I've played through about 70 or 80 percent of the game by now (it's not a long game if you don't go collecting every last bit of info, but I've done a lot of side missions), so I've seen a lot of it. There are going to be some light spoilers, so refrain from further reading if you don't want them.
The first time I learned about Control I was quite hyped be the idea of a big budget new weird / SCP-like game, and made by Remedy themselves! I thought I couldn't even imagine what Remedy can do with this idea.
Now. let's get this out of the way first. I think it's a good game, it has gorgeous design (if a bit divisive), pretty fun combat sequences and overall great atmosphere.
But goddamn, most of it of it is just lazy. Not lazy in terms of the amount of work put in, but creatively lazy.
Why do we need an OoP gun if it's just a revolver / SMG / shotgun / railgun / grenade launcher? Why not just pick up enemy guns since they are pretty much the same thing? I understand the story reason for it, but man, why not give it some unique stuff? Like, I don't know, a mode in which the gun summons some huge ass nails around the target and pierces it with them. A mode in which it freezes enemies so you can shatter them with melee. A mode in which it creates some kind of a mini black hole. A shrinking mode. A mode in which the gun transforms in some king of a huge laser sword or a whip. I can go on.
Why are the powers just plain standard jedi powers? Telekinesis, okay, that's a pretty fun one, bland but fun. Flying, dashing, mind control? Okay, useful in a lot of ways. But it's everything we've seen before in countless games, movies and books! I'm sure the designers could've imagined something more exciting, because even I, a random guy on the internet, can.
Why are most of the AIs and OoPs so generic? Wow, a fridge you must constantly look at to keep it from spazzing out? A floating TV? Please, all of this just reeks of a first-time SCP Wiki reader experience. There's so much more creative potential in there, it's basically limitless, and we're stuck with these boring examples?
I just needed to get it out. I'm gonna finish the game, I quite enjoy it and I definitely recommend it to almost everyone, but man, it pains me to see such mediocre level of creativity from none other than Remedy. Maybe in Control 2?