I fucking wish. I love the sprite-work of the original game so, so much.
I fucking wish. I love the sprite-work of the original game so, so much.
Great to hear!
It's a remake in the same sense that the Taxman versions of Sonic 1 & 2 are remakes. It's not emulation, it's rewritten from the ground up.
Super cool!
It's not quite the same, but there's Rayman 3 GBA which is a great platformer akin to the original. I also recently learned of Rayman Forever which is on GOG a d includes a lot of DLC-esque levels for the original game (made by its creators).I fucking wish. I love the sprite-work of the original game so, so much.
Real shit, that would honestly be really dope. Everything that led up to Sonic Mania started with that one Sonic CD iOS pitch, after all.Man, honestly Michel Ancel and Ubi should just get it together and license this from the devs and publish it on every platform. What an awesome thing. Hope some of the devs are on era and will weigh in (and if you're lurking and reading this, create and account and do so!)
watThe original Rayman is the only one I've ever found worthwhile
Real shit, that would honestly be really dope. Everything that led up to Sonic Mania started with that one Sonic CD iOS pitch, after all.
wat
Rayman 2 is an incredible 3D platformer and Rayman Origins/Legends are some of the most incredible platformers ever made.
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This is interesting, I didn't realize there was an in-development change - do you know the details?I was actually really excited for Rayman Origins, but it took such a swerve from what was originally pitched that it became a massive turn-off. The characters that they brought back from the original were unrecognizable (When did Betilla become a sexpot? Why is The Magician suddenly a Mr. Dark fanboy??) so between the visual aesthetic and the story bits I lost all interest. I'd really like a true successor - in every sense, meaning visuals, audio, etc - to the original Rayman, but Ubisoft clearly isn't interested in making that, and understandably. I'm glad fans have taken it upon themselves!
It was supposed to be an episodic game. A lot of the things you mentioned can actually be seen in the announcement trailer from e3 2010.I haven't played Rayman 3 on GBA but that screen does look pretty enticing...
The game was originally pitched as a prequel to Rayman (hence the title!) They said that it would show how Rayman went from being a young, immature goofball to become the hero he is at the beginning of the original game (recall in the opening that he's the go-to for The Magician and others when Mr. Dark shows up, he's already established as a hero.) I believe they also said it would show how he met Globox, and maybe where Mr. Dark came from or something along those lines? During development that was all scrapped along the way and it just became a traditional sequel, though oddly it kept the Origins subtitle.
Honestly I'm just not big on 3D platformers. There are a few I like, but in general it's not a genre for me. I didn't really like Mario 64 either, when that was new.
I was actually really excited for Rayman Origins, but it took such a swerve from what was originally pitched that it became a massive turn-off. The characters that they brought back from the original were unrecognizable (When did Betilla become a sexpot? Why is The Magician suddenly a Mr. Dark fanboy??) so between the visual aesthetic and the story bits I lost all interest. I'd really like a true successor - in every sense, meaning visuals, audio, etc - to the original Rayman, but Ubisoft clearly isn't interested in making that, and understandably. I'm glad fans have taken it upon themselves!
Also I don't like Globox.
That's amazing however I know how insanely difficult this game is and knowing how easily I can end up raging on tough platformers I think I'll pass
That's amazing however I know how insanely difficult this game is and knowing how easily I can end up raging on tough platformer I think I'll pass
I've played through a bunch of the game and I feel like I really don't like what they did with it. The remake makes a lot of changes to the original and most of them feel like a huge downgrade.
First there's the changes to the core gameplay. Some of the more noticeable ones include:
The game also makes huge changes to most levels, expanding some of them and changing specific sections. Most of the additions don't seem all that memorable and the changes are, by large, terrible. A large number of the most memorable sections have either been cut completely or have been heavily changed, removing most of what made them interesting. Some examples include:
- You start with all of the upgrades from the original game, which completely trivializes the earlier levels. At first, I thought this was a convenience feature so that you could now collect all the cages without having to replay levels, but that's not the case. There's now additional things you can unlock that are still necessary to fully explore earlier levels. Making my way through the earlier levels without any abilities was one of the highlights of the game for me and it's completely removed in the remake.
- You no longer get knocked back when taking damage. This makes some levels stupidly easy. For example, the last part of Eat at Joe's turns from one of the game's most memorable levels to a complete joke since you can completely ignore the piranhas.
- You can now keep the helicopter going forever (well, until you touch the ground), which I'm also not a huge fan of. It feels way too forgiving in some spots.
- There's now additional unlocks you can find.
- You can upgrade your starting health by unlocking a certain amount of cages. Not sure how to feel about this. Starting with five health means that you can often completely ignore enemies. On the other hand, being able to re-start boss fights with more than 3 health is nice.
- There's now a lot more boss fights. Those were always the worst part of the game for me so I'm not a huge fan of this. Some of the new ones are quite well done though, so it's not as bad as it could have been.
In general, every section that was hard in some way was changed to remove most of the challenge. I understand why they did this - most people think the original game was too hard - but doing this removes a lot of what made the game memorable. The original game has some of my favorite level design in a 2D platformer so seeing the remake continuously make changes for the worse was not fun. Some of my favorite levels are a complete bore in the remake. There's a lot of ways the game could have been made easier without making such major changes to the levels.
