Should have used that money towards Japan Studios.
Should have used that money towards Japan Studios.
That's literally why it's a monopoly... Their cut is saving billions of dollars in advertising revenue since all those sales funnel customers into their ecosystem year after year.You'd be right if Valve actually forced the use of Steam keys and took a cut from that.
But you're wrong since it's the developpers choice to use these tools and sell steam keys for which Valve takes no cut.
They're using their infrastructures because other infrastructures either sucks or doesn't exist.
Hence why it's not a monopoly.
Maybe they also want ACTUAL customers aside from getting money?
That's literally why it's a monopoly... Their cut is saving billions of dollars in advertising revenue since all those sales funnel customers into their ecosystem year after year.
You want me to explain marketing strategy and how advertising costs work and how manipulating a market so that you don't need to advertise gives you money on the basis that you're no longer needing to spend money on advertising?It's a monopoly because they're the only ones to offer a good system ?
That's not making sense. Devs are free to sell DRM free copies, why are they using Steamworks ?
Also you're not making sense here. You're claiming "their cut saves them billion by funneling users to their ecosystem" while they dont take any cut on Steam keys.
I'm not sure I understand. Which of their competitors are required to use Steam?When the biggest competitors in their market also use their infrastructure and require their customers download and use Steam, that's a defacto monopoly.
That's literally why it's a monopoly... Their cut is saving billions of dollars in advertising revenue since all those sales funnel customers into their ecosystem year after year.
Describing how they created their defacto monopoly isn't an argument against it's existence...
You want me to explain marketing strategy and how advertising costs work and how manipulating a market so that you don't need to advertise gives you money on the basis that you're no longer needing to spend money on advertising?
And how said market manipulation halts development on any sort of competition?
An understanding of these concepts is important if you want to talk about monopolization and why it hurts the market.
They would if Cryengine, or hundreds of other game engines didn't exist.I'm not sure I understand. Which of their competitors are required to use Steam?
But yes, Steam does offer features that mean that a lot of publishers or developers don't have to re-invent the wheel. Do Unreal Engine and Unity represent a duopoly?
So you're choosing to ignore reality as opposed to not understanding? Good talk.No, I want you to explain how they're manipulating the market and how they're abusing their position.
Because sorry, being the only viable option because others sucks isn't a monopoly.
No body's forced to use steam keys. If devs use them, maybe there's a point to it ? I never heard of a monopoly letting their competitors (3rd party stores) use their infrastructures for free and without any fee or saying. But you do you.
They would if Cryengine, or hundreds of other game engines didn't exist.
So you're choosing to ignore reality as opposed to not understanding? Good talk.
What about a defacto monopoly do you not understand if you're under the false assumption that I don't get it?You not understanding what a defacto monopoly is isn't an argument for it's existence either.
I've already given them. You're choosing not to acknowledge.So you're choosing to not give a concrete exemple of what you're saying ? Well, I get you, it's hard when there's no such exemples. Keep throwing wrong definitions, that'll sure do the job.
Is there a threshold of how many competitors must exist first? And very few games use CryEngine in comparison.They would if Cryengine, or hundreds of other game engines didn't exist.
When talking about monopolization? Yeah....Is there a threshold of how many competitors must exist first? And very few games use CryEngine in comparison.
Could you give specifics, then? I'm genuinely trying to be on the same page and follow the logic.
I agree, it's not a monopoly but the only problem I can see is that unless you sell on Steam your game may fail to reach an audience. The 30% cut is then being used against them if there are better options out there but those options are not really better because Steam has such a dominace in that market.No, I want you to explain how they're manipulating the market and how they're abusing their position.
Because sorry, being the only viable option because others sucks isn't a monopoly.
No body's forced to use steam keys. If devs use them, maybe there's a point to it ? I never heard of a monopoly letting their competitors (3rd party stores) use their infrastructures for free and without any fee or saying. But you do you.
Valve offering codes and access to their backend for other stores without associated cost wasn't an altruistic decision. It was a calculated decision meant to stifle development of competition. They were in a position to stunt the market, so they used their resources to do so. This manipulation is why there were no other viable options... They orchestrated their position through a master-slave relationship. Because as you've said, where else are they gonna go?Could you give specifics, then? I'm genuinely trying to follow the logic.
This list says more about predatory GaaS microtransactions than storefront monopolization... A separate, equally problematic situation.Here are the Top Ten grossing PC games by digital revenue for January 2021:
1. Dungeon Fighter Online, Neople
2. League of Legends, Riot Games
3. Crossfire, Smilegate
4. Fantasy Westward Journey Online, NetEase
5. World of Warcraft (West), Blizzard
6. Valorant, Riot Games
7. Counter-Strike: Global Offensive, Valve
8. Roblox, Roblox
9. World of Tanks, Wargaming
10. Fortnite, Epic
All these top grossing games that have to go through Steam's monopoly to exist. Forced to use Valve's infrastructure and their customers required to download Steam.
