This video made me appreciate the DLC so much more. So many cool details that give context to the world and characters of the Realm of Shadow:
View: https://youtu.be/StWOECzhSik?si=5HG1u0WPYlI9OpL5
View: https://youtu.be/StWOECzhSik?si=5HG1u0WPYlI9OpL5
Not all areas in the DLC are trying to accomplish the same thing. Of the ones you mentioned:Is it just me or are the open areas (especially in the second half) just set dressing?
Gravesite plains and Scade Altus very fairly decent, but all of the others
Ruins of Rauh
Jagged Peak
Cerulean Coast
Hinterlands
AbysmalAbyssal Woods
Are super empty and underwhelming? I guess this was a big problem in the base game too, but they didn't seem to want to address it in the DLC.
Don't want to sound hyperbolic, but I hope they never make an open-world game again, I miss the cool dungeon designs.
- This one is basically its own legacy dungeon
- This one is basically its own scripted little specific type of experience
- This one is similar to Limgrave in that it has lots of cool little things to find
- This one has enormous lore implications and also has a certain type of area that is central to one of the questlines
- Similar to #2, this one is its own scripted little specific type of experience