That's a good point. I'll reserve judgment to see how things pick up since Microsoft has stopped requiring that.Don't forget that MS were a barrier in terms of actual free to play. I'd wager that played a bigger part in F2P games skipping Xbox.
That's a good point. I'll reserve judgment to see how things pick up since Microsoft has stopped requiring that.Don't forget that MS were a barrier in terms of actual free to play. I'd wager that played a bigger part in F2P games skipping Xbox.
I want to play games with my friends and this guy says "no, because I want money please". I'm pointing out that this is a shitty move and not consumer or developer friendly. It's predatory, monopolistic behaviour and shouldn't be tolerated by consumers. Why is it unreasonable to criticise this person strongly?
I really don't think people should be defending this guys wrongdoings by saying "yeah but he did this other good thing once" when this is clearly a bad move designed to punish the developers and consumers for the sake of earning money.
Just out of curiosity are there are lot of multiplayer games with MTX that are made by small indie studios? I cannot think of any off the top of my head outside of maybe Rocket League? Just seems like a strange statement.
At the end of the day if the developers don't want to pay Sony they will have to take a stand and refuse to publish on Playstation, or at the very least not offer cross save.
Players and companies will have to speak with their wallets.
I don't think that's really relevant?
If the game takes off on another platform, they aren't going to pay more royalties.
The royalties only happen if gamers on other platforms are spending substantially more.
If people are spending way more money on the Switch version instead, even though there's less of them, then maybe Sony should figure out why THOSE customers are more willing to spend money than the people they have on their platform.
This is exactly the reason why Sony has this contract. You pay on Xbox, but play on Sony's infrastructure. Not saying you shouldn't do this...but this is why Sony does what they do.
People are definitely misunderstanding the issue.We really gonna pretend this site doesn't doesn't lean towards one gaming company in particular?
People aren't misunderstanding the issue. In it's simplest terms, it's a cross-progression tax.
The thinking is that because more people are using Sony's servers.Why the fuck should Sony get a cut of anything done on someone else's platform?
He's a middle man here, he's not the one making the policy, he's relaying the message as his job was 3rd party relations.I want to play games with my friends and this guy says "no, because I want money please". I'm pointing out that this is a shitty move and not consumer or developer friendly. It's predatory, monopolistic behaviour and shouldn't be tolerated by consumers. Why is it unreasonable to criticise this person strongly?
I really don't think people should be defending this guys wrongdoings by saying "yeah but he did this other good thing once" when this is clearly a bad move designed to punish the developers and consumers for the sake of earning money.
I'm guesstimating so I may be completely wrong on this (only game publisher will really know the truth).This ratio doesn't seem impossible to trigger for me when people have stopped spending much as much PSN while it's still fresh on the other platform. That it's something the developer has to worry about at all is not good
Exactly, it's largely a one player game so you don't get the benefit of the cross-play you would in Fortnite.And in the case of Genshin, there's no real benefit to Miyoho paying since it's not like you can buy specific skins or weapons which would tempt friends do to the same nor is the MP a big focus. Sucks for me but I get why they said no. They wouldn't see the level of benefit Epic does.
It was a joke, because you clearly didn't know who you were talking about when you wrote your comment. You know the one where you called someone a piece of shit that didn't know anything about games because the old Sony wouldn't do that. When he was part of the old Sony you're referring to and left a couple years ago.
I wonder if him leaving has anything to do with this stuff. If I was being forced to peddle such ridiculous policies I would leave too. I must admit I did not realise he had left.He's a middle man here, he's not the one making the policy, he's relaying the message as his job was 3rd party relations.
Yeah, the differential could increase for a billion different reasons, many of them causes that the publisher wouldn't have anything to do with. There's a big new MTX release on the 5th of the month and the revenue share is 70/30 between PS and XBox. Later in the month some huge streamer starts playing the game on PS and pushes the player ratio to 90/10 PS to XBox. Now the publisher has to pay a fee due to something completely out of their control, the decision of an independent streamer.The problem with this is that it ignores any reason why someone would want to buy something on platform x and play it on platform y. For any reason at all, it comes out of the developer's pocket.
It also fails to show how the percentage played on any system is calculated.
Game is on ps4 and xbox. Has cross play and progression. More xbox users buy mtx stuff than sony but sony wants a cut cuz it just happens to have a bigger fan base.
