Thread's about MGS4...
Thread's about MGS4...
It was most certainly not 1080p and none of the videos we have are 60fps. The model quality was not obviously reduced apart from maybe Snake's ears, it's a bit hard to compare because his design was changed twice before release (though I personally think the 2005 design looked better). The lighting is probably more advanced in retail where the environmental shadows are rendered in real time.
It's weird how this demo is held up to this mythical standard when the final product probably matched it from a technological standpoint. In terms of cut scene direction and I agree that it blew the actual game out of the water, but that probably comes down to the difference between a nine minute pitch and nine hours of cut scenes.
OP, I would say the game in your avatar pretty much smashes MGS4 in character rendering along with a lot of others out there.
Gotta be a joke post, right? Other last gen games look better than that, and MGS5 looks significantly better.
OP, real-time rendering and rasterization is well beyond what was shown in this demo. We're moving towards having Ray Tracing in games in the future. This generation has been incredible from an artistic and technology standpoint.
Between this and the 3rd Party Graphics thread, some ERA users never cease to amaze me.
You're mistaking an aesthetic for more than it is. We've greatly surpassed this demo.
I do think it's been surpassed in pretty much anything (even in last gen at half the frame rate), but there's something about it I can't quite describe that feels special. If it's not just the art direction, what is it?
That was NOT the point of your OP. Let me remind you:Was a significant downgrade in my eyes. Take a look around his shoulders, bandana, eye patch and edges around his fingers. To me the final Snake model was a definite downgrade over the 2005 demo.
Question is, are we EVER going to see that kind of real-time rendering on a game console at gameplay?
Found this on beyond3D, so looks like early kits had a 6800's in SLI, and yeah both the 6800 and 7800 were 256 bit cards.Really? Any more info to share? From what I remember back then, it was done on one of those devkits with a 256-bit bus GPU (retail is 128-bit), but if that's totally wrong I'd love to know more about it.
The final product was not even close to that Demo, the higher resolution and 60fps was the most evident things missing from the final product.
The entire thread is a shamThose images of the TGS demo in the OP are such low quality its basically impossible to tell if they are better or worse than the actual game.
I know my words might've been perceived differently from what i actually wanted to express in this thread, but i just had that idea spinning around my head since a long ass time ago and i just wanted to document it here. I don't say i'm 100% right on this, nor that the 2005 demo is better looking than e.g, DMC5 or that i'm not aware about better techniques as Ray-Tracing. That's not debatable. And i didn't necessarily talk about a pure technical standpoint, but about the overall aesthetics and beauty of this demo which i still believe are hardly surpassed about a videogame even of this day and age.
Always preferred the colour grading in the trailer to the desaturated shit show that ended up in the final game.
Watching the TGS trailer after so many years and man, the first person soldier POV to third person camera transition is still incredible, ditto for the final shot of Snake running off in slow-mo before the MGS4 title card.
Remaster this so I can play it again, ain't nobody got time for those chapter installs.
You know in all seriousness I wonder how hard that would be remembering all the hype about how specialized this engine was being made especially tailored to the cell.
Was a significant downgrade in my eyes. Take a look around his shoulders, bandana, eye patch and edges around his fingers. To me the final Snake model was a definite downgrade over the 2005 demo.
I'm old enough to remember being amazed by the CGI cutscenes in Residel Evil 2, thinking they were so realistic.