Doing the same thing at the moment. Removed all markers from the map and I spent a good hour and a half squinting at "is that grey gap or a dirt path"? Going for it today tho!
Are all roads already on the map or are there some that only appear if you're close?
My last road notification popped up when I was driving across the drag strip on the beach, near the Bamburgh Castle. It's not even marked as a road on the map.
There are also some tiny roads behind certain houses, and make sure you uncovered every road in various playgrounds, construction sites, and parks, where there are many of them crammed in a relatively small area.
It used to rain a lot in Horizon 3, I never knew that it rained so much in Australia it seemed like that somebody had discovered some coding and it was so good they decided to use it all the time, I don't mind rain but it doesn't rain for all of Autumn and all of Spring in the UK,it wouldn't be so bad if it were just rain, but there is often post rain all of the time as well.
It really is a masterpiece, sure there are niggles, all games have them but for an arcade racer its a masterpiece IMO.This masterpiece is addictive as hell, just as 3 was. I was up all night getting fully into it. So much to do. I'm about to join the ForzaEra club now. : )
I'm not the only one that just goes forwards and reverses over speed traps during Forzathon Live, right? It's faster!
Huh....I didn't even realize there was another drag strip besides the one at the Festival lol
What glitch? That might actually make me come back to the game if it does something interesting.One of the things I'm enjoying most about this game is how unique each car handles and behaves to another, and just how much feedback there are to individual aspects of tunes, stats etc.
You'd think with tuning you could just make cars all handle alike, but that is simply not the case. After having driven dozens and dozens of different cars in the game, and experimented with and tested so many tunes specific to a wide range of vehicles, it's impressive how much nuance and fine physics difference there are between vehicles and set ups.
You can feel individual aspects of your tunes take effect, from differences in weight distribution, weight reduction, added downforce, gearing, tires etc, but at the same time each vehicle operates within its own confines, strengths and weaknesses, giving it unique characteristics.
For example, yes the McLaren F1 GT has blistering acceleration and speed, but it's never going to handle as well as a Senna. The downforce, aerodynamics and braking simply don't offer enough to compensate for the intense speed, no matter how comprehensively you tune, thus you'll always have slower braking and less pin point accurate handling compared to a Senna.
Conversely, the Senna may handle like it's magnetised to the ground and can pull off gravity defying manoeuvres and stoppage with ease, but it's always going to be lacking somewhat in speed and acceleration compared to a tuned F1 GT, no matter what tuning or upgrades you put on it. Clearly the chassis itself, and the incredible downforce it offers, is limiting its brute force speed.
And these sorts of differences exist all over, even comparing vehicles from the same manufacturer, eg an F50 GT vs a F40 C vs a FXXK. Or a Zonda R vs a Zonda C. A Sesto Elemento vs an Aventador or Huracan and so on and so on.
I think this is one of the reasons I was so frustrated with the game comparative to FH3, at least till I discovered the glitch. Part of the main fun for me in these games is testing and experimenting with as many different ultra competitive tunes and vehicles as possible, in all classes and types, but predominantly S2 and X classes so I have maximum potency in free roam tasks, competitive races, adventure and Forzathon events etc. Due to the stingy credit roll out, progression, and abundance of wasted rewards by means of an over emphasis on cosmetics etc, I felt I wasn't afforded this freedom, thus was enjoying myself far less.
Till the glitch, even after 60 hours of gameplay, I didn't have enough money to buy even two of the most exotic vehicles I desired, let alone the two dozen or so there actually were. And as much as some gamers might just be content with using whatever the game and luck based RnG offers them, that isn't sufficient for me, and the reality is the car you used to drive back in the day that makes for nice novelty ownership, might not actually be that competitive or well performing in the game itself, thus putting you at a disadvantage against other players, events, AI difficulties etc.
Nah, I like them, and I'm pretty sure I'm not the only one. There should definitely be a way to buy most of them though. And of course I mean ingame money, no freakin' MTX.
They need to get rid of cosmetic unlockables for the driver.
I mean, does anyone care about that stuff at all ?
I would actually be more interested in something you actually see while driving.
Like a pair of good old fuzzy mirror dice !
They need to get rid of cosmetic unlockables for the driver.
I mean, does anyone care about that stuff at all ?
I would actually be more interested in something you actually see while driving.
Like a pair of good old fuzzy mirror dice !
Yea, there are a lot of minor problems with the game that should be relatively easy to fix, like an option to leave online team race after the race, but nah, seems like Playground doesn't give a fuck because they don't even acknowledge these problems or say anything at all.
They need to get rid of cosmetic unlockables for the driver.
I mean, does anyone care about that stuff at all ?
I would actually be more interested in something you actually see while driving.
Like a pair of good old fuzzy mirror dice !
I assume that I need to get through and beyond the early game structure before I experience the season changes? At the moment I've transitioned from Autumn to Winter via the Horizon events, so I assume I need to do the event for all 4 seasons before it "opens up" to the "live world" in that regard?
Yep, post launch QOL improvements are always non existent in PG games : /
I just wish they would give more importance to improving the user experience... sadly they dont seem to care or not even listen to the community for feedback.
Its a shame because this is a fantastic game plagued with stupid/short sighted decisions that can be easily fixed.
Hell no, I love it. I was so disappointed in 2 getting stuck with the generic white dude (could you change it?). In 4, I've got cute outfits for each season and I'm into it lol
Correct. And it'll blend pretty well for you because we're in Spring now
Someone on Reddit have written down some of the cars that give credits for skill points. I just made a couple of millions that way. https://i.redd.it/75dxqpojyet11.png
Also remember to download and check the Forza app on your Xbox. I think you get free credits each week for every Forza game.
