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JudgmentJay

Member
Nov 14, 2017
5,237
Texas
1. Demon's Souls
Demon's Souls is one of my favorite games of all time so it makes sense that the remake is at the top of my list. I don't like every change Bluepoint made to the game, but I think they did an excellent job bringing this masterpiece to a new audience.

2. Hades
Roguelike is not a (sub)genre I dabble in often, but I'll be damned if Hades didn't hook me hard. I thought I'd be done with it once I cleared the game once, but nah, I just kept going. 95 hours and a platinum later it's now in my top 20 of all time. Super addicting gameplay, a great sense of progression, beautiful artwork, ridiculously good characters and voice acting.

3. 13 Sentinels: Aegis Rim
I'm a big Vanillaware fan, but 13 Sentinels is very different from their more recent games so I was a little nervous. Turns out they can make great video games no matter the genre! One of the best stories I've experienced in a video game accompanied by that god-tier Vanillaware art and soundtrack.

4. Ori and the Will of the Wisps
At the beginning of 2020 I was certain that this would be my GOTY. In any other year it definitely could be. I love the original Ori and it sat on my top 10 GOAT list for a good while. Will of the Wisps retains the amazing art and soundtrack of the original while vastly improving the weakest area... the combat. Super fun game and one I see myself returning to from time to time.

5. Resident Evil 3 Remake
It's not quite as good as Resident Evil 2 Remake, but I'd place Resident Evil 3 Remake near the top of my Resident Evil rankings. I'm always down for quality survival horror, and this game delivers. It's the Aliens of the original trilogy... more action oriented than its predecessors, but still survival horror at its roots. A bit shorter than I would have liked, but what can you do?

6. Doom Eternal
Pure gameplay perfection. Beautiful environments, fun weapons, high skill ceiling, lots of secrets. Pretty much everything I want out of a game in the DOOM series.

7. Astro's Playroom
It's crazy that a game of this quality came bundled with the PS5. It's short, but it's such an amazingly good demonstration of what the DualSense controller is capable of. I really loved soaking up the nostalgia as well.

8. Final Fantasy VII Remake
I almost forgot this game was released in 2020. Square did a great job updating this classic to the modern era while simultaneously being faithful to the original and putting a new spin on things. Maybe the best battle system I've ever seen in a JRPG.

9. Ghost of Tsushima
I don't play many open world games, but this is the most fun I've had with one in a while primarily thanks to the combat and beautiful Japanese aesthetic.

10. The Last of Us Part II
Better gameplay than Part I, worse story. It's a pretty alright video game.

  1. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  2. [PC] [Roguelike] [Supergiant Games] Hades
  3. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  4. [PC] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  5. [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
  6. [PC] [Shooter] [id Software] Doom Eternal
  7. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  8. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  9. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  10. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
 
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RPGam3r

Member
Oct 27, 2017
13,579
1 | Yakuza Like a Dragon

A fresh take on a great series. Love everything about this game from it wonderful cast and new protag to its new JRPG direction. In an era of JRPG where turn-based battles are underrepresented (even the golden standard, Final Fantasy, has bailed on turn-based battles) this was such a huge breath of fresh air. More of this please!

2 | Final Fantasy VII Remake

I wasn't sure what I expected from a remake of one of my favorite games of all time. The nostalgia mixed with new elements was overwhelming (in a great way). Having it released in chunks is probably my only gripe, but that's mostly because at the end I immediately said, "I don't want to wait, I want the rest now!"

3 | Maneater

This was fun distilled down to its purest (most brutal form) for me during the year. I rarely both 100% most games anymore, but I wanted to see my shark destroy everything. From the first time getting revenge on an alligator to mutating into a breaching death machine every moment had me with a huge grin on my face. When we getting Maneater 2?

4 | Assassin's Creed Valhalla

This is the first AC of the new design direction that felt like it had found its stride. The region stories were and lore moments were entertaining from beginning to end. My dual wielding dagger Eivor whopped so much ass and I really liked her VA.

5 | Super Mario 3D All-Stars

Mario? Check. Some of his best 3D adventures available in Switch? Check. A chance to play through these with my daughter? Check. I loved all these games years ago and as a package I loved them all over again. I only bumped this down because it's a little unfair having a package with multiple GOTY classics.

6 | Ori and the Will of the Wisps

The first caught me off guard as an amazing Metroidvania I didn't realize I was craving. The second (now with much higher expectations) nailed the experience all over again.

7 | CrossCode

A game that felt like I just popped a new cart into my SNES. It definitely played off my memories, while offering a great new experience to call its own.

8 | Immortals Fenyx Rising

I wasn't sure what to expect from another Ubisoft open-world entry based heavily on BotW's design. I walked in skeptical and stayed for a game that played really well and had a funny bone I wasn't expecting, which ended up carrying a decent portion of the experience for me. If this is an AC1 moment, then I look forward to a second Immortals entry because the foundation here is solid.

9 | Astro's Playroom

Astro is Sony's Mario. This experience is what Sony needs from a platformer perspective. It was refreshing, charming, fun and made me wishful for more.

10 | Hyrule Warriors: Age of Calamity

I don't like musou games and yet here I am listing one as a top ten for the year. *Stares off in the distance pondering life's mysteries*

  1. [XSX] [RPG] [Sega] Yakuza: Like a Dragon
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [XBO] [Action RPG] [Tripwire Interactive] Maneater
  4. [XSX] [Action RPG] [Ubisoft] Assassin's Creed Valhalla
  5. [Switch] [Platformer] [Nintendo] Super Mario 3D All-Stars
  6. [XSX] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  7. [XBO] [Action RPG] [Radical Fish Games] CrossCode
  8. [XSX] [Action Adventure] [Ubisoft] Immortals Fenyx Rising
  9. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  10. [Switch] [Hack and slash] [Omega Force] Hyrule Warriors: Age of Calamity
 

medyej

Member
Oct 26, 2017
6,455
1. Half Life Alyx - Valve delivers the long awaited follow up to a legendary series and makes it worth the wait. An incredible game, amazing use of VR, and just a masterclass of level and encounter design. Everyone who plays this will remember Jeff forever.

2. Doom Eternal - Should be the dictionary definition of perfecting a first person shooter. It's got a rough opening, for sure. But stick with it and you have one of the most adrenaline pumping shooter experiences of all time. A game clearly designed with a strong vision from developers that didn't want to just keep people playing the same way as they played the last game, and wanted to get players out of their comfort zone. It's frankly striking how deep the combat systems are in this game, and the mantra of it being a character action game merged with a shooter is a true one. Doom Eternal is a game that could be replayed for years while still discovering nuances to it's gameplay, and improving yourself.

3. Call of Duty: Warzone - The best Battle Royale by a fair margin, building on top of the great gunsmith mechanics of last year's Modern Warfare but making them actually matter in a game with tight squad play, rewarded aggression, and a finely tuned gunplay.

4. Hades - Hades is a textbook example of doing a lot with a little. A very tight combat system combined with a good narrative that keeps people hooked and incentivized to try new ways to play is just a great combination to become a well loved title. It's not my favorite roguelite ever but I really enjoyed my time with it.

5. Microsoft Flight Simulator - A game that is both a highly technical simulation of flying a plane and at the same time a breathtaking display of the Earth's natural beauty. A clear example of technology and systems working together to create something amazing. Frankly some of the most amazing gaming moments I've had the past year was exploring the world in this title, even if I'm not a pro pilot.

6. Huntdown - An indie gem that's crazy overlooked. This entire game is a loving homage to 80s action films, cyberpunk dystopias, and side scrolling shooters. The real defining feature of this game though is the sheer amount of amazing boss fights. Every single stage has a unique boss with it's own mechanics and tricks to beat it, and they're all amazing in both game play and design. Play this game, people!

7. Resident Evil 3 - A game that gets way too much hate for how good it is. Sadly they committed the one sin they couldn't afford to with an RE3 remake which was an underwhelming Nemesis. Still, looking past that one (major) flaw it's a very solid action game that even if it doesn't live up to the RE2 remake, is still a lot of fun to play. In that respect they nailed the feeling of the original.

8. Desperados 3 - Another quality stealth tactics game from Mimimi, this game is basically for fans of the old Commandos (and desperados) series and it delivers. Great level design and unit ability variety.

9. Demon's Souls - A faithful remake of the game that really started the Souls frenzy. Would be higher on my list but since I played the original when it came out a lot of the surprise and discovery factor is lost, which I find the most important tenets of a Souls game. Still a very quality remake and I envy people who get to play it for the first time.

10. Black Mesa - Another great remake of another classic game. Black Mesa took it's time to finally release but it was worth it. If you have any love for the original Half Life, this is the game you want to play to relive those memories in a new way.

  1. [PC] [Shooter] [Valve] Half-Life: Alyx
  2. [PC] [Shooter] [id Software] Doom Eternal
  3. [PC] [Shooter] [Infinity Ward] Call of Duty: Warzone
  4. [PC] [Roguelike] [Supergiant Games] Hades
  5. [PC] [Flight simulator] [Asobo Studio] Microsoft Flight Simulator
  6. [PC] [Platformer] [Easy Trigger Games] Huntdown
  7. [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
  8. [PC] [RTS] [Mimimi Games] Desperados III
  9. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  10. [PC] [Shooter] [Crowbar Collective] Black Mesa
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,603
I honestly didn't really... play anything this year. I mean, I played a handful of things, but almost all of it was either stuff that's not good enough for my GotY list, or didn't come out in 2020. Apparently everyone else had a lot of free time thanks to COVID, but I certainly did not. It was a busy, busy year.

However, there's one game I certainly want to vote for:

1. Super Mario 3D All-Stars Super Mario Sunshine!

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I talk about why Super Mario Sunshine is the best 3D Mario game in my thread Super Mario Sunshine is the best 3D Mario game. And I played it for the first time this year; this isn't nostalgia talking. Since I have a whole thread about it, there's no point in repeating myself here. Fantastic game. Love it.

  1. [Switch] [Platformer] [Nintendo] Super Mario 3D All-Stars
 

TigerBrownie

One Winged Slayer
Member
May 9, 2018
485
1. Final Fantasy VII Remake
Just a fun videogame, most fun I had with a game all year.

2. 13 Sentinels: Aegis Rim
Could not stop thinking about this game for weeks after I beat it. Incredible story and visual art style. The best VN I have ever played. The only thing I disliked is that the combat gets stale by the end, fortunately it's not the focus of the game.

3. Persona 5 Royal
They made a fantastic game even better.

4. Last of Us Part II
Amazing technical achievement. I was in awe of the small things in this game, like breaking a glass pane to enter a random abandoned building and lying on your back while using a bow or silenced pistol for stealth kills. Also looks incredible.

5. Kingdom Hearts 3 Re Mind
This dlc is so overlooked it doesn't even show up as an option on the ballot!!! The superboss fights are incredible and the fanservice is palpable. I would probably rate this higher if it didn't make you replay a bunch of the ending again and I actually had the willpower/patience to beat all of the superbosses.

6. Ghost of Tsushima
Such a beautiful game. It's crazy how well this runs while looking so great on base PS4. Some great combat moments as well with the duels.

7. Astro's Playroom
The DualSense integration, solid platforming, singing GPU chip, along with all of the references scattered throughout this game was a joy to experience.

8. Spider-Man: Miles Morales
They somehow made the swinging even better, plus the gameplay has improved too. Would have been higher on my list but unfortunately the story didn't do much for me, and the boss variety was disappointing (3/5 boss fights felt like they were recycled from Spider-Man 2018).

9. Coffee Talk
I want to give this game a shout out. This a VN that I saw the trailer for and immediately decided I needed to play. The visual style and characters are super cozy. Not a long game and the gameplay is simple, but I really enjoyed my time with this game.

10. Doom Eternal
I enjoyed it, but somehow I just wasn't feeling it the same way Doom 2016 hit me.

*** I probably would have Hades, Xenoblade DE, Yakuza 7, and Demon's Souls in here too but I haven't started/beat them yet.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  3. [PS4] [RPG] [Atlus] Persona 5 Royal
  4. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  5. [PS4] [Action RPG] [Square Enix] Kingdom Hearts 3 Re Mind
  6. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  7. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  8. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  9. [PC] [Visual Novel] [Toge Productions] Coffee Talk
  10. [PC] [Shooter] [id Software] Doom Eternal
 

Fanto

Is this tag ok?
Member
Oct 25, 2017
11,863
1. Crusader Kings III - This was my first time playing any of the Paradox grand strategy games, and holy shit did I ever get addicted to this game. Over 200 hours already according to Steam, and I can easily get sucked in for many more any time that I go back to it. Best feudalism simulator ever.

2. Final Fantasy VII Remake - FF7 is my favorite game of all time, and likely always will be. I had been in the "it doesn't need a remake" camp, up until the remake was announced, at which point I threw away any notion of that and patiently waited to see how it would be. After finally playing it, it mostly fully lived up to my expectations, though I was not a fan of the ending, but everything leading up to that was great. So many amazing moments were recreated better than I could have imagined, sometimes with extra twists, and most of the new moments were great as well. I love that it exists alongside the original, and I can't wait to see where Square goes with it next.

3. The Last of Us Part II - Similarly, I also didn't really think that TLOU needed a sequel ever, but once it was announced, I was ready for to see what Naughty Dog did with it. Overall, I thought it was an amazing game, definitely an emotional rollercoaster, and I easily enjoyed it just as much as its predecessor. There are a lot of unforgettable moments that I can still recall vividly, and it will definitely stay with me for a long time.

4. The Jackbox Party Pack 7 - I just started playing the Jackbox games this year with friends on a Discord server, and it's honestly one of my favorites now. The latest game includes a lot of fun new party games, though I think the standout one for me and my friends has been Blather Round. It's a game where you pick a topic, the have to put together pre-written sentences with keywords to give them clues so they can guess what it is. There's also Quiplash 3, which is a great warm-up kind of game to get everyone thinking and making jokes, and then Champ'd Up is a drawing game where you create "champions" who will be pitted against each other and the other players vote for which one they like best. Overall, it's just an amazingly fun party game, and I love it a lot.

5. Tony Hawk's Pro Skater 1 + 2 - Absolutely amazing remake of the first two THPS games, which are two of my favorite games from that generation. Seeing all of those old levels recreated from the ground up, but still being extremely faithful to the originals, was great, and I loved completing all of those goals again. It also plays like a dream, it was just like riding a bike, I was able to get back into the swing of things right away and start nailing combos left and right. Just an all around amazing remake of some all-time great games.

6. Animal Crossing: New Horizons - It was great to play a new Animal Crossing game finally, and it really felt like this game came out at the perfect time. Just as most of the world was entering into lockdowns, we started playing this little life simulator game where we could go outside and hang out with our new animal friends, and we could even invite our real life friends over to our islands too. I haven't really played since summer, but I'm sure I'll eventually go back to say hello to my island friends, and start pulling a lot of weeds too I'm sure.

  1. [PC] [Grand strategy] [Paradox Interactive] Crusader Kings III
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  4. [PC] [Party] [Jackbox Games] The Jackbox Party Pack 7
  5. [PS4] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  6. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
 

Malverde

One Winged Slayer
Avenger
Had a few that I had to punch in myself, apologies if I got anything wrong. Also is there no category for iOS? I put South of the Circle under "mobile" although Apple Arcade stuff can be played on pretty much anything including a TV or computer.

Also fun fact: I completed the 52 games, 1 year challenge playing only 2020 games, making mine the indisputable definitive list for best games of 2020. :)

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1. Arrest of a stone Buddha
This game fucked me up something fierce for a minute after I first completed it. It is an incredibly bleak game that demanded I grapple with the worldview it presents and articulate a rebuttal, or otherwise accept its view of the world as the truth. And it was tough, because a part of me does feel it. This game sees you playing as a contract killer. Your job is literally to hurt people, and hurt many people you do as you play through the stylized shooting sections to make your escape after killing your target. In between contracts you are free to do what you will in the open world. Killing people clearly pays well because you never have to worry about money in the open world. Buy as many drinks as you want, go to the movies, get a pack of cigarettes, visit a museum, you can always afford it. But however you choose to spend your time, it is never thrilling or fun. It is melancholy as fuck, but the game forces you to engage with this open world in between the shoot out sessions. And the shootout sessions themselves get incredibly repetitive as well, to the point where you ask yourself "what the fuck is the point of any of this?"

Don't play this one if you are in a dark place, it is existential as fuck. That said, if you haven't been there the game might not resonate with you at all. As I was finalizing the order for my game of the year list, the more I thought about it, the more I came to the conclusion that this really is the best representation of how I felt about 2020. Like I'm sure has been the case for many of you reading this, 2020 has been a year that has had me going in and out of funks. And while I am no longer in the deep funk I was in when I first played Arrest of a stone Buddha, the reflections and questions this game made me grapple with went beyond anything else a video game has made me do this year (or ever really). Ultimately, I believe people, connections, and relationships are all important. Many of the other games on this very list do a wonderful job of highlighting the power and beauty of authentic connections. But Arrest of a stone Buddha really drags you into the mud and forces you to reflect on your beliefs. This year alone, in addition to the pandemic brought on by the virus, we have also seen the economic fallout, education crisis, along with the continued rise of fascism and police around the world doubling and tripling down on shitty behavior (seemingly intent to prove that they really are all bastards), all the while the politicians that are supposedly on our side refuse to acknowledge how many of these problems are inherent to capitalism. And yet, in spite of all of that, we persist. We continue to find joy where we can, the biggest fuck you we can give to those who seek to oppress and exploit us. I played through this game on Switch. Trailer can be found here.

2. Wintermoor Tactics Club
One of the best, most well realized worlds I have ever seen in a game. Wintermoor Tactics Club is able to perfectly set the scene with a cast of characters and art style that completely bring the school of Wintermoor Academy to life in a way most other games never get close to achieving. A large cast of characters and some fantastic dialogue are tied together with a unique art style and killer soundtrack. The story is by far the main hook in this game, and while the main story of a snowball tournament between all the school clubs will always be the same, there are a lot of light choices available that help add that extra personalized touch to the game. The main gameplay is played as a standard tactics game, through the lens of a D&D stand in. The gameplay is usually fairly simple but it is still a fun way to break up the story segments with each encounter getting a meticulously designed unique grid layout (there are no random encounters, a huge plus). The protagonists each bring about a unique gameplay type with lots of customization, and I throughly enjoyed picking out a unique load out for any given mission. Content is also all readily available and in your face. While there are optional side quests available, they are not hidden away via cryptic puzzle solving or finding the right item, which I appreciated since it meant I could enjoy all the content this game had to offer without stressing about missing something. And much like Ikenfell, it completely sticks the landing with the ending and delivers a satisfying conclusion to the adventure. I played through this game on PC. Trailer can be found here.

3. Ikenfell
Love the story, soundtrack, and characters. This game does a wonderful job at world building and is not shy about being completely and totally 100% queer. The protagonists are wonderfully developed and the story kept me engaged the whole way through. The tap-timing based combat can be frustrating at times but every once in a while I would fumble terribly and be forced to use items which I never do in these types of games so that is a huge plus. The soundtrack is also incredible, particularly the individual character themes. Listen to the tasty guitar on Rook's Theme and tell me that isn't incredible. As I mentioned earlier, I am a slow reader so this game ended up taking me something like 25 hours to finish, and yet even with that huge time investment this game totally and completely sticks the landing and delivers an incredibly satisfying ending. I played through this game on Xbox. Trailer can be found here.

4. South of the Circle
A narrative driven game that puts a spin on dialogue choices. This love story set during the cold war is completely brought to life through some amazing voice acting that helps bring the minimalist art style to life. Dialogue choices are selected based on emotions so you are never quite sure exactly what you are going to say, but I got a shaky grasp on it by the end of it. By the end of the experience I'm sure some people will be frustrated with the choice system but I loved what they did with it. I played through this game on Apple Arcade. Trailer can be found here.

5. Huntdown
I love love love me some grindhouse, and Huntdown is able to beautifully capture that aesthetic in every way. I played through the whole thing in coop with my brother and it was an incredible experience from beginning to end. We played through it on hard and while the game was definetly tough, it was also fair. Deaths (and we died a lot of times) were always the result of player error and encouraged us to keep trying. Even the toughest encounters never felt hopeless. I also very much appreciated the generous checkpoint system which removed any frustrations from the game, even as we would inch ever closer to a half hour spent on a single stage. And speaking of stages, each stage ends with a completely unique boss fight and they are all absolutely incredible. This game fires on all cylinders. I played through this game on Nintendo Switch. Trailer can be found here.

6. Across the Grooves
An incredibly engrossing visual novel about a record that lets you travel through time. The game completely sucked me immediately and I was constantly eager to unravel the mystery that was set up. Plenty of choices to make along the way with some great tunes to boot. Plus the visuals are top notch, with each image being a wonderful work of art. Tons of replayability with this one, I am a slow reader and it only took me 4 hours to do a run. I am no where near done with this game and am eagerly looking forward to regularly revisiting this one throughout next year. I played through this game on PC. Trailer can be found here.

7. Wide Ocean Big Jacket
A wonderful, brief experience that perfectly captures those "golden moments" feelings in life where everything is just going right. You are surrounded by people you care about and everyone is just happy. The world can be a really cynical place but it is these moments that make the rest of the bullshit worth it. And this game is able to encapsulate that wonderfully. As I was playing this I kept bringing myself back to Robert Frost. Yes it is true that "Nothing Gold Can Stay", but that doesn't mean you won't find more gold in the future. I played through this game on Nintendo Switch. Trailer can be found here.

8. Itta
What if Shadow of the Colossus but with guns and it is a bullet hell game? Normally not my cup of tea but I liked the art style, I heard there were accessibility options to lower the difficulty, and 18 bosses didn't seem like too much of a commitment. It starts out tough, but feels fair which caused me to keep the difficulty unchanged, although having the option was very much appreciated. There is a world to explore and for the most part you can do things in whatever order you want. The story is neat and much like with Hades, player death (which happens often) is contextualized in game which is always fun. There are several upgrades to pick up which make the game exponentially easier, along with various weapons that can be swapped at a moments notice with a weapon select wheel. Special shoutout to the generous dodge roll that keeps you alive through the madness. When bullets fill the screen there is a certain rhythm you fall into as you get into the zone and chip away at the bosses health. It is in those moment that this game provides some true bliss. I played through this game on Nintendo Switch. Trailer can be found here.

9. Coffee Talk
I knew that this was a visual novel going in but it was still a lot less interactive than I was expecting. Outside of making the occasional cup of coffee, there is no player agency. That said, I enjoyed this experience for what it was, and enjoyed reading through all the stories. None of them are particularly deep or profound, but they are sweet none the less and the game is able to set a mood that elevates the whole experience. Coffee Talk does an absolutely fantastic job of creating a real cozy atmosphere with the visuals and lofi soundtrack. The soundtrack is so relaxing and fantastic that it has been on my regular rotation while working from home. The whole experience gives the feeling of a warm drink on a cold rainy night. There is just enough interactivity in the game to keep you immersed in the experience but not so much it becomes overbearing. As I have played through many other story driven games this year that will sometimes force meaningless and tedious interactive sections that detract from the narrative, Coffee Talk stands as a shinning example that sometimes less is more. I played through this game on PC. Trailer can be found here.

10. The Unholy Society
Well this game is certainly something. A stylish as hell side scrolling adventure game that sees you exercising demons. It is full of dumb pop culture references but isn't obnoxious about it which I appreciated. The combat is a unique real time "find the matching symbols" system that works way better than it has any right to. Then the story comes in and ties it all together. It is stupid and over the top goofy but does so with swagger and confidence, making no apologies as it takes you through the world. Everything about this game felt like it was speaking to me personally and I was gutted when it was over after only about 2 hours. That said, I am always a fan of games that respect your time and leave you wanting more rather than pad things out to add artificial length. I find it uniquely difficult to do justice to this game with words so I recommend you just check out the trailer. What you see is what you get, so if it clicks for you I recommend checking it out. I played through this game on Nintendo Switch. Trailer can be found here.

