Dang...Our best bet is probably 2023, if you ask me. How soon or late in the year the reveal would happen depends on when the system is actually coming out.
Dang...Our best bet is probably 2023, if you ask me. How soon or late in the year the reveal would happen depends on when the system is actually coming out.
Considering how bad the shipments problems are with the Switch as its approaching its 6th year, I'm not expecting a full next-gen system for awhile. If Dane is already deep in development, I wonder how this will affect the final product.
They will supply a lot more this year than they did in the year before COVID.Considering how bad the shipments problems are with the Switch as its approaching its 6th year, I'm not expecting a full next-gen system for awhile. If Dane is already deep in development, I wonder how this will affect the final product.
So greymon55 mentioned there's not much difference between the Lovelace architecture and the Ampere architecture.
kopite7kimi also mentioned that the Lovelace architecture is roughly similar to the Ampere architecture more than half a year ago.
I imagine like with Orin, Dane will use the Ampere architecture as the base, but add features from the Lovelace architecture. Similar to how the Tegra X1 (and probably the Tegra X2) use the Maxwell architecture as the base, but added features from the Pascal architecture.Feels like a Maxwell to Pascal upgrade and the x1 was a near Pascal maxwell design.
I wonder if Dane will in similarly
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Q4:
Could you please explain the annual playing users metric in more detail? How does it compare to when you sold 100 million units of the Wii system? Do you see any connection between this metric and software sales trends? Also, what kinds of business decisions make use of this number of annual playing users? If the number of players remains at high levels or even increases, could it lead to a decision to postpone the launch of the next-generation game system?
A4:
Furukawa:
The annual playing users metric counts the number of users, out of all the Nintendo Accounts registered to Nintendo Switch systems, who started up at least one Nintendo Switch game during a given 12-month period. Our consumer base is highly diverse, and consumers vary greatly in how frequently they play games and how many games they purchase. So, looking at the number of playing users over 12 months, which is a long period of time, serves as a metric that helps to better understand our business.
We base our day-to-day business decisions on a variety of indicators including the number of annual playing users, according to the circumstances of the moment.
As for comparisons with the Wii system, Wii and Nintendo Switch have very different feature sets, and the software lineup and the way titles are played on them are also different. Moreover, the game industry and the environment surrounding our company have changed significantly since the time of the Wii launch in 2006. Nintendo Switch has reached the same level of cumulative sales of 100 million units, but we do not make simple comparisons with Wii.
The fact that so many consumers are playing Nintendo Switch creates a greater opportunity for people to pick up new titles when they are released in the future. With Nintendo Switch's user engagement rising to record levels toward the end of last year, we believe the platform is heading into its sixth year with strong momentum.
There are currently nearly 100 million annual playing users, and going forward, it is important to consider how we can maintain and expand on that number. This will also be essential when we consider our plan for the next hardware platform.
Q5:
This is about initiatives related to the metaverse and to NFTs. In one respect, you could say you have already taken the initiative with Animal Crossing: New Horizons, but the metaverse has such large potential, so I'd like to know your views to the extent you can share at this time.
A5:
Furukawa:
The metaverse has captured the attention of many companies around the world, and it has great potential. When the concept of the metaverse is introduced in the media, games like Animal Crossing: New Horizons are sometimes brought up as examples. In that sense, the metaverse is of interest to us.
But at this point in time, there is no easy way to define specifically what kinds of surprises and enjoyment the metaverse can deliver to our consumers. As a company that provides entertainment, our main emphasis is on ways to deliver fresh surprises and fun to our consumers. We might consider something if we can find a way to convey a "Nintendo approach" to the metaverse that many people can readily understand, but we do not think that is the situation at the present time.
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Q7:
I have a question about hardware manufacturing costs. It appears that costs are rising slightly due to the current semiconductor shortage, but what degree of impact does that have on gross profit? Also, going forward, will you increase production volume to secure the required volume of hardware even if costs rise, or do you decide production volume while taking costs into account to a certain degree?
