Most impressive to me will always be Rogue Leader, it was a launch game that looked like it was made at the end of the generation.
And they managed the whole aiming so well too. It was actually really fun to play even without a second stick to aim. This kinda makes me feel like playing it again lolI still have a hard time accepting it was real and looked like that and I played the crap out of it.
Wait what?
ThanksRollerCoaster Tycoon: the best-optimised game of all time?
Bit by bit, Chris Sawyer engineered a sophisticated theme park sim that ran on clunky late-90s hardware and made him a wealthy manwww.pcgamesn.com
Best answerGolden Sun. Couldnt believe what I was playing when it came out on GBA, everything looked unreal
What about changing planes that actually modifies world geometry. That is still not matched to this daySoul Reaver's huge, continuous world on PSX felt like black magic at the time, especially open spaces like the Lake of the Dead / Abyss with its waterfalls.
What about changing planes that actually modifies world geometry. That is still not matched to this day
I believe it was lightning in a bottle. The combination of tech, voice acting, story made it a truly unique experience. Even the rest of the series did not even come close. And to think that the final product was actually a watered down version of what they were aiming for
I believe it was lightning in a bottle. The combination of tech, voice acting, story made it a truly unique experience. Even the rest of the series did not even come close. And to think that the final product was actually a watered down version of what they were aiming for
The world needs more Kane and BoI'm replaying Binary Domain and it's incredible how RGG (Yakuza studio) made a competent cover-based third person shooter to presumably get in on the trend of them being the biggest games that generation (X360 & PS3). It plays better than its contemporaries which I recently replayed, has some actual charm with its characters, and somehow didn't turn into a dumpster fire like Quantum Theory (Koei Tecmo's similar cash-grab that's on PS Now if you're brave enough).
DC never looked this good to me in person. Gifs do it many favors. Not saying it looks bad, but something about shrinking it down, etc. really enhances it.
DRIVECLUB
Released in 2014 and still outmatches every other racer (for me).
Even crazier, it came out in 2004!Metal Gear Solid 3 still looks insane for a PS2 game that came out in 2005. MGS2 was crazy for its time too
The gifs hide all the aliasing for meTLOU2 on base PS4 was very impressive to me.
DC never looked this good to me in person. Gifs do it many favors. Not saying it looks bad, but something about shrinking it down, etc. really enhances it.
Give this person a cigar !Soul Reaver's huge, continuous world on PSX felt like black magic at the time, especially open spaces like the Lake of the Dead / Abyss with its waterfalls.
The fact that it was made by all of three people is perhaps even more mindblowing!
Even beyond the world itself, the first time I fast traveled blew me away. How the fuck is it loading so fast?!Your thread title is not well thought out because people can understand it in two majorly different ways.
On a technical level I'd add Xenoblade Chronicles (Nintendo Wii).
GG Aleste 3
Sure you are playing the game in a collection but the actual game itself was written for Game Gear. M2 even brought the game running on a GG to demo events.