  1. [Switch] [Action RPG] [Yeo] Arrest of a stone Buddha
  2. [PC] [Tactical RPG] [EVC] Wintermoor Tactics Club
  3. [Switch] [Tactical role-playing] [Happy Ray Games] Ikenfell
  4. [Mobile] [Adventure] [State of Play Games Limited] South of the Circle
  5. [Switch] [Action] [Easy Trigger Games] Huntdown
  6. [PC] [Visual Novel] [Nova-box] Across the Grooves
  7. [Switch] [Visual Novel] [Turnfollow] Wide Ocean Big Jacket
  8. [Switch] [Action Adventure] [Glass Revolver] Itta
  9. [PC] [Visual Novel] [Toge Productions] Coffee Talk
  10. [Switch] [Action Adventure] [Cat-astrophe Games] The Unholy Society
 
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Bradford

terminus est
Member
Aug 12, 2018
5,423
2020 is over and I completed 76 games. Out of those 76, these are the best I played that were released in 2020.

The Last of Us Part II is without a doubt one of the most devastating games I have ever played. Not for the violence, the gore, or the trials it puts its characters through, but for the moments of quiet that pierce the chaos and highlight just how much hate can burrow into a person before it hollows them out completely. Few games have the courage to push its protagonists as far as Naughty Dog has brought Ellie, and even fewer do it with the honest compassion and patience Naughty Dog brought to the second entry in their beloved series. Featuring dense combat arenas, truly astonishing AI (especially on Survivor and Grounded difficulties), and some of the best performances and visual language of any video game ever, The Last of Us Part II feels like a game almost completely without peer. I didn't think I wanted a sequel to The Last Of Us, but I am grateful Naughty Dog showed me I was wrong.

Final Fantasy VII Remake is a reunion, one that cares deeply about its legacy and the people that enabled it to become the property it is. A massive love letter to all things Final Fantasy VII, Remake reinterprets and re-aligns years of misguided, albeit beloved, compilation content into a razor-sharp rumination on the nature of creative pursuits, the relationship between audiences and artists, and the debt we owe to the characters we create and the stories we tell. It helps that the game is superbly well balanced and features one of the best RPG combat systems of all time, along with an excellent Hard Mode to tackle after the game is completed once through. Final Fantasy VII Remake is a rare title that remembers where it came from and more.

Every once in a while a studio comes around that, after spending a few years experimenting with form and refining their talents, sends a jolt through the industry at large and demands to be heard. With Hades it is clear that Supergiant Games is no longer messing around. Combining aspects from their previous games, with Bastion's isometric combat and loadouts, Transistor's complex upgrade system and compelling performances, and Pyre's character-first approach to storytelling, Hades manages to take the absolute best aspects of their previous works into a new era of polish and prowess. I normally do not like Roguelikes very much, but Hades experiments so much with the standardized form of the genre that I would be a liar if I said it did not have an answer for every gripe the genre has been grappling with for the past few years. With the community here and elsewhere championing the game, it's clear Supergiant has a long career ahead for us to look forward to.

Do you ever feel so frustrated with the world that you want to scream into the void just to hear the echo? Do you ever feel like making art just for the sake of flipping the bird to the man trying to dictate how you can and should live? Do you immediately assume the worst of any authority figure? Well that last one's a given, you're on Resetera. But if the other two things sound interesting to you, then maybe Umurangi Generation is the game for you. Translating to "Red Sky Generation", Umurangi features a cast of freelance photographers covering a United Nations occupation in Tauranga, New Zealand as they try to navigate the occupied zone, participate in counterculture, and make rad art in the face of a global crisis. Taking cues from Sekai-Kei anime, Jet Set Radio, and Vaporwave malaise, Umurangi Generation is protest art at its finest. Talking any more about the story would spoil the surprises in store for you as you navigate the streets of Tauranga, so just remember: Don't take pictures of Blue Bottles!

Half-Life: Alyx is a stunning return to form for Valve after nearly a decade and a half of silence from the Half-Life IP. Talking about Alyx is hard because of how loaded the subject material is, but it is clear that Valve sees a path forward in the industry for future titles in this universe, and Alyx serves as a spotlight on Valve's interests in the industry at the moment. With truly excellent VR gunplay, a thoroughly well realized world and some of the best level and encounter design in any VR game yet, Half-Life: Alyx is as essential as its predecessors... and, inevitably, its sucessors.


Paradise Killer was the surprise of the year, a stunning detective game with a sharp Vaporwave aesthetic and some of the best moment to moment character writing of any game in recent memory. Solve a massive conspiracy and unravel the tangled past of this endless loop of islands and its undying, eldritch inhabitants. Sacrifice plebian subjects to the unknowable cosmic horrors behind space. Hang out with an ornery, naked psychic dog-alien named Shinji, and jam out to some of the best mallsoft this side of 猫シCORP. Feel eyes open on the inside as sentences like "I was born on a synthetic island in a different reality and forced to worship gods that want to rule the world" suddenly begin to not only make sense, but sound like reasonable justification for murder all things considered. The Sky and the Cosmos are one, but when Love Dies, only the truth remains.

Black Mesa is by all standards a much more traditional game than most on this list. A remake of Half-Life, simply introducing it as such does it a disservice. Made by passionate Half-Life fans over nearly a decade, Black Mesa finally completed development last year and serves as a testament to not only the strengths of Valve's original design, but to the incredible talent and understanding of design that has been cultivated in the gaming community since. The Xen redesign that serves as the game's final quarter is an incredible reimagining and one that stands strong against the rest of the base game, and I was smacked with moments of tranquility and peace as the tables turned from Gordon Freeman being a isolated scientist trying to escape a facility to a powerful invader of an intra-dimensional alien homeworld. Black Mesa is a rare remake that elevates its source material, and in places, supercedes it with excellent offerings of its own.

13 Sentinels: Aegis Rim is a magic trick. A series of subversions, misdirections, and sleights of hand that mesmerize us into really believing that there's still some juice left in the gaming tank after all. Preoccupied with an almost childlike sense of wonderment and creative joy, 13 Sentinels bleeds passion from every line of dialogue down to the beautifully rendered, painterly backgrounds. The gameplay in 13 Sentinels takes cues from ergodic literature, fusing visual novel segments, RTS gameplay, and the scouring of an internal lore wiki to force players into the role of an investigator and archaeologist of narrative, and boy howdy is it riveting. Don't get worried if you are ever bored, either -- the game never stops zigzagging across genre and perspective, constantly toying with form and structure to shake things up right when you are getting comfortable.

Tony Hawk's Pro Skater 1+2 came at a perfect time. Right when the world felt like it couldn't get much worse, Tony came back around to show us how to shred again. With a fuck-yeah-power-pop energy this remake introduced a bevy of new skaters to the classic game including the series first trans skater, added some excellent music to the mix, and reminded us all that sometimes all it takes to be a good game is solid level design, some depth to mechanics, and a killer 'tude.

Resident Evil 3 might be my most controversial inclusion on this list, but I've always believed that a game does not need to be a lot to be good. While I understand the critique against its length and its price point, Resident Evil 3 really is just more Resident Evil 2 -- and really, is that so bad? With a focus on action gameplay and tight pacing, Resident Evil 3 cuts a lot of chaff from the meat of its source material's bones, and for those with an open mind this is one of the game's greatest strengths. Leaning into replays, time attack, and mastery of the game's mechanical systems, Jill and Carlos have never been so cool. Similar to the Final Fantasy VII Remake, it's clear that Capcom is interested not just in revisiting its classic titles, but also editing them to fit a more modern sensibility and focus the brand. If this is the new standard, then we are in for a fun future indeed.

--
Now, I do my best to finish every major release every year for voting purposes but with supply for the new consoles limited and quite a few titles releasing broken, here's the short list of titles I missed this year:

  • Demon's Souls
    • What is there to say? It's Demon's Souls again. A perfect game continues to be perfect.
  • Spider-Man: Miles Morales
    • I am extremely excited to dive into this as soon as I get my PS5. Miles speaking sign language is cool.
  • Ghost of Tsushima
    • I am admittedly not really captured by this title and was extremely disappointed to learn it was just another Ubisoft Open World game with some Samurai flavoring. I do not expect to dislike this, but I highly highly doubt I will find much to write home about. I intend to play this on PS5.
  • Cyberpunk 2077
    • Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah man what the fuck
  • Astro's Playroom
    • While I loved Astro Bot: Rescue Mission, I actually found its very limited moveset and gimmicky mechanics somewhat one-note and in need of some more depth. I am hoping Astro's Playroom helps elevate the property from a novelty tech demo pack-in to something more enduring.
  • Genshin Impact
    • No such thing as a good Gacha game. This game's success is very troubling and makes me concerned about consumer standards and the future of the industry.
  • Doom Eternal
    • Still need to play Doom 2 through 2016!
  • Yakuza: Like a Dragon
    • Waiting for the rest of the series on PC before I jump into this.

And that's a wrap for 2020! Can't wait to see how this year pans out. Good luck, Have fun.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PC] [Roguelike] [Supergiant Games] Hades
  4. [PC] [Simulation] [ORIGAME DIGITAL] Umurangi Generation
  5. [PC] [Shooter] [Valve] Half-Life: Alyx
  6. [Switch] [Adventure] [Kaizen Game Works] Paradise Killer
  7. [PC] [Shooter] [Crowbar Collective] Black Mesa
  8. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  9. [PC] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  10. [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
 
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henhowc

Member
Oct 26, 2017
33,693
Los Angeles, CA
  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
 

Mary Celeste

Member
Oct 25, 2017
12,225
1. The Last of Us Part II

I don't want to talk about this game's story, that's been discussed to death and is clearly as divisive as any game's story could ever be. I loved it and I found it extremely powerful and well done, but The Last of Us Part II is not my GOTY because of its story. This video game is phenomenal, because it is a video game. It is an expertly crafted, gorgeous, perfectly designed third person stealth action game with deliciously responsive controls, challenging enemy AI, and the best gosh darn encounter design seen in the medium since Resident Evil 4 perfected the artform in 2005. You can skip all the cutscenes and come away thinking this was GOTY, because playing this video game (and there's a lot of video game to play!) is more fun than playing just about anything else this year. On the harder difficulties, at least.

2. Doom Eternal

Doom Eternal takes the violent rushdown action of Doom 2016 and refines it into something truly special. Where 2016 was a return to what made Doom the first person shooter, Doom Eternal transmogrifies it into a first person character action game. In putting an emphasis on resource management and enemy prioritization, Doom Eternal makes the player use their brains just as much as they use their reflexes in a way I've never seen from a first person shooter before. The combat is visceral and frenetic and never stops being white knuckle as fuck. The game's art team clearly had just as much fun as the combat designers, with a wide variety of locals that are each breathtaking in one way or another. Doom Eternal is what a sequel should be - a harder, faster evolution of its predecessor that fixes the issues (being able to skip cutscenes is a godsend) and shovels more fun mechanics onto the plate. Improving a beloved formula is a delicate dance, and the reception Doom Eternal has clearly shows that it didn't work for everybody (a recurring theme among many of the year's best games), but I found it to be a beautiful dance. With a chainsaw.

3. OMORI

Play Omori. It's one of the best looking games of the year, it has one of the best soundtracks of the year, and it has one of the best stories of the year. It will stick with you like a knife in your brain for as long as you think about video game stories. To say anymore would cheapen its effect. Play Omori.

4. 13 Sentinels: Aegis Rim

While Omori and The Last of Us Part II might have better stories, neither are nearly as dense and ambitious as what Vanillaware pulls off with this visual novel masterpiece. There's never been anything like this, in any medium. The bombshells come endlessly, every play session accompanied by a pop off, and what makes that all the more impressive is that the game allows these bombshells to be stumbled upon in almost any order. I can't remember the last time I spent so much time in a video game actually enjoying staring at notes and files on things that had already happened. 13 Sentinels is a giant puzzle and as you put the pieces together, the picture you're building keeps shifting and surprising and delighting you. You may think you know what's happening, but you never do. Until you do, and then all you can do is smile out of respect for what this team has accomplished.

5. Resident Evil 3 Remake

Resident Evil 3 Remake may not provide the perfect remake some fans may have hoped for, but it does provide a few hours of perfectly paced survival horror gameplay, with fantastic boss fights and fun set pieces peppering the experience. The addition of the dodge/counter move makes risky play all the more rewarding, and it's hard to go back to RE2 when this game is so much more fun to play and so much more consistent an overall experience. RE2, while a phenomenal game and a great remake in its own right, steadily declined after leaving the police station. But RE3 never suffers such a downward turn, each new area providing an equally fun map to explore and eventually master. The game is also far more replayable than its predecessor, with the best NG+ system in the entire series. This game got a lot of flak for its short length, but thanks to its pacing and its replayability I've easily sunk more hours into it than RE2's remake, and most of the other games in the series. It may be brief, but it's an absolutely perfect slice of action horror bliss.

6. Nioh 2

Improving on the first game in just about every imaginable way, Nioh 2 filled the FROMSOFT void in 2020 by providing a wide array of challenging levels to explore and conquer, capped off with insane boss fights that push the player to the brink. Team Ninja has given so much attention to the weapons and the combat in this game that there's always something new and exciting to learn, and the levels are stuffed with the best kinds of shortcut porn. There's so much content it's obscene, and all of it is a satisfying blast to play through.

7. Final Fantasy VII Remake

With this Remake, Square has finally nailed a combat system in a modern Final Fantasy game. While visually uneven and with easily the worst pacing of any game on this list, the game shines with its combat, its characters, and my god the music is good. Every time I think about this game's flaws, my brain ends up saying "but Chapter 0 tho" and I lose my train of thought. It's a great game, and I'm very excited to see what the team has in store for future installments in this remake project.

8. Animal Crossing New Horizons

Spending 100 hours this spring soaking in this wonderful, relaxing vacation while the world went to shit around me was precious comfort, and while the little annoyances eventually piled up to make me put the game down for good, it was nice while it lasted. Every vacation eventually ends, I'm just glad New Horizons was able to provide peace among chaos.

9. Paper Mario: The Origami King

While the battle system wasn't nearly as fun or rewarding as I may have liked, this adventure was filled with fun surprises around every corner. Just a charming as hell game, one that could be surprisingly emotional when it wanted to be. The music was phenomenal, and the world was such a nice place to spend time in I wound up wanting to explore every nook and cranny and see everything I could before the journey came to an end. Easily one of the best games in the series and one I hope will not be condescended by fans when the next entry rolls around and pisses everyone off again.

10. Yakuza: Like A Dragon

Changing protagonists and genres in the 8th mainline game in a long established franchise was a bold move, but one that absolutely pays off for Yakuza. Ichiban Kasuga is every bit as endearing and lovable as past heroes, and the turn based combat ends up being less of a hindrance than the beat em up style when you want to walk around town and faff about. The characters are all great, and while the game definitely suffers from being a good deal too long it all wraps up splendidly with a powerhouse ending that might cause even the most stoic game likers to at least consider shedding a few tears.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Shooter] [id Software] Doom Eternal
  3. [PC] [RPG] [Omocat] OMORI
  4. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  5. [PS4] [Survival Horror] [Capcom] Resident Evil 3 Remake
  6. [PS4] [Action RPG] [Team Ninja] Nioh 2
  7. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  8. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  9. [Switch] [RPG] [Intelligent Systems] Paper Mario: The Origami King
  10. [PS4] [RPG] [Sega] Yakuza: Like a Dragon
 

hersheyfan

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Member
Oct 25, 2017
1,750
Manila, Philippines
10. Streets of Rage 4
Fantastic 2D visuals, super tight gameplay and an absolutely banging soundtrack cemented this as a 2020 favorite early on. My new default recommendation for anybody wanting to get into belt action type games.

9. Tokyo Mirage Sessions #FE Encore
I never had a Wii U, so this was my first time playing this. Really entertaining JRPG with a Persona-ish combat system. Warning: Requires a high tolerance for anime bullshit; if you meet this criteria you'll likely have a blast.

8. Ori & The Will of the Wisps
Another A class Metroidvania from Moon Studios, with some of the most jaw dropping visual work ever. It's not quite as stern a test as the original game was, but the quality is still there.

7. Cyberpunk 2077
Yes, the marketing was full of hyperbole and outright lies. Yes, the game launched buggier than a bag of roaches, and remains janky to date. Yes, a lot of the game's systems are half baked, and done better elsewhere. But the game that remained was still pretty damn fun, warts and all. Doesn't hurt that it looks absolutely phenomenal at times.

6. The Last of Us Part II
While some of the moment to moment gameplay got a little repetitive over the course of TLOU2's lengthy run time, I can't deny that TLOU2's relentlessly depressing revenge epic is going to stick with me for a long, long time.

5. Hades
The art! The dialogue! The superb gameplay! Best Supergiant game ever made, hands down - that's no mean feat. I've owned Hades since Early Access (on the execrable Epic Game Store), and rebought it again on Steam so I'd have another excuse to revisit it. I'll probably do another run if it comes to XGP... maybe buy a physical copy in the future on PS or NSW... etctera. It's already entered my personal pantheon of games I keep irrationally rebuying on different platforms (ex. Diablo III, Resident Evil 4).

4. Animal Crossing: New Horizons
ACNH will always be inextricably linked to the COVID19 lockdowns in my mind. In a period of uncertainty, Animal Crossing delivered a constant, gentle IV drip of joy. Nintendo's insistence on hardware locking saves has caused my little island village of San Rafael to fade into memory... but someday I'll get the urge to start again on my OG Switch, and it'll be just like old times.

3. Ghost of Tsushima
I'm a mark for both samurai fiction and the general aesthetic of rural Japan, GoT just checked all my boxes. Sometimes I would just stop and stare at some beautiful vista I found and chill out. GoT Legends was also an outstanding addition, delivered to us for the bargain price of free. I can't wait to replay this when I get a PS5!

2. Genshin Impact
As a huge Breath of the Wild fan, Mihoyo absolutely blew me away with how much they understood what made BotW's exploration aspect tick, while adding flashy visual design, killer music, and loads of stuff to do. Yes, it's technically a gacha game, but you can have loads of fun without spending a cent. Played around 100 or so hours between the PC and PS4 versions, with the PS4 version eventually winning out due to better luck with character drops. Will continue where I left off on PS5.

1. 13 Sentinels: Aegis Rim
Despite having the most unlikely combination of genres you're ever likely to see in a GotY candidate (visual novel... tower defense?), 13 Sentinels ultimately won me over with its dense, multilayered plot. Despite my love of previous Vanillaware output (Odin Sphere, Dragon's Crown, I almost gave this game a pass as it was just too weird. Recommendations from Sakurai and Yoko Taro pushed me over the edge eventually, and I'm so, so glad I took the plunge. Play this game!

Games I'm liking, but havent played enough of to include in my GotY list:
Yakuza: Like A Dragon (XSX)
Immortals Fenyx Rising (PC)
Paradise Killer (PC)

Notable games I played (or even finished), but didn't make the cut:
Final Fantasy 7 Remake
Sakura Wars
Spelunky 2
Xenoblade Chronicles: Definitive Edition

I also wanted to play Nioh 2 pretty badly, but decided to tough it out and wait for the PC version... already in my Steam library, waiting to unlock. Can't wait!

  1. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  2. [PC] [Action RPG] [miHoYo] Genshin Impact
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  5. [PC] [Roguelike] [Supergiant Games] Hades
  6. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  7. [PC] [Action RPG] [CD Projekt] Cyberpunk 2077
  8. [PC] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  9. [Switch] [RPG] [Atlus] Tokyo Mirage Sessions #FE Encore
  10. [PC] [Beat 'em up] [DotEmu] Streets of Rage 4
 
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obin_gam

Member
Oct 25, 2017
6,035
Sollefteå, Sweden
I place Warzone at first place because damn - its really fucking fun!
I place Ghost at second because its great and beautiful.

  1. [PC] [Shooter] [Infinity Ward] Call of Duty: Warzone
  2. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,684
1. 13 Sentinels: Aegis Rim
Last year, I found it very hard to pick a winner between my top three games. I ended up going with the safe choice that year, Fire Emblem: Three Houses. It had a lot of content, it was a really well done Fire Emblem game, and the other two picks on my list had flaws that were more glaring and more severe. But if I think about what games stuck with me, it's not Fire Emblem; it's one of my other two choices, Death Stranding. It was arguably the most problematic of the three, but it was also easily the more original and unique work.

This year, I've decided to reward the original and unique game over the polished and well-executed game. 13 Sentinels has its problems (four words: naked teenagers in mechs), and it doesn't always transcend its mix of anime and sci-fi tropes. But it's also the game that felt like nothing else I've had the privilege to play, in 2020 or any other year. Most games have trouble maintaining your interest in a single storyline; 13 Sentinels manages it for every single one of its thirteen protagonists. It's a wildly ambitious work, and one we may not see the likes of again for a very long time.

2. Final Fantasy VII Remake
Calling this the "safe choice" this year feels like both a slight and a misunderstanding. It's a testament to how FF7R turned out that anyone could consider it a safe pick at all. It plays great, the story is fantastic, and it has a cast of likeable and complex characters. But it's also an attempt to remake one of the most popular games of all time, with all of the expectations and pressure that comes along with the task. Never mind the fact that the Final Fantasy franchise has seen more misses than hits in recent memory, even if you liked Final Fantasy XV (I didn't). There are a lot of ways in which Final Fantasy VII Remake could've gone horribly, catastrophically wrong. Somehow, Square Enix stuck the landing. It may not be as original as 13 Sentinels, but in at least one way Final Fantasy 7 Remake managed an equally audacious feat: it showed me what it was like to truly love a Final Fantasy game.

3. Half-Life: Alyx
I have no idea if VR gaming will ever truly be the future. It's definitely immersive, and will only get more so with time. But in terms of how it fits into a person's life, it still feels like it demands too much of you: too much of your space, too much of your budget, too much reorganizing of your habits. But if any game has made the case for why a game needs to be in VR, Half-Life: Alyx is it. Being able to interact with your environment in a tactile fashion feels like a genuine innovation, a quantum leap forward from basic gestures to perform complex actions in previous VR games. It's also the continuation of a saga we all thought long dead, and a potential sign of new life for the beloved franchise.

4. Sakuna: Of Rice and Ruin
Sakuna is not like most farming games in that it's not trying to be a life simulator. Its loop is very straightforward at first glance: fight during the days to gather food ingredients and fertilizer material; eat dinner at night to boost your stats for the next day; tend to your rice crop to level up your character so you can do all of the above better the next year. But the details of all those things are surprisingly elaborate. The combat system is fun, but requires you to think about your actions; button mashing your way through fights isn't really an option past a certain point. The rice farming is very involved, to the point where reading actual rice agricultural material can help you somewhat in the game. And yet the game manages to maintain good momentum, with only a few sections that feel unnecessarily tedious.

5. Yakuza: Like a Dragon
Considering the Ryu Ga Gotoku team turned a mostly traditional Yakuza game into a turn-based RPG version of itself in the space of less than a year, it's amazing that the game works at all. Like a Dragon has its issues, many of which feel like artifacts of this relatively quick transformation. Aspects of the turn-based combat system don't work as well as you'd like (hello, positioning!), and the party member conceit doesn't quite feel at home in Yakuza's usual handling of substories and side activities, nor its general tone (Yakuza isn't usually quite so upfront about things like the power of friendship). But Like a Dragon is also an exciting new start for the series, and it's pretty clear that abandoning so much of what made Yakuza Yakuza--its battle system, its lone wolf protagonist, the city of Kamurocho--was a risk that's paid off, and will continue to pay off as Ichiban's star rises.

