I usually end up writing long essays in an attempt to convey exactly how I'm feeling, but I'm going to keep this as short as I can: if you work in the video game industry and you're passionate about creating the games that you do, but then a really disheartening circumstance hits like:
Yes, I fully realize a game developer is a job like many others, and all you have to do is what you're contractually obligated to do: write this line of code to produce this or animate this arm to do this and get paid... but I'm not asking how to continue working as a game dev, what I'm asking is how do you keep that passion you have for making games from deteriorating due to unpredictable/outside circumstances out of your control that affect how people view your final product?
- The game is controversial for one reason or another (but not because of its quality) and as a result, is met distastefully by the audience. [Examples: a controversial tweet by the studio's CEO, a questionable marketing/business deal, a big out-of-context leak from the game, a line in a certain character's dialogue; or an unintentionally offensive remark in the game world, etc]
- Some odd-out harsher reviews (although opinions, they still have a lot of power on psychologically altering what players think of the game) and from there develops a bandwagon against the game.
Yes, I fully realize a game developer is a job like many others, and all you have to do is what you're contractually obligated to do: write this line of code to produce this or animate this arm to do this and get paid... but I'm not asking how to continue working as a game dev, what I'm asking is how do you keep that passion you have for making games from deteriorating due to unpredictable/outside circumstances out of your control that affect how people view your final product?
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