- The water in Swamps of Forgetfulness now rises incredibly slowly, to the point where it might as well not rise at all.
- The big red guy in Bongo Hills is now a lame boss fight.
- The start of Allegro Presto's second level (the one with the trumpets blowing you across narrow platforms) replaces them with much wider platforms, removing all of the challenge.
- The first level of Gong Heights slows down most of the bongos the monks hold and removes all the non-bongo monks, completely removing everything that made it interesting.
- The tricky super helicopter part in Pencil Pentathlon that required precise movement is gone, replaced with a much more boring section.
- The moving erasers now move incredibly slowly and are no longer challenging.
- The first level of Skop's boss fight has been removed.
- The dark cave level now has a bunch of lights spread throughout. Weirdly, this doesn't actually make the level easier, it just removes a lot of the level's atmosphere and makes it feel less unique.
The core game's still Rayman, which is still fun, but all the changes make it feel like a vastly inferior version of the original game, even with all the additional content. Still, I'd highly recommend this to people who found the original to be too hard. It's definitely a much more forgiving experience.
What are the difficulty options? I think Original Rayman is fine once you use the 99 lives cheat to get around its arbitrary lives/continues system. I hope you can just toggle on an infinite lives mode instead of changing anything in the stages themselves
For example, Mr. Stone has a second phase that is much easier than the first. It just sort of drags out the fight unnecessarily.
Weirdly enough, that's the bit I'm struggling with. I can get through the first phase unscathed, but then something in my brain breaks and I can't figure out how to get him to a position where I can hit him as he's jumping. I can lure him to one side, then run to the other, swing off the ring and punch the pillar, but by that point he's already halfway across the screen again and it whiffs.
Stand right up against the wall. His jumps should take him close to the edge, but with enough room for you to stand. He'll then do a shorter jump to land all the way at the wall. Run under that, swing on the ring, and punch the pillar.
If you have never played the original don't even bother with it and just play this as imo it's superior so far.How would this be if I've never played the original? Or should I try to go track it down.
If you have never played the original don't even bother with it and just play this as imo it's superior so far.
I've played through a bunch of the game and I feel like I really don't like what they did with it. The remake makes a lot of changes to the original and most of them feel like a huge downgrade.
First there's the changes to the core gameplay. Some of the more noticeable ones include:
The game also makes huge changes to most levels, expanding some of them and changing specific sections. Most of the additions don't seem all that memorable and the changes are, by large, terrible. A large number of the most memorable sections have either been cut completely or have been heavily changed, removing most of what made them interesting. Some examples include:
- You start with all of the upgrades from the original game, which completely trivializes the earlier levels. At first, I thought this was a convenience feature so that you could now collect all the cages without having to replay levels, but that's not the case. There's now additional things you can unlock that are still necessary to fully explore earlier levels. Making my way through the earlier levels without any abilities was one of the highlights of the game for me and it's completely removed in the remake.
- You no longer get knocked back when taking damage. This makes some levels stupidly easy. For example, the last part of Eat at Joe's turns from one of the game's most memorable levels to a complete joke since you can completely ignore the piranhas.
- You can now keep the helicopter going forever (well, until you touch the ground), which I'm also not a huge fan of. It feels way too forgiving in some spots.
- There's now additional unlocks you can find.
- You can upgrade your starting health by unlocking a certain amount of cages. Not sure how to feel about this. Starting with five health means that you can often completely ignore enemies. On the other hand, being able to re-start boss fights with more than 3 health is nice.
- There's now a lot more boss fights. Those were always the worst part of the game for me so I'm not a huge fan of this. Some of the new ones are quite well done though, so it's not as bad as it could have been.
In general, every section that was hard in some way was changed to remove most of the challenge. I understand why they did this - most people think the original game was too hard - but doing this removes a lot of what made the game memorable. The original game has some of my favorite level design in a 2D platformer so seeing the remake continuously make changes for the worse was not fun. Some of my favorite levels are a complete bore in the remake. There's a lot of ways the game could have been made easier without making such major changes to the levels.
- The water in Swamps of Forgetfulness now rises incredibly slowly, to the point where it might as well not rise at all.
- The big red guy in Bongo Hills is now a lame boss fight.
- The start of Allegro Presto's second level (the one with the trumpets blowing you across narrow platforms) replaces them with much wider platforms, removing all of the challenge.
- The first level of Gong Heights slows down most of the bongos the monks hold and removes all the non-bongo monks, completely removing everything that made it interesting.
- The tricky super helicopter part in Pencil Pentathlon that required precise movement is gone, replaced with a much more boring section.
- The moving erasers now move incredibly slowly and are no longer challenging.
- The first level of Skop's boss fight has been removed.
- The dark cave level now has a bunch of lights spread throughout. Weirdly, this doesn't actually make the level easier, it just removes a lot of the level's atmosphere and makes it feel less unique.
The core game's still Rayman, which is still fun, but all the changes make it feel like a vastly inferior version of the original game, even with all the additional content. Still, I'd highly recommend this to people who found the original to be too hard. It's definitely a much more forgiving experience.
Holy shit. That looks exactly how I remember Rayman when I was a kid.