It should happen in the first 5 minutes.Cause they want to announce the date on the live letter. And hopefully trailer!
God I can't wait to see the new raid tier. Kinda tired of seeing TEA.
It should happen in the first 5 minutes.Cause they want to announce the date on the live letter. And hopefully trailer!
MNK is fun if you like going fast and hitting positionals.I'm tempted to level up MNK. What're you folks' opinions on MNK in terms of fun?
I've been playing Monk almost exclusively for almost 7 years and it's still really fun to play. You'll also be very frustrated once you realize the dev team has no idea what to do with themI'm tempted to level up MNK. What're you folks' opinions on MNK in terms of fun?
Hi everyone, new here, finally trying FFXIV. Finished the MSQ (the very first one, pre expansions, pre any patch). I'm in love. So expect me lurking here for the foreseeable! Just a question, I'm playing Dragoon, and it's been easy/trivial until now, it's normal right? Is the job that good or is that just old content trivialized to make catching up easier?
I want to say the Poison Ivy instance in 2.4 was the hardest one of the whole 2.0-2.x series.Majority of old ARR story content is rather easy and trivial at this point. There are a few outliers but it's rather rare.
I want to say the Poison Ivy instance in 2.4 was the hardest one of the whole 2.0-2.x series.
The game's difficulty ramps up very, very slowly. Combat-related challenge doesn't become notable until at level 40ish, when some dungeon monsters start hurting more.Hi everyone, new here, finally trying FFXIV. Finished the MSQ (the very first one, pre expansions, pre any patch). I'm in love. So expect me lurking here for the foreseeable! Just a question, I'm playing Dragoon, and it's been easy/trivial until now, it's normal right? Is the job that good or is that just old content trivialized to make catching up easier?
After leveling Samurai, I'm finding Monk to be mind-numbingly boring. Moving for positionals is way less exciting and interesting to me than having tons of oGCDs to spend all the time. I don't like the rotation, I don't like trying to keep Greased Lightning stacks up, I don't like having to care about what form I'm in, I don't like how the only consideration about my gauge is "Can I use Forbidden Chakra or not?", I don't like how obnoxious it is to spam Form Shift through a dungeon. I hate it, really. It's the only job in the game I've felt this way about.I'm tempted to level up MNK. What're you folks' opinions on MNK in terms of fun?
I'm coming off of WAR, PLD, RDM, BLM and SAM.
I loved monk at level 60 (heavensward) because of how active it was. You were always pressing buttons and trying to find ways to optimize damage. There were a lot of buffs and debuffs to juggle, though, and that can either be a pro or a con depending on how you like to play.I'm tempted to level up MNK. What're you folks' opinions on MNK in terms of fun?
I'm coming off of WAR, PLD, RDM, BLM and SAM.
Made TK useless.I loved monk at level 60 (heavensward) because of how active it was. You were always pressing buttons and trying to find ways to optimize damage. There were a lot of buffs and debuffs to juggle, though, and that can either be a pro or a con depending on how you like to play.
I have no idea what they've done with the job since.
Started playing Monk again when I came back about a month ago.I'm tempted to level up MNK. What're you folks' opinions on MNK in terms of fun?
I'm coming off of WAR, PLD, RDM, BLM and SAM.
If you're looking to play a melee job right now I would really strongly recommend Ninja over most of the other options. It unlocks more tools early on thanks to the Jutsu stuff at low levels and for general play you'll find there's just more flexibility to the rotation, timers, and positionals. Really think it's just superbly designed and unique in what it's doing. You also get one of the only job questlines that's great the entire way through.
So, how many new jobs do you guys think we'll get before they start drying up?
Obviously:
:(
Not really sure what they can add at this point that would actually fit into the battle system nicely.
Maybe GEO as a limited job, lol.
Beastmaster is my dream job (I want a giant Morbol named Steve) but Puppetmaster would be a pretty fun limited job, especially if they let you use your minions.Obviously:
:(
Not really sure what they can add at this point that would actually fit into the battle system nicely.
Maybe GEO as a limited job, lol.
Chemist.It almost feels they've maxed out on staple Final Fantasy jobs. There's not a lot of choices left distinctly for healing anymore unless they just go for a brand new job entirely.
Thats the regular pet classes tho, they could be more loose with a limited job.I don't think they'll do another pet class type job since they can't seem to effectively manage SCH/SMN/MCH pets as it is.
Just as long as its not another mage healer. I want something really different for the next expansion.Highly doubt they'd add another tank so we may just be looking at a healer and some Garlemald based job.
Man, I remember a video of the PUP reveal way back when from one of the fanfests... the crowd went insane and then the job was just a massive joke for so so long. I still remember trying to do the Pulling the Strings ENM fro attachments, ugh.
I was actually thinking about this earlier today and one of the issues is new jobs need entirely new weapons, don't they? PUP using fist weapons would be an odd issue. I mean they could also use daggers a small bit I think, but Ninjas have those too.
Enjoy all the clipping into the ceiling and walls in Toto-rak and places like that :PSome sort of healer that isn't a caster would be nice. Healer with a melee combo, for example, might be a nice hybrid that people might want to play. As far as DPS goes, it does kinda have to be out there, seems like they have covered most of what's available.
Totally off the wall here, but they should do a mounted class of some sort. That seems different enough that it would be fun.
Obviously:
:(
Not really sure what they can add at this point that would actually fit into the battle system nicely.
Maybe GEO as a limited job, lol.
Need at least 1 more healer. I want a healer that heals using tech.
Enjoy all the clipping into the ceiling and walls in Toto-rak and places like that :P
Sch still has Adloq and other GCD heals. I mean like...pure oGCD.
sounds like AST/NIN with just a different flavor.What if it's like you have your chemist who mixes potions for different effects on the OGCD similar to how AST does work cards, then has the combined effects/heals on the GCD.
Keep the cast times fast or make them instant for DPS so you can constantly mix like how AST constantly draws cards on ogcd between attacks.
Or something I don't know
Gambler!Have some sort of healer where all abilities are oGCD, but the abilities play like the gold saucer minigames, lol.
I'm thinking mechanically it should be like shooting the canon from magitek armor, both for heals and damage. The heal will be slower but maybe there need to be some ability that you can use to auto-aim specific player for a short period.What if it's like you have your chemist who mixes potions for different effects on the OGCD similar to how AST does work cards, then has the combined effects/heals on the GCD.
Keep the cast times fast or make them instant for DPS so you can constantly mix like how AST constantly draws cards on ogcd between attacks.
Or something I don't know