I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
the changes are the things i'm most excited for. i want them to get crazy with itI'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
Oh man, I'm super interested in finding out what those areI'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
Isn't this incorrect though? As per the Compilation.She arguably has the most depressing thing to say about Aerith if you talk to her in an optional dialog...
She's the only one who realizes that Aerith probably didn't know she was going to die that day, and had every intention of coming back to the group.
I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
On a scale from better to completely similar how does the combat compare to FFXV?
I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
Agreed. I can already imagine the negative threads and posts based on how this stuff goes with Final Fantasy, so I'm probably going to ignore a lot of that stuff. I liked what I heard.You are right, i'll avoid all the negativity around that.
You know what i'm totally fine with any story change, want something refreshing, not just a retold of something I've play 4-5 times. And seriously what he said sound way cooler then the orignal game.
FFXV's combat was pretty undercooked at best and bad at it's worst.
Attacks were done by holding the button and a lot of it lacked any feeling of impact. Magic was folded into a crafting system that involved absorbing elements from various spots on the open-world so you didn't always have it at your disposal. On the flipside magic could completely trivialize every fight in the game.
Enemies also lacked basic tells so it was hard to understand when to block or dodge a lot of the time. The biggest form of defensive play was holding block when the big "Block" QTE appeared which is a lot less satisfying than VII Remake's guard/counter in Punisher Mode.
Well, that's uh, one way of um, enjoying things I guess.
My thoughts exactly.Biggest problem with FFXV is how everything wasn't balance at all. item usage is broken, magic is broken, weapon type is broken, stat make no sense, caracther skill are unbalance, the game is a joke in difficulty. You gave me a skill to "revive" ally when i can just use a potion that make the same thing, faster and easier... and you can stock 99 of them, just limit them to 10 would have greatly help the game. In the end all the ennemies one shot you, you just need 99 of each item to pass them. FFXV was just a rush untest gameplay loop all around, no care was put into balancing the game, the end result suffer a LOT.
I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
maybe. yes.Do they sound like good changes? At least intriguing ones?
As long as it isn't Third Birthday levels of "ah ha, we got you" then sure. But I'll keep fearing for that.
Do they sound like good changes? At least intriguing ones?
As long as it isn't Third Birthday levels of "ah ha, we got you" then sure. But I'll keep fearing for that.
its not really changing anything story wise, justDo they sound like good changes? At least intriguing ones?
As long as it isn't Third Birthday levels of "ah ha, we got you" then sure. But I'll keep fearing for that.
Balfour goes over exactly what it is in the spoiler tag in his post above. I personally think talking about these specific changes in general terms isn't much of a spoiler, but I can definitely understand why people wouldn't want to be spoiled by the details.Do they sound like good changes? At least intriguing ones?
As long as it isn't Third Birthday levels of "ah ha, we got you" then sure. But I'll keep fearing for that.
To be fair, I'm 31 and prone to grunting when going up lots of flights of stairs. LolThe demo was fun, but painfully cheesy. I also cannot stand the constant over emphasized grunt noises in anime. I had no idea going up stairs required so much grunting.
I'm cautiously optimistic.
Yesterday I started replaying the original game and with only 5:30 hours of gameplay I finished the Midgar chapter. I'm really curious how they gonna extend Midgar into a full game.
Exactly. People need to see this more like what they did with the Star Trek reboot film series where the continuity was stated from the start as being separate from the original series thus allowing changes. Final Fantasy VII remake is a new version of the story not a 1:1 retelling of it.
Adding in Sephiroth moments that were never part of the OG during Midgar isn't what I would call a retcon.
Watching someone play it after mostly not following its development and man this rendition of Those Who Fight Further is not very good.
Yesterday I started replaying the original game and with only 5:30 hours of gameplay I finished the Midgar chapter. I'm really curious how they gonna extend Midgar into a full game.
On a scale from better to completely similar how does the combat compare to FFXV?
I like remixes of this kind of shit.
Take something sacred and fuck with it, Evangelion style.
The best part is how much people hate it.
On topic: Demo was alright. I liked the stagger mechanic way more than I thought I would. Switching characters feels fucking meaty and satisfying.
But! I hate how flashy the basic attacks are for Cloud...feels like it diminishes the value of the special attacks. And Cloud's superhuman jumping and hovering abilities (both in and out of cutscene).
The demo was like 80% good and 20% bullshit.
On a scale from better to completely similar how does the combat compare to FFXV?
Better in some aspects, worse in others. It's missing the versatility and options of the XV combat, but it's a lot simpler.
I don't think it's worse in anyway, and find it far more competent. I also don't find it simpler than XV, but maybe you can give more details of what you mean.
I haven't played many modern RPGs, and I'm specifically ignorant on FFXV's combat system, so my perspective is going to be colored by that, but I think it makes a lot of sense to look at FF7R's battle system as turn-based combat with some pretty wrapping to make it more engaging on a second-to-second basis.On the other hand, I'm super glad that VII Remake prevents item abuse by locking them to the ATB Bar.
But that's just me. I really like options and versatility.
Balfour goes over exactly what it is in the spoiler tag in his post above. I personally think talking about these specific changes in general terms isn't much of a spoiler, but I can definitely understand why people wouldn't want to be spoiled by the details.
Without getting into spoilers, I'll just put it this way:
You know that feeling we all had toward Sephiroth in FF7? That feeling that stemmed from the first moment you see the trails of blood through Shinra HQ, to seeing his sword in President Shinra's office, to the first flashback sequence in Kalm, and through to the Midgar Zolom being found on a pike?