6. The Last of Us Part II
It was hard to get on board with Ellie's journey of vengeance, just like it was hard to get on board with Joel's sins at the end of the first game. This meant that for substantial portions of its running time, The Last of Us Part II is an easier game to admire than embrace. It's grueling and terrible and constantly makes you wonder why it's worth going through it, even as you recognize the beauty of the environments and the care and attention put into every story beat and character detail. I think it would've been a better game had it managed to win me over in the first half more obviously, but luckily the strength of the second half was more than enough to keep me invested.

7. WRC 9: FIA World Rally Championship
This game wasn't even on my radar until very recently. I love rally racing (also see #10 on the list), but it hadn't really occurred to me to try a rallying sim outside of the Dirt series. It's only because of the praise of WRC 9's PS5 upgrade, which included comprehensive support for the adaptive triggers, that I thought to buy it at all. What I got wasn't just a surprisingly fun rally experience, or the best case for the DualSense's adaptive triggers from a third-party developer. I also got one of the most compelling career modes I've played in a racing sim, one that really felt like I was competing in multiple WRC seasons and managing my team and my car. This is what the original Dirt Rally was missing for me: something to motivate me outside of driving the same tracks over and over to improve my times. It's a shame Kylotonn will lose the WRC license in a few more years, because WRC 9 shows they can do it justice and then some.

8. Astro's Playroom
Speaking of the DualSense. Astro's Playroom is that rare pack-in game I would've been happy to pay money for, a game that exudes joy at every turn and a deep reverence for PlayStation history. That it also manages to be a great introduction to the PS5's new features is icing on the cake.

9. Murder By Numbers
Turns out Phoenix Wright and Picross make a good combo. Add to the mix a winning detective-robot duo and some fun mysteries to solve, and it's hard not to enjoy this unique hybrid.

10. art of rally
It's been a banner year for rally games. art of rally is a slightly less severe and less realistic take on the motorsport than WRC 9, but underneath that faintly cartoonish, brightly coloured facade is a challenging and rewarding racing experience. It's also a love letter to the sport, imagining an alternate reality where Group B never got banned, crowds still packed the corners looking for a close encounter with a rally car, and somehow no one ever dies as a result.

HONORABLE MENTIONS
Frog Fractions: Game of the Decade Edition.
Play the DLC.

Sakura Wars. One or two too many self-inflicted wounds, most notably the decision to mostly ignore the focus on character relationships in favour of a villainous plot with world-ending stakes that frankly I couldn't bring myself to care about. But man, for two thirds of the game, it's just a really cozy and endearing experience, and for a Japanese dating sim it's surprisingly good at remaining mostly chaste (unless you pick the horny options--please don't) and giving its love interests complexity and depth. Also, this is cheating a little bit, but it's a top candidate for best theme song of the year.

Coffee Talk. VA-11 HALL-A by way of late-night coffee shop with lo-fi hip hop beats to chill/relax to.

Umurangi Generation. I think it ends up not being that successful as a photography simulator or as environmental storytelling; the needs of each occasionally contradict each other in ways that hurt the final product. But there's clearly a lot going on here, and as sociopolitical commentary it works.

GAMES I MISSED AND WANT TO GET TO SOMEDAY
Ghost of Tsushima
Spider-Man: Miles Morales
Hades
Paradise Killer
Troubleshooter: Abandoned Children
Bugsnax

  1. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PC] [Shooter] [Valve] Half-Life: Alyx
  4. [Switch] [Action] [Edelweiss] Sakuna: Of Rice and Ruin
  5. [PC] [RPG] [Sega] Yakuza: Like a Dragon
  6. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  7. [PS5] [Racing] [Kylotonn] WRC 9
  8. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  9. [PC] [Visual Novel] [Mediatonic] Murder by Numbers
  10. [PC] [Racing] [Funselektor Labs] art of rally
 

djinn

Member
Nov 16, 2017
15,798
FFVIIR: How could I not vote for this? I've waited for this game for over a decade, I've wanted this for longer. I love this game to pieces and it's everything I wished it would be and then some.

Kentucky Route 0: The story and characters feel timeless. It's so easy to be swept away in this melancholy, dark world of poverty, addiction and grief. The journey is beautiful and the ending had never left my mind since completing it.

In Other Waters: What an ethereal and beautiful game. It's methodic gameplay and electronic soundtrack make for a chill experience and the story is classic science fiction. Gorgeous stuff.

Hades: A game where every single element is beautiful.

Ori and the Will of the Wisps: In a year marked by exceptionally gorgeous games, Ori 2 stands above them all. The gameplay had changed but it's still a wonderful experience, with poignant story beats and a score to match.

Animal Crossing: New Horizons: My first ever AC experience and I thoroughly enjoyed it. The time waster we needed during 2020.

Cats Organised Neatly: I love a good casual puzzle game and this scratched the itch for me. Lovely art andchallenging puzzles.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PC] [Point-and-click adventure] [Cardboard Computer] Kentucky Route Zero
  3. [PC] [Adventure] [Jump Over The Age] In Other Waters
  4. [PC] [Roguelike] [Supergiant Games] Hades
  5. [PC] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  6. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  7. [PC] [Puzzle] [DU&I] Cats Organised Neatly
 
Oct 27, 2017
5,247
1. The Last of Us 2.

There have already been so much said about this game, but for me it hit all the right notes. One of the best games I ever had the pleasure of playing.

2. Ghost of Tsushima. A really solid game, I loved the combat and the world.

That's almost all the games that were realeased 2020 I played.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
 

KOfLegend

Member
Jun 17, 2019
1,795
No huge write-up from me this year as I wasn't planning to vote due to the newer rules (which have now been changed back to how they were previously!). I'm also excluding remasters and enhanced ports personally, so games like Persona 5 Royal (which would be my GOTY if I did count them) and Xenoblade Chronicles: Definitive Edition are out.

Games I've yet to play that would probably have made the list:

- Paradise Killer
- Yakuza: Like A Dragon
- Assassin's Creed: Valhalla
- 13 Sentinels: Aegis Rim
- Ori and the Will of the Wisps

1. Final Fantasy VII Remake - What does it mean to be a remake? Is it a chance to remake something 1:1 with newer, prettier visuals? Or is it a chance to take everything that happens in the original and expand on it? Or is it a chance to perhaps...do something new? Miraculously and surprisingly, Final Fantasy VII Remake manages to pull off all 3 perfectly. I cannot believe this game actually came out, and I cannot believe that I loved it as much as I did. The "legendary" became real, and it was glorious.

2. The Last of Us Part II - Disappointing PoC treatment and weird pacing issues that drag the game down aside, it is an absolutely phenomenal, bold, unpredictable game overall.

3. Ghost of Tsushima - The most addicting open world game I've played in a hot minute. The story is surprisingly good and the gameplay is smooth if a little basic. It's also extremely pretty to look at. Seriously, the art direction is off the charts.

4. Demon's Souls - An absolutely gorgeous 1:1 remake of the game that kickstarted one of the best franchises in gaming history. Love the QoL improvements as well.

5. Hades - It'd be an understatement to state that I hate roguelites/likes with a passion, so the fact that Hades is even on this list should tell you just how incredible of a game it is. Surprise, surprise. Supergiant is incredible.

6. Animal Crossing: New Horizons - I'm not a huge life sim person, but I had to put this on the list. Aside from being fantastic, this is the game that defined 2020, I think, so it's the GOTY in a way.

7. Spider-Man: Miles Morales - Miles Morales is "this low" on the list because I found it to be a little too derivative of Spider-Man. I do, however, think it does pretty much everything better. Better characters, better story, better music, better combat, better mission design, etc. This is my Spider-Man.

8. Astro's Playroom - Who would've thought that a pack-in would make my list? Astro's Playroom is short and sweet, and every single little corner of the game is made with absolute love and care, and filled to the brim with charm. Also, the GPU song. That's all.

9. Kingdom Hearts: Melody of Memory - This is probably my favorite rhythm game I've ever played (I haven't played many). A nice send-off to The Dark Seeker Saga. The music is obviously incredible (they made the right choice by not using the remastered soundtracks) and the gameplay is extremely addicting. The story developments are also great, and set up the future of the franchise in interesting ways.

10. Crash Bandicoot 4: It's About Time - Toys for Bob managed to create a 2D platformer that manages to stand firmly next to Naughty Dog's incredible trilogy. Pro tip: don't lock 100% completion behind time trials that 95% of players would not be able to beat. It's not fun.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  5. [Switch] [Roguelike] [Supergiant Games] Hades
  6. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  7. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  8. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  9. [PS4] [Rhythm] [Square Enix] Kingdom Hearts: Melody of Memory
  10. [PS4] [Platformer] [Toys for Bob] Crash Bandicoot 4: It's About Time
 
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Oct 25, 2017
6,023
1) The Last of Us Part II
This might be the messiest game I've ever put at #1 in my GOTY rankings. The story is messy. The execution is messy. The characters are messy. But you know, messy doesn't mean bad. In The Last of Us Part II's case messy means complex, it means ambition, it means a bold as fuck sequel that takes one of the biggest narrative risks I've ever seen an AAA game take. Couple that with arguably the finest third person shooter gameplay out there and you have Part II. GOTY.

2) Final Fantasy VII: Remake
I don't have a long-standing history with the Final Fantasy series, the only game I've ever completed was the original FF7 and that was in 2019 so I wasn't going into this game with huge nostalgia goggles. Despite that I absolutely adored every second (ok not every second, those robot hands smh) of the game due to the strength of the characters and gameplay. The characters are wonderful, the OST is outstanding, and the combat is imo hands down the greatest in any JRPG. It certainly has its flaws such as the level design being mediocre by modern day standards, but I think the rest of the game more than excels to compensate for this.

3) 13 Sentinels: Aegis Rim
I refused to play this game for the longest time despite the praise it was getting in my circles and on websites such as ERA. I had a strong belief that when people were praising the writing and the characters it was by anime standards and that I wouldn't actually enjoy the game because I'd consider it very juvenile. I was wrong. The writing isn't just great for an anime game, it's great period. It's such a unique game and I'd urge anyone to check it out as it has one of the most captivating narratives I've ever experienced in a video game.

4) Nioh 2
It's basically Nioh 1, but better in every conceivable way.

5) Astro's Playroom
The original Astro is a superb platformer and I loved my time with it. This one is not only a masterclass in platforming, it also utilises the DualSense features to the fullest making it comfortably one of the most memorable experiences on the PS5 to date. As someone who's owned every PlayStation console the trip down memory lane got me good.

6) Ghost of Tsushima
Beautiful world and surprisingly decent combat. It'd be ranked much higher if some of my gripes with the game (poor enemy AI, animations, stealth not really being viable) weren't so prevalent.

7) Spider-Man: Miles Morales
It's better than the original in almost every way. Visually it's a treat, the story is great, the combat is fantastic and Miles is dope. It'd be ranked much, much higher if I didn't feel it was too short. I wanted more time with it and I'm sad I never got it. I don't expect every game to be 50+ hours bloated nonsense, but <10 is way too short

8) Fall Guys
For me it's one of the games that kept me sane during the pandemic and lockdown. I had an absolute blast playing it over the summer.

9) Sackboy: A Big Adventure
Look it has a level designed around Britney's "Toxic" - this game is too low, it should actually be #1 on my GOTY list just because of that.

10) FIFA 21
Best one in years.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  4. [PS4] [Action RPG] [Team Ninja] Nioh 2
  5. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  6. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  7. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  8. [PS4] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  9. [PS5] [Platformer] [Sumo Digital] Sackboy: A Big Adventure
  10. [PS5] [Sports] [Electronic Arts] FIFA 21
 

Kenzodielocke

Member
Oct 25, 2017
12,855
1. The Last of Us Part II

Absolutely amazing. Can't praise it enough.

2. Marvel's Spider-Man: Miles Morales

Short and sweet, pretty perfect mixture of the Spider-Man formula

3. Final Fantasy VII Remake

No fondness for the original. This remake is bold and fascinating. Combat is super fun, FF combat hasn't been this good since FFX.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  3. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  4. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  5. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  6. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  7. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  8. [Switch] [Action RPG] [MonolithSoft] Xenoblade Chronicles: Definitive Edition
  9. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  10. [PS4] [RPG] [Atlus] Persona 5 Royal
 

Deleted member 1698

User requested account closure
Banned
Oct 25, 2017
4,254
1. Spelunky 2

Seemed to underwhelm at launch because it was too similar to hd. However there really is a huge amount here and the demand for mastery invites accessibility. If you can play it? You can speedrun it, do all the challenges and lose yourself.

2. The Last Of Us 2

Less depressing than I thought it would be. An amazing achievement overall.
 

Icolin

Banned
Oct 25, 2017
13,235
Midgar
  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  3. [PS4] [RPG] [Atlus] Persona 5 Royal
  4. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  5. [PS4] [Action Adventure] [Hangar 13] Mafia: Definitive Edition
  6. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  7. [PS4] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  8. [PS4] [Game Creation] [Media Molecule] Dreams
  9. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  10. [PS5] [Sports] [Electronic Arts] FIFA 21
 

SunBroDave

"This guy are sick"
Member
Oct 25, 2017
13,197
1. The Last of Us Part II
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The Last of Us Part II has everything you could want in a sequel to The Last of Us. Everything that worked in that first game – the dialogue, the performances, the themes, the presentation, the twists and turns in the story – are all executed just as effectively in the sequel. And those elements that didn't work as well in the first game – like the gunplay, the stealth, the level design, the enemy AI and variety – have all been improved significantly, to the point of this being the best third-person shooter experience available today. Now if that were the complete list of The Last of Us Part II's accomplishments, it would already be one of the ten best releases of 2020, but The Last of Us Part II goes beyond just excelling in those commonly discussed aspects of successful video games. In the pursuit of reinforcing its core themes to the player to be as impactful as possible – themes which couldn't be more relevant to the polarized world we live in today – The Last of Us Part II actually sacrifices "standard" narrative and game design conventions when an alternative choice can enhance the impact of those core themes. The Last of Us Part II accomplishes all of this while also being a beacon of inclusivity rarely seen in the industry, featuring a main cast that includes male, female, trans, straight, queer, old, young, white, black, Asian, Hispanic, and Jewish characters, all rendered in extreme, high-budget, detail. That philosophy of inclusivity is extended to the game's players as well, as The Last of Us Part II includes maybe the broadest set of accessibility features ever included in a video game, allowing people with many different types of disabilities to customize their experience to their specific needs. It is because The Last of Us Part II excels in all of the areas – in ways that the gaming audience expects, but also in ways that the gaming audience didn't even think could be possible – that I have a hard time thinking of other video games that even come close to what Naughty Dog has achieved with this game. That Last of Us Part II is nothing short of one of the very best games of all time, and yet I have more confidence than ever that the developers at Naughty Dog are capable of raising the bar yet again whenever we are fortunate enough to get our hands on their next masterpiece.

2. Dreams
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What Media Molecule have created with Dreams is nothing short of mind-blowing. It is simultaneously a game engine, an incredibly intuitive model creation tool, everything you need to rig and animate a 3D model, a music creation suite bordering on a fully-featured DAW, and a social media platform to not just discover the works of other creators, but also to share creations and collaborate with those other creators. Even just one of those features would be worth commending, but to be dong all of them, and to have them all integrated together in such a seamless way, is beyond ambitious, and yet Media Molecule have absolutely delivered on that.

3. Hades
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Through a lot of really clever creative decisions and an astronomical amount of writing, Hades is that rare game that manages to revel in its chosen genre's strengths while remaining immune to that genre's weaknesses. Tight, gorgeously animated combat, kept fresh thanks to a massive variety of available skills, weapons, perks and upgrades allow for countless runs of the game where wildly different strategies can all be so effective and so satisfying that they almost border on being too good. And all of this thrilling and varied gameplay is wrapped in so many levels of narrative that make even your unsuccessful runs feel like you are pushing the story forward. Overall, Hades proves that what Supergiant Games might lack in budget or manpower, they more than make up for with incredibly talented and dedicated developers.

4. Ghost of Tsushima
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Ghost of Tsushima is a fantastic start to a new franchise. Its open world, arguably the most stunningly realized world ever in a video game, is Breath of the Wild-esque in its construction – relying on shape and color and audio design, rather than UI elements, to guide the player through the map. Its story is deeply personal and expertly told, with the hero undergoing so much character development even just in the first few hours of the game, as core gameplay mechanics and aspects of character progression are introduced to the player within the context of this personal growth. Looking at the final product, it is clear how much of a focus Sucker Punch put on narrative during the development of Ghost of Tsushima, as even the game's approach to side quests harkens back to one of the games most beloved for its storytelling in recent memory – Mass Effect 2, and the ways that game developed bonds between the player character and their allies. Between Ghost of Tsushima's gameplay, its story, its incredible presentation with one of the most beautiful musical scores in years, plus its substantial and generously free Legends multiplayer mode that arrived post-launch, this game is easily one of the best of the year, and one of, if not the best, superhero origin stories ever in a video game.

5. Persona 5 Royal
50821182287_f8d922af26_o.jpg

The original version of Persona 5 had already featured a plethora of clever twists on the turn-based RPG formula to keep it fresh and exciting for a modern generation. It already had great level design and a huge variety of themes and locations and bespoke gameplay mechanics to keep the experience fresh for 100 hours. It already had one of the best soundtracks of all time. And, despite the often clumsy localization, it already had characters that, but the time credits rolled, you were sad to say goodbye to. But getting in the way of a lot of that were countless little design decisions that could really hamper the experience. Persona 5 Royal's biggest contribution to the P5 experience is not the extra story content littered throughout the game – which, to be fair, is pretty good – but rather the many, many little tweaks across nearly every aspect of the game to make all of its various elements work together so much better. The version of P5 available in Royal really is a marvelously designed game (aside from one boss fight in particular, you know the one), and in the year 2020, there were few fantasies more compelling than just living a normal student life – taking public transportation, going out with friends, inviting people over – as well as delivering justice to the corrupt abusing their power.

6. Final Fantasy VII Remake
50821182342_0c614d5ebd_o.jpg

Final Fantasy VII Remake is an incredibly impressive reimagining of the first act of the original Final Fantasy VII's story. Nipped and tucked here and there to make this part of the story more of a satisfying three act-story of its own, the storytelling in this game is elevated far, far above what was present in the original, helped by a great localization, incredible voice work, a gorgeous presentation, and, notably, some of the best camera work I've ever seen in a game. That cinematic presentation extends to the gameplay as well, which strikes a great balance between the turn-based RPG systems of old and the more responsive, action-focused games that are much more popular nowadays. Overall, this is probably my favorite Final Fantasy to date.

7. Demon's Souls
50821084796_7eb1f41a75_o.jpg

Truly incredible production values elevate the original, and arguably the weakest, of From Software's now famous Souls franchise. Still, for all of the improvements to the formula that From would make in the 11 years since the original Demon's Souls, Bluepoint's incredibly faithful adaptation of that game and all of its meticulously designed levels remind us that even the weakest Souls game is still better than most other games. I really, really hope that Bluepoint wants, and is given the opportunity, to build off of their experience working on this project and make another game in the Souls style, whether it be a brand new Demon's Souls 2, a Bloodborne remake, or even a Bloodborne 2.

8. Ghostrunner
50821182302_4e179c4235_o.jpg

On paper, Ghostrunner is just "Katana Zero but 3D". After all, it's a cyberpunk samurai game with great music where you die in one hit. But in practice, Ghostrunner does a lot of really smart things that make it practically everything you could want in a game. Player movement feels great thanks to responsive controls and great first-person animations. Level design is complex, well thought out, and allows for multiple approaches to each situation. Checkpoints are frequent and load times are practically non-existent, which prevents repeated deaths from causing frustration. And there's an insane amount of clever additions to the core mechanics that get introduced consistently throughout the 7-hour campaign, keeping the game from getting repetitive. The pacing of the game is further kept brisk thanks to the decision to almost never take control away from the player, and to deliver most of the narrative through voice over during gameplay. Some of those narrative elements could have been better, but as it is, Ghostrunner was a DOOM-esque blast to play from start to finish, and in a year where an actual new DOOM game came out, I think it says a lot that Ghostrunner made my list and DOOM Eternal did not.

9. Marvel's Spider-Man: Miles Morales
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Much like with Persona 5 Royal, Miles Morales makes a lot of tweaks to the formula established by Marvel's Spider-Man, like removing insta-fail stealth sections and circuit puzzles, unlocking the most essential combat mechanics from the beginning rather than locking them behind the skill tree, changing healing and finishers so that they no longer consume the same resource, allowing the player to re-enter stealth after alerting enemies, adding a new set of combat options somewhere between regular attacks and finishers in terms of effectiveness, and smoothing out the transitions between cutscenes and gameplay. Each of these changes might seem small on their own, but altogether they add up to an overall substantially better experience. And on top of all that, Miles Morales also has better writing, better cutscene direction, and better music than what was in Marvel's Spider-Man. While that first game's DLC saw Insomniac doubling down on some of the last interesting aspects of their Spider-Man formula, Miles Morales shows just how much they've learned form, and figured out how to improve on, that first game. And it has me very excited to see how they improve things even further in a full-blown Spider-Man 2.

10. Animal Crossing: New Horizons
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Animal Crossing: New Horizons makes so many changes to Animal Crossing formula that have a substantial impact on the entire game – beginning, middle, and end. The early game is improved by a better sense of progression, resulting from a more measured roll out of new mechanics, with narrative context for the introduction of each mechanic. The mid-game is improved by the addition of crafting and how that ties into the existing tools and furniture systems. The endgame is improved not just by the ability to customize outdoor spaces with furniture, but all the ability to full-on terraform the shape and layout of the island to look however you want. All of these changes, along with multiplayer and the game's excellent soundtrack, made for a game that my partner and I were easily able to sink hundreds of hours into this year. But for as good as New Horizons was, if Nintendo can build on what they have here and add a lot of quality-of-life improvements, the next Animal Crossing could be something truly special.

Honorable Mentions a.k.a. The Best of the Rest:
- DOOM Eternal
- Watch Dogs: Legion
- Yakuza: Like a Dragon
- Ori and the Will of the Wisps
- Assassin's Creed Valhalla

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Game Creation] [Media Molecule] Dreams
  3. [PC] [Roguelike] [Supergiant Games] Hades
  4. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  5. [PS4] [RPG] [Atlus] Persona 5 Royal
  6. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  7. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  8. [PC] [Action] [One More Level] Ghostrunner
  9. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  10. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
 
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chroeser

Member
Oct 27, 2017
297
Germany
13-Sentinels-Key-Art-1.jpg


1. 13 Sentinels: Aegis Rim

Never has there been a story so bold, so convoluted, so risky, so strange, so layered, so satisfying, so visually pleasingly told, and all of that with a superb conclusion.

My Game of the Year, and what a year it was. Also claims Song of the year for Brat Overflow.

2. Ghost of Tsushima

Be the Ghost, slay the mogolian invaders and pet foxes?! A dream game for me and minor nitpicks aside all I could have hoped for. It was the feudal japan fantasy we all wanted and deserved.

Also has the best title sequence in a game to date.

3. The Last of Us Part II

It's the sequel to one of my favorite games and did not dissapoint. Much has been argued about this game, so let me just say: The Last of Us Part II has to be experiencend and afterwards thought about.

4. Final Fantasy VII Remake

As someone who never played much of the original I was blown away. The OST is my soundtrack of the year and the Battlesystem was phenomenal.

The only reason it's not higher on my list? The other games were even more spectacular in their execution.

5. Nioh 2

The first of the two Demon(Yoikai) Slayer titles on my list. Better than the first, especially the enemy veriety, my big critique of the prequel.

6. Demon's Souls

The second of the two Demon(Yoikai) Slayer titles on my list. Maybe the easiest of the souls series and some of the archaic systems are puzzling, but the quirkines and fun propel it above most of it's grandchildren.

7. Genshin Impact

The two free 5 star characters I rolled alone qualify for 7th place. Production values are great, but it's sadly plaqued by the "freemium" curse: Dailies suk the fun out of any game as times go on.

