Doom 3 would be my answer, it has the best aesthetic & atmosphere for a modern Doom game.
I just love how metal & hellish the color pattern is for the key visual.
Ding Ding Ding
But Doom 3 is a great game.
Doom 3 would be my answer, it has the best aesthetic & atmosphere for a modern Doom game.
I just love how metal & hellish the color pattern is for the key visual.
Ding Ding Ding
I'll go one step further and point out I did a entire video about the development of El Shaddai because of how much I love that game. I really do try to highlight the good over the bad. It's not black and white for me, I adore flawed games. But I'm comfortable saying what games outright suck.
I said in my post Resident Evil 7 because it's overscripted IMO which meant I never felt engaged like the more gamey old ones. I don' t know what else to say and feel it's not neccessary to justify further putting a objectively popular game there.I want to do a bit of an experiment. Tell me your arguments why these games suck at what they're trying to be and accomplish. Criticsm is fine, but what really makes it suck?
What makes Resident Evil 7 suck as a first-person horror-adventure game in comparison to other titles in the field, what are its weaknesses and define it as a game that sucks within it's field? Makes it worse than it competition and other entries beneath its genre label?
What makes Goose Game suck in the field of experimental comedy physics-based games, games focused on player interaction cause and effect for comedic purposes? What makes it suck so much more than the rest of its peers? What does it do worse that define it as an entry that sucks among the rest?
I like it too. I can see why it rubbed some DOOM fans the wrong way, but it was the first one I really got into.
I'll go one step further and point out I did an entire video about the development of El Shaddai because of how much I love that game. I really do try to highlight the good over the bad. It's not black and white for me, I adore flawed games. But I'm comfortable saying what games outright suck.
I see. Actually though most of RE7's scenarios past the prologue section aren't overtly scripted, one thing RE7 does really, really well is make situations seem scripted when they're really not, or if they're scripted there's deeper mechanical plays happening. Two great examples of this is the first Garage boss fight where you fight Jack. The boss fight has four different outcomes based entirely on player action and response, and it changes how the fight goes dramatically. You can take control of the car and kill Jack with it, you can start the car and Jack tries to suicide you both, you can start the car but Jack pulls you out and does it in-tact, Jack can force start the car, or the car can avoid coming into play. What happens is based entirely on what the player is doing during the fight. Likewise, there's a famous scene where Jack bursts through a wall, but you can go the whole game and never encounter this. This scene actually only triggers if Jack is near the Kitchen area when the player is passing down the hallway adjacent to it.I said in my post Resident Evil 7 because it's overscripted IMO which meant I never felt engaged like the more gamey old ones. I don' t know what else to say and feel it's not neccessary to justify further putting a objectively popular game there.
I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
I'll go one step further and point out I did a entire video about the development of El Shaddai because of how much I love that game. I really do try to highlight the good over the bad. It's not black and white for me, I adore flawed games. But I'm comfortable saying what games outright suck.
What are you expecting from people that say perfectly playable and designed games are trash? Hyperbole at its best.I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
I understand you three may not like Red Dead Redemption, Untitled Goose Game or Resident Evil 7, but you're on a different planet if you'd classify them as games that "suck", even if for your personal taste you didn't like em'.
I'll go one step further and point out I did a entire video about the development of El Shaddai because of how much I love that game. I really do try to highlight the good over the bad. It's not black and white for me, I adore flawed games. But I'm comfortable saying what games outright suck.
I appreciate your post, something about these systems came together poorly for me. I think I got up to the second house and the middle age woman fell down a massive drop and like a second later she came out of nowhere and it felt like she just teleported, and I didn't buy into the illusion of feeling like I was in that horror story.I see. Actually though most of RE7's scenarios past the prologue section aren't overtly scripted, one thing RE7 does really, really well is make situations seem scripted when they're really not, or if they're scripted there's deeper mechanical plays happening. Two great examples of this is the first Garage boss fight where you fight Jack. The boss fight has four different outcomes based entirely on player action and response, and it changes how the fight goes dramatically. You can take control of the car and kill Jack with it, you can start the car and Jack tries to suicide you both, you can start the car but Jack pulls you out and does it in-tact, Jack can force start the car, or the car can avoid coming into play. What happens is based entirely on what the player is doing during the fight. Likewise, there's a famous scene where Jack bursts through a wall, but you can go the whole game and never encounter this. This scene actually only triggers if Jack is near the Kitchen area when the player is passing down the hallway adjacent to it.
RE7 has a lot of "context-sensitive" moments, events that only trigger if the right things fall into place based on how the player is playing the game.
Saying they suck garners a bigger reaction.I want to do a bit of an experiment. Tell me your arguments why these games suck at what they're trying to be and accomplish. Criticsm is fine, but what really makes it suck?
What makes Resident Evil 7 suck as a first-person horror-adventure game in comparison to other titles in the field, what are its weaknesses and define it as a game that sucks within it's field? Makes it worse than it competition and other entries beneath its genre label?
What makes Goose Game suck in the field of experimental comedy physics-based games, games focused on player interaction cause and effect for comedic purposes? What makes it suck so much more than the rest of its peers? What does it do worse that define it as an entry that sucks among the rest?
I want to do a bit of an experiment. Tell me your arguments why these games suck at what they're trying to be and accomplish. Criticsm is fine, but what really makes it suck?
What makes Resident Evil 7 suck as a first-person horror-adventure game in comparison to other titles in the field, what are its weaknesses and define it as a game that sucks within it's field? Makes it worse than it competition and other entries beneath its genre label?
What makes Goose Game suck in the field of experimental comedy physics-based games, games focused on player interaction cause and effect for comedic purposes? What makes it suck so much more than the rest of its peers? What does it do worse that define it as an entry that sucks among the rest?
