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Intro screen full game.
Coming up next are new comments regarding the Japanese cast. Nomura explained how Red XIII had very few lines in Advent Children, so he was voiced by Masachika Ichimura making a special appearance. Ichimura is more of an actor than a seiyuu, and the only major character he voices is Pokemon's Mewtwo. Since Red XIII has many lines in the Remake, the development team decided to recast the role. Red XIII is now voiced by Kappei Yamaguchi, a veteran seiyuu known for many anime and game roles including Ranma.
Tetsuya Nomura: "Barret is someone so badass he decided to replace his lost arm with a weapon. The extreme way of voicing him that Masahiro Kobayashi did fits perfectly. He really got into the character, without the need for directions, and most of the lines were one takes. Barret is really charismatic and interesting in the Remake. I tend to like old guys characters like him, and he's my favorite".
Tetsuya Nomura: "Cloud in Final Fantasy VII Remake is weird. There are many times when he tries to act cool but fails or acts awkwardly. He gets nervous where most people wouldn't. This might surprise you, as the Cloud in Advent Children was cool. But that's because it was post-FFVII Cloud, plus we were limited, so we focused on emphasizing his cool side. However, in the original game, Cloud had many comical or lame moments, and this is what we went for with the Remake. I asked Takahiro Sakurai, who voices Cloud, to reflect that in his acting. I hope you'll enjoy it."
Tetsuya Nomura: "I already mentioned this in the past, but since development began, we redid the battle system many times. Real-time and ATB are inherently opposed, so fusing both necessitated a lot of trial and error. I can't thank enough the staff who persevered and shaped the battle system into what it is now, overcoming this challenge and managing to find the right balance."
Nomura also mentioned how they included many different battle situations and enemy patterns, including flying enemies and a 3D element. This way, controlling Cloud at all times isn't the most efficient way do handle things, and it'll make players experiment with the other characters. He also mentioned the Remake has a lot of mini-bosses to let us fully enjoy the battle system. He also spoke about how the battles are incredibly vivid, be it the various effects when using magic or all the battle dialogue:
Tetsuya Nomura: "We heavily focused on the game's atmosphere and immersion during battles. Maybe we overdid it when it comes to dialogue during battles (laughs). Recording everything was pretty difficult. At peak period we had up to 9 recording sessions a week, dividing them between two or three different studios. It might be the game with the most voiced lines I've worked on. Overall, in over 20 years of game development, Final Fantasy VII Remake was probably the most grueling project I worked on (laughs)"
Having the characters speak so much during battles was an idea from Motomu Toriyama, the co-director of Final Fantasy VII Remake.
The overall reception at events and from the debug team was very positive, and Nomura is confident in the game. He pointed out how the Remake's objective is to both satisfy the old fans and make players who never experience the original get why it's so great.
Tetsuya Nomura: "I know many are worried since the Remake project is in multiple games, and the first game only depicts Midgar. Don't worry. It's a highly dense game, and it doesn't end after a few hours like the Midgar part in the original. There are many new events in the main story. Like a scene where you end up visiting Jessie's parents, eating dinner. Each member of Avalanche is much more detailed compared to the original game, with new events to boot. By the time players leave Midgar, I'm sure they'll be satisfied."
Tetsuya Nomura: "We made the sidequest content to be as big as the main story. At the beginning, the development team readied even more content, but we wouldn't have been able to do everything without cutting corners, so we prioritized quality. We wouldn't have been able to finish the game otherwise. Despite that, the game is quite big, there are many places you can visit, and you can even move around using vehicles at some points."
Sounds very similar to the original bombing runIt feels very narrow and streamlined with relatively small areas that are essentially nicely decorated hallways
My only minor gripe about the game is that they haven't said a word about a hard mode, especially one being available off the bat. This combat system is soo good, I just once them to force me to push it to its absolute limit!I've just saw the video from Maximilian that was talking about the preview build he just played....
He mention 2 times into the video how challenging the game feel on normal.... i'm starting to really feel exited about that game !
Calling it now, Hard Mode is either unlockable in a ng+ or will be added as dlc later...My only minor gripe about the game is that they haven't said a word about a hard mode, especially one being available off the bat. This combat system is soo good, I just once them to force me to push it to its absolute limit!
My only minor gripe about the game is that they haven't said a word about a hard mode, especially one being available off the bat. This combat system is soo good, I just once them to force me to push it to its absolute limit!
I'm fine with that. It's not like I won't play through this game 3 times before the year is done anyway. I just hope they don't make it Kingdom Hearts Secret Boss hard-because-we-can hard.Hard mode apparently is in after you beat the game. So prepare for a second playthrough :D
Was that from the datamine? Those spoilers aren't allowed here FYI.Hard mode apparently is in after you beat the game. So prepare for a second playthrough :D
Was that from the datamine? Those spoilers aren't allowed here FYI.