8. Dreams

A marvel in making game creation more accessible, but saldy I'm not the most creative person, so I mostly played others creation.

9. Animal Crossing: New Horizons

The only game I bought for my Switch 2020 and the reason I don't own a Switch anymore. My sister has more or less made it her own and she has racked up more than 500 hours as of yesterday. By the way ... she insisted on placing ACNH on my list, even if I played it barely.

  1. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  2. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  3. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  4. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  5. [PS4] [Action RPG] [Team Ninja] Nioh 2
  6. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  7. [PS4] [Action RPG] [miHoYo] Genshin Impact
  8. [PS4] [Game Creation] [Media Molecule] Dreams
  9. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
 
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HouseDragon

Member
Dec 4, 2017
547
I played so many games this year. A lot of those were from past years too, as I finally found the time to complete them during the pandemic. Some standouts from past years are: Hunt Showdown (could be the best multiplayer I've played), Disco Elysium (one of this gen's best, hands down), Cultist Simulator (quirky little game that does so much with so little), XCOM 1 and 2 (finally got around to beat them, they're incredible), Brigador (and the "best game you've never played" award goes to...), and more.

As for this year's games, this is my ranking:
  1. Half Life: Alyx - This game is VR fulfilling its promise of AAA gaming, with top notch design by a studio that has full confidence in its ability. Revolutionary.
  2. The Last Of Us Part II - This is not a comfy game, but it has something to say and by the way of some of the best 3rd person shooter action this gen, you will push through to the end of this amazing achievement of a game. I wish every developer would have the freedom and drive to make more games like this.
  3. Ghost Of Tsushima - One of the best stories told this gen, this game has a world and visual identity like no other. Jin's adventure made me feel so much more that I would've expected from the opening hours and, by the end, it's the Sony IP I'm most excited about by a mile!
  4. Doom Eternal - One of my favorite FPS campaigns I've played, ever. It's a sequel that takes a different route than its predecessor and ends up with something so much better because of it. I loved it.
  5. Spelunky 2 - Even though I expected a bit more out of it coming from its predecessor, which I believe is a "perfect game", this one had a lot of twists for fans of the first. Just feeling that same experience of wonder and excitement by discovering new levels inside Spelunky 2 made me love this sequel.
  6. Star Wars Squadrons - I played this in VR and with a HOTAS and it was one of the best experiences I've had in recent years. It's not a better 'game' than some on this list, but such an amazing experience should be played by everyone! The multiplayer is pretty fun too.
  7. Streets of Rage 4 - I didn't know I could love beat-em-ups, but here I am! The combat is deeper than thought initially, the art and music are some of the best this year and couch co op is a blast.
  8. Dreams - This is game is, at the same time, the most intuitive game development engine and also a robust platform with a novel way of going through creations. Adding the amazing single player levels, this one should make it further up the list. The thing is, the platform doesn't really incentivize creators, as they can't profit from their developed games or even export it. On top of this, this game would be so much better with PC VR (not with PSVR). Not having this game on PC is a crime and is seriously hurting it. Hope they can turn it around!
  9. Resident Evil 3 Remake - A game that got hurt by the high expectations set from RE2R, it still is a fun experience that builds upon the combat of RE2R and makes a single player that is more action focused, cinematic and moves at a fast pace. If you come expecting the same PSX storytelling and scenarios, you'll definitely end up disappointed, so it's good to keep that in mind. The multiplayer is rubbish though, I haven't uninstalled a game faster after trying it than Resistance.
  10. Animal Crossing: New Horizons - It was kind of fun playing it during the first months of the COVID19 pandemic, but it got old fast. After reaching the credits, I fail to see the 'point' in keeping up with my island and haven't touched it since. Interesting concept and beautiful art style though.

  1. [PC] [Shooter] [Valve] Half-Life: Alyx
  2. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS4] [Shooter] [id Software] Doom Eternal
  5. [PC] [Platformer] [Mossmouth] Spelunky 2
  6. [PC] [Space combat] [Motive Studios] Star Wars: Squadrons
  7. [PS4] [Beat 'em up] [DotEmu] Streets of Rage 4
  8. [PS4] [Game Creation] [Media Molecule] Dreams
  9. [PS4] [Survival Horror] [Capcom] Resident Evil 3 Remake
  10. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
 

Melchiah

Member
Oct 26, 2017
4,190
Helsinki, Finland
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Demon's Souls
It was great to finally experience where it all started, and in such an improved form. Loved the variety of the worlds and bosses, the haunting Tower of Latria with its mini-Cthulhu wardens being the favorite area. It was also fun to try a magic build for the first time. My second favorite Souls game after Bloodborne. Looking forward to revisit it after I buy a 4K TV.

Astro's Playroom
Generally, I don't fancy platformers, but this one was a joy to play, mostly, and the DualSense features contributed greatly to the experience. I loved all the references to PlayStation history as well.

That being said, no Souls game with its boss routes has ever pissed me off as much as having to start a section all over again after falling down. I would have also welcomed an accessibility option to use some other method than the touchpad to navigate the rolling ball levels. It was by far the hardest and most frustrating part of the game for someone with nerve damage, the icy sections in particular.


Those two games together made the console launch the best I've ever experienced, as there's usually been only one great game at launch.


The disappointment of the year:
The Last of Us 2


  • [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  • [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
 
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jakershaker

Member
Oct 28, 2017
202
1. [PC][Action RPG][CD Projeckt] Cyberpunk 2077 - Finally we got to play it but perhaps a bit too soon ;) A flawed masterpiece but still like nothing else. A must play on PC and perhaps later on everything else.
2. [PC] [Shooter] [Bungie] Destiny 2: Beyond Light - Only GAAS worth playing and one of a kind. Perhaps Bungie has taken some decisions that should be reversed but still a worthwhile investment of your time and money.

Lots of older and early access game that don't qualify :(

  1. [PC] [Action RPG] [CD Projekt] Cyberpunk 2077
  2. [PC] [Shooter] [Bungie] Destiny 2: Beyond Light
 

Nilou

Member
Oct 25, 2017
9,715
1) Animal Crossing New Horizons:

I've wanted a new console animal crossing game for so long as it's my favorite Nintendo franchise and I easily put over 500 hours in new leaf. The game is incredible, the terraforming, customization options and more exceeded my expectations and I'm so glad that for the first time in a decade there's another console Animal crossing game.

2) The Last of Us Part II:

Where do I even begin, this game is incredible, the story, presentation, music, atmosphere, gameplay, characters, everything was just so incredible and were just more reasons why Naughty Dog is one of my favorite developers. The only reason it's not taking the number 1 spot for me is because of how long I've waited and wanted a new Animal Crossing game and we finally got one in 2020.

3) Godfall:

This isn't one I expect to see many people list as not many people like the game or even have interest in buying it but despite some nasty bugs and glitches I found the game to be a blast to play and one of the most fun action games I've played. Plus there's co-op that I'm hoping to play with people eventually.

4) Astro's Playroom

This has to be one of the most charming games I've ever played. I didn't get to play the original Astro bot game since I don't own a VR headset but I fell in love with Astro Bot in this game. I've never smiled so much in a game than I had this one. All the Sony game references, the fun gameplay /dual sense mechanics, the musicI stlll haven't gotten the gpu jungle music out of my head it's so good. I hope we get a full length Astro bot game again this gen, maybe even a launch title with PSVR2, the series deserves it.

5) Final Fantasy VII Remake:

I never got the chance to play the original FF7 or Crisis Core so this was my first time playing any FF7 game and i loved it. The environments at times looked all the same and it was a bit frustrating throughout but the story, characters/development, world and such were all great and it probably has my favorite action combat in any final fantasy game.

6) Resident Evil 3 Remake

As a remake I think it was a pretty poor remake, between nemesis being disappointing compared to the original, the many cut locations and the disappointing length however as a game I thoigh it was still a ton of fun. The game looks great, it's a ton of fun to replay, and Carlos and jill's characters are fantastic and so much better than the original.

7) Pokémon Sword and Shield DLC

I have many complaints with Sword and Shield, still do but I did enjoy the games and was I'd course excited for the dlc. The Isle of Armor dlc was a bit disappointing and lacking in content especially with them not bringing back many legendaries for the Pokédex but The crown tundra dlc was better and I enjoyed the max raid dens, the story, and all the legendaries they brought back. Both dlc vastly improved the wild area concept compared to how it was in the main game.

  1. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  2. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  3. [PS5] [Action RPG] [Counterplay Games] Godfall
  4. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  5. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  6. [PS4] [Survival Horror] [Capcom] Resident Evil 3 Remake
  7. [Switch] [RPG] [Game Freak] Pokémon Sword and Shield: The Isle of Armor and The Crown Tundra
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
18,687
FF7 Remake is just the best ride
Yakuza as turn based just works
I played every Trails of Cold Steel game in a 6 month period, platinumed them all and regret nothing
GoT is beautiful and open world steakth
Alyx is a goddamn achievement
Just 100%'d Valhalla and loved every minute
Crusdare Kings 3 is like a procedurally generated soap
13 Sentinels somehow pulled off that writing
THPS is the best faithful remake ever
Doom Eternal is just an adrenaline rush all the way through

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [XSX] [RPG] [Sega] Yakuza: Like a Dragon
  3. [PS4] [RPG] [Nihon Falcom] The Legend of Heroes: Trails of Cold Steel IV
  4. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  5. [PC] [Shooter] [Valve] Half-Life: Alyx
  6. [PS5] [Action RPG] [Ubisoft] Assassin's Creed Valhalla
  7. [PC] [Grand strategy] [Paradox Interactive] Crusader Kings III
  8. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  9. [PS4] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  10. [PC] [Shooter] [id Software] Doom Eternal
 

Roarer

Member
Oct 27, 2017
316
Sweden
10. DOOM Eternal
The unlikely success of 2016's DOOM reboot has resulted in an unlikely successful sequel. Kind of. DOOM Eternal is a fantastic shooter in many ways. It is intense and exhilarating. It is unforgiving and punishing, perhaps too much so. It is also filled with story and lore and I found myself strangely obsessed with the history of the Slayer, Heaven and Hell, despite the contents of it being objectively bad and going counter to the flow and pace of the game's action. The game also feels mechanically overloaded and bloated, and it features some of the worst FPS bosses I've ever seen. Still, most of the levels are really fun and the core combat loop is incredibly compelling.

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9. Ori and the Will of the Wisps
An absolutely gorgeous game, Ori is an almost overwhelming sensory experience in terms of its visuals. This sequel also improves and expands the combat from the first game, making it a more diverse and interesting game to play. The world and structure feels meticulously designed, and everything has a nice flow to it. I fact, that might actually be the game's biggest problem - it sometimes feels too polished. There is no real friction here, neither in the gameplay design or in the visuals. Despite being so splendent, the game actually lacks in personality - everything feels a bit too calculated, a bit too polished. This goes for the story as well, that tries to pull on your heart strings a bit too much and comes across as contrived. Still, it is an enjoyable experience and at its best moments manage to pull of that sense of wonder and magic that it so clearly aims for.

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8. Resident Evil 3
This is the videogame equivalent of a popcorn blockbuster movie. It is big and dumb and lacks substance but boy is it entertaining. I came in with low expectations as most reviews seemed to think this was a worse version of last year's brilliant Resident Evil 2 remake (which I loved). I also had no nostalgia or affinity for the original RE3, which helped temper my expectations. Well, I loved my time with Jill in Raccoon City. Yes, the Nemesis is pretty disappointing in comparison to what Capcom did with Mr. X in RE2. But this game is still fun as hell. It is gorgeous, incredibly well paced and fun to play. Jill is probably one of my favourite RE protagonists to date as well, with a great performance and an incredible attitude.

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7. Final Fantasy VII Remake
I never thought this game would be on my list. I didn't even think I would play it. I had put off Final Fantasy as a series for almost a decade now, and any nostalgia I had for the original Final Fantasy VII has mostly been eroded by time and replaced by apathy. But Square Enix managed to do something out of the ordinary with Final Fantasy VII Remake. The secret is, of course, that this is not a traditional remake. It is more of a sequel. Or perhaps a remix. Or maybe a retelling? It actually reminds me of how other art forms treat classic works. You don't put on a Shakespeare play and play it straight, you try to mold it into something new, filter it through today's reality and reshape it. FF7 Remake does just that, and adds a post modern twist by actually being aware of what happens in the original game and knowing that the player knows this as well. It makes for a fascinating story and one that I can't wait to explore in a sequel. Oh, and the game has an incredible combat system, amazing soundtrack and looks like a dream.

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6. Umurangi Generation
If this game did not have a timer running on every stage, it might have been my game of the year. As it is, the experience was slightly ruined by what is an optional goal to complete the objectives within a time limit. Even though I knew it was optional, I still had a hard time ignoring the timer and found myself rushing through the levels instead of soaking in the atmosphere and the story. And that is too bad, because the atmosphere and the story in Umurangi Generation is absolutely amazing. I love the way that this game tells its story through what are essentially 3D tableaus. This is environmental story telling done right and it utilizes the medium of video games in a beautiful way. It also has an amazing soundtrack and an incredible ending.

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5. Paradise Killer
This game came out of nowhere and is the surprise sleeper hit of 2020 for sure. Paradise Killer is a perfectly crafted love letter to the punk-rock stylings of Suda 51 and Killer7, filtered through the best parts of Ace Attorney and Danganronpa. An open ended murder mystery set on a paradise island artificially created and maintained by bizarre occultists worshipping ancient gods that demand human sacrifices in order to grant eternal life, Paradise Killer is such a weird game. I am in awe of the way it manages to create a compelling mystery with lots of twist and false ends while simultaneously introducing the player to an absolutely bonkers universe with a deep and disturbing lore. On top of that, it features a cast of colorful and interesting characters that add so much flavor to the game. I also really liked the open-endedness of the games structure. At any point, you can chose to start the trial. The evidence you have will be presented as fact and you will have to come to your own conclusion whether you've actually uncovered the truth. Whether you are happy with the conclusions that you make is up to you. This kind of trust in the player is something I hope more games can provide in the future.

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4. The Last of Us: Part II
I find The Last of Us: Part II to be a deeply cynical and nihilistic game that presents a worldview that I strongly disagree with. It goes out of its way to present reprehensible people in reprehensible situations and still has the gall to preach a message of non-violence by the end of it. It made me feel uneasy at times and disgusted at others. It is also an incredible experience filled with so many amazing, nerve wracking and intense scenes, carried by some of the best performances I've ever seen in a game. My feelings on TLOU2 are so confused at times, and perhaps that is why I find it to be such a compelling game. There is no denying the craft here - this game reeks of money and overtime. Everything is perfectly executed and there are no rough edges. As a pure stealth game it is thrilling and exciting. And for the most part, the narrative is engaging and engrossing. It's like a really good season of an HBO season where the premise of the show feels fucked up and you can't decide whether you hate or love the main character. I really feel for Ellie. I find her relationship with Joel to be heartwarming and real. I even managed to dig up some sympathy for Joel himself and I found myself teary eyed at more than one occasion. But man, does the game just revel in the dark places it goes and the deeply misanthropic world it presents. Still, this is an experience that will sit with me for a long time.

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3. Half-Life: Alyx
The fact that 2020 brought us a new, official, Half-Life game is reason enough to celebrate. It also happens to be one of the best VR games ever made and a fantastic addition the Half-Life universe. I'm not really into VR and generally find the experience to be uncomfortable and unwieldy, but Alyx crafts such a fantastic world with an incredible sense of presence that makes all the hassle of strapping on a VR headset worth it.

The combat in Alyx is fantastic. It is tense and heart pounding. Fumbling to reload your gun while hiding behind cover (actually hiding on your floor) as gun shots are whizzing by is an incredible adrenaline rush, while turning around to face an enormous armoured guard who blocks out your vision and has you scrambling for your shotgun is some of the most intense experiences I've had while playing a game. A lot of these things would not have been possible outside of VR and I'm glad that there is an experience out there that justifies the hardware and all its downsides.

Outside of the VR-ness, Alyx is a great game in its own right. Some of the level design is fantastic, the "Jeff" section being particularly good. Most of the writing is pretty good as well, though a lot of the humor and banter felt forced and unnecessary. As an overall narrative though, I enjoyed it and it actually has me hoping for a continuation of the Half-Life saga.

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2. Kentucky Route Zero
Kentucky Route Zero is a beautifully poetic and melancholic game about road trips, crushing debt and gentrification. It is a wonderful, magical realist journey through a broken down American heartland filled with weird ghosts, bureaucratic nightmares and people disappearing in the dark. At the same time, it is deeply grounded and familiar. It is heartfelt and had me crying at times and laughing at others. It is pretentious and not for everyone. It has a musical scene where two robots perform minimalist electropop and it is beautiful. The game starts at night with a broken down car at a gas station and ends with a funeral for two horses. It is one of the most moving pieces of art I have ever engaged with.

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1. Hades
I own and have played all previous Supergiant games. None of them have ever really clicked with me, with Pyre being a game I actively dislike.

When Hades arrived in early access to universal acclaim I was determined not to fall for the hype only to end up disappointed again. Hades seemed to follow the same mould as their previous games, but with the addition of a rogue-lite structure, and this put me off so much that the game stopped being a thing I even considered playing.

But as the year went on, more and more voices started chiming in, saying how much they loved this game. The thing that finally pushed me over was when Patrick Klepek of Vice Games professed his love for this game despite not liking rogue-lites and not enjoying Pyre. The hype was too strong and I could no longer resist. I took the plunge and I am so glad I did.

Hades is a fantastic action game. It feels incredible to play and there is so much variety to the combat. I love trying out the different weapons and figuring out different combinations of boons. Everything is immaculately balanced and almost every single run presents you with a viable combination of powers. The way that the game incentivizes you to try out different builds and tactics by tying unlocks to different skill paths and modifiers is a brilliant move and had me actively playing against type on several occasions.

The game also makes such good use out of the rogue-lite structure. It ties into the narrative in a clever way that makes the structure feel consistent. I also adored the writing, despite the ending feeling a bit tame and toothless. Combined with the fantastic art and absolutely killer soundtrack, Hades is just an incredible experience in every single way.

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  1. [PC] [Roguelike] [Supergiant Games] Hades
  2. [PC] [Point-and-click adventure] [Cardboard Computer] Kentucky Route Zero
  3. [PC] [Shooter] [Valve] Half-Life: Alyx
  4. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  5. [PC] [Adventure] [Kaizen Game Works] Paradise Killer
  6. [PC] [Simulation] [ORIGAME DIGITAL] Umurangi Generation
  7. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  8. [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
  9. [PC] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  10. [PC] [Shooter] [id Software] Doom Eternal
 
Sep 14, 2018
4,632
P5R
This is one of the best videogames ever created, nothing will ever convince me otherwise. I don't have a personal top 10 because I never
think about that stuff, I don't even remember most games I've played but as of now, this is my favorite game ever.

Bug Fables
This is one of those extremely rare games that I feel was made specifically for my tastes, I loved every second of it start to
finish. An indie game made by a developer called Moonsprout Games based in Panama that is only 2 people plus the music guy. I have to
call out the music because it was pitch perfect.

Very charming, wholesome experience. It's a modern take on paper mario but with cute bugs and a whimsical setting, I could not believe
I was playing this, I feel like this game would be the result of interviewing me about what I want in a videogame. Thank you for
creating this game devs :)

The Last of Us Part 2
If there is one thing I'd like to say about this game is that I've never seen a better VA performance in a videogame than Ashley Johnson
and Laura Bailey here. It helped that they both got great material but they really brought their characters to life, truly great performances.

  1. [PS4] [RPG] [Atlus] Persona 5 Royal
  2. [PS4] [RPG] [Moonsprout Games] Bug Fables
  3. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
 
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Zen Hero

Member
Oct 25, 2017
5,644
Well this was a year of playing mostly old games for me.

I'm not going to vote for it because it didn't come out in 2020, but my true game of the year was undoubtedly FF14, which took the vast majority of my gaming time this year. I started it around the time lockdown hit and played through the whole main story over several months, and really loved it. FF14 is a pure comfort game for me, the world is so friendly and inviting and optimistic (both in terms of the game itself and the playerbase). The story is what really carries it for me, it's kind of like a long-running drama TV series, where you can get really into following the characters and the twists and turns over a very long period of time.

I also want to shout out FF12, I played it for the first time this year and it blew me away, in fact I'm starting to think it may be my favorite JRPG. Everything from the story to the gameplay to the art direction to the music was perfectly suited to my tastes. Even today it feels like such a unique and forward-thinking game, the gambit system was like a bold vision for what the future of JRPGs could be that didn't end up coming to pass. I guess other players rejected that vision of the future, but personally it still stirs my imagination.

But in terms of new stuff that released this year that I can actually vote for, here's my list:
  1. 13 Sentinels - A truly unique and special game. I love its free structure, how it lets you tackle character stories and battles pretty much in any order you like at your own whim, with occasional gates to keep certain reveals in check. I have to admit, I wasn't in love with the game in the first 20 hours when I had trouble getting any grasp of what was going on. But once I started to get a basic understanding of the story, it started really clicking for me. It becomes really satisfying to start solving the mysteries on your own terms, and to continuously attempt to understand and wrestle with the new information and twists that the game throws at you. And, while the story may be huge and dense and complex, true to Vanillaware's strengths it remains quite restrained. Vanillaware has always been good at writing with very few words -- there are no lengthy grandiose monologues here, every line is very short, and every line is important. The sci-fi is actually very grounded, and the conflict always boils down to human conflict, just the best kind of writing. Also the presentation is stunning across the board, with beautiful art and music, excellent voice acting, and the slickest UI I've ever seen in my life (in terms of looks, feel, and usability). It's a real miracle that this game came together when Vanillaware was struggling and nearly went under.
  2. CrossCode - I haven't finished it yet because the game is quite big, but it's really fantastic. It's kind of like a top-down style Zelda except what if the combat was more intense, the puzzles were more intense, and the story was more intense. I don't usually like action games but CrossCode is always impressing with how fun and inventive the enemies and boss fights are. Same for the puzzles. The characters are so charming and really feel like good friends, and I'm totally invested in Lea's struggle to find herself, I just want her to be happy!
For honorable mentions, I'd like to add the Pokemon Sword/Shield DLC, as well as the Fire Emblem Three Houses DLC. Both really great additions to really great games.

  1. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  2. [Switch] [Action RPG] [Radical Fish Games] CrossCode
 
Apr 25, 2020
3,418
  1. [PC] [Shooter] [Valve] Half-Life: Alyx
  2. [PC] [Action RPG] [CD Projekt] Cyberpunk 2077
  3. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  4. [PC] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  5. [PC] [RTS] [Petroglyph Games] Command & Conquer Remastered Collection
  6. [PC] [Shooter] [Ghost Ship Games] Deep Rock Galactic
  7. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  8. [PS5] [Adventure] [Young Horses] Bugsnax
  9. [PS4] [Platformer] [Toys for Bob] Crash Bandicoot 4: It's About Time
  10. [PC] [Shooter] [id Software] Doom Eternal
 

Exist 2 Inspire

Powered by Friendship™
Member
Apr 19, 2018
3,974
Germany
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1. Final Fantasy VII Remake
FF7Remake is a dream come true and my GOTY 2020. For so many years i have been waiting for a Remake of one of my favorite games of all time and it exceeded all of my expectations. The art style, soundtrack, world building, characters and new elements to the story & combat are all excellent. I'm so excited to see where they will take this and i'm also very gald that they are doing a new thing and not a one to one remake of the original. This was an amazing ride and i can't wait to see how it continues.

2. 13 Sentinels: Aegis Rim
13 Sentinels really surprised me with how good the story ended up being. Realyl enjoyed piecing it all together with the occasional twist here and there. Great world buiding and great art style. Very unique game.

