While this was something I was hoping for when God of War was revealed and as we were shown more of the game, it's something that the final game also lives up to, and something I am very happy about- the new God of War game is basically a(n OoT style, pre-BotW) Zelda game. It has the same kind of wide linear design, the same kind of Metroidvania-lite progression, the same kind of new area->progress->ability->backtrack->boss style of structure, plus a similar hub world teeming with all kinds of secrets and dungeons for those who want to go exploring. Even fast travel (with fixed points) is handled the same way, and there's a distinct flavor of charm, wittiness, and progression that feels like a very great spin on the OoT Zelda formula, but in a distinctly God of War way.
There is an observation about the new God of War game that it feels like it borrows far too much from other games- and it does. I think that in most cases, that works to the game's strength. With Zelda itself having moved on to a BotW style of game, God of War does a wonderful job of providing something in the vein of Ocarina and Wind Waker, and it does it remarkably well too. If you liked old-school Zelda, you should definitely check out God of War.