I guess this is itThis ratio doesn't seem impossible to trigger for me when people have stopped spending much as much PSN while it's still fresh on the other platform. That it's something the developer has to worry about at all is not good
Why is it embarrassing exactly? Its a blatant move from a company exploiting its position in the market acting like a monopoly to disincentive competitive pricing across markets. Its embarrassing you'd even think to defend it.
Whether MS / Nintendo / Steam have similar policies doesn't alter the fact its bullshit.
It is 100% a disincentive to have a competitive market and I wouldn't be at all surprised to see the EU investigate it seeing as it very likely to contravene Eu competition law
Actually they wouldn't. If it doesn't find an audience the no one would be playing it so it still would be 15 percent below the percentage of user base. If 10 percent was from PS they wouldn't owe anything even if the playstation version made no moneyThe math works out such that the opportunity to trip this provision increases as a game performance on PSN falls. For example, if a game's PS4 player share is 95% while the PSN revenue share is 90% the publisher doesn't have to pay. If a game's PS4 share is 10% while the PSN revenue share is 5% then the publisher will have to pay the fee. Note that the game's total revenue may be exactly the same in each case and the real difference in players-to-dollars may be exactly the same, but the game that can't find an audience on PS4 has to pay the penalty.
In Sony's view that's MTX money that likely would've been purchased on their store as well had there not been cross play.
By agreeing to cross play it doesn't matter which store the customer buys their MTX on, which cuts them out of the equation.
Sony doesn't want to lose out on their potential cut.
In true EGS fashionthis is some of the best entertainment i've had from the epic platform and i didn't even have to pay for it
That's not how it works, It's not like if you play on a PS4 you're on 'Sony's server' and if you boot it up on an Xbox you're on Microsoft's server - you're on Epic's server no matter where you play Fortnite.People are definitely misunderstanding the issue.
Correcting a misunderstanding doesn't mean someone supports something. It's important to criticize something for what they are actually doing and not something else.
The thinking is that because more people are using Sony's servers.
That's not what is described in the slide.Actually they wouldn't. If it doesn't find an audience the no one would be playing it so it still would be 15 percent below the percentage of user base. If 10 percent was from PS they wouldn't owe anything even if the playstation version made no money
Honest question, is this policy going to pretty much kill any chance of PSO2 coming to PlayStation in the west? Sega is already in bed with Microsoft regarding that game and this could just be another hurdle that makes it easier for them to just stick with Xbox and PC...
What your describing is ant-competitive practices. Sony didn't wish to compete on mircotransaction prices so they abused their position as market leader to dissuade such situations from occurring.Not really.
Consider this scenario for a game. Say PS4 has an established player base of 100K spending 10K on MTX, while iphone has a player base of 10K spending 1K on MTX. Now the game enables cross-progression, and now iphone decides that it want to get more of the players on their platform and to spend on MTX on their platform, so they start running deep discounts on the MTX. Now PS4 players still want to play on PS4, but they decide to do their MTX on iphone (because it is cheaper) resulting in the 100K PS4 players spending only 3K and iphone now having the bulk of MTX of 8K with only 10K players.
This is the hypothetical problem Sony is trying to prevent, and yes, the ratios I used are pretty out there, but remember CFOs, lawyers, accountants and number crunchers have their job in the company to prevent such hypotheticals from happening and they will always err of the side of caution to save their ass.
Correct. Frankly, the idea that having a more accurate picture means we're defending anything is farcical.People are definitely misunderstanding the issue.
Correcting a misunderstanding doesn't mean someone supports something. It's important to criticize something for what they are actually doing and not something else.
Not really.
Consider this scenario for a game. Say PS4 has an established player base of 100K spending 10K on MTX, while iphone has a player base of 10K spending 1K on MTX. Now the game enables cross-progression, and now iphone decides that it want to get more of the players on their platform and to spend on MTX on their platform, so they start running deep discounts on the MTX. Now PS4 players still want to play on PS4, but they decide to do their MTX on iphone (because it is cheaper) resulting in the 100K PS4 players spending only 3K and iphone now having the bulk of MTX of 8K with only 10K players.
This is the hypothetical problem Sony is trying to prevent, and yes, the ratios I used are pretty out there, but remember CFOs, lawyers, accountants and number crunchers have their job in the company to prevent such hypotheticals from happening and they will always err of the side of caution to save their ass.