3. Cyberpunk 2077
Yes the game was a all around mess at release. From the edgelord marketing to questionable content and the overall state of the game but damn i ended up really enjoying my time with it. I have a soft sort for these kind of Sci-Fi settings so i was totally immersed into the world which included RP walking/driving and approaching the game by stealth 90% of the time. While not perfect i really liked the story and characters too. If CDPR weren't such edgy idots and if they had delayed the game until it was less bug ridden this would've been an easy contender for #1.

4. Genshin Impact
I was very surprised how much i ended up liking this game since i have a great dislike for BotW. Genshin ended up doing everything better than BotW though. Climbing/traversing the world is less tedious, wepons don't break, the world is more lively and filled with stuff to explore, combat is a lot varied and simply better, etc etc. Exceptional game i'll have a lot of fun with going forward with all the updates and regions still to come.

5. Ghost of Tsushima
One of the best Open World games in recent memories. The setting is great and inherently interesting to me. The story and characters are decent as well. The star of the game is the art style andworld design though. This game has the most fun to traverse and visually appealing open world ever. Combat is good and the soundtrack is amazing. Overall great game and the best game Sucker Punch made to date.

6. Yakuza: Like a Dragon
Might me my favorite Yakuza game i played so far (played 0, KW 1 & 2 and halfway through 3). The change to turn based combat works so well in i really prefer it to the old action combat. The story and new cast are great as well. Hopefulyl we se emore from ichiban and the gang.

7. Buried Stars
Very interesting Kroean murder mystery visual novel. Great art style and music. Some unique dialogue mechanics Really liked the story, characters and twists. Bought the game onw whim because when i saw it on the PSN store because i liked the art style and felt like playing a VN. Might have otherwise flew under my radar. Would recoomend to people who liked Zero Escape or Danganronpa to take look.

8. Persona 5 Royal
Persona 5 is one of my favorite games in recent memories or even all time. Played through it three times and got the platinum. Royal expandes upon the og in a meaningful way and makes it an even greater total package. Everything already said about P5 still applies of course. Great soundtrack, world building, characters, etc etc. Just exceptional from start to finish. Can't wait for Persona 6.

9. Tony Hawk's Pro Skater 1+2
One of the best Remakes ever made. It's nostalgic to the max while feeling fresh at the same time. It doesn't get much more pure fun than that game. Great effort by Vicarious Visions.

10. Wasteland 3
I enjoyed Wasteland 3 overall but i thought the story was pretty weak, especially the ending. Also a lot of bugs at release. Combat was fun. Hopefully inExile can expand and polish the franchise more with better funing now that they are with Microsoft.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  3. [PS4] [Action RPG] [CD Projekt] Cyberpunk 2077
  4. [PC] [Action RPG] [miHoYo] Genshin Impact
  5. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  6. [PS4] [RPG] [Sega] Yakuza: Like a Dragon
  7. [PS4] [Visual Novel] [Line Games] Buried Stars
  8. [PS4] [RPG] [Atlus] Persona 5 Royal
  9. [PS4] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  10. [PS4] [RPG] [InXile Entertainment] Wasteland 3
 

Nestunt

Member
Oct 27, 2017
1,302
Porto, Portugal
1. The Last of Us Part II
How do you begin developing a concept of the sequel to The Last of Us? One of the most universally loved games of the last 20 years.​
You start by being honest with its characters, their motivations, and thus their stories. Part II, by having the courage to serve itself more than the consumers' world of expectations, becomes more than a sequel.​
While "Part I" was the best post-apocalyptic game we had ever seen, Part II is one of the best narrative creations I've experienced in any medium. The fact that it is a game only makes it more gripping. Naughty Dog designed gameplay so bewitching that stealth, combat, exploration, leveling up and narrative became so realistically spliced that made both interactivity and non-interactivity more compelling.​
The Last of Us Part II is one of the best examples of how a game can be a "page-turner". Everything is character progression: you move your joystick in combat and exploration because you want to know more about these characters, and you transition from a cutscene to an interactive level propelled to act because the mechanics and tools at your disposal make so much sense.​
Of course it helps that the game looks and sounds astonishingly immersive. Yet, it's in the gameplay where Part II really enthralls you. The combination of smooth controls and animations, variety in tools and problem-solving, with a trailblazing level and encounter design makes your moment-to-moment journey in this world immensely engrossing.​
After so many years witnessing technological advancements in this industry, I can still be in awe with graphics and visual fidelity. But, what really caught me off guard was how they completely shattered my expectations of areas and moments in games. More often than not, this game doesn't give you the distinction between combat arena, exploration zone, or upgrading room. Everywhere is everything. The geometry and architecture is not game-y, it's realistic, like a world where people live(d) and enact(ed) their stories, like you are doing right now.​
This, coupled with the smoothness in the mechanics I described above, and systems that do not rely on hermetic design not only surprises your gamer brain, but, more importantly, puts you on edge every time you come into a new area. The gameplay becomes less of a power fantasy and much more about choices, since most levels have a trade-off. I can explore more to find more resources, but I will likely find enemies that I could have avoided and will deplete said resources.​
Naughty Dog had already implemented this philosophy in the first game, but on a micro-level: the same materials were used for weapons and medicinal kits. Now, this tension is present on a macro-level. The world is your user-interface, making player agency much more meaningful and lived in.​
In the end, all this interactivity in character progression converges to elevate a story that is trailblazing in its own way. People are people here, not archetypes. The writers do not need your sympathy for the personification to work, and you are not manipulated into accepting motives or feelings. As a matter of fact, the game even pulls a literary instrument by the third act to expose paternalism and false-empathy.​
This is really a momentous creative endeavor, in all of its artistic contributions, making you re-think transition gameplay in other games, and introspect about its study on humanity for a very long time.​
2. Ghost of Tsushima
An action-adventure set in open world feudal Japan is my dream game. As such, this one had to fight off some pretty demanding expectations.​

The first test always comes rapidly with me: if I am about to role-play a samurai in free-to-explore environments, how does it feel to control him, and his horse?​

I was very happy that the movement and animations have a nice balance between flexibility and weightiness. You don't have to curtail your imagination, while knowing that your decisions have impact. This is essential for a game that wants to deliver us our idea of samurai, but not necessarily a 1-to-1 recreation of feudal Tsushima – grounded in reality, not hindered by realism.​

This quality of the controls made the gameplay scenarios more engaging than their lack in diversity could result in. Riding from point A to point B was joyful, and fighting enemies was always cool.​
In unison with the principle of interpretation above reality, the visual art of this game is, more than beautiful, creatively apt at stimulating imagination and curiosity to explore, without ever looking implausible or artificial. The variety in biomes alone makes you yearn for what's beyond the horizon, and the game is really good at curating this open-air museum since big or small missions are treaded in routes with alluring landmarks, not forcing the player into diluted deviations.​

These design choices create a mood when traversing the open world, and, when the soberly robust musical compositions of Shigeru Umebayashi come with the wind, playing this game becomes an enchanted and enchanting experience.​

The story is not particularly unconventional, but the way the difficulty ramps up alongside the unlocking of shinobi mechanics turn Jin's character progression into an expression of growth from both a gameplay and narrative perspectives. Maturing Jin's samurai skills is the game's idea of power fantasy, but showing you the player that you have to start to learn how to become the Ghost is when the game grounds itself through agency and historical meaning.​
This parallel journey of game systems and story makes character progression feel much more personified, establishing a much closer connection between player and Jin's struggle. And, even if the mission variety is not great, by having a smaller cast of characters with whom you do activities with/for, Jin's journey becomes even more of a learning process, as you adapt to each other and to the evolving narrative.​
Ghost of Tsushima is the best action-adventure game set in open world feudal Japan. If you would like to be transported back to that recollection, let yourself go and enjoy the ride.​
3. Cyberpunk 2077

Disclaimer:
I want to underscore how detestable was the decision by management to launch this game on last-gen hardware. They knew it wasn't going to meet consumer expectations on polish, performance and fidelity for a game succeeding The Witcher 3, or expectations for a project of the scale of Red Dead Redemption 2 or The Last of Us Part II, that run cutting-edge tech on 2013 hardware. That being said, I owe it to the developers to look at this game as detached as I can be from the publishing mal-supervision and mal-administration surrounding it.

On February 2[SUP]nd[/SUP], 2019, I published a list of my most anticipated games until Q1 2022. Cyberpunk 2077 spearheaded a ranking that even contained predictions that had yet to be announced.​

It's not surprising that I had the highest of expectations for the team that recently created my #5 favorite game of all-time – The Witcher 3. And transitioning from a 3[SUP]rd[/SUP]-person perspective in a medieval setting to a 1[SUP]st[/SUP]-person POV in a future, tech-ridden world, made me more interested in it.​

Honestly, Cyberpunk 2077 is only an inferior experience to The Witcher 3 precisely because of the 1[SUP]st[/SUP]-person direction (and the voice acting, a little bit). What certainly started as a decision to heighten the role-playing immersion, ended up giving back a dated engagement with the character and the world.​

Each gaming generation is responsible for breakthroughs in the medium: 3D, open worlds, online, HD, etc. The generation that now ends was responsible for many milestones, though, if I had to choose the one that impressed me the most, I could talk all day about the leap in 3[SUP]rd[/SUP]-person animation.​

Many games used to resort to 1[SUP]st[/SUP]-person POV because technical limitations made 3[SUP]rd[/SUP]-person animations look robotic and non-immersive. Notwithstanding, we are now at a point when animation fidelity is so crisp that player agency only feels complete if you can see everything.​

This is where Cyberpunk loses to The Witcher. The world is as complex (not as expansive, but more vertical). The writing is as nuanced, giving range to role-play and meaningfulness to side characters and side quests. The combat is a step up, not only with a bigger variety and creativity in weapons and their usage, but also with the viable option to tackle the majority of encounters non-lethally, resorting to cyber-ware that is also diverse and dynamic (really well implemented in terms of flow and moment-to-moment gameplay). And the degree of customization is also a step up from The Witcher: skill trees are deeper and equate better to your choices in gameplay; you have a wide array of vehicles at your disposal, all with personality, controls and aesthetic-wise; and I love that you can get clothes with good armor and be fashionable at the same time. Yet, the 1[SUP]st[/SUP]-person perspective never made me feel as in tune with V and Night City as I was with Geralt and The Witcher Continent.​

I found myself riding bikes much more than cars, because it was the only time I could see myself in 3[SUP]rd[/SUP]-person.​

Even so, Cyberpunk 2077 is, from the ground up, an ambitious and impressive endeavor, built on unthinkable complexity. The staff members in the trenches at CD Projekt Red deserve a round of applause for pushing entertainment to the limit. Particularly, I would like to conclude by saluting the writing and art teams for their approach to the cyberpunk subgenre. Albeit the more interesting stories found on some side missions, and a voice acting below the level of projects of this dimension, the main plot of V and Johnny Silverhand is the kind of punk that has been missing from so many renditions of cyberpunk.​

I know that cyber is trendy nowadays, with internet media, geotracking and digital algorithms making people feel like leading-edge philosophers by ascertaining that machines and tech corporations will take over the essence of humanity. But, never forget that cyberpunk is also deeply rooted in the stylized Marxism of punk rock.​


4. DOOM Eternal

Play it right.​

This is a catchphrase you won't have to put up with from anyone on the new DOOM games.​

Expanding on the core concepts of 2016, Eternal retains the crown at id Software of "best game at making the players play the way the authors' intended".​

Those concepts are materialized in systemic bumpers to the gameplay, craftily curated in a way that makes the player feel limited and powerful at the same time. How does that work?​

Essentially, the designers intentionally push you against the ropes by restricting fundamental resources like health and ammo, and overwhelm you with quantity and quality of enemies. And then, they intelligently give you tons of different weapons, and teach you which one is ideal for each type of enemy. If you don't follow these martial arts' lessons, you are punished. But, if you do, you gradually become a black belt.​

And it works. You really feel like you are playing the way the designers intended; you are seeing everything they wanted to show you, and what they think their game's great at. This makes you feel really badass, because you are putting forward Hollywood-level choreographies without being on rails.​

Add to that the vibrant visuals, filled with saturated colors, and the aggressive soundtrack, and you find yourself inside an extravagant and stylized pinball table, efficiently executing gun-fu moves.​

This is all very cool and exhilarating, but if you decide to play devil's advocate on this design philosophy, you realize that such perfectionism does remove some agency and improvisational experiences from the player.​

Still, it IS cool and exhilarating.​
5. Resident Evil 3 remake

Neither too much puzzles, nor too much action.​

This has been a tight balance to achieve in this historic franchise. Resident Evil games, traditionally, always have something for someone, even if it's just the jump scares.​

But looking at its core systems and mechanics, one can point out that realistic buildings that seem to have been engineered to accommodate whimsical environmental puzzles can break immersion and tension. Or, intentionally limiting the character's movement can generate more frustration than fear. Or, in later entries, giving karate kicks and tons of ammo for automatic weapons can feel less horror blob and more sponge bob.​

Or… we have this new remake of the classic Resident Evil 3: none of those problems. The right amount of puzzles to make you work for upgrades and special resources. And animation tech that lends the game a modern feedback on the joystick, making fear and action become all about resource management.​

I also would like to add that the way this story becomes over-the-top in its final gameplay scenarios is Japan at its best.​


6. Final Fantasy VII (part I remake)

Final Fantasy is my most cherished franchise in gaming.​

So, when there's talk of a remaster or a remake I'm all ears. Well, when it comes to FF7, there's been talk for more than 10 years. Not only is it beloved, alongside Metal Gear Solid, as the cultural, historical and aesthetical forbearers of cinematic storytelling in games, but also is the one entry of its generation that did not age exceptionally well, in terms of character models and other polygonal limitations.​
And boy, does this remake look good and make justice to the cinematic precedent set by the original.​

Another facet that the remake had to bring to modern days and expectations was the combat. Let's be honest, what was a technical limitation in the 90's – turn-based combat –, that sharpened ingenuity in role-playing design, no longer cuts it for the new generation of gamers. With the exception of Persona 5 (through dynamism and style), turn-based games have been having a harder time engaging new players.​
FF7 remake brings forth a pleasing solution: hybrid combat. Doesn't rejuvenate the format the same way as Persona, but it's a compromise that works well in 2020. In essence, you play it like a real-time action game, but the game stops every time you want to issue a command like a special attack, magic or using an item.​
Now, time to address the elephant in the room: this game is not a remake of FF7 in its entirety, just a "part I".​

In principle, I have nothing against this approach. It only shows how game development has become bigger and more expensive. Curiously, in the same amount of time that it took Square Enix Business Division 1 to remake a part of a game, Square with fewer resources in the 90's developed FF7, 8 and 9.​

However, the one quality that makes me love this franchise above all others is its unabashedly devotion to expansiveness and worldbuilding. Thus, by limiting this remake to one area, the game doesn't feel totally Final Fantasy to me. Add to that many constraints in level design to mask load times, and some of the imaginative nature of the franchise is also lost.​

Even with these caveats, the remake retains a lot of the artistry and flourishes of FF, and, if you are not discouraged by this not being the entire game, you are in for a very engaging spectacle.​
7. Hades
Supergiant Games is my front-runner for best indie studio in the industry.​
Notwithstanding, Hades was the first of their games that I was not hyped for. I just had a suspicion that the rogue-like format was not going to maximize their talents.​
Yup, my skepticism came into fruition. Hades is the second best rogue-like I have ever played, behind Rogue Legacy, but it is not as great as the other Supergiant's titles.​
There are three main reasons why I love their games: 1) they control really well, with fun and intuitive combat; 2) they look and sound above their budget, with fantastic visual art, memorable voice acting and blazing music; and 3) the choices you make from system-level to even mechanics-wise inform the worldbuilding and storytelling, which are exceptional on their own.​
What makes Hades such a good rogue-like are precisely those three characteristics. It's never repetitious to go for one more run, because the combat is engaging, the procedurally generated dungeons are artistically beautiful, the music is "hit-on-repeat", and experimenting with different loadouts makes you witness different narrative threads.​
On the other hand, the repetitive nature of the rogue-like subgenre does dilute the highlights of this studio. In their previous linearly curated games everything was more memorable, because they presented one environment instead of another, one song instead of another, or one line of dialogue instead of another as it made more sense at that point in time in the gameplay. Here, there is somewhat of a disconnect between your progression and everything else (they were actually really good at this in their other games).​
Environments, music, characters and story become filler, which is a shame, since isolated they retain all the qualities of this studio. And the link between loadout and narrative rapidly becomes a sterile process of stats' optimization, instead of an artistic engulfing of gameplay.​
This is still a really good game, with Supergiant qualities all over the place, but Bastion remains their most charming title, Transistor their most innovative, and Pyre their best expression.​
8. Astro's Playroom

Surprise of the year.​
Not surprised with the quality of the product, since the previous game of Asobi Team is considered by many as the best Virtual Reality game ever – Astro Bot Rescue Mission.​
But, surprised with the scope of this free game that comes pre-installed in every PlayStation 5. I honestly thought this was going to be a tech demo for the new DualSense controller, like The Playroom was for the DualShock 4.​
The 3 hours I spent in Astro's Playroom were almost on par with 3 hours in Mario Odyssey. The sheer condensation of creativity and jolly good fun in each of its worlds is remarkable. Add to that very good 3D platforming physics, big areas to explore, delightful rewards to curiosity, really catchy tunes, and you have a winner.​
I honestly don't know what comes out on top: Astro Bot or the DualSense?​
Astro Bot is so freaking adorable. Even if Sony has clearly proven that they don't need a mascot to sell, they have one undeniable here.​
And the DualSense is a game-changer. I still maintain that the mandatory installation on solid-state drives in new-gen consoles will help breach new frontiers in level design. Convoluting your imagination to allow for assets' loading will probably be a thing of the past. Not mutually exclusive is what the haptic feedback, voice coil actuators, adaptive and resistant buttons in the DualSense bring to the table.​
If studios start taking advantage of this controller the same way Asobi Team did with Astro's Playroom, moment-to-moment gameplay is about to become even more immersive, and could easily become the "secret sauce" reason to buy a PlayStation 5.​
I'm also really impressed by Sony, yet again, internally grooming another talented team. It's highly likely that they will get a bigger budget in the future to expand this marvelous creativity. Especially in a genre that Nintendo's own Tokyo studios have dominated for generations.​
9. Huntdown
A good old fashioned side-scroller.​
It controls well, with very precise jumps and cover-shooting. And, with this in mind, it becomes really enjoyable to fight back the somewhat difficult AI. You are comfortable with the mechanics, and start being more patient and situational-aware.​

The other two aspects that stand out are the weapon variety, which introduces a new level of decision-making and strategic thinking, and the audiovisual style of it all. This game has definitely a vibe, and that boosts the gameplay experience by taking you back to the inspirations and references of the genre.​

Don't underestimate this one due to its retro look. The bosses are the fun amount of challenging.​

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  3. [PC] [Action RPG] [CD Projekt] Cyberpunk 2077
  4. [PC] [Shooter] [id Software] Doom Eternal
  5. [PS4] [Survival Horror] [Capcom] Resident Evil 3 Remake
  6. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  7. [PC] [Roguelike] [Supergiant Games] Hades
  8. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  9. [PC] [Platformer] [Easy Trigger Games] Huntdown
 

panda-zebra

▲ Legend ▲
Member
Oct 28, 2017
5,737
Last of us 2 - best game I'll never play again.

Astro's Playroom - short but so sweet.

Genshin Impact - deeply flawed and problematic monetisation that preys on gambling tendencies, tedious gameplay loop when content is exhausted and outright fuckery pushing you to play every day doing menial shite... yet sublime exploration, discovery and pure enjoyment to be had before MiHoYo truly get a chance at having their scummy claws in you. The way it put brick walls in front of your "progress" then offers ways to pay past them is classic mobile game scumcuntery. Play, enjoy, never pay a penny and get out while you can.

Spider-Man Miles Morales - it's jut fun. Miles is a more likeable and relateable hero that Peter. I want more Miles.

Dreams - deeply flawed algos that have turds float to the top, memes out the arse, can't see the wood for the trees (lolol), but masses of respect for the actual product. Spent 2 or 3 months of my life basically just doing Dreams stuff while my son sat beside me and did his home schooling. It got me through lockdown and kept my head on straight when I needed something to lose myself in. I got to remake some of my old Atari ST/Falcon and Jaguar games and didn't lose my mind being trapped indoors (which was compounded with a reawakening of my Destiny addiction the previous Summer and a shitty Winter that had me at recluse levels at times already). Of course I'll now never touch it again for all the same reasons, too much is now associated with that shit time in my/our lives, but it deserves a vote for the good things it did.

Sackboy - didn't expect to love this, bought the CE for my son for xmas. He doesn't want to play it much but loves his little sackboy toy, I just wanna play the game with him but he's just not a fan :/

Ghost of Tsushima - not massively impressed beyond the presentation, audio and foxes. Waited for ps5 because it was killing my Pro, now I can't motivate to complete it which is really rare for me and I expect that's because a crappy gacha mobile game showed how fun an open world could be where Sucker Punch demonstrated how dull and identikit checking stuff off an UBImap can be... which is a shame because the game/story is decent enough, but if you put shit on a map I'm going to have to check it off, that's how they made me, and as one of those games it's pretty dull.

I bought games that appear on other lists here but haven't unwrapped or installed them yet 'cause reasons. I've got a PC, xbox and Switch but didin't play anything 2020 on them, so this is a very playstation list. Not keen on paying the new full price for games so I'll be playing Demon's Souls when it reaches what I consider to be fair for a remake of a game I bought the week it came out on PS3.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  3. [PC] [Action RPG] [miHoYo] Genshin Impact
  4. [PS4] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  5. [PS4] [Game Creation] [Media Molecule] Dreams
  6. [PS4] [Platformer] [Sumo Digital] Sackboy: A Big Adventure
  7. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
 

Necron

▲ Legend ▲
Member
Oct 25, 2017
8,304
Switzerland
The Last of Us Part II has incredible story and pacing that hits hard at the very end
Demon's Souls is a near perfect remake of a ten year old PS3 game
Final Fantasy VII Remake is a huge project and the first part excels in showing so much more of its characters with fantastic VA
Spider-Man: Miles Morales showcases the PS5 capabilities nicely in this sort of expansion to the first game
Astro's Playroom is a love letter to all things PlayStation and gave me a huge nostalgia trip
Dreams has more potential than seems to have been realized and I hope it finds success eventually
Ghost of Tsushima has a lot of rough areas but is really beautiful to look at and atmospheric
Resident Evil 3 Remake sometimes feels like an expansion to RE2 but than so again that was a samiliar complaint of the original
Superhot: Mind Control Delete is a more difficult rogue lite variant of the original but is also less refined than it as well
Observer: System Redux is the better cyberpunk game from that year and looks great on PS5

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  3. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  4. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  5. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  6. [PS4] [Game Creation] [Media Molecule] Dreams
  7. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  8. [PS4] [Survival Horror] [Capcom] Resident Evil 3 Remake
  9. [PS4] [Shooter] [Superhot Team] Superhot: Mind Control Delete
  10. [PS5] [Survival horror] [Bloober Team] Observer: System Redux
 

Deleted member 62769

Jan 6, 2020
1,753
1. Demon's Souls - Bluepoint really did an amazing job doing a remake of this game. The graphics, atmosphere, music, combat is superb and I just couldn't put the game down until I finished it.

2. FInal Fantasy VII Remake - This remake is also amazing and I love the voice acting and their chemistry in the story that makes me fall in love with them in an instant. And I really dig the combat they made for this game.

3. Ghost of Tsushima - I just love the whole setting with this game of being a samurai that becomes a ghost. Sucker Punch really delivered on a japanese setting game! This game makes me want to visit Tsushima one day!

4. The Last of Us Part 2 - This game made me feel strong feelings i hadn't felt in ages and also make me be in conlict with what i should feel. Naughty Dog took a risk with Part 2 and in my opinion I think they did a really good job to deliver this story. After finishing it I really felt empty for a week.

