Much better cut. I can't believe people were actually defending Valve taking 30% in the other thread.
Competition is good.
Competition is good.
Much better cut. I can't believe people were actually defending Valve taking 30% in the other thread.
Competition is good.
So it doesn't even have achievements (never mind the other dozen features Steam has over its purported competitors), but they are still planning to pay developers to enforce exclusivity on it.Does the store have any sort of achievement system?
Not at launch, but we're working on these kinds of features.
What sort of exclusive games are going to come to this platform? Is exclusivity something you are thinking about?
Epic's own games are exclusive to the Epic Games Store on PC and Mac, and we'll sometimes fund developers to release games exclusively through the store.
So its wierd to compare a company that is outright declaring itself a Steam Competitor to Steam's features? Itch.io isnt marketing itself as a steam-killer. Also every other store doesn't even work to get 5 years of Steam's feature set, much less 15 years. And yet Steam is always the 'lazy' one.
Steam still has the only real store-wide no questions asked refund policy. Where is Epics?
If that's too hard for them well maybe they shouldn't have done this.
Why should we, here, be the ones to make a move in the hope they catch up ?
Battle.Net was a thing before Valve even showed Half Life 1 off, but sure it's a shitty monopoly.
Step up by providing best and easiest return policy,great regional pricing, user reviews, FREE cloud saving, steam gift cards, amazing sales and tons tons more?
Much better cut. I can't believe people were actually defending Valve taking 30% in the other thread.
Competition is good.
I have a hard time believing any of these drive-by "competition is good" posters are actually active PC gamers.In what way do they need to "step up"?
Some of the posts in here would be hilarious if they weren't so ignorant.
I can't believe people were actually defending Valve taking 30% in the other thread.
my guess is they're hoping to get a younger audience whose used to their launch via fortnite to start spending money on other gamesThis is where I pretty much scratch my head and say "okay but what about the consumer, the PC player?" You hear devs going "why should so and so dev/studio get an easy payout but not me" or "we should be compensated more". I understand that and in that part I agree. However, have you noticed anything on what a dev says or a company opening a games store says about how the consumer benefits from this so called "competition"? Yeah, me neither. I wonder if Epic will also allow devs to generate keys to sell on other stores for free cuz if not, that's definitely gonna affect sales that benefit the consumer.
Much better cut. I can't believe people were actually defending Valve taking 30% in the other thread.
Competition is good.
When I was thinking "15-year feature set" I was thinking of more esoteric things like an input hardware abstraction layer and in-home streaming, admittedly. The revenue split can matter a lot to me for certain purchases so I could absolutely see myself weighing that higher than Steam's more out-there features, but I totally understand expecting things like a matching refund policy.
And when it comes to those core features I certainly expect Epic to match them, but I can't blame others for being skeptical.
COD & Destiny are not technically 3rd party for Acti-Blizzard, but i just don't think it's fair to call B.Net some rip off service when Blizzard created it back in 96, the Console focused publishers (some of which said PC gaming is dead & all PC gamers are pirates, including Epic funny enough) deserve some flack for jumping on the Steam bandwagon & creating another damn launcher.The store wasn't created with third party games in mind. If they knew how successful Steam would be today, they would have.
Most publishers don't pay the developers for game development these days. Games haven't been publisher driven for years, nowadays you generally have indie developers who self-publish and big companies who self-publish. When publishers do get involved, they are more about marketing the games than helping them be built or sold.Unless Epic is funding the games themselves. All major games will still be publisher driven. Unless you think self-publishing funds multi-year development projects?
COD & Destiny are not technically 3rd party for Acti-Blizzard, but i just don't think it's fair to call B.Net some rip off service when Blizzard created it back in 96, the Console focused publishers (some of which said PC gaming is dead & all PC gamers are pirates, including Epic funny enough) deserve some flack for jumping on the Steam bandwagon though & creating another damn launcher.
I have a hard time believing any of these drive-by "competition is good" posters are actually active PC gamers.
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.Again that's just super for them but what about us? I like getting 20-28% off most games. I don't want to pay even more money for games.
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.
Step up by providing best and easiest return policy,great regional pricing, user reviews, FREE cloud saving, steam gift cards, amazing sales and tons tons more?
Oh wait....
Consumers do a lot of the work that Valve as a platform should do. Valve is basically using our labor to create more profits for themselves. There's a whole PhD thesis about it that you can read at your leisure if you're interested in how Steam exploits its consumers: https://digital.library.ryerson.ca/islandora/object/RULA:6820/datastream/OBJ/download/Distributing_productive_play__a_materialist_analysis_of_Steam.pdf
So you already know there will be no sales on Epic Store? And the rest of the featuers can be added later. You can't just add everything at the start, it would be too risky if somethings... breaks.
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.
So I see many of you guys would just prefer no change, just to have all your games in one place, huh...
Really, I don't give a damn about exclusives. Some games will be exclusive to Epic Store? Oh I guess I will just install it if they are good games. Such a chore.
So you already know there will be no sales on Epic Store? And the rest of the featuers can be added later. You can't just add everything at the start, it would be too risky if somethings... breaks.
What why?I dont welcome this as good news at all for buyers.
88% cut for the devs means we're not getting cheaper games anymore.
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.
So I see many of you guys would just prefer no change, just to have all your games in one place, huh...
Really, I don't give a damn about exclusives. Some games will be exclusive to Epic Store? Oh I guess I will just install it if they are good games. Such a chore.
So you already know there will be no sales on Epic Store? And the rest of the featuers can be added later. You can't just add everything at the start, it would be too risky if somethings... breaks.
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.
I have a feeling that in a year or two this'll just be another shitty launcher and everyone's still buying games on Steam.
So, we can expect devs to launch their games with 20% discounts ?
All of the features mentioned in the OP are directed towards developers. As a consumer, none of that benefits me. I see no reason to start using this instead of Steam, when it doesn't have 1/10 of what the latter offers me.