Were there any games that had such bad controls that you wondered who would design such a thing? Why?
Had my own experience and if the game wasn't only a few hours long, I would have quit.
The Game: "The Room" For the Switch
What made them bad?
Gyro + Aim was just so bad. You had to point the Joycon on the screen with a little small cursor. Felt very inexact and took some insanely steady hands to get the cursor where you wanted it.
Then you needed to rotate your wrist repeatedly to turn keys and objects which again, sometimes didn't work. There were a couple puzzles I solved, but didn't actually "solve" them because I didn't rotate my hand properly or pull the item because it was janky as heck.
Had my own experience and if the game wasn't only a few hours long, I would have quit.
The Game: "The Room" For the Switch
What made them bad?
Gyro + Aim was just so bad. You had to point the Joycon on the screen with a little small cursor. Felt very inexact and took some insanely steady hands to get the cursor where you wanted it.
Then you needed to rotate your wrist repeatedly to turn keys and objects which again, sometimes didn't work. There were a couple puzzles I solved, but didn't actually "solve" them because I didn't rotate my hand properly or pull the item because it was janky as heck.