Anyway, get back to explaining to other people how they don't understand what a monopoly is.
This list says more about predatory GaaS microtransactions than storefront monopolization... A separate, equally problematic situation.
Personal attacks don't help your argument.Ah, for it. Thank you for your wisdom, o' great understander of what monopolies are.
PLEASE say no, Sony. Bloodborne finally being ported to PC but being an EGS exclusive would suck so much.
That's now what the poster said, but if Epic indeed is getting a game on PC that otherwise wouldn't be I'm not sure anyone can claim that as a bad thing. There's currently nothing that indicates that's the case though so I don't see the point of calling people names here.So if Epic paid to make sure the game gets ported, you'd be upset?
That great understander of what monopolies are is also the guy that expects a new product shouldn't compete with the current market but with the feature set of 2004.Ah, got it. Thank you for your wisdom, o' great understander of what monopolies are.
That's now what the poster said, but if Epic indeed is getting a game on PC that otherwise wouldn't be I'm not sure anyone can claim that as a bad thing.
I mean, given that the ACTUAL alternative is "Bloodborne STILL being ported on PC and NOT tied exclusively to the bullshit store", why someone who cares shouldn't be upset?So if Epic paid to make sure the game gets ported, you'd be upset?
As opposed to the no Bloodborne we currently have?
People are fickle.
I mean, given that the ACTUAL alternative is "Bloodborne STILL being ported on PC and NOT tied exclusively to the bullshit store", why someone who cares shouldn't be upset?
Yeah, but that's just fanfiction.And the other alternative is that the port never happens, that's still a realistic situation.
Yeah, but that's just fanfiction.
Epic was not, is not and will not be the deciding factor on any former Sony exclusive being ported on PC. Period.
Naturally, but being disappointed with exclusivity doesn't inherently mean wishing for it not to exist at all just because it's exclusive, that's just an assumption from your end. Sony is already publishing their titles across several PC-clients of their own volition, so there's no reason to expect they're gonna stop here. They're testing the PC market to see if it works out for them long-term, so it serves little to no point to arbitrarily limit their reach from the get-go even if it means easy money in the short-term.Well I'm not going to tell you that your interpretation of what they said is wrong and mine was spot on but I feel pretty confidant they're saying they'd be upset if it ended up being only on EGS, with the obvious caveat that Epic greased the wheels and paid $200m to make it happen (considering the thread we're in and the context here).
Sony said they plan to publish a number of games on PC beyond what we have seen.
Naturally, but being disappointed with exclusivity doesn't inherently mean wishing for it not to exist at all just because it's exclusive, that's just an assumption from your end. Sony is already publishing their titles across several PC-clients of their own volition, so there's no reason to expect they're gonna stop here. They're testing the PC market to see if it works out for them long-term, so it serves little to no point to arbitrarily limit their reach from the get-go even if it means easy money in the short-term.
It's incredibly frustrating how every time posters try to argue in good faith against these "Steam is a monopoly" posts they're always met with the goalpost moving.This list says more about predatory GaaS microtransactions than storefront monopolization... A separate, equally problematic situation.
Pointing out that something isn't even in the same field is goalpost moving? Or is ignoring the overall gaming landscape "good faith"?It's incredibly frustrating how every time posters try to argue in good faith against these "Steam is a monopoly" posts they're always met with the goalpost moving.
So if Epic paid to make sure the game gets ported, you'd be upset?
As opposed to the no Bloodborne we currently have?
People are fickle.
I mean, given that the ACTUAL alternative is "Bloodborne STILL being ported on PC and NOT tied exclusively to the bullshit store", why someone who cares shouldn't be upset?
If it means getting the game quicker to Epic and later to Steam I could see that happening. We have timed exclusive deals all the time on the console space so I would assume the PC would be no different when it's all about money regardless.Yeah, but that's just fanfiction.
Epic was not, is not and will not be the deciding factor on any former Sony exclusive being ported on PC. Period.
There have been no indications of internal Epic porting teams for any moneyhats thus far. Sony has already made it clear they want to expand to PC and aren't exactly struggling for cash at the moment. How does just handing money upfront expedite things?If it means getting the game quicker to Epic and later to Steam I could see that happening. We have timed exclusive deals all the time on the console space so I would assume the PC would be no different when it's all about money regardless.
How does handing money over expedite things on the console space?There have been no indications of internal Epic porting teams for any moneyhats thus far. Sony has already made it clear they want to expand to PC and aren't exactly struggling for cash at the moment. How does just handing money upfront expedite things?
Small price to pay for the game to actually run good.PLEASE say no, Sony. Bloodborne finally being ported to PC but being an EGS exclusive would suck so much.
For studios that aren't short on cash, they don't? They're just making their own platform more enticing. That's not happening on PC since they don't own any of the platforms.How does handing money over expedite things on the console space?