Ratchet and Clank 1 for Vita.
That version has some of the worst input lag I've felt in a game, which is made even more noticeable by being a platformer.
You don't usually need perfect precision, but I would regularly die by pressing jump too close to a ledge and running off before the jump activated.
The Vita in general I felt like had issues with input lag in a lot of games. I think most games its due to how the Vita analog sticks register movement, but in R&C 1 it has that AND button input lag.
Mario Galaxy
Far from a bad game, but I played it a bit on Wii and dropped it (I thought I was just being sick of the Wii Remote and motion controls), but I finally played through it on Switch and I realize I just don't like the feel of Mario's movement, which is the main reason I play Mario games.
It's a little too slow in just about every way: the jumping, movement acceleration, and max run speed.