5. Fall Guys: Ultimate Knockout - It's just such a fun game that I Play with my friends regulary that brings me so much joy that I just have to put it on my GOTY list.

6. Genshin Impact - It's such a relaxing game that i need once in a while and I think they did a good job with taking inspiration from BOTW but still make its own thing.

7. Astro's Playroom - Love the charming plattormer game and is a good showcase with what Dualsense controller can do.

8. Dreams - I just love that you can create so many things and try out everyone elses creations.

  1. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  5. [PS4] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  6. [PS4] [Action RPG] [miHoYo] Genshin Impact
  7. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  8. [PS4] [Game Creation] [Media Molecule] Dreams
 

Glitter

Member
Sep 20, 2020
54
1. Collection of SaGa - I'm very glad that the SaGa series is having a resurgence — they're unique RPGs that actually engage the player's thought process in a way that tends to lead to unpredictability. I definitely don't grasp all the systems in the series at a high level yet — this is my first time through the games, and I've heard things ramp up in Romancing and Unlimited — but it is very rewarding to be challenged out of predictable patterns of battling and exploring.

I decided to only buy new games this year if I first beat all the older games I wanted to first; the pandemic helped clear away the whole idea of "contemporary" releases, at least for me. This is therefore the only game I played that qualifies for this poll :)

  1. [Switch] [RPG] [Square Enix] Collection of SaGa: Final Fantasy Legend
 
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arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
What a year this was for gaming and humanity in general. It's hard to decide which of these games is my absolute favorite, but I think that's currently my Top10.

Final Fantasy 7 was a amazing experience all things considered. Sure there were some ugly looking parts, but overall SE did a amazing job graphically and most importantly with the characters and the story. Some games I replayed like Gears 1-3 didn't age well when it comes to characters, but FF7 is timeless in that respect. I can't wait for the next part :)

The Last of Us 2 was a incredible and surprising experience. There is a lot that can be said about the story, but in the end it was a emotional ride and that's what I want from a ND game. The animations in particular were amazing as well and I just dig the setting and all that of TLoU.

Cyberpunk 2077 would've been my absolute GotY without all those bugs, because the world, story and characters are unbelievable good and I can't wait for the next gen patches to dive in further.

FF14 is again my most played game out there, despite this expansion being worse imo than Stormblood and Heavenward. But it's still one of the best games out there imo and certainly the best MMO. I really like the fights and job system in this game. The story is great, too.

Animal Crossing is a game I've played with fiancee and we enjoyed gathering stuff, building homes and so on. Great game with a poor MP system sadly. The fact that you always get the flight message when someone joins or leaves is annoying AF.

Forza Horizon 4 had many great updates and I can understand why ~5 million people play this game every month still. It's one of the best racing games of all time imo and just a joy to play. I find myself getting back to it once in a while, since it got released.

GoT was a surprise after Insomniac focused on infamous before. I really like the combat and the setting of this game.

Hades is probably THE indie games of the year and a refreshing experience for me. Nice artstyle, too.

I've played Borderlands 3 with my best friend and we laughed more than once due to the humor and the characters. It's just a joy to play in co-op.

Gears Tactics just about made the list, because it was a fresh take on the Gears universe and a solid game. I enjoyed the fast paced strategic combat and the story was decent enough.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  3. [XBO] [Action RPG] [CD Projekt] Cyberpunk 2077
  4. [PS4] [MMO] [Square Enix] Final Fantasy 14 Shadowbringers
  5. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  6. [XSX] [Racing] [Playground Games] Forza Horizon 4
  7. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  8. [Switch] [Roguelike] [Supergiant Games] Hades
  9. [PS5] [Shooter] [Gearbox Software] Borderlands 3
  10. [XSX] [Turn-based strategy] [Splash Damage] Gears Tactics
 

Haze

Member
Oct 25, 2017
11,792
Detroit, MI
1. Final Fantasy VII Remake -

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Often when anticipating a release, I usually have some kind of preconception based on what I have ascertained by following the development cycle. I know my taste and I know what I like. Typically, by observing this cycle, I can tell if a game is something I should invest time in. "Final Fantasy VII Remake" is one of the few games that had me feeling ambivalent. On one hand, I'm not the biggest fan of the original game. It's a solid outing for the "Final Fantasy" series' first foray into the three dimensional realm, but it was soon overtaken by far better ventures such as IX, X, and XII.

I'm also not a fan of Tetsuya Nomura's writing or directorial work. Nomura is the brain behind the "Kingdom Hearts" franchise, a series I am not remotely fond of. Taking creative control in the remake of a game I'm not head over heels for wasn't exactly a recipe for grabbing my attention even with good-looking gameplay previews.

All that said, I was blown away by this game.

With Nomura delegating the writing to more fitting individuals such as Kizushige Nojima and distilling his talents into the gameplay department, the team at Square Enix was able to create a title that improves upon, expands, and recontextualizes its previous iteration. "Final Fantasy VII Remake" is a tour de force. It wears its politics on its sleeve, it treats its humans with deep tenderness, and it does narrative dances that are so staggeringly ambitious that detailing them would spoil the game's incredible crescendo.

The game has a couple of flaws in its structure that gives it an uneven pacing such as hiding loading screens behind walking segments and many time wasting mini-games that make me weary of repeat playthroughs. But the areas where it shines absolutely eclipse these issues. It's a game with heart. While most AAA video games are content with their protagonists being cynical or edgy, "Final Fantasy VII Remake" isn't afraid to make its protagonist a complete goober. Cloud tries to come off as callous, selfish, and brooding. But every character in the game can read him like a book.

In actuality, he cares deeply for the people around him. And the game revels in these seemingly small interactions.

At one point in the game, a nanny at an orphanage in one of poor towns is searching for some of her missing children. She stresses that she needs to ensure all of the children are accounted for before she takes off because of an important appointment she's going to be late for. It's not until later in the game that you find her outside of a famous cabaret wearing a suggestive bee costume. She reveals that this was the appointment she was desperate to make on time. While caring for the children at the orphanage ended up being her calling, it's been her dream since she was a child to be one of the dancers at the club.

Interactions like this are a part of this game's DNA. I think that video games have conditioned us to expect certain rewards from side content. These side stories don't always offer tangible recompense like a huge upgrade or a weapon. What they offer instead is a vector for the game's humanist ethos to manifest itself. They add an incredible amount of flavor to the world and in a game that examines the ecological and human cost of production and greed—you really need to care about its people.

"Final Fantasy VII Remake" is a game that isn't afraid to just "go for it" and the results made me smile, cry, and left my jaw on the floor more than once. "Final Fantasy VII Remake" is a mind-melting journey that is simultaneously a metanarrative of the original game and a metacommentary on video game fandom.

It's also interesting to see a game that cross-examines what it means to be a remake and how that can reshape our perceptions of the original game. What initially looked like a potential disappointment after a long and troubled development cycle turned out to be my favorite game of the year and one of the best entries in the series.

The jury is out on whether or not the next parts of the "episodic series" will waltz into the alienating realm of batshit ridiculousness that "Kingdom Hearts" did (and it totally could with how this game ends). But for now, we've been gifted with something special.



2. Hades -

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Live, die, repeat. Get a little stronger next time. Make it a little further than before. Work, sleep, repeat. Get a little stronger next time. Make it a little further than before.

"Hades" is a roguelike, which for me is one of those genres where I will immediately roll my eyes. A company will be demonstrating their new upcoming game with a cool artstyle and combat system, only for it to be revealed as a roguelike. For the uninitiated, roguelikes are an RPG subgenre characterized by dungeon-crawling through (usually) procedurally generated levels and permanent death of the player character. Meaning that when you die, whether you've been playing for one minute or one hour, you start over.

Some games in this subgenre have expanded upon this by adding incremental advancements that carry over to your next playthrough or "run". "Hades" is one such game and the way that it integrates this and its other roguelike systems into its narrative are what make it the first game in the subgenre that I enjoy.

In "Hades", you play the god Zagreus, son of Hades, who is trying to escape his father's domain to reach Olympus and be with the rest of the gods. Along the way, deities such as Zeus, Artemis, and Athena will offer their assistance to Zagreus in the form of "boons" or skills and abilities that will enhance Zagreus's capabilities in combat. Like any roguelike, Zagreus advances through randomly generated battle arenas, upgrading his skills and abilities with random upgrades that will make every run a bit different. If you die, you simply return to Hades. But instead of starting over, the story and Zagreus's growth progresses. He's able to make permanent upgrades through his skill tree.


As a god, he cannot be permanently killed and the denizens of Hades, the game's hub area, will acknowledge his incremental accomplishments. "Hades" has a wonderful cast with a well-written script, excellent voice acting, and a gorgeous art direction, and these characters you interact with along your journey amplify these increments into satisfying victories. Today, most people face a daily grind where each dawn may seem indiscernible from the previous. "Hades" realizes the Sisyphean need to persevere to the next moment. Some "runs" or days will be worse than the one before. Some will feel indistinguishable from the last seven.


But to carry on is to find the small victories that make life worth living. The victories that can snowball into larger ones. It also knows that the road there is paved with friendship. Much like the Greek tale of Sisyphus (who is one of the many people that help Zagreus along the way), we have to keep pushing the boulder ever forward.



3. Half-Life: Alyx -

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I've been playing video games for more than 20 years. At a certain junction, I have become fluent in the language of video games. Take for instance the use of flashlights in games: it's understood that in a first-person game, the flashlight exists within the fixed field of view of the character's eyesight. Wherever you look, the flashlight's beam is there. Or perhaps we can consider the idea of inventory management. In video games, there may or may not be a finite amount of items the player can hold. But even games where the player can become over-encumbered, they're usually able to place items within some type of illogical purgatory. How is my character holding five guns on their person?

"Half-Life: Alyx" is more than the long awaited continuation of 2004's excellent "Half-Life 2". It represents the fruition of the paradigm shift that we have been told virtual reality is capable of. It's a game that manages, through its immersion and tactillity, to make you rethink how to approach interactions and problem solving in video games. Remember the flashlight example? Instead of being taped to the side of your head, it's on your hand. Being a virtual reality game with motion controls, this means that you have to aim your flashlight on your own.

Imagine being in a dark hallway in any other video game and you need to reload your weapon. No biggie, your flashlight will continue to keep the area in front of you illuminated. In "Half-Life: Alyx", you have to use your flashlight hand to manually reload your firearm like you would in real life. This means sacrificing your visibility, even if only for a few seconds (and that's if you don't fuck up the reload). If you're doing one of the game's puzzles that require you to scan power cables through a wall with your gadget, it means having to hastily switch back to your flashlight if you hear an enemy barge into the room behind you.

It makes you more vulnerable and also demands that you be much more aware of your surroundings as well as your position in them.

Half-Life: Alyx has a huge emphasis on things—like, actual items. Nearly everything in the environment can be picked up and interacted with. From bottles, rocks, baskets, and barrels, it relishes in things that are banal in most video games. The game establishes this immediately by placing the player in a room with many interactable objects. There are things to throw, a telescope to use, and markers that can write on the windows. From the get-go, the player is taught that "things" in this game matter. I began discovering emergent ways to take part in this world. Your character's inventory is very limited. You can hold a decent amount of ammunition in your backpack, but you're only able to hold two items in your pockets and an additional two items in your hands (you can't hold your gun anymore, obviously).

About half-way through the game, I had died at a very difficult combat scenario with heavily armed enemies. When I reloaded my save, I noticed there were many grenades in this room. Far more than I could carry. But I also noticed a box with handles on it. I began putting all the grenades that I could find into this box and carried them with me to the difficult fight and instead of taking pop shots from behind cover, I began unloading my stash of explosives. I felt like I had outsmarted the game by doing something that would be impossible in any other title. Maybe this was an intentionally designed part of the game, maybe not. Either way, it was immensely satisfying.

There's a part in the game where you are stalked by an unkillable enemy in a vodka factory. This is far from a new idea as it's used heavily in horror games like "Resident Evil" and "Dead Space". The enemy is also blind and you have to distract him by throwing bottles and breaking them. This too, is a mechanic used in other games such as "The Last of Us". What distinguishes "Half-Life: Alyx" is the palpability with which you progress this scenario. You pick up the bottles, and you throw the bottles, literally. It's hard to describe in concrete terms but this is a completely different level of interaction and involvement than pressing a button to do the thing. During this same segment of the game, the unkillable enemy was in the room next to me. The room I was in was extremely cramped with the only exit being the room he was patrolling. My next course of action was to find a battery to put into a generator in a different room to progress through the factory.

And that's when it happened. I saw the battery's glow emitting from a slightly ajar cabinet. When I hurriedly opened it, two vodka bottles fell out. If they had hit the ground, I would have been done because there was nowhere for me to go when the enemy came charging in to inspect the sound. But I caught them. I caught both bottles and gently placed them to the side as I put the battery in my pocket, snuck past the enemy, and proceeded through the level. This was the moment where it all came together. All of the thoughtfully designed systems coalesced into a moment of pure horror followed by sweet relief.

I could spend another 1,500 words talking about whether or not "Half-Life: Alyx" is a worthy successor to the legendary "Half-Life 2" (it is) as well as its incredible set pieces and ending. But the most impactful parts of the game are VR concepts that resulted in something unlike anything else I've played. "Half-Life: Alyx" gave me something I haven't felt in my adult life. It gave me that feeling I had when I first played "Ocarina of Time" or "Grand Theft Auto"—before I became accustomed to video game tropes and dialect. It's with a childlike glee that I proclaim that virtual reality is the real deal when done properly. Plenty of people have already said that "Half-Life: Alyx" is the killer app for VR. Consider me one more in the pile.



4. Wasteland 3 -

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Once upon a time, "Fallout" was heralded as one of the premiere RPG experiences. With robust roleplaying systems and meaningful, morally ambiguous choices, "Fallout" has left a gargantuan shaped mark on the gaming landscape."Fallout" also came out 23 years ago. No, I'm not talking about Bethesda's "Fallout 3". I'm talking about Fallout by Interplay, the progenitor to the post-apocalyptic RPG as we know it. Even with the resurgence of the CRPG genre in recent years (isometric RPGs that borrow heavily from pen and paper RPGs), few ("Fallout: New Vegas") have come close to what made the original "Fallout" so special.

It was a game that offered true agency to the player. A game where a seemingly innocuous decision can prove to be a consequential lapse in judgment hours later. A game that extended an unparalleled amount of influence on the world to players. Ironically, "Fallout", with all of its groundbreaking achievements in the genre, was a spiritual successor to the original "Wasteland". The team was not offered a chance to make a sequel for the game and instead opted to make their own continuation of the title under a different moniker.

That brings us to the year 2014 where the Kickstarter project "Wasteland 2" finally sees a true sequel to the first game. It featured some of the minds behind "Fallout" leading the project and was a solid attempt at recreating the experience in its own right, but just did not quite reach the level of commentary and freedom that "Fallout" offered. Enter "Wasteland 3", inXile's second attempt at trying to recapture the magic of "Fallout", and we finally have another worthy successor to the "Fallout" lineage.

"Wasteland 3" starts with the game's Arizona Rangers venturing to frigid wilds of Colorado after the events of the second game to acquire aid for their settlements from a man known as The Patriarch, who is the authority over the area. Ostensibly an authoritarian, The Patriarch promises food and supplies under the condition that you return his three children, who have gone rogue and are conspiring to overthrow and kill him, to his care. Over the course of the game, the player is confronted with difficult questions in the face of human suffering.

In one mission, the player is tasked with retrieving a questgiver's sister from her homestead after getting word that it has been overrun by bandits. Upon arrival, there are no bandits; alive anyway. As the player progresses through the family grounds, half-eaten and rotting bandit corpses litter their path while they must ward off mutated wolves that have overrun the area. The player will eventually come across a young girl standing over a corpse, gnawing on fingers that she calls candy.

She is aloof, unaware of the dire situation she is in, likely from shock. She's been barricaded in this room with her dead father for weeks and has resorted to cannibalism, losing her sanity in the process. The girl is suspicious of the player, but asks the player if they will bring her more candy. The player is confronted with a series of choices. Do they bring her back to her brother in her current state? What about leaving her to her own devices, which will likely end in her starvation or death from the elements?

I was floored. After staring at my options on the screen for nearly ten minutes, I decided to put her out of her misery; feeling that nobody should have to suffer either fate. It was quick and painless, and I did it knowing it was tragedious. Was it the right decision? Did I have the right to decide for her? It didn't matter because it's what I felt like my stern, stoic leader character with a soft heart would do. I returned to her brother and was given the option to lie in many ways about the events in their home. Ultimately, I came clean and told him what happened. He was devastated but understood and was thankful somebody was kind enough to show her mercy.

"Wasteland 3" is filled with moments of pathos that scrape from the bottom of the well of human agony. But while doing this, it's also able to maintain a dark sense of humor that keeps the game from wallowing in its despair. It's also a fucking blast to play. I spent almost two hours crafting my first two characters, one of which is a glass-cannon sniper and the other of which is my aforementioned leader who stays in the center of combat to dish out buffs. The game offers the option of "quirks" as a means of giving your character one significant buff at the expense of a severe weakness. My sniper gained a huge bonus to ability points, allowing her to move and take two shots in a single turn, but she would never be able to equip armor (that's why she's a glass-cannon)

Over the next few hours, I built a melee and explosives expert tank that can take heaps of damage because he gains more health every level, but he can't be revived in combat. I also crafted a medic who specializes in SMGs which allow him to move about freely, doling out heals, all while being able to cause carnage when needed. Watching my ragtag group of Rangers amalgamate into a greased up murder machine over dozens of hours brought me great satisfaction.

Remember the part about The Patriarch being an authoritarian? As a communist, that's something that I'm opposed to in reality. The game offers an alternative path to take in lieu of following The Patriarchs orders. Without spoiling anything, I'll just say that by the end of the game, my politics ended up aligning with who I initially wrote off as a tyrant after becoming sympathetic to his cause.
"Wasteland 3" is a harrowing examination of the human condition and the primal nature of human adaptability. It's also an immensely fun and rewarding time. It, like "Final Fantasy VII Remake", ran a gamut of emotions but most notably, it made me question my own morality.



5. Yakuza: Like a Dragon -

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Sometimes franchises can drag on for far too long. How many "Assassin's Creed" or "Call of Duty" games do we need to endure before we're given something new? Series fatigue sets in when a franchise has run out of ideas and merely exists to milk its fan base by cranking out the next sequel before the end of the fiscal quarter.

There have been many "Yakuza" games. For anyone that knows me, they can tell you that not only do I love "Yakuza", but I even named its seventh entry, "Yakuza 6", as my game of the year in 2018. "Yakuza" games have been able to extend their lifespan (seven mainline games, two remakes, multiple spin-offs) by spreading out their releases. The series started with "Yakuza" in 2005 while "Assassin's Creed", for example, has pumped out 12 mainline entries since the original released in 2007.

Many of these tired franchises exacerbate their redundancy by being annual releases, something that if we include remakes, could be applied to the "Yakuza" series. With the "Yakuza" games, however, it's a tad different because they never quite got a foothold in the west until the release of the prequel title (remember how the sixth game is the seventh main release?), "Yakuza 0" in 2017. Even then, we've seen that as well as "Kiwami 1" and "Kiwami 2" (both remakes of the first and second games) and "Yakuza 6" as well as the spin-off title, "Judgment".

As someone who recently became enamoured with the "Yakuza" games, even I had become weary of what is admittedly a sublime formula. Though "Yakuza 6" ended on a high note and sent series protagonist Kazuma Kiryu out into the sunset, I was still excited when "Yakuza: Like a Dragon" was announced. That excitement was justified because "Yakuza: Like a Dragon" is a prime example of how to shake up a series on the verge of lassitude.

"Like a Dragon" replaces one of the main sources of drudgery in its brawler combat system with a traditional turn-based RPG system. This may seem silly at first given that "Yakuza" takes place in present-day Japan, but the game justifies it narratively by having it exist as a projection of the new protagonist's vivid imagination. That new protagonist is Ichiban Kazuga, a character with many parallels to Kiryu. Like Kiryu, Ichiban is a "yakuza of the people" who spends more time upending the predatory foils of his family than he does carrying them out. He also takes the fall for a murder he did not commit for a member of his family and spends over a decade in prison to protect the actual murderer.

Both Kasuga and Kiryu both have hearts of gold and care deeply for other people and grew up as orphans. But that's where similarities end. Where Kiryu was stoic and reserved, often brandishing a concrete grimace that could survive as much punishment as a concrete wall, Kasuga is outgoing, passionate, and vivacious. Being an orphan, Kasuga found himself with a lot of free time as a child and spent much of it playing the "Dragon Quest" games. This is noted as the reason for his wild imagination and why combat transitions into a turn-based affair where enemies and Kasuga's party are transformed into fantastical representations of themselves.

It has a job system similar to "Final Fantasy" where changing your occupation at the game's employment office changes your class during combat. Enforcers act as knights with their large riot shields and ability to aggro enemies, hosts serve as ice mages with their cold champagne projectiles, idols are white mages that use their singing abilities to heal and buff party members.

It's all a bit silly, but knowing that all of this stems from Kasuga's mind not only grounds it in some sense of reality, but also helps to contextualize who Kasuga is as a person early on. It's a great example of telling a game's story through its gameplay, which is often not the case. In many games, the story and gameplay are at odds with each other at worst or disconnected at best.

It's no shock that even with these switch ups, "Like a Dragon" is able to maintain the essence of the "Yakuza" series. The series has always been a very humanist one that fills its intricately detailed city with loads of denizens in need of assistance. "Like a Dragon" has some of my very favorite examples of this. It's also where the game distills just how deeply Kasuga (and Kiryu) cares for the wellbeing of other people. There's a mission where the player runs across a girl who says that Kasuga saved her from some yakuza members before he went to prison.

She said that after that, she got very sick but her appreciation of Kasuga protecting her that day drove her to keep holding on and now results in her appearing before him today. Kasuga agrees to go on a "date" with her. First they go to the movies, then they grab a bite to eat, and finally they're approached by some gang members that harass them before Kasuga sends them packing. As that narrative progresses, small things allude to the idea that the girl may not actually exist. Kasuga orders food for him and an orange juice for her (that remains untouched), both the waitress and the gangsters are perplexed by Kasuga's actions and act as if he is speaking to nobody.

At the end, it's revealed that she was in fact a ghost and that she died in the hospital, even while doing her best to hold on. She wanted to thank Kasuga for his kindness and encouraged him to keep living his best life. In another, Kasuga helps a homeless man give a birthday gift to a lonely school boy he has befriended. The homeless man feels a connection to the boy because before everything in his life fell apart, he was very close to his son. In his mind, befriending this child is not only making up for his failures as a father, but also to fill the void in his life left by the absence of his son.

They construct a bookshelf as the kid loves to read, while the homeless man feels it is futile. In his mind, how could anybody want to be friends with someone in his position? When given the bookshelf, the kid is ecstatic and thanks the man before going home. Later, Kasuga and the man find the bookshelf thrown away in a dumpster. It crushes the homeless man and reinforces the belief that he is inferior because of his position. However, it's later disclosed that the man's father threw it away when he saw who it came from because he doesn't want his son associating with such "filth". After a kerfuffle with the father, he realizes that people in less fortunate economic situations are still people and the homeless man and kid are able to maintain their friendship.

But "Like a Dragon", like the rest of the series, is a tale of many tones. Underpinning these more melancholy moments are hilarious ones. Kasuga is approached by an inventor who wants Kasuga to invest in his plan to create an automated city cleaning system. When Kasuga returns to see the fruits of his investment, a giant robotic vacuum is there to greet him. It goes haywire while the game makes felatio jokes about all the suction occurring, and it's all very silly. There's a minigame where Kasuga is put in charge of a struggling confections company and one of the employees is a chicken that also happens to be the mascot. Like…you can literally make that chicken the manager of one of your locations.

