You certainly have a point though, considering the later games certainly smooth a few rougher spots in the games! Though I do feel that 2 sorta lost a couple of things I loved about it in the remake (certain content certainly).I appreciate the analysis, it changed my mind! I did not consider sales when thinking of it! 🤔
I came into this thread to post this for the reasons you mentioned. It didn't help that the game also struggled to run well at points on base PS4. It just felt like it arrived a little too early and maybe could have been something more successful if it'd released early in the PS5/XSX generation. Of course, the game had been in development for a while, so I get why it released when it did.Anthem.
Partly the extra dev time for content and polish. Partly because completely open zones and fewer restrictions on flight (speed and height) would also have helped the core mechanics and gameplay fantasy massively.
I wanna say the PAL/Euro version of the first game cut the online mode... which is just so hilariously sad.
A generation before it's time, I really do feel like it would've done super well on PS3/360. So sad that it flopped and then the third/potential fourth game wasn't finished.
If Splinter Cell: Blacklist launched one year later and focused the marketing on the stealth playstyles, the series wouldn't have laid dormant for the last decade.
Not only the level design, but graphically, man… go play Catalyst today on PC at 4K, 120 FPS, all settings maxed out, and it still falls flat visually.Mirror's edge Catalyst. The low power CPUs on last gen killed their level design, making them need to have "bridges" to split up the loading, which killed the running
Kinda sorta.Were there technical issues? LIke, I know it did poorly commercially, but I don't remember it being hobbled by performance issues (I 110% might be wrong here).
I wanna say the PAL/Euro version of the first game cut the online mode... which is just so hilariously sad.
Fan servers really do save these games for sure... I really should look into it one of these days as I really wanna experience it properly.Aye it did get it cut, very sad too as I think I preferred 1's scenarios tbh.
I played File 2 online back in the day but I actually got to play File 1 as well online thanks to the fan servers that are currently up.
Final Fantasy XII comes immediately to mind. The gambit system felt a bit too experimental for many people in the PS2 gen, but in the following gen we started seeing a lot more embrace of more diverse and experimental gameplay systems, thanks to western and indie games really breaking more solidly into the console gaming market.
Plus the system was really underpowered for the scope of some of the locations. Rabanastre could have looked way more expansive and bustling with PS3/360-level geometry and memory, and lots of outdoor areas that were broken up into multiple smaller areas with frequent transitional loading points could have been much, much more seamless.
That's more on Game Freak than on the Switch though.Immediately thought about Pokemon Scarlet / Violet. Really hoping for Switch 2 patch of some kind
A ton of PS3 titles from around 2012-2013
The early days of PS4 were majorly lacking in interesting exclusives, and since there was no backwards compatibility, a lot of interesting titles, particularly those with a multiplayer focus, were left on a console that was quickly outmoded, without much time to find an audience.
There was a sense of 'fuck it, I'll buy anything' in those early days that could have been to the benefit of games like Twisted Metal, Starhawk, or PS All-Stars.
Driveclub was too early for the live service wave. Heck they kinda had the idea of battle passes too.
Yeah, Zipper really had a string of bad luck those last few years. Maybe if SOCOM 4 had released first and was something along the lines of the previous entries, they might have had enough momentum to make it to the PS4 generation.
Yeah, this is also a good one. Unified online services didn't become standardized until gen 7.
A generation before it's time, I really do feel like it would've done super well on PS3/360. So sad that it flopped and then the third/potential fourth game wasn't finished.
original Shadow of the Colossus comes to mind, though commercially it was (very likely) the better decision to hold it back
Definitely this one.On consoles? Cyberpunk 2077 is definitely what comes to mind. From a broken mess on the ps4 to one of the best of all time on the ps5.