Got a better feel of the battle system on my second playthrough.
Same thing happened to me. REALLY enjoyed my second playthrough. I destroyed the scorpion when I figured out how to make the best of Barret and Cloud's strengths.
Also, this:
Got a better feel of the battle system on my second playthrough.
I think I have used potions out of combat. Anyone correct me if I am wrong.Sorry if this has been asked, but anyone know if the final release of the game will allow us to use potions or healing out of combat? Cause I found it weird I had to engage in combat and gain ATB on top of that to heal, so how does status debuffs also work. Plus I remember Cloud starting with thunder and cure materia and Barret with none as cloud would explain Materia to him from what I recall.
Liked the demo though, really awesome, brought back memories
Sorry if this has been asked, but anyone know if the final release of the game will allow us to use potions or healing out of combat? Cause I found it weird I had to engage in combat and gain ATB on top of that to heal, so how does status debuffs also work. Plus I remember Cloud starting with thunder and cure materia and Barret with none as cloud would explain Materia to him from what I recall.
Liked the demo though, really awesome, brought back memories
Sorry if this has been asked, but anyone know if the final release of the game will allow us to use potions or healing out of combat? Cause I found it weird I had to engage in combat and gain ATB on top of that to heal, so how does status debuffs also work. Plus I remember Cloud starting with thunder and cure materia and Barret with none as cloud would explain Materia to him from what I recall.
Liked the demo though, really awesome, brought back memories
Barret scene in the elevator was cringe worthy...
I don't have problem with his voice acting, but what the hell his monologue & body language/animations in that scene???
Good thing Cloud's "Get help" was great comeback.
The overuse of grunts, jumping sounds and stuff is noticeable, also the camera is a little too close in my opinion.
Other than that I really enjoyed it, Scorpion battle was great.
Can't wait for the full game.
I think I have used potions out of combat. Anyone correct me if I am wrong.
I could use potions outside of combat but not from the menu, just pressed X in game and used a potion.
Ah thank ye, I was trying to access it through the main menu through InventoryHaven't played the demo yet, watched the GB video and Brad is definitely using potions out of combat.
This entirely, the one other thing I wish was a better targeting systemThe overuse of grunts, jumping sounds and stuff is noticeable, also the camera is a little too close in my opinion.
Other than that I really enjoyed it, Scorpion battle was great.
Can't wait for the full game.
I don't speak japanese but I never hear those kind of sounds in movies. Maybe anime? Still really weird. Hopefully less painful if I play the japanese version.I noticed it too. I guess it's common in japanese dialogue, maybe? I hear it all the time in Yakuza but i dont know if i have ever heard it in the english speaking version of a japanese game.
This was never a thing in the original. Jessie is grief stricken over the incident, and spends some time trying to figure out what she did wrong to have caused such a blast.
I havent played the remake demo yet, but I always felt that he was Mr. T in the original game--to the point where that's what I named him when I was in middle school. His mannerisms and speech patterns were definitely "Mr. T inspired." (The concept of blackness in media and how poorly games expressed it being a big part of this, but not something I feel competent to discuss, sorry.)ultima786
They made him into Mr. T. He never was Mr. T.
Gita Jackson over at Kotaku covered this better than I could.
Fans Are Concerned About Barret's Voice In The Final Fantasy 7 Remake
Yesterday a new teaser for the Final Fantasy VII remake dropped, and players got to see and hear more of the characters as they will appear in the new game. For the most part, the reaction is positive. In the case of Barret Wallace, the reaction has been mixed.kotaku.com
They basically forced in a stereotype that was never there.
Ah thank ye, I was trying to access it through the main menu through Inventory
I finally beat the demo, this time with zoom level 3 for both battles and outside of battles.
To complement my previous post:
+ The characters look really good (the designs are really faithful to the originals), and i liked the banter between Cloud and Barret (not so much Jessie's thirst).
+ The music is better than expected, after listening to the leaked bso.
+ The zoom works better with option 3, but i think the should add more levels to this.
- The stage layout is a bit weak and i didnt enjoy the padding (like the lasers).
- The combat is really underwhelming:
• The camera is the worst, missing the action happening on the screen almost constantly.• Barret is not fun to use, and i felt forced to use him just to kill the long range enemies / charge his atb to use thunder on the enemies because the AI doesn't do much by itself.• The evade action is a mess, and i couldn't use it reliably against the scorpion. It also shouldn't be mapped to a face button (thank god for the dualshock back button attachment).I was already wary with the gameplay after watching the trailers, so it is not really a surprise to me, but I'm still dissapointed.
I'm not a fan.Only one sounding natural but what's up with all the huh uh eh ih uhh oh
Got pretty parodic one scene when they had a ratio of two ugggh per word.
thanks buddy, i'm gonna try the demo by myself in a couple of hours.Not a fan of FFVIIR gameplay but Its better than XV. The controls are better (though imo far from perfect). The game feels less janky. Its not KH ish responsive, but its better than XV. You can switch to side characters with a simple press on the d-pad, unlike XV where you can't control them at all. The camera is probably the same as XV, and i'm not a fan of it. But the overall experience is less janky. You can't jump in VII, which isn't a bad choice, its akin to XIII that lets you auto jump over gaps. I didn't hate that. The jumping in XV is fucking awful and near useless.
interaction between Cloud and Brett was actually funny, i don't remember dialogue like this in original game
I think I have used potions out of combat. Anyone correct me if I am wrong.
You have a combo for holding and a combo for tapping.So is combat like FFXV where you just hold a button and the guy does all the crazy moves or do you tap now?
Eh. XV had combos for different combos for directional inputs and a variety of weapons you could switch between mid combo.
Hopefully. I hope they nail the Dyne & Corel stuff.Barret's elevator monologue being a big blowhard cringefest is likely purposeful, given later revelations about him.
Eh. XV had combos for different combos for directional inputs and a variety of weapons you could switch between mid combo.
Oh wow. I couldn't find an answer so I basically assumed it would, like so many other RPG demos from the past few years.Not according to the Store page:
FINAL FANTASY VII REMAKE DEMO
Enjoy the first chapter of FINAL FANTASY VII REMAKE─the iconic Mako Reactor 1 bombing mission─with this demo version.br- Progress cannot be carried over into the retail version of the game.br- Content may differ from that of the retail version.brbrFINAL FANTASY VII REMAKE is a bold reimagining...store.playstation.com
Feels like someone made it in Dreams. It's that kind of floaty, weightless feeling.
Spent some time practicing the scorpion boss, this is where I'm at now. Didn't get to use limit break, I suppose it's based off how much damage you take? I don't know yet.
The combat is real good. Problem I have tho is having to switch members to move them out of AOE. They can block but not dodge, sadly
Yeah, for better or worse, this is...kind of exactly what I thought Barrett would look and sound like with more technical fidelity, even way back in 1997. The way he behaves and acts in this demo isn't a stretch at all imo. This is Barrett.I havent played the remake demo yet, but I always felt that he was Mr. T in the original game--to the point where that's what I named him when I was in middle school. His mannerisms and speech patterns were definitely "Mr. T inspired." (The concept of blackness in media and how poorly games expressed it being a big part of this, but not something I feel competent to discuss, sorry.)
Spent some time practicing the scorpion boss, this is where I'm at now. Didn't get to use limit break, I suppose it's based off how much damage you take? I don't know yet.
The combat is real good. Problem I have tho is having to switch members to move them out of AOE. They can block but not dodge, sadly