"Like a Dragon", like all of the previous iterations of the "Yakuza" series, respects the downtrodden and the disenfranchised. It treats homeless people and sex workers with more respect than they typically find in the medium. Overall, "Like a Dragon" is how a series should be done. Anyone can at a glance tell this is very much a "Yakuza" game even with it bringing serious subversions of series tropes. It breathes new life into the formula without altering its nucleus.

Like the rest of the Yakuza titles, it highlights the best parts of humanity by pitting them against the worst parts—and more importantly, it teaches us to be kind.



6. Baldur's Gate 3 (Early Access) -

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Never before would I have expected a game that isn't yet complete to be one of the best titles I would play in a given year. But "Baldur's Gate III" is just that.

Developed by Larian Studios of "Divinity: Original Sin" fame, "Baldur's Gate III" brings together the design ethos behind those titles (isometric, turn-based gameplay with immersive sim world interaction) with the foundational mechanics of "Dungeons & Dragons" in one beautiful and promising amalgamation.

My biggest complaints of the "Original Sin" games were the lack of interesting world-building and the forgetful narratives. I can recall many things that I did regarding the gameplay of these games, but very little about their worlds or stories stood out to me.

Applying their skills in deep RPG gameplay to BioWare's established "Baldur's Gate" universe must have been a match made in heaven because both issues have been ameliorated ten-fold. I spent hours theorycrafting my player-character and dropped into the world of Faerun where I was quickly absorbed by the deep character interactions, dialogue trees, and decision making.

Most decisions in "Baldur's Gate III" have weight, and a dice roll or decision can be the difference between an impossibly difficult combat scenario and a new ally. You read that right, because "Baldur's Gate III" leans heavily on "Dungeons & Dragons", it subsumes things as intrinsic to those systems as dice rolls. Your character's stats will affect the success rate of dice rolls.

For example, in a situation where a high intimidation skill opens a branching path in dialogue to use said skill, it will also require a dice roll. The higher the skill associated with that roll, the lower the threshold for success is based on the roll of a 20-sided die.

Like "Original Sin", the immersive sim aspects give the player additional means by which to solve problems and navigate the world. Failed a dice roll and can't pass a guard? Maybe you can jump to a roof and send one character in to grab the key you need for another area while another party member distracts the guard by talking to them. Are a group of enemies far too difficult to take head on? What if you dropped a bunch of oil barrels on them from above and then let a fire arrow loose into the pile?

The levels of player freedom in this game are unparalleled and even with its bugs, glitches, and performance issues (of which there are many), this was still an excellent 40+ hour experience for me as I made two characters for two separate runs of the roughly 15 hour first-act that is playable.

Performance issues are going to be a deal breaker for many, and that is understandable. In its current state, it is very unstable. However, Larian's transparency in selling a game as early access has benefited them in the past as both "Original Sin" games were also early access. This has given Larian a direct line of communication to fans who are encouraged to provide constant feedback.

In a year where games like "Cyberpunk 2077" launched in utterly unplayable states, the sincerity from a much smaller studio like Larian is refreshing. "Baldur's Gate III" is set to launch next year and I fully expect the 1.0 release of the game to make my list again, as this game has the makings of an all-time classic RPG experience. It's just up to Larian to stick the landing now.



7. DOOM Eternal -

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When "DOOM" released in 2016, it subverted many of the commonplace designs of modern first-person shooters. Most shooters were all about finding the best cover to sit behind and pick enemies off from. Take too much damage? Wait for your health to recharge. See some enemies? Wait for them to also head behind the best cover and throw a grenade to take them out in one fell swoop.

"DOOM" eschewed this type of gameplay in favor of a return to an emphasis on constant movement, albeit, more similar to "Unreal" games or "Painkiller" than the actual previous "DOOM" iterations. Nevertheless, "DOOM" (2016) smashed the paradigm with a wholly different experience that encouraged the player to frantically navigate combat encounters because sitting still would result in a swift death.

2020's "DOOM Eternal" marks an advancement of that philosophy with a few significant changes. In "DOOM" (2016), the player could usually stick to their favorite weapon with relative ease. "DOOM Eternal" denies the player this comfort. Instead, enemies have specific weaknesses and ammo is much more scarce. The player is forced into a constant game of rock, paper, scissors to exploit whichever specific weapon or ability the enemy is weak to.

And man, are there a lot of weapons and abilities. The game has nearly a dozen weapons which each have their own upgrade paths that distinguish them from their vanilla iteration. There is a shoulder cannon, a melee, and of course the chainsaw. All of these are harmoniously paired with the encounter design to ensure that the only path to success for the player is to effectively spin plates. When what the game asks of the player finally clicks, they'll enter a state of zen as they disassociate from the world around them and are fully immersed in a ballet of bullets and gore.

The player has very little health but when executing properly, they'll be able to turn intimidating foes into piñatas of health and armor with the use of limited abilities like the chainsaw or the grenade launcher. It's frantic. It's strategic. It's brilliant. It's a full audio-visual sensory experience that vigorously demands your attention.

"DOOM Eternal" never lets the player get comfortable, and even when the player may be settling in, it drops an enemy that breaks the status quo.

"DOOM Eternal" invites the player into a most feverish dance. All you have to do is let it happen.



8. Valorant -

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It's 1v5 in one of the twilight rounds of the game. The entire team could barely afford to buy full weapons and armor this round, and losing will probably lose us the entire game. By the skin of my teeth, I'm able to string together a series of three 1v1 battles. I caught two of them off-guard and the last one left me at half health.
The remaining two are guarding the planted bomb. I've made them think I'm approaching from a different direction, and during their lapse judgment, I use an ability that blinds them both. This allows me to easily pick them off and defuse the bomb. We go on to win the next round and the entire game.

I love this fucking game.

I feel like I'm banging my head against a granite wall. I die at the beginning of every round. No matter what I do, I can't beat two of the players on the other team. We're down 3-10 and victory is out of reach. I'm now 3-13 on the bottom of my team's leaderboard. How does the other team always seem to know where I'm at? Why can't I hit my headshots? Every time I try to enter a choke point with my teammates, I'm the only one to get instantly killed. It's like I have a magnet in my head.

I fucking hate this game.

In recent years, I've shifted away from multiplayer games, especially competitive games. When I first saw "Valorant's" gameplay, I mocked it. It didn't look appealing at all. Valorant came off as a cheap conflation of "Overwatch" and "Counter Strike" and had a weak visual direction reminiscent of a free-to-play mobile game. I berated it and deemed it a lazy attempt at trying to break into a genre that is dominated by other titles. I was wrong.

I played the beta, and "Valorant" had me hooked. Early on, it was difficult to adjust because I am not accustomed to tactical shooters. It's very different from what someone like me, who grew up playing console FPS games, is used to.

You have to have significantly more situational awareness (or game sense, as they call it). You have to have better crosshair placement. Your aim has to be a lot better because there is no aim assist and the time-to-kill is almost instant (and is instant if it's a headshot with most weapons).

I've played a bit of "Counter Strike", but it was such an imposing task to try and learn how to approach it when you would constantly be matched up with players expecting you to be able to perform. But "Valorant" offered reprieve from that. It was new and it was different. While "Valorant" shares many of the mechanics that any player would expect from "Counter Strike", it offers the player ways to subvert those mechanics.

There are characters that can place themselves on top of objects others can't reach with boosts, dashes, and teleports. There are characters that can place traps, turrets, and cameras to gather information and enemy locations either passively or actively. There's a character who can revive dead teammates. "Valorant" is refreshing in how it allows the player to "break the game". Proper usage and synergy of these abilities with your teammates can swing a round in your favor and like
I mentioned earlier, one round can be the difference between a win and a loss.

"Valorant" games are huge time investments. One match can take upwards of an hour and performing poorly can be an agonizing experience. But when it all comes together, and you and a few friends are firing on all cylinders, a close game can be absolutely exhilarating.

It's a game of highs and lows and the lows amplify the highs.



9. Deadly Premonition 2: A Blessing in Disguise -

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The first "Deadly Premonition" is one of the very best games I've ever played. Many are quick to qualify it as a game that is "so bad that it's good" because of its rough edges, off-kilter dialogue, and obtuse systems. But I think these things are what make "Deadly Premonition" a masterpiece. The "low quality" nature of the game lends to its Lynchian atmosphere that is confusing by design. It's creepy and oppressing while also being hilarious at times.

"Deadly Premonition 2" maintains that same ethos. Making a sequel to such a unique and unusual title seemed like trying to catch lightning in a bottle a second time. Surely SWERY couldn't replicate the things that made the first game a cult hit almost a decade later, right? Wrong. While it never quite comes together as masterfully as the original game, "Deadly Premonition 2" hits many notes that resonate in new ways.

"Deadly Premonition 2" falters in one side of its narrative and excels in another. The game serves as both a sequel and prequel with a present day story acting almost like an interactive movie that extends the narrative of the first game. The open-world gameplay takes place before the events of the original "Deadly Premonition" which sees protagonist Francis York Morgan navigate a murder mystery in a fictional town in Louisianna.

Like the first game, characters have timed schedules with side quests that flesh out the world and relish in the mundanity of life. One side quest has you gathering items for a Creole chef while he prepares many dishes and informs you about the history of Creole cooking (this same quest also comes in a Cajun flavor from another NPC). Another has you learning new moves for your skateboard, which is how you'll mostly navigate the game's open world.

The prequel story often feels rushed with more than a few narrative contrivances, but it does a decent enough job of setting up the events of the first game. Where the game truly shines, however, is in its present day story.

This sees a new character, FBI agent Aaliyah Davis, trying to piece together the events of the first game as well as the prequel events of the second game by interviewing Morgan, whom she suspects as the real killer in both games. This part of the game intersects the open-world chapters of the game and offers a serious tone that contrasts well with the more playful nature of the prequel segments. Davis, a refugee of Hurricane Katrina unknowingly unloads her trauma onto Morgan and offers a fascinating examination of how Nietzschean philosophy can offer meaning to an individual in a world seemingly without any.

Over the course of the game, we learn about the obstacles Davis has faced and the nihilism she experienced when trying to confront them. Her willingness to take the lessons of Friedrich Nietzche to heart underline the games theme of self-discovery and how important it is for an individual to find their own justification for preserving life's turbulence.

"Deadly Premonition 2" ends on a satisfying note that ties up any loose ends. It's a game that doubles down and reconceptualizes its themes of actualization, identity, and agency. "Deadly Premonition 2" is proof that lightning can strike twice.

  1. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  2. [Switch] [Roguelike] [Supergiant Games] Hades
  3. [PC] [Shooter] [Valve] Half-Life: Alyx
  4. [PC] [RPG] [InXile Entertainment] Wasteland 3
  5. [PC] [RPG] [Sega] Yakuza: Like a Dragon
  6. [PC] [RPG] [Larian Studios] Baldur's Gate 3
  7. [PC] [Shooter] [id Software] Doom Eternal
  8. [PC] [Shooter] [Riot Games] Valorant
  9. [Switch] [Survival horror] [TOYBOX Inc] Deadly Premonition 2: A Blessing in Disguise
 
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Vinimaw

Member
Oct 28, 2017
1,069
  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  5. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  6. [PS4] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  7. [PS4] [Fighting] [Arc System Works] Granblue Fantasy Versus
  8. [PS4] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  9. [PS4] [Action RPG] [miHoYo] Genshin Impact
  10. [PS5] [Shooter] [Bungie] Destiny 2
 

JoeNut

Member
Oct 27, 2017
3,482
UK
1. Hades - just unbelievably playable, it's simplicity yet complexity is something that means you can pick it up and instantly know what you need to do, yet 70 hours in i am still learning new things, finding new playstyles, and will continue to play for many more hours. What a fantastic game.
2. The Last of Us 2 - had a lot to live up to in a game which arguably didn't need to be made, yet i thought it was brilliant. perhaps a couple of hours too long but every moment was breathless, the story and actors are amazing and there are some moments i won't forget for a long time.
3. Ghost of Tsushima - i almost didn't buy this game as it seemed to be impossible to find it discounted, and i rarely buy full price. I took a punt and i'm glad i did, i've nearly cleared everything and thought the combat was a real highlight, the world exploring was great fun yet never felt forced.
4. Final Fantasy 7 Remake - i loved the majority of the game but there were times when side quests felt pointless, and backtracking felt like bloating. a hell of a lot to live up to and i think it did a good job overall
5. Tony Hawk Pro Skater 1+2 - probably the most played game of my youth and it shows how perfect a remake this is when my hands instantly remembered how to play without me thinking about it, everything was done with such love you could really tell the developers loved the original
6. Two Point Hospital - Another remake, yet another done with love and attention to detail which means the game feels fresh and familiar at the same time. the new tweaks are welcomed and i'm so happy to see it didn't get filled with microtransactions which it easily could've.
7. Xcom 2 Collection (switch) - There's a lot wrong with this game, it's buggy, and has major frame rate issues, and is overpriced - yet the gameplay meant i put 50+ hours into it without feeling like i'd really even got started. There's a whole expansion to play with a new storyline and mechanics, ready to absorb your time. Extremely addictive.
8. Fall Guys - If this game came out in 2019 i wouldn't have given it a chance but this game was perfect for psn+ and most importantly, during lockdown. many runs on this game with my son cheering me on, enjoying it more than i am. Very well made and original.
9. Forza Horizon 4 - instantly fun, and a great way to enjoy my shiny new xbox. the graphics are insane and the gameplay is just pure joy, no simulation required, just pure raw fun.

  1. [Switch] [Roguelike] [Supergiant Games] Hades
  2. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  3. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  4. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  5. [PS4] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  6. [PS4] [Simulation] [Two Point Studios] Two Point Hospital
  7. [Switch] [turn-based strategy] [Firaxis Games] XCOM 2 Collection
  8. [PS4] [Party] [Mediatonic] Fall Guys: Ultimate Knockout
  9. [XSX] [Racing] [Playground Games] Forza Horizon 4
 

Berto

Member
Oct 25, 2017
555
  1. [PC] [Racing] [Funselektor Labs] art of rally
  2. [PC] [Shooter] [Crowbar Collective] Black Mesa
  3. [PC] [Survival Horror] [Capcom] Resident Evil 3 Remake
 
May 10, 2019
677
What a shithouse of a year. Games honestly saved some of our lives in some way too, and luckily, there was a lot to play, so I'm highlighting a whole lot more than 10, even past my list.

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20) UNDER A STAR CALLED SUN is a distant postcard of untenable separation. It's not long - only about 10 minutes worth of narrative - and the presentation is deliberately low fidelity, but what's contained is something painful, something emotionally raw, something romantic - even though the game's author may not have intended all of those things, that's what I got out of it.
19) Animal Crossing: New Horizons is probably the most important game of the year at the time it was released, mainly due to real-world circumstance. It's the same game we've liked for years, with some new stuff to do - at the same time, I can't help but feel some diminishing returns, because post-release plans had to be scaled back because Nintendo had no immediate structure for remotely working during COVID. Perhaps year two will bring more significant feature updates and I can come back to clean all the weeds up.
18) Panzer Paladin is a late-NES style hybrid of classic Castlevania and classic Mega Man, with a whole lot of mechanical and combat innovations. Tribute Games almost always delivers the goods when it comes to simulating classic atmosphere, character design, and music with a ton of new tricks, and this game is no exception.
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17) Disc Room is a Marvel Team-Up between folks behind Minit and High Hell - not only that but it probably does more with death mechanics than any other roguelite to come out this year. You unlock rooms by dying and you get abilities by dying - everything in the game happens on the unshakable foundation that you're going to die in it, and the how of your deaths and finding new ways to stretch the window out is what keeps the need to play going.
16) Tall Bagel is a 7 Day FPS Jam narrative title that perfectly distills the experience of awkward messy people trying in vain to put on appearances for folks the world calls "successful and well-adjusted". In case we needed a reminder of how that goes. A short experience, but one to amuse and horrify, both situationally and in the periphery.
15) CARRION is not your usual metroidvania - for one thing, there's no real map or waypoints. That's okay, though. Because it's adjacent to what you are in the game. An inevitable monster, destroying and absorbing everything in your path. A tentacled blood beast, that can feel out where to go to feed and grow more powerful. A force of nature in mindless thrall of consumption and horror. The world is designed intuitively for you as an unnatural predator reaching the apex and every movement feels second nature after acclimating to the quirks of the game. And for what the game gives you, it's just fine. CARRION is almost like an ultraviolent B-Side to 2013's The Swapper, and it's just as innovative in design and gameplay.
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14) Disaster Report 4 is, for better or worse, the most Shenmue game of 2020, delivered as a long series of vignettes with your protagonist dealing with each situation as well (or as terribly) as possible. A game out of its own time (which, truth be told, was planned to be 10 years ago) but still a compelling portrayal of survival and the aftermath from multiple perspectives (whether that's desperation or denial or just picking up whatever pieces you have).
13) THAT NIGHT, STEEPED BY BLOOD RIVER might not be in the Haunted PS1 canon, but it still takes after many of those titles with a more fascinating abstract and existentialist focus. It's quite an intense first person surreal puzzle exploration with a constantly creeping soundtrack, coupled with the atmosphere of a liminal shader-damaged landmark that serves as your hub world where you're never truly sure what's waiting for you on each trip. Reminiscent of so many things in the art game space, but at the same time completely unique.
12) UnderMine manages to get something right that honestly other games have tried and failed miserably to get right - and that's an accurate translation of Zelda-descendant gameplay and mechanics to roguelites. The way this game chose was to filter Link To The Past right through Spelunky and it works excellently, with the way permanent upgrades and run-based perks offer a whole lot in the way of the sort of flexibility that you'd hope to get from something resembling a Zelda roguelite.

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11) After years of assembly, KENTUCKY ROUTE ZERO has finally culminated into a complete picture. And there's so many things at the core it's almost hard to keep track, including devices of interactive fiction, layers of surrealism and unreality and deeply fragmented narratives, and the strong hand of literary influences, from Robert Frost to Flannery O'Connor to Tennessee Williams to Haruki Murakami. The sound design bleeds incredible atmospheric music pieces in and out of noise and static sounds. Sounds like a mess - and it kind of is - but it's the most essential messy piece of interactive software I've seen in a long time. You just have to be open to anything and everything.

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10) You're on a mission to save a companion. Pick up a gun, use it until it wears out, throw that gun away, pick up the next one, pick up powerups, keep shooting, die, start again, keep going until you kill the conductor. HOUSE OF GOD is a roguelite shooter in the tradition of Enter The Gungeon and Nuclear Throne, with design elements of Hotline Miami with even more funhouse mirrors, and a system of item synergy and synchronicity that's fully unique. An absolute wild ride, every run.

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9) I was never a huge Harry Potter fan, but I've had lots of friends that were, and were put into a position where they had to walk away from something that had a dramatic influence because of a creator that showed themselves as hostile to life realities of them or people they were close to. I hope some of them found IKENFELL, because it's a special game that captures a lot of the figurative and literal overtones with magic providing a vessel for self-discovery, acceptance, and forgiveness - only with a much more careful and human connection to what that means in a real world. Probably one of the best retro-styled RPG's to come around in a few years, the game has one of the more well-developed and diverse groups of personalities when it comes to the main cast, and more than enough interesting NPCs as well. Also one of the best indie RPG soundtracks in a few years, thanks to aivi & surasshu. Not only that, but the accessibility features let players experience it with as much or little combat as they want. It's not an easy road for the cast, in terms of in-story challenges or on emotional levels, but it's still an essential one that's worth following them on.

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8) A real heir to the type of storytelling from No Man's Sky's emergent space mysteries, IN OTHER WATERS takes you into some very technical aspects of movement and investigation. No accident that it reminds me so much of NMS as the writer for the Atlas Rises story update was a part of this one too. But what I'm really into is the way it wraps the constantly intriguing story around the mechanics of a science fiction submarine navigation simulator, with the player as the computer guiding a vessel through the sea of an alien world. Rewarding in all the ways I like mystery games to be.

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7) "More Of The Same" is often a phrase used to damn a game, even when it's one that delivers more of very good or even great things in games. With ORI AND THE WILL OF THE WISPS, the sequel to my favorite high profile metroidvania of the last decade, more of the same would be absolutely just fine, and enough to even get it onto the list. Thankfully they went further, with more abilities that are tactile to the gameplay familiar from the first volume including a deeper combat pool, a wider variety of areas designed with more secrets in mind, and more to do in general, from NPCs with side quests and a hub area that can be upgraded to risky and rewarding time trials to new boss battles. It's so much more than more of the same.

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6) Sometimes, I get to thinking "when it comes to games, I just need a damn good short story", with a bonus if it's smart, funny, and charming and has a cast of interesting or awkward (in the very human way) personalities. Last year, the Frog Detective games hit those notes for me (ironically, as there's no humans in it) - but this year the one to make it happen was WIDE OCEAN, BIG JACKET. It turned out to be a totally adorable walk-along with a millennial couple, taking their teenage niece and her new boyfriend out on a camping trip - one where they all get to know each other and connect in realistic, goofball, and weirdly fulfilling and wholesome ways. It's a small game - only about 90 minutes - but it's absolutely up there with Jazzpunk and the Frog Detective games as being a wonderful comedy game with a pulse on warm human relationships outside of its jokes.

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5) Most games that have to approach death in their story, and especially emotions towards death - they almost always handle them one of three ways: with a flair for the inappropriately melodramatic, with a cold and surgical detachment that almost reads as inhumane, or it's almost completely sidestepped. When it comes to SPIRITFARER, processing the emotions of someone passing away in minute detail is the primary cycle. But here, everything is handled with gentle warmth and affection, like being hugged while wrapped in a warm blanket. I could tell from the trailer and from the demo that came after that this would be an absolutely cozy game, and finding out the subject matter made the relaxed nature of the game a lot more welcoming. The fact that the game gives you a lot to do, between improving your boat, taking care of passenger needs, maintaining gardens, gathering resources, or just spending the night fishing while everyone else sleeps can sort of take you away from the very heavy dread of what's going on. And that's good - there's been so much loss for some of us as we get older, and some of us especially in the past year, that something to help us process and relate to parts of it in the form of a game is healthy. It's probably the best form of very direct video game self care I've ever played.

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4) Believe it or not, I was not sold on Supergiant Games being the real deal for a while. I liked Bastion well enough but could not click with Transistor at all, so much so that I unconsciously avoided Pyre. Despite the fact that people said it was their best game at the time, since well, the same people said this about Transistor. So when their new game was revealed, I had a bit of resistance reflex. Then when the full launch happened, and everyone declared it Supergiant's Best Game Ever, I had a nasty sense of déjà vu all over again. But in this case, the mob is right - HADES is absolutely great, with the a gameplay loop that surpasses Dead Cells, exciting combat mechanics with a fucking ton of variety, and a whole lot of deeply endearing and engaging characters, even your piece of crap dad. Best roguelite of the year, and probably the best in at least 3 years with a higher ceiling - I'm still finding new things every run. As a consequence, Pyre's at the top of my backlog list. Hey, maybe I'll give Transistor one more try, because who knows - maybe it'll land this time.

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3) Finding moments to focus with the Yakuza series has always been a bit of a challenge. I've loved every entry I've played, but the only entries I've been able to commit to playing exhaustively (or at least enough to feel perfectly comfortable ranking) are Yakuza 0, Yakuza 3, and Judgment. My hopes for YAKUZA: LIKE A DRAGON were pretty high as one more that I could add to the list - and as it turns out, it not only met my hopes, but has surpassed them in big ways. Ways like offering a cast of characters that offers a clean break and a new starting point from the deep backstory of Kiryu and Majima, but still feels connected to a lot of the big personalities of the old games as well. Ways like sending you into a new playground that gives you a lot of old and new methods of making your way in it. Ways like an incredibly fun JRPG battle system with constantly shifting environment dynamics. Ways like fighting guys hiding in garbage bags - wait, I'm losing focus here. Point is, Ichiban Kasuga and his friends have a great story to tell, and by any means possible you should do your best to experience it. Above everything else though, Like A Dragon solidified 2020 as the best year for JRPGs in a while.