A7:
Furukawa:
Nintendo Switch was launched several years ago, and we have continued to work to reduce costs, but the recent component shortages are leading to increased costs. And even though the rise is gradual, it has been impacting our gross profit. Looking at the full year, we anticipate that impact to be minor this fiscal year, but if costs continue at current levels through next fiscal year as well, then we would expect hardware profitability to decrease correspondingly compared to this fiscal year. In addition, as has already been mentioned, Nintendo Switch – OLED Model has a lower profit margin than Nintendo Switch and Nintendo Switch Lite. Unless the situation changes dramatically, we do not foresee profitability improving next fiscal year and beyond. That said, these cost increases do not affect our production plans, and we will continue to produce the volume required to meet demand.
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Life Is Strange True Colors used FSR on Switch first actually.I know this thread isn't exactly used a lot anymore since it switched sites but I thought this was pretty interesting nonetheless (I also don't feel like making another account).
It seems like Nintendo Switch Sports might be the first Switch game to support AMD FidelityFX Super Resolution. Maybe future first-party Switch games will start to use it more (hopefully XC3?).
6:06 PM ET: A question about the big Q/Q increase seen in inventory purchase and supply obligations.
Huang: We expanded our supply chain footprint a lot this (fiscal) year. This was partly in preparation for some exciting product launches. Orin is going to be a very large business for us going forward. This year will feature some major product launches.
6:04 PM ET: A question about Nvidia's plans for Grace.
Huang: We have multiple Arm projects going on, including connected devices and robotics processors. Orin sales will inflect this year. Grace will be succeeded by follow-on Arm CPUs. Hyperscalers are embracing Arm CPUs. Grace "is just the first example" for us. Our focus is on enabling accelerated computing.
nvidia leak proves that the T239 (the SoC Nvidia was making for Nintendo) exists
Wow, thanks for telling us. Anymore information we can get out of that besides its existence?nvidia leak proves that the T239 (the SoC Nvidia was making for Nintendo) exists
DLSS also references NVN and NVN2, which are the graphics api used for the SwitchWow, thanks for telling us. Anymore information we can get out of that besides its existence?
Correct.
Keep in mind kopite7kimi very recently stopped using Dane as the SoC name in favour of T239.
Was nvn2 something previously known or is it completely new with this leak ?DLSS also references NVN and NVN2, which are the graphics api used for the Switch
it's new from this leakWas nvn2 something previously known or is it completely new with this leak ?
Keep in mind kopite7kimi very recently stopped using Dane as the SoC name in favour of T239.
Forgive me if I missed this in the past, but what should be realistically expect from a Switch with this chip?
With the architecture suggested in the leak?
Basically Ps4 pro power docked…before DLSS is even utilized. At its theoretical max.
Depending on what type of RT cores they use and how many, conceivably better ray tracing than either the Series S or ps5
How Nintendo plays with clocks and power in portable and docked mode and how they utilize DLSS is what we don't know.
But it's safe to say now to expect ~ps4 pro type / performance graphics IQ when docked + better effects like ray tracing and HDR
Series S will be the best thing to happen to Drake.From this I take it that Switch 2 vs PS5/XS would be an even better situation than Nintendo has with Switch vs PS4/X1 in terms of what titles would be possible to receive ports.
From this I take it that Switch 2 vs PS5/XS would be an even better situation than Nintendo has with Switch vs PS4/X1 in terms of what titles would be possible to receive ports.
That's partially true, becauseWell, it's a mid gen upgrade, not a successor.
Also, power has nothing to do with what kind of 3rd party support a Nintendo console does/doesn't get. The decision to port (or not) is based on how much publishers want to gamble in spending time/resources in making a port of their game for a userbase where it most likely wouldn't sell well enough to bother.
Even if the 2017 Switch launched with exactly the Xbox one power, you would have seen basically the same effort in 3rd party support. If gamers prefer to play COD and FIFA on their pc/Xbox/ps…no amount of Nintendo power is going to affect that reality.