Can't say for sure though it's been talked about in the demo thread. I haven't visited any of the spoiler threads.
Apparently Red 13 has many lines in the remake:
Nomura likes Barret's character a lot:
Nomura says that Cloud in Remake is Weird, wants to be cool but sometimes end up being comical or lame.
The battle system took a long time to figure out (and it paid off i think!)
Most grueling project he's ever worked on, most voiced lines in any game he's made
A very dense game, side-content has a focus on quality:
Tetsuya Nomura Reveals New Details on Final Fantasy VII Remake
Tetsuya Nomura revealed new details on Final Fantasy VII Remake including its story changes, theme song, character designs, and battle system.www.dualshockers.com
Apparently Red 13 has many lines in the remake:
Nomura likes Barret's character a lot:
Nomura says that Cloud in Remake is Weird, wants to be cool but sometimes end up being comical or lame.
The battle system took a long time to figure out (and it paid off i think!)
Most grueling project he's ever worked on, most voiced lines in any game he's made
A very dense game, side-content has a focus on quality:
Tetsuya Nomura Reveals New Details on Final Fantasy VII Remake
Tetsuya Nomura revealed new details on Final Fantasy VII Remake including its story changes, theme song, character designs, and battle system.www.dualshockers.com
"Having the characters speak so much during battles was an idea from Motomu Toriyama, the co-director of Final Fantasy VII Remake. "
Calling it right now... the world map in FFVIIR-2 will a series of Gran Pulse alike between each major location.
Hard mode apparently is in after you beat the game. So prepare for a second playthrough :D
Tetsuya Nomura: "We heavily focused on the game's atmosphere and immersion during battles. Maybe we overdid it when it comes to dialogue during battles (laughs). Recording everything was pretty difficult. At peak period we had up to 9 recording sessions a week, dividing them between two or three different studios. It might be the game with the most voiced lines I've worked on. Overall, in over 20 years of game development, Final Fantasy VII Remake was probably the most grueling project I worked on (laughs)"
Having the characters speak so much during battles was an idea from Motomu Toriyama, the co-director of Final Fantasy VII Remake.
The overall reception at events and from the debug team was very positive, and Nomura is confident in the game. He pointed out how the Remake's objective is to both satisfy the old fans and make players who never experience the original get why it's so great.
Give me the Hard mode right of the bat. I will never play a game twice just get a harder version of it. I want that the first playthrough.
To be fair, you can skip cutscenes. I was thinking about letting the wife play on my account for her first playthrough and when she's done, boom. I got hard mode.
Hard mode apparently is in after you beat the game. So prepare for a second playthrough :D
Additionally hard mode will only be selectable from chapter select.
also want to point out that this qoute from Nomura
just underlines how massive of a project this single part might be and not just a money milking short experience like some people alway shout out
Anybody still saying this is a lazy money-grab is in denial or just hasn't been paying attention.also want to point out that this qoute from Nomura
just underlines how massive of a project this single part might be and not just a money milking short experience like some people alway shout out
Idk why most games dont have noss rush modes tbh.Why not a Boss Rush while we're at it. Now that would be super sweet to have.
If Hard mode is only available after beating it then I hope Normal is pretty challenging and Hard is downright brutal.
Anybody still saying this is a lazy money-grab is in denial or just hasn't been paying attention.
I mean two blu-rays of content and the cutscenes are not recorded. This game will have tons of stuff to do.
I imagine the narrative is gonna stick until the game is released. Until proven otherwise, the idea that they're "only giving ten percent of a game" is gonna be tough for some people to get past.I mean two blu-rays of content and the cutscenes are not recorded. This game will have tons of stuff to do.
Some are. Not all, but enough that we got two of them in the demo alone.
I imagine the narrative is gonna stick until the game is released. Until proven otherwise, the idea that they're "only giving ten percent of a game" is gonna be tough for some people to get past.
(Honestly, I expect it's something we'll be hearing a lot about no matter how much content they end up putting into it.)
Just the opening and the ending. Some key scenes will be CG thanks to the required action but not enough to make the game come in 2 discs
crisis core only, there's another small nod to crisis core in the buster sword descriptionare there references to banora in the original or is it just completely a crisis core thing? it's weird that one of the first things you see when you play the game is crisis core reference
this warms my heartcrisis core only, there's another small nod to crisis core in the buster sword description
it's weird that one of the first things you see when you play the game is crisis core reference
The Compilation of Final Fantasy VII seems to be canon to the remake. They also mention that Avalanche tried to murder President Shinra in the past, and that's a plot line from Before Crisis.