Great video, thanks for posting. You have a great voice for this.
Very infformative as well, I actually learned a lot about a game I spent a fairly bit of time discussing and reading about. That's not very common at all for youtube videos.
This game is amazing, I wonder how it looks running on an emulator.
Pretty to look at but playing it is just going through the motions with nothing interesting going on other than the visuals.
Nah I genuiely really don't like the new Resident Evil games. It's in my post history.
Honestly that's how I feel. The game is beautiful to look at, and the art style is amazing in pretty much every section of the game. But the gameplay is so average that I honestly don't remember anything outside of it looking beautiful.This was the first game I thought of. It's gorgeous, and I treated it more like experiencing art than a game I wanted to play and beat (though I did beat it). I don't know if it's controversial, but I didn't think the game was very interesting. It's not bad, but it's sorta dull.
Weird thing to own. Didn't the game get sorta sequel with The Lost Child? I know Lucifel is in it at least.
Everything is relative, the "worse" videogames you mentioned can be better for other players.I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
Not speaking for the others, but nah, I'm not beholden to this meme that a game has to be straight broken as the only way for a game to be criticized or bad. I do not care how technically impressive red dead is, it's gameplay is straight dull and lousy in measurable ways.I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
I understand you three may not like Red Dead Redemption, Untitled Goose Game or Resident Evil 7, but you're on a different planet if you'd classify them as games that "suck", even if for your personal taste you didn't like em'.
I loved Future Wars but I guess I was lucky to not get perma-stuck.I think a lot of the Amiga library would count. There are a lot of games with an awesome style but just baaad gameplay.
For example Techno Cop looked nice, but its unplayable:
Or Future Wars: Time Travelers -> Awesome style but an adventure game with bad puzzles. Bad as in "i didn't pick up some stuff 4 hours ago, now I am stuck".
This happens every time there's a thread like this. They're just well loved, critical darlings, so you'll have people that can't wait to jump into threads like this to post a counter culture opinion, shit posting, as they're called, in a childish attempt to troll others. Many people liked this thing, I did not like this thing, therefore I can't wait to tell people that the thing sucked. It's a cry for a attention. Notice also that OP said not to answer with one word, and yet one of the first replies is a lazy ass photo of box art and nothing else. The reading comprehension and general level of discourse around here is pre high school grade these days.I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
I understand you three may not like Red Dead Redemption, Untitled Goose Game or Resident Evil 7, but you're on a different planet if you'd classify them as games that "suck", even if for your personal taste you didn't like em'.
Have to agree with that. I like the battle system but I expected much more about NPC interactions and interaction between party members. Bought it day 1 for switch but never finished to this day.Octopath Traveler is one of the most beautiful but also one of the most dull games I've played in years.
They're not shit posting if they have a history of not liking the game and discussed in the thread why they don't like it. That seems unfair.This happens every time there's a thread like this. They're just well loved, critical darlings, so you'll have people that can't wait to jump into threads like this to post a counter culture opinion, shit posting, as they're called, in a childish attempt to troll others. Many people liked this thing, I did not like this thing, therefore I can't wait to tell people that the thing sucked. It's a cry for a attention. Notice also that OP said not to answer with one word, and yet one of the first replies is a lazy ass photo of box art and nothing else. The reading comprehension and general level of discourse around here is pre high school grade these days.
Thank you for taking the time to break down your thoughts on the game, I admit I was challenging you a bit and before anything else I can appreciate someone going up to plate.Happily. If we're going to frame UGG as a comedy we need to understand how humor and joke function. Humor is at it's very base level, amusement or entertained delight. A funny looking guy getting kicked in the balls or someone realizing they just locked their keys in their car. It's not very complex, it's fairly straight forward but it's a common laugh that people of all ages all over the world enjoy.
Now jokes on the other hand are actually riddles and puzzles. The trick is to hide the humor and give it's reveal before the audience can decode the punchline. I'm sure everyone can relate to not enjoying a joke because they "saw it coming" And the best jokes have you laughing years later because of how well they're designed.
UGG has humor, a rude goose with a funny walk, and exactly one joke, an ending I wont spoil. Everything else a series of unconnected events that simply are not funny? That's a pretty bold statement, right? How can I declare something isn't funny? Well to do that we need to examine the gameplay before we push forward.
To run as the goose is enjoyable. To honk as the goose is amusing. Is hiding fun? No. Is slowly stealth walking as the goose entertaining? No. So the two most fun things to do in the game are, by design, discouraged. Not that it would matter, there's no consequences, which means there's no tension, which means the emotion doesn't naturally rise and events rarely escalate.
And even IF somehow you were able to disagree on the missions themselves, they're not funny because we're TOLD what the punchline is from the get go because they're listed objectives. We're told the the end of the joke and slowly act it out, which again has no tension.
And why are the objectives listed? Because plays would never naturally do the unfun, uninteresting, uninspired things players must complete to proceed.
In short, the game does not want you to run and honk, which is everyone's instinct. So the very impulse of the player is pushed aside for boring, slow, poorly designed, tension free stealth missions. And the "jokes" are telegraphed from the very start in the objectives list.
I understand your thoughts better now, and I appreciate you taking the time to better express them.
Nights of Azure (2)
Without going into the mediocre gameplay the game is like 20% too horny for me to give it a chance even though there's a lot I like about the aesthetics and feel.
You can only critize from personal taste? Like what is that suppose to mean? Nothing is objective, specially art and specially critizism of it.I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism.
I loved Future Wars but I guess I was lucky to not get perma-stuck.
For Amiga games, Blade Warrior comes to mind.