We are all Ace Attorneys here."HIGHLY CONFIDENTIAL - ATTORNEY'S EYES ONLY"
I am now an attorney ;]
On a more serious note, that's disappointing.
Since I am no expert in the actual law in such matters, I will take your word for it.What your describing is ant-competitive practices. Sony didn't wish to compete on mircotransaction prices so they abused their position as market leader to dissuade such situations from occurring.
I'm sure someone here will 'well, actually..' you about the PS2 being the best era for gaming ever. They're nothing if not predictable.Sony aren't helping the industry here, what a awful policy. Good to have that out in the open, and a reminder of how dominance is bad for gamers. Hopefully, that won't be the case as the gen continues.
Consumers are impacted , this policy is surely a policy that is riddled with difficulties for many developers/publishers and as a result , consumers get a worse experience : in this case , no cross platform play or purchases.Pretty greedy from Sony's part. Basically flexing their "market leader" muscle here. I don't think this is anti-consumer since the consumers aren't really impacted
Do they though? Considering Fortnite is an example, Fortnite players are certainly not affected, just Epic.Consumers are impacted , this policy is surely a policy that is riddled with difficulties for many developers/publishers and as a result , consumers get a worse experience : in this case , no cross platform play or purchases.
Not really a "problem", since I have no skin in the game, but I understand what Sony is trying to do whether I agree with it or not.That "problem" is literally you describing a functioning competitive market without price fixing. Which yes Sony is trying to actively stop
It's not.Someone explain how this is a net benefit for devs and consumers cuz I ain't seeing it
Ehm, so if I read this correctly and ignore the majority of reactionary replies, this is somewhat to what Apple has been doing with external "IAPs" for apps hosted on the iOS Store? But instead of forcing devs to provide IAPs through the app so Apple can always take their cut or block the apps outright, Sony says that all MTX purchases done outside of PSN that falls under a certain ratio compared to the actual gaming done on PSN will be liable for surcharges?
If that's the case, couldn't fucking care less. Companies such as Epic already earn obscene amounts of money on MTX purchases from endusers, so if Sony, as a corpo, wants to tap into that for infrastructure costs, hookers and blow or whatever, that's capitalism for you.
I doubt this has a noticeable impact on gamers nor on small game companies, since I expect the big players to be the ones to have these types of revenue streams set up outside of PSN/Live.
Why are we pretending that Epic got strong armed into anything here? They have the hottest product in gaming. They saw money to be made and agreed not to compete because it would bring them more of it.What your describing is ant-competitive practices. Sony didn't wish to compete on mircotransaction prices so they abused their position as market leader to dissuade such situations from occurring.
Do they though? Considering Fortnite is an example, Fortnite players are certainly not affected, just Epic.
This isn't about epic, it's about literally any developer that entered this agreement with Sony.Why are we pretending that Epic got strong armed into anything here? They have the hottest product in gaming. They saw money to be made and agreed not to compete because it would bring them more of it.
What games are those? Legitimately asking, I don't know. If we have examples, then yes, this affects consumers, but it seems to be speculative right now.And the games that have chosen not to engage cross play because of these policies and the financial implications to them?
Not really.
Consider this scenario for a game. Say PS4 has an established player base of 100K spending 10K on MTX, while iphone has a player base of 10K spending 1K on MTX. Now the game enables cross-progression, and now iphone decides that it want to get more of the players on their platform and to spend on MTX on their platform, so they start running deep discounts on the MTX. Now PS4 players still want to play on PS4, but they decide to do their MTX on iphone (because it is cheaper) resulting in the 100K PS4 players spending only 3K and iphone now having the bulk of MTX of 8K with only 10K players.
This is the hypothetical problem Sony is trying to prevent, and yes, the ratios I used are pretty out there, but remember CFOs, lawyers, accountants and number crunchers have their job in the company to prevent such hypotheticals from happening and they will always err of the side of caution to save their ass.
Don't publishers/devs decide on sales and sale prices for their stuff though?In your hypothetical the games publisher gets punished by Sony because Apple decided they wanted to do a sale.
Doesn't seem fair in this case..
Not really a "problem", since I have no skin in the game, but I understand what Sony is trying to do whether I agree with it or not.
Consumers are impacted , this policy is surely a policy that is riddled with difficulties for many developers/publishers and as a result , consumers get a worse experience : in this case , no cross platform play or purchases.
They do, but read the post I'm quoting...Don't publishers/devs decide on sales and sale prices for their stuff though?