for the tweak system either. The upgrades all felt so negligible, and only ever being able to equip three at once made the entire system feel underbaked.
Undertale:
Finally got around to playing it after putting it off for 4 years. I totally get why this was a huge phenomenon. Creative, witty, stylish, welcoming and unique. Been basically listening to the soundtrack non-stop since beating it, and the more I relisten the more I hear. The weaving of leitmotifs between several tracks on the OST is mindbogglingly good. Undertale really is a triumph that displays what someone with a distinctive creative vision can accomplish without the binds of needing to meet some kind of market specificiation.