Sorry if i sounded more agressive than i wanted, but i still find odd to praise FFXIII for severely limiting your gameplay choices (in a game that is mostly praised for its gameplay) till the end
It was incredibly frustrating to feel like you were in an extended tutorial for more than two thirds of the game
On replays, it's not as great as a system that is more open-ended, sure, but for me personally, when it comes to rpgs that have a lot of options, I generally end up spending more time trying to farm up whatever resource I want than actually engaging with the game. It's part of why I used Octopath in my initial post because, like with FF5 and anytime I try to re-play FFTactics, I spent a lot of time jacking around grinding then got bored and quit.
That being said, I enjoyed the different configurations you get put in throughout the chapters as sort of puzzles for how to overcome the challenges with a new, sometimes awkward setup (Sazh and Vanille sections are the worst). While it certainly could have been better, I generally tend to prefer more limited options that expand into more nuance later, though it helps that FF13 has the different uses for the different Paradigms as opposed to, say, Dragon Quest which, to me, always feels like a slog to play with how basic it is.