I think it's faster too. You can get around 40 mph in reverse and 60ish going forwards so you're contributing 100mph every few seconds. Compared to say 30 seconds to do one run of 200mphI'm not the only one that just goes forwards and reverses over speed traps during Forzathon Live, right? It's faster!
I'm not the only one that just goes forwards and reverses over speed traps during Forzathon Live, right? It's faster!
What glitch? That might actually make me come back to the game if it does something interesting.
But what if you didn't have cute outfits for each season, because you were unlucky in the spins?
Wouldn't it be so much better if you didn't need luck to customize your character?
Holy Crap, going back and forth between FH4 and Motorsport 7 is killing me. Lol I feel like I get better at playing FH4 after I've played 7 but I get awful at 7 after playing FH4.
Its so weird to me that I love the racing (variety, arcade, offroad) of FH4 much more than the sim like racing of 7, but the more linear progression in 7 is almost making me enjoy it more. It's crazy how the structure can play such a big part in my enjoyment of these games.
I went back to FM7 just to redeem credits and play a little more (I think I put maybe an hour or two into the game total?) and wow does it feel way crappier than Horizon 4 on PC. Like, never mind the changes to career mode or the mods or car collector levels or whatever: even the simple act of NAVIGATING THE MENUS feels like you're swimming in molasses and the load times are ridiculously long. And this is a whole year after launch. I never thought I'd see the day where a Horizon game performs better on PC than a Motorsport but the difference is stark. At this rate I can't imagine going back to Motorsport unless I forced myself to do so.
But what if you didn't have cute outfits for each season, because you were unlucky in the spins?
Wouldn't it be so much better if you didn't need luck to customize your character?
Just got it last night. There was this "hidden" house (forget where now, bottom right side of the map) I also found that had a long driveway that I needed to finish it up!My last road notification popped up when I was driving across the drag strip on the beach, near the Bamburgh Castle. It's not even marked as a road on the map.
There are also some tiny roads behind certain houses, and make sure you uncovered every road in various playgrounds, construction sites, and parks, where there are many of them crammed in a relatively small area.
A simple fix for the whole character customization/wheelspin/progession thing would be for the player to have an option to "drive for skill points" the regular way for car skill points, and "drive for character customization" customization points which can be fed into a wheelspin or another cosmetic delivery system. Let the player decide where their skill chain results should be fed into, everyone wins.
I think it should be even simpler. Put the custimization items in a shop. Let the player spend CR/FP on the clothes they want.
I don't see how throwing these things into a slot machine improves the player experience.
They could, but the slot machine doesn't have a visible price tag other than a one-digit number (1 spin). If they assigned CR to cosmetics people would be railing at the prices.
The James Bond Seasonal is once again annoying as you always start in the back half and everyone drives the same car so you have to pass all the cars while being stuck in traffic unlike the top two people.
I do hate the way Forza hasn't evolved it's race structures in a decade.
I'm not the only one that just goes forwards and reverses over speed traps during Forzathon Live, right? It's faster!
Some of the stats are really fudged. I tuned a 2000GT-R and while you can put tires on it that make it turn at over 1g, it can't brake from 100km/h to 0 in under 40m, no matter what you do with the brake balance and pressure of carbon ceramic upgraded discs. Braking from 100 to 0 at exactly 1g would take 39.327 meters. The Senna on the other hand can brake from 100 to 0 in 26 meters (that's over 1.5g at speeds where downforce is almost non-existent), both on the race tire compound.You can feel individual aspects of your tunes take effect, from differences in weight distribution, weight reduction, added downforce, gearing, tires etc, but at the same time each vehicle operates within its own confines, strengths and weaknesses, giving it unique characteristics.
For example, yes the McLaren F1 GT has blistering acceleration and speed, but it's never going to handle as well as a Senna. The downforce, aerodynamics and braking simply don't offer enough to compensate for the intense speed, no matter how comprehensively you tune, thus you'll always have slower braking and less pin point accurate handling compared to a Senna.
Conversely, the Senna may handle like it's magnetised to the ground and can pull off gravity defying manoeuvres and stoppage with ease, but it's always going to be lacking somewhat in speed and acceleration compared to a tuned F1 GT, no matter what tuning or upgrades you put on it. Clearly the chassis itself, and the incredible downforce it offers, is limiting its brute force speed.
And these sorts of differences exist all over, even comparing vehicles from the same manufacturer, eg an F50 GT vs a F40 C vs a FXXK. Or a Zonda R vs a Zonda C. A Sesto Elemento vs an Aventador or Huracan and so on and so on.
Does anybody know how the Fan Favorite perk is triggered (200% more influence on campaign races)? What are campaign races?
I don't like it as well. It's really annoying. I would just want everyone to teleport to the next race/playground game than to free roam rush there. That's why I'm kinda dreading going into Team Adventure. Not to mention there's no more voting.What's the consensus on the Freeroam Rush events in team adventure? I seriously can't stand them. I get that in theory it's fun to blaze your own path to the finsh but it's so fucking messy.
While here it's the economy that every one complains about; on the official forum it's Freeroam Rush. No one likes it.
I don't like it as well. It's really annoying. I would just want everyone to teleport to the next race/playground game than to free roam rush there. That's why I'm kinda dreading going into Team Adventure. Not to mention there's no more voting.
What's the consensus on the Freeroam Rush events in team adventure? I seriously can't stand them. I get that in theory it's fun to blaze your own path to the finsh but it's so fucking messy.