How? The game doesn't really open up until a bit after you get your full party and that doesn't happen until like 30% into the story. In the beginning:
Green Hill Zone is like the 2nd-weakest zone in Sonic Generations because of how simple it is, only to be beaten out by Planet Wisp.Every 3D Sonic game. The first level is always decent, but then the games become trash.
First half of ff12 was great. I should had read OPs post better. It said first level my bad.How? The game doesn't really open up until a bit after you get your full party and that doesn't happen until like 30% into the story. In the beginning:
-You have access to only a select few Magicks and Technicks. This also makes Gambits more limited in scope.
-You only have one job.
-There are a bunch of enemies roaming around you are still severely underleveled for.
-There are only a handful of hunts available.
Once you finishthat's when the game really comes into its own.the Tomb of Raithwall
That's a severely unfair assessment of the game, I have to say. This game came out in 1996, when the rulebook for 3rd person shooters wasn't even written, so it was anything but generic. Sure a lot of it might not have been that fun or just down right frustrating, but it was ambitious as all hell, trying to reinvent the wheel at every turn, and there were so many set pieces. It was like uncharted before uncharted existed. Space combat, jet pack battles, speeder bike chases, platforming on moving trains, under water levels all before most developers even had a solid grasp on 3D!
Let's do a really cool sequence about the battle of Hoth culminating in the player taking down an AT-AT walker with a tow cable!
Great idea! And how about after that?
Generic third-person shooter I guess?
I think FF8 blows its wad with the whole battle of Balamb and Galbadia Gardens on Disc 2Final Fantasy 8. The Balamb Garden + That First Mission were Amazing.
The rest is only okayish since i can't remember much.
Oh yeah. This game too. I was in love with the first part. Then, the repetition set in. Such a disappointing game (still good though)The new God of War game. The opening was pretty cool then it kinda fell into "kill this named troll/giant for the umpteenth time" with an occasional boss fight every now and then.
God of War 3. Amazing game throughout, but that beginning was legendary.
God of War 3. Blowing its wad might be a bit too much but no other part of the game quite matches the ridiculous fight with Poseidon
Disagree because of Uraya.
None of the twists in the original Danganronpa beat the one from the first chapter.
God of War 3. Amazing game throughout, but that beginning was legendary.
Hell no, MGR is an example of a game that keeps blowing its wad endlessly and never lets up.
God of War 1 to 3 and even Ascension are pretty much like this. The biggest setpiece fights are always in the beginning. And I think it's a perfect way to really pull you into the action. There are enough amazing highs after those intros, but the intros are legendary.God of War 3. Amazing game throughout, but that beginning was legendary.
The new God of War game. The opening was pretty cool then it kinda fell into "kill this named troll/giant for the umpteenth time" with an occasional boss fight every now and then.
Best level in Sonic Adventure: Not sure but it sure as hell aint the first level. Not even top 5.Every 3D Sonic game. The first level is always decent, but then the games become trash.
that fight was basically a parry tutorial, it would have been the worst fight of the game if it wasnt for the Dragon.Holy crap. The 2018 GoW was made for this thread. Nothing matches the dangerous spectacle of the first Stranger fight.
None of the twists in the original Danganronpa beat the one from the first chapter.
That's a fair point.You forgot to mention that after the first level there is usually a bucket full of tedious crap that you will have to suffer through, before the games become mildly fun again. It doesn't help that all 3D Sonic games usually have about only 2-4 levels that are decent, buried under insane amount of tedium. The reason i said the first level is the peak is because the impression of the games usually is positive at the start, but it goes downhill afterwards, even if a few of the levels later on are enjoyable.
The games fail to sustain a consistent level of quality that the first levels sets all the way through.