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2) The last time I played through the original Final Fantasy VII was in 2002. I've tried, both on Playstation consoles and on PC (with and without mods) to replay the games again, but the progress of newer FF games, not just graphically but on a systems and UI level, has almost spoiled my initial experience with 7, which with hindsight, ended up becoming one of the more middling games in the entire series for me personally. FINAL FANTASY VII REMAKE undoes a lot of damage of time, dated production, and progressively better titles to bring the first acts of FF7 into focus and into its rightful place as the start of a top 5 series game, and the new and rearranged story beats (especially when you hit chapter 2) give a whole lot more weight to everything that's going on. Love the fluidity and variety and depth of the combat system (probably my new favorite implementation of ATB ever), love the new weapon mod system and the gameplay flexibility it offers, love how expansive the world is now (even when the current actual map spaces are small and there's a lot more world to go), love the expanded detail and depth and importance brought to most of the characters (even if Barret's portrayal through the most of this first act is, uh, problematic, other POC portrayals are done pretty well honestly), love Chapter 9 more than just about any single chapter in a Final Fantasy game. FF7 in its' vastly expanded format stands to finally actually be as good as everybody has tried to convince themselves the original is - and for me personally, it's now finally up there with 4, 6, 12, 15, and Tactics as the best ever - even if you come in under the impression that the story isn't complete (it absolutely is), and even if the rest of the story has more new experiences than people expect. Because it absolutely will.

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1) I saw the praise and fascination from people I trust in games and games writing about this strange reinterpretation of the world of fantasy baseball in the form of what could only be called a massively multiplayer idle RPG that people interact with as fans of teams, at a time where everyone (at least in the US) seriously questioned professional sports getting back to any form of business as usual. When I took time to look into it, just before the halfway point of the week that was that was season 3, there were a lot of things going on at once - but most notably, an auspicious debut of peanuts that had an effect on players and on fans and an incineration plague from the previous week that only intensified as soon as I started paying attention to my chosen team, the Charleston Shoe Thieves. Hours later, my first live view of a rogue umpire's wrath being stoked, resulting in the death of Sebastian Townsend, was the first of hundreds of times THE CULTURAL EVENT OF BLASEBALL threw me for a loop. Over the rest of the week, 3 more players (including the fledgling Atlas Jonbois) from the Shoe Thieves roster were taken up in the flames, 28 players league-wide. But new players came, including star slugger Blood Hamburger, and perhaps the worst pitcher in all of Blaseball at the time, Gunther O'Brian. Gunther is a penguin. I found this last detail out when I started taking part in interacting with the extended community, who created the actual lore behind ostensibly cold machines of random name and number generators. Taking part in betting fake money on games and voting for decrees and blessings brought me into it, but embracing the lore, both around intended and accidental events, kept me there. During a season 3 game between the Shoe Thieves and the Los Angeles Tacos, there was a server error that threw out part of an inning, the result of which was canonized as The Grand Unslam. The folks behind Blaseball took this and a second glitch (where every Tacos player was somehow renamed "Wyatt Mason" and names had to manually be recovered piecemeal) and ran with it, with the Los Angeles of the game universe fracturing into an infinite number of alternate dimension versions of itself. Between all of this, ominous and threatening messages from The Shelled One (a deity in the form of a giant peanut), Thomas Dracena hitting a ground out to Edric Tosser for a very long time, the fan conspiracy to manipulate the idol board resulting in Necromancy returning Jaylen Hotdogfingers (and the horrible consequences of our actions), the Unlimited Tacos fans' attempt to go pitcher-less with the Snackrifice (only to see their team be gifted with a Pitching Machine), the Shoe Thieves spoiling the Baltimore Crabs' first chance at ascension only to be the first team to face The Shelled One's team in a final boss fight, the death and return of the despicable Tillman Henderson, the Shelled One and their team being deposed in an epic battle against the Hall Stars (a team of incinerated players managed by a giant squid known as The Monitor), and so many other events, there was nothing better - in gaming or in the world - than Blaseball during the hell year that was 2020. I broke a rule of mine in nominating this game, since the complete product is still in beta. Still, the Discipline Era - Seasons 1 through 10 - is complete, as in there's no way to really actively experience that again as it happened. The next era starts very soon, though. And if it's anything like the last one, Blaseball will be at the top of my list next year too. By the way, Gunther O'Brian's pitching is much, much better now, but he's still having fun and doing his best.

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Finally, one last award - The Special Honorable Mention For Audacity And Daring: Boreal Tenebrae Act I: "I Stand Before You, A Form Undone" - A amazing low fidelity horror trip through dreams and nightmares, TV static, the occult, unreality, the cruelty of late stage capitalism, and reconnecting threads of broken lives and strained and fractured relationships in bizarre ways, all while the world decays around you. It would be an easy top 5 game if it wasn't this total minefield of softlock bugs and crashes, but as it stands I can't rank it - I just have to call it the best completely broken game I've played since vanilla Fallout New Vegas.

-------

OTHER STUFF:

Very Honorable Mentions: Dépanneur Nocturne, TROUBLESHOOTER: Abandoned Children, Spelunky 2, Crusader Kings 3, Bugsnax, There Is No Game: Wrong Dimension, Biomass, Helltaker, Conglomerate 451, KUNAI, Unreal Life, Roki, Blast Rush Classic, FUSER, Space Bear, The Pedestrian, Boat Prom, Scourgebringer, Cloudpunk, Monster Sanctuary, Streets of Rage 4, Void Terrarium, Langrisser I & II, The Indifferent Wonder of An Edible Place, Drake Hollow, MackerelMedia Fish, Genshin Impact, Interview With The Whisperer, Family, Rivals, Carto, Gunther O'Brian's Pitching Simulator

Pretty Good!: If found..., The Solitaire Conspiracy, Tonight We Riot, A Monster's Expedition, HUNTDOWN, Labyrinth of Legendary Loot, Sakuna: Of Rice and Ruin, Weird and Unfortunate Things Are Happening, Lucifer Within Us, Dweller's Empty Path, Chicken Police, Super Mega Baseball 3, Hellpoint, The Guise, The Year After, Pax Nova, Neon Abyss

BEST REMASTERS, LATE PORTS, AND MAJOR UPDATES (in some particular order): Tetris Effect: Connected, Xenoblade Chronicles: Definitive Edition, Hypnospace Outlaw: PLUS Update (and Console Versions), No Man's Sky: Desolation/Living Ship/ORIGINS, Shiren The Wanderer 5+ (PC/Switch), Assemble WIth Care (PC), Dandy Dungeon II: The Phantom Bride (PC/Switch), PictoQuest (PC), Mr. Driller DrillLand (PC/Switch), The Wonderful 101 Remastered

Stuff I Expect/Hope Makes My 2021 List (because I don't have hope that FFXVI and BOTW2 are coming out in time):
An Airport for Aliens Currently Run By Dogs, WORLD OF HORROR, Baldur's Gate 3, Sports Story, My Summer Car, Returnal, Ys IX, Cruelty Squad, Low Magic Age, Disgaea 6, Ooblets, Teardown

That's all, play weird games, live your fucking truth, stay safe.

  1. [Browser] [Sports] [The Game Band] Blaseball
  2. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  3. [XBO] [RPG] [Sega] Yakuza: Like a Dragon
  4. [Switch] [Roguelike] [Supergiant Games] Hades
  5. [XBO] [Adventure] [Thunderlotus] Spiritfarer
  6. [Switch] [Visual Novel] [Turnfollow] Wide Ocean Big Jacket
  7. [XBO] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  8. [PC] [Adventure] [Jump Over The Age] In Other Waters
  9. [XBO] [Tactical role-playing] [Happy Ray Games] Ikenfell
  10. [PC] [Roguelike] [Glass Revolver] HOUSE OF GOD
 
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Kida

Member
Oct 27, 2017
1,900
1. (XSX) Yakuza: Like a Dragon - Despite clearly having a major shift in direction at some point during development, LAD was a trumph and really succeeded in both introducing a new protagonist and completely changing to a jRPG. I enjoyed the story (despite the obvious areas where it was originally not a party-based game), the characters were largely awesome and the side-stuff was great.

2. (PS4) The Legend of Heroes: Trails of Cold Steel IV - Yes the game and series has pacing issues and Rean has far overstayed his welcome, but I thoroughly enjoyed this and thought it was a fitting end to the arc. It really delivered in bringing it's huge cast of characters together and I felt almost all of them had satisfying resolutions to their problems.

3. (XBO) Phantasy Star Online 2 - As a huge PSO fan back to the Dreamcast it was great to finally play an official version of this. I'm really looking forward to New Genesis this year.

4. (PC) Microsoft Flight Simulator - I was supposed to move to Japan in April 2020... Obviously that couldn't happen. But I really enjoyed flying throughout Japan over the summer. It's technology is probably the most impressed I've been in well over a decade. I'm looking forward to the console version this year and hopefully some kind of official career mode.

5. (PS4) Persona 5 Royal - It fixed a lot of the gameplay frustrations I had with the original and the new content was good.

6. (XSX) Assassin's Creed Valhalla - I appreciated the large open world more than I usually would whilst playing this in lockdown. I didn't encounter any major bugs which is pretty crazy considering it's scope and how other open world games fared in 2020. I still enjoyed the modern AC formula but I don't think I could play another in this style.

  1. [PS4] [RPG] [Sega] Yakuza: Like a Dragon
  2. [PS4] [RPG] [Nihon Falcom] The Legend of Heroes: Trails of Cold Steel IV
  3. [XBO] [MMORPG] [Sega] Phantasy Star Online 2
  4. [PC] [Flight simulator] [Asobo Studio] Microsoft Flight Simulator
  5. [PS4] [RPG] [Atlus] Persona 5 Royal
  6. [XSX] [Action RPG] [Ubisoft] Assassin's Creed Valhalla
 

KOHIPEET

Member
Oct 29, 2017
1,416
1. PS4 - The Last Of Us Part II:
Where to start? The acting, the visual presentation, the brave and great (but not flawless) story, the gameplay, the atmoshpere, the soundtrack? It's a masterfully crafted, acted and presented tale with an ending that hit me like a train and left me gazing at the rolling credits for minutes.
It's an entire league above every other big budget game in almost every aspect, but for me it's the story that is the biggest factor in choosing it as GOTY. The plot is interesting as well, but it's the themes the game tackles and the way it tackles them is what amazes me the most. It's mature, serious and thought-provoking while managing to be an emotional rollercoaster.
The visual representation is the second biggest factor in my choice. It's quite simply the best looking game I've ever played, especially the characters and their animations. ND managed to breath life into every single one of them and reached a point where even the tiniest of details in an actor's performance is conveyed through the game, which would be a remarkable feat in itself, but then the whole thing is underpinned by a level of artistic cohesion and attention to detail that really elevates the game to a level where it becomes something more than just a game.
Sure, it's not flawless, as there were numerous points throughout the game where it felt too long for me, but overall, it's still a masterpiece and is easily my GOTY.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
 
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score01

Member
Oct 27, 2017
3,703
1. TLOU2
Graphics, controls, story, all off the charts. ND could have chosen to play it safe and phone in a sequel but they chose the opposite and it payed off.

2. Ghost of Tsushima
Best open world game of the gen, beautiful art style and satisfying combat.

3. Astros Playroom
A charming intro to the new dual sense controller and really deserving of a full game of his own.

4.Demons Souls
One of the best launch titles for a new console release? Yes. The souls remaster delivered everything.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  3. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  4. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
1. TLoU 2 - no other game did what this game did for and to me. I literally had to put down controller as I couldnt do what the game wanted me to do. Emotionally draining with beautiful soundtrack and just top notch technical polish quality. And the amount of details!!! Are you crazy? We even had a big thread about it.

2. Hades - everything has been said. As a longtime fan of SuperGiant, I am really happy for their success.

3. Yakuza 7 - are you kidding me? I wasnt expecting icihban to be this good protagonist. Stepping up in big shoes my friend. I loved the game and the ending was surprisingly emotional. Well done (english VA was perfect)

4. Pathless - I loved getting lost in this world. Really enjoyed the traversal, music and beautiful art style. I havent played this much journey like game since Journey

5. Demon's Souls - my first soulsbornexy like game finished! I liked it, hated it, then loved it again. At one point, I uninstalled this lol. But i went back and I am so glad I did. Purchased Dark Souls 1 a 3 afterwards. Hoping that I will be able to finish Bloodborne once.

6. 13 Sentinels - we had more than enough hype threads. Everyone should play this masterpiece

7. Doom Eternal - most fun I have had with fps in a long time. Bethesda studios do them best.

8. Ghost of Tsushima - weak story, characters and I would like the open world aspects to be more innovative, but apart from that, everything was great. The visuals, art design, everything regarding the wind.. man it was beautiful.

9. Final Fantasy VII - i liked it a lot. But I think it was bloated and too long in some sections.

10. if it had more villains (ideally from comic books) and boss fights, I would enjoy it more. Hailey is super cute and I love her. it had very good ending.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [Switch] [Roguelike] [Supergiant Games] Hades
  3. [XSX] [RPG] [Sega] Yakuza: Like a Dragon
  4. [PS5] [Action Adventure] [Giant Squid] The Pathless
  5. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  6. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  7. [XBO] [Shooter] [id Software] Doom Eternal
  8. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  9. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  10. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
 

Snarfington

Avenger
Oct 25, 2017
2,929
Okay, I had a decent think about it last week and here's my list. There are still games I haven't played that I plan to get around to this year but I think this is it for GOTY at least.

1. moon: Remix RPG Adventure - I can understand if some people wouldn't want to count this as it is an old PS1 game, but it's the first time it's been available in my country and in English properly. It's also an absolute joy. I've always been a huge fan of Shenmue and Chibi-Robo and this game presents a wonderful marriage of them in my brain. Bizarre, charming, and full of.. Well, heart. It's one of those precious few games that I play that leaves me thinking about what I took from it for many months to come; moon legitimately had a deep and strong impact on me and that makes it very, very special.
2. Astro's Playroom - Pure, pure joy, laser targeted at the cuteness and nostalgia-detecting parts of my soul. Tight platforming and innovative control and feedback that effortlessly shows the potential of the new generation of systems. Dripping with charm and thoughtfulness and craft. My dear lad Astro finally taking his position as the mascot of great Playstation gaming. Plus, it was free. Fantastic!
3. Animal Crossing: New Horizons - I have my criticisms of this entry in the series, many of them, but ultimately New Horizons was my vacation this year. I mean, to an extent, it was a microcosm of my entire year. I made friends in the game and I'm very thankful that it came out when it did. Despite my issues with the limitations and feature removals from previous entries, it provided escapism at the best possible time and I think about my virtual island friends and the work I put into making it a paradise incredibly fondly.
4. Yakuza: Like A Dragon - I have enjoyed Yakuza for a long time and naturally, an entry that leans into the aspects of it I enjoy more than ever while also mixing things up a lot was a massive hit with me. Another great Yakuza plot and another enjoyable experience from start to finish. (Well, apart from the bits where I had to grind, but that's par for the course with the genre shift.)
5. Final Fantasy VII Remake - I have zero nostalgia for Final Fantasy VII outside of old cringeworthy flash videos and laughing at grimdark AMVs. VII Remake was something I picked up on a lockdown whim and the dark scenario, charming characters, and wonderfully interactive combat gave me a great adventure at a time I needed it more than ever.
6. Call of Duty: Warzone - Again, another technicality I suppose, and another game that wouldn't be here if it wasn't for the awful place we find ourselves in the world. I have not really played many FPS games outside of classsics like RtCW and Medal of Honor: Frontline but I picked this up to play with friends while we are apart and I've put 8 days of playtime into it now. I know Verdansk like the back of my hand and I associate some of the most fun I've had with people this year with specific buildings there. It feels great to play and has continually developed to add great new features over the year, and every single line of dialogue has become a series of in-jokes among my friend group. Great fun.
7. Spider-Man: Miles Morales - It's more of Marvel's Spider-Man, with a focus on building further from the fantastic moveset of its predecessor (which was annoying to have to develop in the first game) and a story that feels less like they're tossing every villain they can think of your way and instead a more personal tale with the perfect length.
8. Tony Hawk's Pro Skater 1 + 2 - I only ever played 3 and 4 but this ruled as a way for me to understand how the whole thing started. At the same time retro and timeless, and the work on remaking elements and care in adding moveset elements from later entires was great. After so many years, finally a forgotten subgenre gets the return it so deserves.
9. Spiritfarer - I cried. It's just a resource mining game with some lovely characters at its core but, man, it just gets to you. Soul crushing and heartwarming at the same time. The actual game part is nothing special but it's a triumph in tugging at your heartstrings.
10. Jet Lancer - It's Luftrausers with a story mode and more features. I couldn't not put it here, because Luftrausers is one of the mechanically greatest games ever made and this is that on Switch with extra stuff. So underrated.

  1. [Switch] [Adventure] [Love-de-Lic] moon: Remix RPG Adventure
  2. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  3. [Switch] [Simulation] [Nintendo] Animal Crossing: New Horizons
  4. [XSX] [RPG] [Sega] Yakuza: Like a Dragon
  5. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  6. [PS4] [Shooter] [Infinity Ward] Call of Duty: Warzone
  7. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  8. [PS4] [Sports] [Vicarious Visions] Tony Hawk's Pro Skater 1 + 2
  9. [Stadia] [Adventure] [Thunderlotus] Spiritfarer
  10. [Switch] [Shooter] [Armor Games Studios] Jet Lancer
 

Lady Gaia

Member
Oct 27, 2017
2,481
Seattle
1. The Last of Us Part II - It would have been so easy for Naughty Dog to crank out a cookie-cutter sequel that didn't serve to challenge the player's perception of the characters or events of the first game. Instead we got a game that was remarkable at every turn, taking tremendous risks narratively and obsessing over every little detail in its unsettling world. Impossible to ignore, not easy to love, it's as big a departure as God of War 2018 was from its predecessors and easily the most impactful game I played all year. Let the Internet stew and the world heal a little, and then give us a third and final part with a redemption arc at the end of this generation.

2. Spider-Man: Miles Morales - Phenomenal storytelling with a licensed character doesn't come around that often, so when it does? It's worth recognizing. Miles captures the energy of the moment with a heartwarming tale rooted in people finally finding heroes, super-powered and otherwise, who care about them and their lives. It was the perfect title to open the "future of gaming" showcase when national attention was finally focused on the challenges black Americans face every day. How often does a game this good come around that's also the technical showcase for new hardware? Miles' expanded move set brings new life to an already stellar webslinging experience, feeling fluid even at thirty frames per second where all the ray traced eye candy is on display.

3. 13 Sentinels - I've heard it described as "Anime: The Game" by some, and while it borrows inspiration from pop culture across the board it manages to pack it all back together in something tightly scripted with an original flair all its own. The combat gameplay segments are serviceable but the real meat is in the art, intricate unfolding story, and memorable cast of characters.

4. Final Fantasy 7 Remake - I was prepared to enjoy revisiting FF7 with graphical updates, but I was not expecting to find so much attention lavished on bringing minor characters to life. Perhaps that was a given with the remake focused the first part solely on Midgar, but I found the remake engaging in ways I didn't expect. Similarly, I knew the original turn-based combat had to be revised for modern tastes but I was unprepared for how much I'd like the new system. Opening the door to plot changes is also a welcome risk from my perspective, so I'm now eagerly awaiting the next chapter.

5. Ghost of Tsushima - Featuring jaw-droppingly beautiful vistas and bringing some real innovation to the open-world genre, Ghost was another game I enjoyed more than I expected to. Sucker Punch took a real step forward in their ability to craft a compelling world and characters with this release, but somehow failed to stick the ending for me. What was doubtless intended as open-ended instead felt slightly incomplete, or this might have been even higher on my list.

6. Ori and the Will of the Wisps - I loved the first Ori but didn't have an opportunity to play it the same year it was originally released so my GOTY vote was for naught. This time around, the Switch port arrived early enough for me to enjoy a return to the unique world I enjoyed with the original the very same year. More ambitious in scope if perhaps a little more derivative than the first entry, I still thoroughly enjoyed my time with the game. Sadly, I experienced a couple of crashes, and the ending fell flat emotionally for me though I can appreciate the attempt to do something unexpected. While it didn't all come together the way the first title did for me, it's clear this studio contains gifted storytellers and artists with a unique vision. I can't wait to see what Moon Studios does with their next game.

7. Astro's Playroom - I really miss having solid pack-in titles, and this is a welcome step back in that direction. It's not the genre-defining glory of Mario 64, but it's still a solid title in its own right with lavish attention paid to celebrating PlayStation history while showcasing what the DualSense is capable of. Reasons to smile in 2020 were too hard to come by, Astro, so thanks for the joy you delivered.

8. The Last Campfire - What a delightful little story-driven gem of a puzzle-based adventure this is. It's a welcome surprise in the midst of a challenging year, one that struck a wonderful tonal chord for me: a little maudlin but ultimately positive; sweet, but not cloyingly so. While I could appreciate the ambition of No Man Sky, it never really clicked for me. So it's nice to see Hello Games showing a little range while their next large-scale project is still under wraps.

9. Demon's Souls Remake - Lavishly designed, the detailed geometry, textures, and lighting make for a significant update to a classic. It's also a standout example of immersive 3D audio on the new hardware with a glorious new score that stays largely faithful to the original compositions. Beyond that? It's Demon's Souls, again. It's an amazing game but also an utterly familiar experience that was never going to please everyone. The purists will balk at even small cosmetic changes, and I remain disappointed that Bluepoint didn't take a risk and give us a path to repair the broken arch stone and explore something new.

10. Assassins Creed: Valhalla - It's the slowly evolving Assassins Creed formula again, for better and worse. This time around it shows a lot of thoughtful changes, not least of which are a vastly improved balance between modern and ancient storylines. The visuals start out rough in Norway, but starting with England it gets lush and varied and can be quite beautiful even if that's not consistently the case. People are more uneven in appearance, with the female lead Eivor being among the more awkward designs - but as a character she's effectively taking me on a journey with lots of memorable moments, if overly drawn out with endless tangential objectives and a high point long before the loose ends wrap up. The challenges of 2020 show up here in uneven audio, doubtless recorded in a variety of makeshift home studios, and far more bugs than usual.

Honorable Mention: Hades - Supergiant's gift for art, finely tuned gameplay, and bucketloads of sophisticated writing is on full display once again. The Roguelike structure just didn't land for me, however, and I found their amazing gift for music was largely missing from my experience. I would, sadly, rank it as my least favorite of their stellar catalogue.

Honorable Mention: Outer Wilds - If I had played this brilliant game in its launch year on consoles it would have been near the top of my list. I'm just glad I got around to it after all the GOTY hype! Such a brilliant title, truly unique in its vision and scope.

  1. [PS4] [Action Adventure] [Naughty Dog] The Last of Us Part II
  2. [PS5] [Action Adventure] [Insomniac Games] Spider-Man: Miles Morales
  3. [PS4] [Adventure] [Vanillaware] 13 Sentinels: Aegis Rim
  4. [PS4] [Action RPG] [Square Enix] Final Fantasy VII Remake
  5. [PS4] [Action Adventure] [Sucker Punch Productions] Ghost of Tsushima
  6. [Switch] [Metroidvania] [Moon Studios] Ori and the Will of the Wisps
  7. [PS5] [Platformer] [Sony Interactive Entertainment] Astro's Playroom
  8. [PS4] [Adventure] [Hello Games] The Last Campfire
  9. [PS5] [Action RPG] [BluePoint Games] Demon's Souls
  10. [PS5] [Action RPG] [Ubisoft] Assassin's Creed Valhalla
  11. [Switch] [Roguelike] [Supergiant Games] Hades
 
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