GAMEPLAY UPDATES:
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- 4 new bosses have been added to the game
- 3 New boss remixes have been added to the game
- 3 new areas have been added
- All areas are significantly larger
- After beating the boss of an area, you always have access to the teleporter of the next area
- NG+ progression scales exponentially instead of linearly
- Stat boost effects scale with NG+
- Minibosses can spawn in the castle
- Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels
- The difference in enemy strength between areas is based off a ratio, not off castle size
- Trait: Alzheimers has been removed
- Trait: Acrophobia has been added - You can take fall damage
- McRibs throw 3 bones instead of 9
- Spikeballs can be knocked around
- Spikeballs get a redder shade the closer they are to exploding
- Blueprints can be found multiple times, increasing them to +1, +2 etc. raising their weight and stats after a purchase of the upgraded blueprint
- Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats
- Gold and stat boost drops are automatically collected
- Stat boosts can be purchased from the enchantress after all runes have been bought
- Player Level increases with stat boosts
- Minibosses drop stat boosts
- Spell casting costs increase the more magic damage you deal
- Siphon scales with spell casting cost
- Siphon and vampirism scale exponentially, instead of linearly
- Charons Obol turns regular chests into silver chests and silver chests into gold chests
- Curse runes increase enemy strength exponentially instead of linearly
- Hedgehogs Curse makes you take 2x damage but gold gain is doubled
- A new chest type has been added
- Silver chests drop %-more gold than regular chests, instead of just a constant more
- The elf game does not scale exponentially off your Gold bonus anymore
- The haggle upgrade reduces the architect fee instead of charons fee
- The passive gold bonus manor upgrade goes up to level 15 instead of just level 5
CLASS UPDATES:
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- Liches get EVP when killing enemies, increasing all stats but armor
- Liches can sacrifice EVP for healing
- Lich stats do not get reset after finishing a NG
- Spelunkers and Miners drop Gold from Breakables
- Spelunkers gain Gold by exploring
- Spelunkers turn regular chests into silver chests and silver chests into gold chests
- Miners and Spelunkers get 30% on their base gold bonus, instead of +3 gold per coin
- Miners and Spelunkers get 30% move speed bonus
- Mages absorb damage into mana based on how much mana they have left
- Mages passively regenerate mana from an area up to a point
- Mages can cast spells more quickly than other classes
- Mages can land critical hits with their spells
- Mages can cast spells for 1/4th the cost
- Assassin sneak cost depends on room level
- Assassins crits are deterministic, and when the next attack will crit, the sword lights up in flames
- Knights and Paladins deal more damage (up to 3x) the less health they have
- Shinobi and Hokage deal bonus damage based on remaining enemy health (up to 2x)
- Hokage can heal past their max health, but this lowers their damage reduction
- Barbarians heal whenever they attack something based on the damage the target deals
- The crow spell has been removed
- Dragon regenerates 12% of his max mp per second, instead of 12 mp per second