Well, 23 years later, Sephiroth and who he is and what he is capable of just aren't surprises to us. But these changes...it sounds like they are going to be very effective in making us feel those exact same feelings from 23 years ago toward Sephiroth throughout the course of this game. I have the impression that at least these specific changes are going to be done VERY WELL.
This is exactly how I see it too and why I don't think things like dodge cancelling are needed here.I haven't played many modern RPGs, and I'm specifically ignorant on FFXV's combat system, so my perspective is going to be colored by that, but I think it makes a lot of sense to look at FF7R's battle system as turn-based combat with some pretty wrapping to make it more engaging on a second-to-second basis.
Mashing the square button for attacks to fill up your ATB gauge, along with switching characters, seems like they're there to give you something to do and keep you engaged between "turns." Then like the original FF7, once your gauge is full, you're choosing from the typical options (attack, magic, items, limit break, etc.). However, this time your special attacks are basically equivalent to your normal attacks in the original FF7.
I say this all in a good way as I like the combat system, but in my somewhat uneducated eyes when it comes to modern RPGs, it's seems really, really far from being anything close to an action game combat system.
I haven't played many modern RPGs, and I'm specifically ignorant on FFXV's combat system, so my perspective is going to be colored by that, but I think it makes a lot of sense to look at FF7R's battle system as turn-based combat with some pretty wrapping to make it more engaging on a second-to-second basis.
Mashing the square button for attacks to fill up your ATB gauge, along with switching characters, seems like they're there to give you something to do and keep you engaged between "turns." Then like the original FF7, once your gauge is full, you're choosing from the typical options (attack, magic, items, limit break, etc.). However, this time your special attacks are basically equivalent to your normal attacks in the original FF7.
I say this all in a good way as I like the combat system, but in my somewhat uneducated eyes when it comes to modern RPGs, it's seems really, really far from being anything close to an action game combat system.
The b-roll footage that was released alongside previews on Monday does have a more classic version of Those Who Fight Further filled with guitars and everything, as can be heard at around 2 minutes in this video (spoilers I guess?).
Well, for starters Magic is a lot more boring, going back to being simply a damage dealer instead of interacting with the environment. I'm going to miss freezing bodies of water to trap the enemies and making them slower, or using the rain to spread my Lightning attacks, or vegetation to spread the Fire damage and draining their stamina, Also, missing the aerial combat, the ability to target flying enemies and engaging them in the air for as long as possible using Aerial Dance, the on-the-fly weapon switching on the main character to match the enemies' weakness, the enemy flanking, the blindsiding, the AWESOME Link Strikes, and of course, the magnificent warping.
On the other hand, I'm super glad that VII Remake prevents item abuse by locking them to the ATB Bar.
But that's just me. I really like options and versatility.
just hope they don't make them damage sponges like the Guardian Scorpion, but I'm sure that was due to it being a demo.
I haven't played many modern RPGs, and I'm specifically ignorant on FFXV's combat system, so my perspective is going to be colored by that, but I think it makes a lot of sense to look at FF7R's battle system as turn-based combat with some pretty wrapping to make it more engaging on a second-to-second basis.
Mashing the square button for attacks to fill up your ATB gauge, along with switching characters, seems like they're there to give you something to do and keep you engaged between "turns." Then like the original FF7, once your gauge is full, you're choosing from the typical options (attack, magic, items, limit break, etc.). However, this time your special attacks are basically equivalent to your normal attacks in the original FF7.
I say this all in a good way as I like the combat system, but in my somewhat uneducated eyes when it comes to modern RPGs, it's seems really, really far from being anything close to an action game combat system.
I think depending on how you play it's not like that. My second play through I burnt through the scorpian really fast. It's also been discussed in impressions about enemies feeling spongy until you learn the combat a bit more and how to approach them.
In the original FF7, Tifa was never a must-have party member in combat for me. She just never really resonated with me compared to some of the other characters. But god damn, after watching footage of her combat in the Remake, she's not only immediately going into my preferred party line-up, but I may also have to set her as the party leader so I can immediately default to using her in combat every time.I absolutely cannot get over how fucking cool Tifa's attack animations are. Everyone knows she had the best fight scene in Advent Children and she will probably be the most fun to watch during combat in the Remake, too.
You should look up some people doing the fight on youtube, think people are getting the fight down to about 2 and a half minutes now.Interesting. I've only played the demo once (Because I don't want to get burned out when the game releases). Perhaps I will try a different strategy!
As someone who ALWAYS had her in the party (powersoul too stronk), I could not be happierIn the original FF7, Tifa was never a must-have party member in combat for me. She just never really resonated with me compared to some of the other characters. But god damn, after watching footage of her combat in the Remake, she's not only immediately going into my preferred party line-up, but I may also have to set her as the party leader so I can immediately default to using her in combat every time.
The demo was fun, but painfully cheesy. I also cannot stand the constant over emphasized grunt noises in anime. I had no idea going up stairs required so much grunting.
I'm cautiously optimistic.
That's... not great haha. Waiting so many years for them to remake a pretty universally praised game to change a pretty universally praised story is eh.I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.
I have zero problems with it.I'm listening to Max's spoiler video about Chapter 2 and boy are some people going to FREAK THE FUCK OUT at some of the story changes.