That's partially true, because
1. Stronger hardware means less effort and less compromises to do a decent port
2. People are more likely to buy a port that's not much worse than the other versions
This is mostly a self fulfilling prophecies. And many third parties have gone on record on that their switch games were successful.Also, power has nothing to do with what kind of 3rd party support a Nintendo console does/doesn't get. The decision to port (or not) is based on how much publishers want to gamble in spending time/resources in making a port of their game for a userbase where it most likely wouldn't sell well enough to bother.
Even if the 2017 Switch launched with exactly the Xbox one power, you would have seen basically the same effort in 3rd party support. If gamers prefer to play COD and FIFA on their pc/Xbox/ps…no amount of Nintendo power is going to affect that reality.
Yup we are entering the sixth year now. It's more likely we are getting a successor than an upgrade.We have no idea of that. No credible leak says that. This is just a supposition.
Well, it's a mid gen upgrade, not a successor.
Also, power has nothing to do with what kind of 3rd party support a Nintendo console does/doesn't get. The decision to port (or not) is based on how much publishers want to gamble in spending time/resources in making a port of their game for a userbase where it most likely wouldn't sell well enough to bother.
Even if the 2017 Switch launched with exactly the Xbox one power, you would have seen basically the same effort in 3rd party support. If gamers prefer to play COD and FIFA on their pc/Xbox/ps…no amount of Nintendo power is going to affect that reality.
we don't. it's all a matter of how they want to advertise it, now what specs the device hasHow do we know Nintendo considers it a midgen refresh (honest question)?
A78. Probably 8 cores
What clocks do you reckon? Assuming something conservative + the additional Nintendo conservative tax
1GHz to 1.2GHz is my guess. the A78 is already like 3x the A57, so having 7 for games on 8nm isn't gonna break the power budget I think.What clocks do you reckon? Assuming something conservative + the additional Nintendo conservative tax
worse, but not by much in per-core performance. largely due to clock speedsThx.
Where do we think the CPU will shake out in relation to the XSS?
we don't. it's all a matter of how they want to advertise it, now what specs the device has
according to NateDrake, there are exclusives. and probably more down the line thanks to the Series S. I think Nintendo is just picking up what Nvidia is putting out and will sort out the advertising later.That's what I thought, but wasn't sure if anything leaked that pointed to how Nintendo viewed it. If there are exclusive titles it would seem to me that it's a next gen system with backwards compatibility more than a midgen refresh. I know the n3DS had some exclusives, but they were few and far between and overall it didn't feel like a next generation jump.
Nice, that sounds great. I'm still so impressed at what was achieved on effectively 3 Nexus 6P cores clocked at 1ghz; 7 cores sounds like a major leap1GHz to 1.2GHz is my guess. the A78 is already like 3x the A57, so having 7 for games on 8nm isn't gonna break the power budget I think.
We have no idea of that. No credible leak says that. This is just a supposition.
This is mostly a self fulfilling prophecies. And many third parties have gone on record on that their switch games were successful.
worse, but not by much in per-core performance. largely due to clock speeds
here's the PS5 cpu (I know it's not the Series S, but this we can bench)
Default string Default string - Geekbench Browser
Benchmark results for a Default string Default string with an AMD 4700S Desktop Kit processor.browser.geekbench.com
and here's an A78
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Unreleased MediaTek MT6893 zeroes in on the Snapdragon 865 in Geekbench 5 score
Rising Taiwanese semiconductor maker MediaTek looks like it wants a bigger slice of the high-end mobile devices segment. The company’s recent Dimensity 1000 series signalled its intentions and now the purported appearance of a new MT6893 SoC on Geekbench 5 suggests it is closing in on Qualcomm’s...www.notebookcheck.net
Yup we are entering the sixth year now. It's more likely we are getting a successor than an upgrade.
How do we know Nintendo considers it a midgen refresh (honest question)?